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- <!doctype html>
- <!-- saved from url=(0044)http://kenedict.com/networks/worldcup14/vis/ , thanks Andre!-->
- <html>
- <head>
- <meta http-equiv="content-type" content="text/html; charset=UTF8">
- <title>Network | Static smooth curves - World Cup Network</title>
-
- <script type="text/javascript" src="../../../dist/vis.js"></script>
- <link type="text/css" rel="stylesheet" href="../../../dist/vis.css">
-
- <script src="../datasources/WorldCup2014.js"></script>
-
- <style type="text/css">
- #mynetwork {
- width: 800px;
- height: 800px;
- border: 1px solid lightgray;
- }
- </style>
- <script src="../../googleAnalytics.js"></script>
- </head>
-
- <body>
-
- <h2>Performance - World Cup Network</h2>
-
- <div style="width:700px; font-size:14px;">
- This example shows the performance of vis with a larger network. The edges in
- particular (~9200) are very computationally intensive
- to draw. Drag and hold the graph to see the performance difference if the
- edges are hidden.
- <br/><br/>
- We use the following physics configuration: <br/>
- <code>{barnesHut: {gravitationalConstant: -80000, springConstant: 0.001,
- springLength: 200}}</code>
- <br/><br/>
- </div>
-
- <div id="mynetwork"></div>
-
- <script type="text/javascript">
- var network;
-
-
- function redrawAll() {
- // remove positoins
- for (var i = 0; i < nodes.length; i++) {
- delete nodes[i].x;
- delete nodes[i].y;
- }
-
- // create a network
- var container = document.getElementById('mynetwork');
- var data = {
- nodes: nodes,
- edges: edges
- };
- var options = {
- nodes: {
- shape: 'dot',
- scaling: {
- min: 10,
- max: 30
- },
- font: {
- size: 12,
- face: 'Tahoma'
- }
- },
- edges: {
- width: 0.15,
- color: {inherit: 'from'},
- smooth: {
- type: 'continuous'
- }
- },
- physics: {
- stabilization: false,
- barnesHut: {
- gravitationalConstant: -80000,
- springConstant: 0.001,
- springLength: 200
- }
- },
- interaction: {
- tooltipDelay: 200,
- hideEdgesOnDrag: true
- }
- };
-
- // Note: data is coming from ./datasources/WorldCup2014.js
- network = new vis.Network(container, data, options);
- }
-
- redrawAll()
- </script>
- </body>
- </html>
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