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- /**
- * Canvas shapes used by Network
- */
- if (typeof CanvasRenderingContext2D !== 'undefined') {
-
- /**
- * Draw a circle shape
- */
- CanvasRenderingContext2D.prototype.circle = function (x, y, r) {
- this.beginPath();
- this.arc(x, y, r, 0, 2 * Math.PI, false);
- };
-
- /**
- * Draw a square shape
- * @param {Number} x horizontal center
- * @param {Number} y vertical center
- * @param {Number} r size, width and height of the square
- */
- CanvasRenderingContext2D.prototype.square = function (x, y, r) {
- this.beginPath();
- this.rect(x - r, y - r, r * 2, r * 2);
- };
-
- /**
- * Draw a triangle shape
- * @param {Number} x horizontal center
- * @param {Number} y vertical center
- * @param {Number} r radius, half the length of the sides of the triangle
- */
- CanvasRenderingContext2D.prototype.triangle = function (x, y, r) {
- // http://en.wikipedia.org/wiki/Equilateral_triangle
- this.beginPath();
-
- // the change in radius and the offset is here to center the shape
- r *= 1.15;
- y += 0.275 * r;
-
- var s = r * 2;
- var s2 = s / 2;
- var ir = Math.sqrt(3) / 6 * s; // radius of inner circle
- var h = Math.sqrt(s * s - s2 * s2); // height
-
-
- this.moveTo(x, y - (h - ir));
- this.lineTo(x + s2, y + ir);
- this.lineTo(x - s2, y + ir);
- this.lineTo(x, y - (h - ir));
- this.closePath();
-
-
- };
-
- /**
- * Draw a triangle shape in downward orientation
- * @param {Number} x horizontal center
- * @param {Number} y vertical center
- * @param {Number} r radius
- */
- CanvasRenderingContext2D.prototype.triangleDown = function (x, y, r) {
- // http://en.wikipedia.org/wiki/Equilateral_triangle
- this.beginPath();
-
- // the change in radius and the offset is here to center the shape
- r *= 1.15;
- y -= 0.275 * r;
-
- var s = r * 2;
- var s2 = s / 2;
- var ir = Math.sqrt(3) / 6 * s; // radius of inner circle
- var h = Math.sqrt(s * s - s2 * s2); // height
-
- this.moveTo(x, y + (h - ir));
- this.lineTo(x + s2, y - ir);
- this.lineTo(x - s2, y - ir);
- this.lineTo(x, y + (h - ir));
- this.closePath();
- };
-
- /**
- * Draw a star shape, a star with 5 points
- * @param {Number} x horizontal center
- * @param {Number} y vertical center
- * @param {Number} r radius, half the length of the sides of the triangle
- */
- CanvasRenderingContext2D.prototype.star = function (x, y, r) {
- // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/
- this.beginPath();
-
- // the change in radius and the offset is here to center the shape
- r *= 0.82;
- y += 0.1 * r;
-
- for (var n = 0; n < 10; n++) {
- var radius = (n % 2 === 0) ? r * 1.3 : r * 0.5;
- this.lineTo(
- x + radius * Math.sin(n * 2 * Math.PI / 10),
- y - radius * Math.cos(n * 2 * Math.PI / 10)
- );
- }
-
- this.closePath();
- };
-
- /**
- * Draw a Diamond shape
- * @param {Number} x horizontal center
- * @param {Number} y vertical center
- * @param {Number} r radius, half the length of the sides of the triangle
- */
- CanvasRenderingContext2D.prototype.diamond = function (x, y, r) {
- // http://www.html5canvastutorials.com/labs/html5-canvas-star-spinner/
- this.beginPath();
-
- this.lineTo(x, y + r);
- this.lineTo(x + r, y);
- this.lineTo(x, y - r);
- this.lineTo(x - r, y);
-
-
- this.closePath();
- };
-
- /**
- * http://stackoverflow.com/questions/1255512/how-to-draw-a-rounded-rectangle-on-html-canvas
- */
- CanvasRenderingContext2D.prototype.roundRect = function (x, y, w, h, r) {
- var r2d = Math.PI / 180;
- if (w - ( 2 * r ) < 0) {
- r = ( w / 2 );
- } //ensure that the radius isn't too large for x
- if (h - ( 2 * r ) < 0) {
- r = ( h / 2 );
- } //ensure that the radius isn't too large for y
- this.beginPath();
- this.moveTo(x + r, y);
- this.lineTo(x + w - r, y);
- this.arc(x + w - r, y + r, r, r2d * 270, r2d * 360, false);
- this.lineTo(x + w, y + h - r);
- this.arc(x + w - r, y + h - r, r, 0, r2d * 90, false);
- this.lineTo(x + r, y + h);
- this.arc(x + r, y + h - r, r, r2d * 90, r2d * 180, false);
- this.lineTo(x, y + r);
- this.arc(x + r, y + r, r, r2d * 180, r2d * 270, false);
- };
-
- /**
- * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
- */
- CanvasRenderingContext2D.prototype.ellipse = function (x, y, w, h) {
- var kappa = .5522848,
- ox = (w / 2) * kappa, // control point offset horizontal
- oy = (h / 2) * kappa, // control point offset vertical
- xe = x + w, // x-end
- ye = y + h, // y-end
- xm = x + w / 2, // x-middle
- ym = y + h / 2; // y-middle
-
- this.beginPath();
- this.moveTo(x, ym);
- this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
- this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
- this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
- this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
- };
-
-
- /**
- * http://stackoverflow.com/questions/2172798/how-to-draw-an-oval-in-html5-canvas
- */
- CanvasRenderingContext2D.prototype.database = function (x, y, w, h) {
- var f = 1 / 3;
- var wEllipse = w;
- var hEllipse = h * f;
-
- var kappa = .5522848,
- ox = (wEllipse / 2) * kappa, // control point offset horizontal
- oy = (hEllipse / 2) * kappa, // control point offset vertical
- xe = x + wEllipse, // x-end
- ye = y + hEllipse, // y-end
- xm = x + wEllipse / 2, // x-middle
- ym = y + hEllipse / 2, // y-middle
- ymb = y + (h - hEllipse / 2), // y-midlle, bottom ellipse
- yeb = y + h; // y-end, bottom ellipse
-
- this.beginPath();
- this.moveTo(xe, ym);
-
- this.bezierCurveTo(xe, ym + oy, xm + ox, ye, xm, ye);
- this.bezierCurveTo(xm - ox, ye, x, ym + oy, x, ym);
-
- this.bezierCurveTo(x, ym - oy, xm - ox, y, xm, y);
- this.bezierCurveTo(xm + ox, y, xe, ym - oy, xe, ym);
-
- this.lineTo(xe, ymb);
-
- this.bezierCurveTo(xe, ymb + oy, xm + ox, yeb, xm, yeb);
- this.bezierCurveTo(xm - ox, yeb, x, ymb + oy, x, ymb);
-
- this.lineTo(x, ym);
- };
-
-
- /**
- * Draw an arrow point (no line)
- */
- CanvasRenderingContext2D.prototype.arrow = function (x, y, angle, length) {
- // tail
- var xt = x - length * Math.cos(angle);
- var yt = y - length * Math.sin(angle);
-
- // inner tail
- // TODO: allow to customize different shapes
- var xi = x - length * 0.9 * Math.cos(angle);
- var yi = y - length * 0.9 * Math.sin(angle);
-
- // left
- var xl = xt + length / 3 * Math.cos(angle + 0.5 * Math.PI);
- var yl = yt + length / 3 * Math.sin(angle + 0.5 * Math.PI);
-
- // right
- var xr = xt + length / 3 * Math.cos(angle - 0.5 * Math.PI);
- var yr = yt + length / 3 * Math.sin(angle - 0.5 * Math.PI);
-
- this.beginPath();
- this.moveTo(x, y);
- this.lineTo(xl, yl);
- this.lineTo(xi, yi);
- this.lineTo(xr, yr);
- this.closePath();
- };
-
- /**
- * Sets up the dashedLine functionality for drawing
- * Original code came from http://stackoverflow.com/questions/4576724/dotted-stroke-in-canvas
- * @author David Jordan
- * @date 2012-08-08
- */
- CanvasRenderingContext2D.prototype.dashedLine = function (x, y, x2, y2, dashArray) {
- if (!dashArray) dashArray = [10, 5];
- if (dashLength == 0) dashLength = 0.001; // Hack for Safari
- var dashCount = dashArray.length;
- this.moveTo(x, y);
- var dx = (x2 - x), dy = (y2 - y);
- var slope = dy / dx;
- var distRemaining = Math.sqrt(dx * dx + dy * dy);
- var dashIndex = 0, draw = true;
- while (distRemaining >= 0.1) {
- var dashLength = dashArray[dashIndex++ % dashCount];
- if (dashLength > distRemaining) dashLength = distRemaining;
- var xStep = Math.sqrt(dashLength * dashLength / (1 + slope * slope));
- if (dx < 0) xStep = -xStep;
- x += xStep;
- y += slope * xStep;
- this[draw ? 'lineTo' : 'moveTo'](x, y);
- distRemaining -= dashLength;
- draw = !draw;
- }
- };
-
- // TODO: add diamond shape
- }
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