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- /**
- * Created by Alex on 2/25/2015.
- */
-
- class HierarchicalSpringSolver {
- constructor(body, physicsBody, options) {
- this.body = body;
- this.physicsBody = physicsBody;
- this.setOptions(options);
- }
-
- setOptions(options) {
- this.options = options;
- }
-
- /**
- * This function calculates the springforces on the nodes, accounting for the support nodes.
- *
- * @private
- */
- solve() {
- var edgeLength, edge;
- var dx, dy, fx, fy, springForce, distance;
- var edges = this.body.edges;
- var factor = 0.5;
-
- var edgeIndices = this.physicsBody.physicsEdgeIndices;
- var nodeIndices = this.physicsBody.physicsNodeIndices;
- var forces = this.physicsBody.forces;
-
- // initialize the spring force counters
- for (let i = 0; i < nodeIndices.length; i++) {
- let nodeId = nodeIndices[i];
- forces[nodeId].springFx = 0;
- forces[nodeId].springFy = 0;
- }
-
-
- // forces caused by the edges, modelled as springs
- for (let i = 0; i < edgeIndices.length; i++) {
- edge = edges[edgeIndices[i]];
- if (edge.connected === true) {
- edgeLength = edge.options.length === undefined ? this.options.springLength : edge.options.length;
-
- dx = (edge.from.x - edge.to.x);
- dy = (edge.from.y - edge.to.y);
- distance = Math.sqrt(dx * dx + dy * dy);
- distance = distance === 0 ? 0.01 : distance;
-
- // the 1/distance is so the fx and fy can be calculated without sine or cosine.
- springForce = this.options.springConstant * (edgeLength - distance) / distance;
-
- fx = dx * springForce;
- fy = dy * springForce;
-
- if (edge.to.level != edge.from.level) {
- forces[edge.toId].springFx -= fx;
- forces[edge.toId].springFy -= fy;
- forces[edge.fromId].springFx += fx;
- forces[edge.fromId].springFy += fy;
- }
- else {
- forces[edge.toId].x -= factor*fx;
- forces[edge.toId].y -= factor*fy;
- forces[edge.fromId].x += factor*fx;
- forces[edge.fromId].y += factor*fy;
- }
- }
- }
-
- // normalize spring forces
- var springForce = 1;
- var springFx, springFy;
- for (let i = 0; i < nodeIndices.length; i++) {
- let nodeId = nodeIndices[i];
- springFx = Math.min(springForce,Math.max(-springForce,forces[nodeId].springFx));
- springFy = Math.min(springForce,Math.max(-springForce,forces[nodeId].springFy));
-
- forces[nodeId].x += springFx;
- forces[nodeId].y += springFy;
- }
-
- // retain energy balance
- var totalFx = 0;
- var totalFy = 0;
- for (let i = 0; i < nodeIndices.length; i++) {
- let nodeId = nodeIndices[i];
- totalFx += forces[nodeId].x;
- totalFy += forces[nodeId].y;
- }
- var correctionFx = totalFx / nodeIndices.length;
- var correctionFy = totalFy / nodeIndices.length;
-
- for (let i = 0; i < nodeIndices.length; i++) {
- let nodeId = nodeIndices[i];
- forces[nodeId].x -= correctionFx;
- forces[nodeId].y -= correctionFy;
- }
- }
-
- }
-
- export default HierarchicalSpringSolver;
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