- var util = require('../../util');
- var Hammer = require('../../module/hammer');
-
- exports._cleanNavigation = function() {
- // clean hammer bindings
- if (this.navigationHammers.existing.length != 0) {
- for (var i = 0; i < this.navigationHammers.existing.length; i++) {
- this.navigationHammers.existing[i].dispose();
- }
- this.navigationHammers.existing = [];
- }
-
- // clean up previous navigation items
- var wrapper = document.getElementById('network-navigation_wrapper');
- if (wrapper && wrapper.parentNode) {
- wrapper.parentNode.removeChild(wrapper);
- }
- };
-
- /**
- * Creation of the navigation controls nodes. They are drawn over the rest of the nodes and are not affected by scale and translation
- * they have a triggerFunction which is called on click. If the position of the navigation controls is dependent
- * on this.frame.canvas.clientWidth or this.frame.canvas.clientHeight, we flag horizontalAlignLeft and verticalAlignTop false.
- * This means that the location will be corrected by the _relocateNavigation function on a size change of the canvas.
- *
- * @private
- */
- exports._loadNavigationElements = function() {
- this._cleanNavigation();
-
- this.navigationDivs = {};
- var navigationDivs = ['up','down','left','right','zoomIn','zoomOut','zoomExtends'];
- var navigationDivActions = ['_moveUp','_moveDown','_moveLeft','_moveRight','_zoomIn','_zoomOut','_zoomExtent'];
-
- this.navigationDivs['wrapper'] = document.createElement('div');
- this.navigationDivs['wrapper'].id = 'network-navigation_wrapper';
- this.frame.appendChild(this.navigationDivs['wrapper']);
-
- for (var i = 0; i < navigationDivs.length; i++) {
- this.navigationDivs[navigationDivs[i]] = document.createElement('div');
- this.navigationDivs[navigationDivs[i]].id = 'network-navigation_' + navigationDivs[i];
- this.navigationDivs[navigationDivs[i]].className = 'network-navigation ' + navigationDivs[i];
- this.navigationDivs['wrapper'].appendChild(this.navigationDivs[navigationDivs[i]]);
-
- var hammer = Hammer(this.navigationDivs[navigationDivs[i]], {prevent_default: true});
- hammer.on('touch', this[navigationDivActions[i]].bind(this));
- this.navigationHammers.new.push(hammer);
- }
-
- var hammerDoc = Hammer(document, {prevent_default: false});
- hammerDoc.on('release', this._stopMovement.bind(this));
- this.navigationHammers.new.push(hammerDoc);
-
- this.navigationHammers.existing = this.navigationHammers.new;
- };
-
-
- /**
- * this stops all movement induced by the navigation buttons
- *
- * @private
- */
- exports._zoomExtent = function(event) {
- // FIXME: this is a workaround because the binding of Hammer on Document makes this fire twice
- if (this._zoomExtentLastTime === undefined || new Date() - this._zoomExtentLastTime > 50) {
- this._zoomExtentLastTime = new Date();
- this.zoomExtent({duration:800});
- event.stopPropagation();
- }
- };
-
- /**
- * this stops all movement induced by the navigation buttons
- *
- * @private
- */
- exports._stopMovement = function() {
- this._xStopMoving();
- this._yStopMoving();
- this._stopZoom();
- };
-
-
- /**
- * move the screen up
- * By using the increments, instead of adding a fixed number to the translation, we keep fluent and
- * instant movement. The onKeypress event triggers immediately, then pauses, then triggers frequently
- * To avoid this behaviour, we do the translation in the start loop.
- *
- * @private
- */
- exports._moveUp = function(event) {
- this.yIncrement = this.constants.keyboard.speed.y;
- this.start(); // if there is no node movement, the calculation wont be done
- event.preventDefault();
- };
-
-
- /**
- * move the screen down
- * @private
- */
- exports._moveDown = function(event) {
- this.yIncrement = -this.constants.keyboard.speed.y;
- this.start(); // if there is no node movement, the calculation wont be done
- event.preventDefault();
- };
-
-
- /**
- * move the screen left
- * @private
- */
- exports._moveLeft = function(event) {
- this.xIncrement = this.constants.keyboard.speed.x;
- this.start(); // if there is no node movement, the calculation wont be done
- event.preventDefault();
- };
-
-
- /**
- * move the screen right
- * @private
- */
- exports._moveRight = function(event) {
- this.xIncrement = -this.constants.keyboard.speed.y;
- this.start(); // if there is no node movement, the calculation wont be done
- event.preventDefault();
- };
-
-
- /**
- * Zoom in, using the same method as the movement.
- * @private
- */
- exports._zoomIn = function(event) {
- this.zoomIncrement = this.constants.keyboard.speed.zoom;
- this.start(); // if there is no node movement, the calculation wont be done
- event.preventDefault();
- };
-
-
- /**
- * Zoom out
- * @private
- */
- exports._zoomOut = function(event) {
- this.zoomIncrement = -this.constants.keyboard.speed.zoom;
- this.start(); // if there is no node movement, the calculation wont be done
- event.preventDefault();
- };
-
-
- /**
- * Stop zooming and unhighlight the zoom controls
- * @private
- */
- exports._stopZoom = function(event) {
- this.zoomIncrement = 0;
- event && event.preventDefault();
- };
-
-
- /**
- * Stop moving in the Y direction and unHighlight the up and down
- * @private
- */
- exports._yStopMoving = function(event) {
- this.yIncrement = 0;
- event && event.preventDefault();
- };
-
-
- /**
- * Stop moving in the X direction and unHighlight left and right.
- * @private
- */
- exports._xStopMoving = function(event) {
- this.xIncrement = 0;
- event && event.preventDefault();
- };
|