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- 'use strict';
-
-
- import CircleImageBase from '../util/CircleImageBase'
-
- class CircularImage extends CircleImageBase {
- constructor (options, body, labelModule, imageObj) {
- super(options, body, labelModule);
- this.imageObj = imageObj;
- this._swapToImageResizeWhenImageLoaded = true;
- }
-
- resize() {
- if (this.imageObj.src === undefined || this.imageObj.width === undefined || this.imageObj.height === undefined ) {
- if (!this.width) {
- var diameter = this.options.size * 2;
- this.width = diameter;
- this.height = diameter;
- this._swapToImageResizeWhenImageLoaded = true;
- this.radius = 0.5*this.width;
- }
- }
- else {
- if (this._swapToImageResizeWhenImageLoaded) {
- this.width = undefined;
- this.height = undefined;
- this._swapToImageResizeWhenImageLoaded = false;
- }
- this._resizeImage();
- }
- }
-
- draw(ctx, x, y, selected, hover) {
- this.resize();
-
- this.left = x - this.width / 2;
- this.top = y - this.height / 2;
-
- let size = Math.min(0.5*this.height, 0.5*this.width);
-
- // draw the backgroun circle. IMPORTANT: the stroke in this method is used by the clip method below.
- this._drawRawCircle(ctx, x, y, selected, hover, size);
-
- // now we draw in the cicle, we save so we can revert the clip operation after drawing.
- ctx.save();
- // clip is used to use the stroke in drawRawCircle as an area that we can draw in.
- ctx.clip();
- // draw the image
- this._drawImageAtPosition(ctx);
- // restore so we can again draw on the full canvas
- ctx.restore();
-
- this._drawImageLabel(ctx, x, y, selected);
-
- this.updateBoundingBox(x,y);
- }
-
- updateBoundingBox(x,y) {
- this.boundingBox.top = y - this.options.size;
- this.boundingBox.left = x - this.options.size;
- this.boundingBox.right = x + this.options.size;
- this.boundingBox.bottom = y + this.options.size;
- this.boundingBox.left = Math.min(this.boundingBox.left, this.labelModule.size.left);
- this.boundingBox.right = Math.max(this.boundingBox.right, this.labelModule.size.left + this.labelModule.size.width);
- this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelOffset);
- }
-
-
- distanceToBorder(ctx, angle) {
- this.resize(ctx);
- return this._distanceToBorder(angle);
- }
- }
-
- export default CircularImage;
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