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-
- class NetworkUtil {
- constructor() {}
-
- /**
- * Find the center position of the network considering the bounding boxes
- * @private
- */
- static _getRange(allNodes, specificNodes = []) {
- var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
- if (specificNodes.length > 0) {
- for (var i = 0; i < specificNodes.length; i++) {
- node = allNodes[specificNodes[i]];
- if (minX > node.shape.boundingBox.left) {
- minX = node.shape.boundingBox.left;
- }
- if (maxX < node.shape.boundingBox.right) {
- maxX = node.shape.boundingBox.right;
- }
- if (minY > node.shape.boundingBox.top) {
- minY = node.shape.boundingBox.top;
- } // top is negative, bottom is positive
- if (maxY < node.shape.boundingBox.bottom) {
- maxY = node.shape.boundingBox.bottom;
- } // top is negative, bottom is positive
- }
- }
-
- if (minX === 1e9 && maxX === -1e9 && minY === 1e9 && maxY === -1e9) {
- minY = 0, maxY = 0, minX = 0, maxX = 0;
- }
- return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
- }
-
- /**
- * Find the center position of the network
- * @private
- */
- static _getRangeCore(allNodes, specificNodes = []) {
- var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
- if (specificNodes.length > 0) {
- for (var i = 0; i < specificNodes.length; i++) {
- node = allNodes[specificNodes[i]];
- if (minX > node.x) {
- minX = node.x;
- }
- if (maxX < node.x) {
- maxX = node.x;
- }
- if (minY > node.y) {
- minY = node.y;
- } // top is negative, bottom is positive
- if (maxY < node.y) {
- maxY = node.y;
- } // top is negative, bottom is positive
- }
- }
-
- if (minX === 1e9 && maxX === -1e9 && minY === 1e9 && maxY === -1e9) {
- minY = 0, maxY = 0, minX = 0, maxX = 0;
- }
- return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
- }
-
-
- /**
- * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
- * @returns {{x: number, y: number}}
- * @private
- */
- static _findCenter(range) {
- return {x: (0.5 * (range.maxX + range.minX)),
- y: (0.5 * (range.maxY + range.minY))};
- }
- }
-
- export default NetworkUtil;
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