vis.js is a dynamic, browser-based visualization library
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  1. var Hammer = require('../../../module/hammer');
  2. var Item = require('./Item');
  3. /**
  4. * @constructor RangeItem
  5. * @extends Item
  6. * @param {Object} data Object containing parameters start, end
  7. * content, className.
  8. * @param {{toScreen: function, toTime: function}} conversion
  9. * Conversion functions from time to screen and vice versa
  10. * @param {Object} [options] Configuration options
  11. * // TODO: describe options
  12. */
  13. function RangeItem (data, conversion, options) {
  14. this.props = {
  15. content: {
  16. width: 0
  17. }
  18. };
  19. this.overflow = false; // if contents can overflow (css styling), this flag is set to true
  20. // validate data
  21. if (data) {
  22. if (data.start == undefined) {
  23. throw new Error('Property "start" missing in item ' + data.id);
  24. }
  25. if (data.end == undefined) {
  26. throw new Error('Property "end" missing in item ' + data.id);
  27. }
  28. }
  29. Item.call(this, data, conversion, options);
  30. }
  31. RangeItem.prototype = new Item (null, null, null);
  32. RangeItem.prototype.baseClassName = 'item range';
  33. /**
  34. * Check whether this item is visible inside given range
  35. * @returns {{start: Number, end: Number}} range with a timestamp for start and end
  36. * @returns {boolean} True if visible
  37. */
  38. RangeItem.prototype.isVisible = function(range) {
  39. // determine visibility
  40. return (this.data.start < range.end) && (this.data.end > range.start);
  41. };
  42. /**
  43. * Repaint the item
  44. */
  45. RangeItem.prototype.redraw = function() {
  46. var dom = this.dom;
  47. if (!dom) {
  48. // create DOM
  49. this.dom = {};
  50. dom = this.dom;
  51. // background box
  52. dom.box = document.createElement('div');
  53. // className is updated in redraw()
  54. // contents box
  55. dom.content = document.createElement('div');
  56. dom.content.className = 'content';
  57. dom.box.appendChild(dom.content);
  58. // attach this item as attribute
  59. dom.box['timeline-item'] = this;
  60. this.dirty = true;
  61. }
  62. // append DOM to parent DOM
  63. if (!this.parent) {
  64. throw new Error('Cannot redraw item: no parent attached');
  65. }
  66. if (!dom.box.parentNode) {
  67. var foreground = this.parent.dom.foreground;
  68. if (!foreground) {
  69. throw new Error('Cannot redraw item: parent has no foreground container element');
  70. }
  71. foreground.appendChild(dom.box);
  72. }
  73. this.displayed = true;
  74. // Update DOM when item is marked dirty. An item is marked dirty when:
  75. // - the item is not yet rendered
  76. // - the item's data is changed
  77. // - the item is selected/deselected
  78. if (this.dirty) {
  79. this._updateContents(this.dom.content);
  80. this._updateTitle(this.dom.box);
  81. this._updateDataAttributes(this.dom.box);
  82. this._updateStyle(this.dom.box);
  83. // update class
  84. var className = (this.data.className ? (' ' + this.data.className) : '') +
  85. (this.selected ? ' selected' : '');
  86. dom.box.className = this.baseClassName + className;
  87. // determine from css whether this box has overflow
  88. this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden';
  89. // recalculate size
  90. // turn off max-width to be able to calculate the real width
  91. // this causes an extra browser repaint/reflow, but so be it
  92. this.dom.content.style.maxWidth = 'none';
  93. this.props.content.width = this.dom.content.offsetWidth;
  94. this.height = this.dom.box.offsetHeight;
  95. this.dom.content.style.maxWidth = '';
  96. this.dirty = false;
  97. }
  98. this._repaintDeleteButton(dom.box);
  99. this._repaintDragLeft();
  100. this._repaintDragRight();
  101. };
  102. /**
  103. * Show the item in the DOM (when not already visible). The items DOM will
  104. * be created when needed.
  105. */
  106. RangeItem.prototype.show = function() {
  107. if (!this.displayed) {
  108. this.redraw();
  109. }
  110. };
  111. /**
  112. * Hide the item from the DOM (when visible)
  113. * @return {Boolean} changed
  114. */
  115. RangeItem.prototype.hide = function() {
  116. if (this.displayed) {
  117. var box = this.dom.box;
  118. if (box.parentNode) {
  119. box.parentNode.removeChild(box);
  120. }
  121. this.displayed = false;
  122. }
  123. };
  124. /**
  125. * Reposition the item horizontally
  126. * @param {boolean} [limitSize=true] If true (default), the width of the range
  127. * item will be limited, as the browser cannot
  128. * display very wide divs. This means though
  129. * that the applied left and width may
  130. * not correspond to the ranges start and end
  131. * @Override
  132. */
  133. RangeItem.prototype.repositionX = function(limitSize) {
  134. var parentWidth = this.parent.width;
  135. var start = this.conversion.toScreen(this.data.start);
  136. var end = this.conversion.toScreen(this.data.end);
  137. var contentLeft;
  138. var contentWidth;
  139. // limit the width of the range, as browsers cannot draw very wide divs
  140. if (limitSize === undefined || limitSize === true) {
  141. if (start < -parentWidth) {
  142. start = -parentWidth;
  143. }
  144. if (end > 2 * parentWidth) {
  145. end = 2 * parentWidth;
  146. }
  147. }
  148. var boxWidth = Math.max(end - start, 1);
  149. if (this.overflow) {
  150. this.left = start;
  151. this.width = boxWidth + this.props.content.width;
  152. contentWidth = this.props.content.width;
  153. // Note: The calculation of width is an optimistic calculation, giving
  154. // a width which will not change when moving the Timeline
  155. // So no re-stacking needed, which is nicer for the eye;
  156. }
  157. else {
  158. this.left = start;
  159. this.width = boxWidth;
  160. contentWidth = Math.min(end - start - 2 * this.options.padding, this.props.content.width);
  161. }
  162. this.dom.box.style.left = this.left + 'px';
  163. this.dom.box.style.width = boxWidth + 'px';
  164. switch (this.options.align) {
  165. case 'left':
  166. this.dom.content.style.left = '0';
  167. break;
  168. case 'right':
  169. this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding), 0) + 'px';
  170. break;
  171. case 'center':
  172. this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding) / 2, 0) + 'px';
  173. break;
  174. default: // 'auto'
  175. // when range exceeds left of the window, position the contents at the left of the visible area
  176. if (this.overflow) {
  177. if (end > 0) {
  178. contentLeft = Math.max(-start, 0);
  179. }
  180. else {
  181. contentLeft = -contentWidth; // ensure it's not visible anymore
  182. }
  183. }
  184. else {
  185. if (start < 0) {
  186. contentLeft = Math.min(-start,
  187. (end - start - contentWidth - 2 * this.options.padding));
  188. // TODO: remove the need for options.padding. it's terrible.
  189. }
  190. else {
  191. contentLeft = 0;
  192. }
  193. }
  194. this.dom.content.style.left = contentLeft + 'px';
  195. }
  196. };
  197. /**
  198. * Reposition the item vertically
  199. * @Override
  200. */
  201. RangeItem.prototype.repositionY = function() {
  202. var orientation = this.options.orientation,
  203. box = this.dom.box;
  204. if (orientation == 'top') {
  205. box.style.top = this.top + 'px';
  206. }
  207. else {
  208. box.style.top = (this.parent.height - this.top - this.height) + 'px';
  209. }
  210. };
  211. /**
  212. * Repaint a drag area on the left side of the range when the range is selected
  213. * @protected
  214. */
  215. RangeItem.prototype._repaintDragLeft = function () {
  216. if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) {
  217. // create and show drag area
  218. var dragLeft = document.createElement('div');
  219. dragLeft.className = 'drag-left';
  220. dragLeft.dragLeftItem = this;
  221. // TODO: this should be redundant?
  222. Hammer(dragLeft, {
  223. preventDefault: true
  224. }).on('drag', function () {
  225. //console.log('drag left')
  226. });
  227. this.dom.box.appendChild(dragLeft);
  228. this.dom.dragLeft = dragLeft;
  229. }
  230. else if (!this.selected && this.dom.dragLeft) {
  231. // delete drag area
  232. if (this.dom.dragLeft.parentNode) {
  233. this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft);
  234. }
  235. this.dom.dragLeft = null;
  236. }
  237. };
  238. /**
  239. * Repaint a drag area on the right side of the range when the range is selected
  240. * @protected
  241. */
  242. RangeItem.prototype._repaintDragRight = function () {
  243. if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) {
  244. // create and show drag area
  245. var dragRight = document.createElement('div');
  246. dragRight.className = 'drag-right';
  247. dragRight.dragRightItem = this;
  248. // TODO: this should be redundant?
  249. Hammer(dragRight, {
  250. preventDefault: true
  251. }).on('drag', function () {
  252. //console.log('drag right')
  253. });
  254. this.dom.box.appendChild(dragRight);
  255. this.dom.dragRight = dragRight;
  256. }
  257. else if (!this.selected && this.dom.dragRight) {
  258. // delete drag area
  259. if (this.dom.dragRight.parentNode) {
  260. this.dom.dragRight.parentNode.removeChild(this.dom.dragRight);
  261. }
  262. this.dom.dragRight = null;
  263. }
  264. };
  265. module.exports = RangeItem;