|
|
- /**
- * Register a touch event, taking place before a gesture
- * @param {Hammer} hammer A hammer instance
- * @param {function} callback Callback, called as callback(event)
- */
- exports.onTouch = function (hammer, callback) {
- callback.inputHandler = function (event) {
- if (event.isFirst) {
- callback(event);
- }
- };
-
- hammer.on('hammer.input', callback.inputHandler);
- };
-
- /**
- * Register a release event, taking place after a gesture
- * @param {Hammer} hammer A hammer instance
- * @param {function} callback Callback, called as callback(event)
- * @returns {*}
- */
- exports.onRelease = function (hammer, callback) {
- callback.inputHandler = function (event) {
- if (event.isFinal) {
- callback(event);
- }
- };
-
- return hammer.on('hammer.input', callback.inputHandler);
- };
-
-
- /**
- * Unregister a touch event, taking place before a gesture
- * @param {Hammer} hammer A hammer instance
- * @param {function} callback Callback, called as callback(event)
- */
- exports.offTouch = function (hammer, callback) {
- hammer.off('hammer.input', callback.inputHandler);
- };
-
- /**
- * Unregister a release event, taking place before a gesture
- * @param {Hammer} hammer A hammer instance
- * @param {function} callback Callback, called as callback(event)
- */
- exports.offRelease = exports.offTouch;
-
- /**
- * Hack the PinchRecognizer such that it doesn't prevent default behavior
- * for vertical panning.
- *
- * Yeah ... this is quite a hack ... see https://github.com/hammerjs/hammer.js/issues/932
- *
- * @param {Hammer.Pinch} pinchRecognizer
- * @return {Hammer.Pinch} returns the pinchRecognizer
- */
- exports.disablePreventDefaultVertically = function (pinchRecognizer) {
- var TOUCH_ACTION_PAN_Y = 'pan-y';
-
- pinchRecognizer.getTouchAction = function() {
- // default method returns [TOUCH_ACTION_NONE]
- return [TOUCH_ACTION_PAN_Y];
- };
-
- return pinchRecognizer;
- };
|