vis.js is a dynamic, browser-based visualization library
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  1. var Hammer = require('../../../module/hammer');
  2. var Item = require('./Item');
  3. /**
  4. * @constructor RangeItem
  5. * @extends Item
  6. * @param {Object} data Object containing parameters start, end
  7. * content, className.
  8. * @param {{toScreen: function, toTime: function}} conversion
  9. * Conversion functions from time to screen and vice versa
  10. * @param {Object} [options] Configuration options
  11. * // TODO: describe options
  12. */
  13. function RangeItem (data, conversion, options) {
  14. this.props = {
  15. content: {
  16. width: 0
  17. }
  18. };
  19. this.overflow = false; // if contents can overflow (css styling), this flag is set to true
  20. // validate data
  21. if (data) {
  22. if (data.start == undefined) {
  23. throw new Error('Property "start" missing in item ' + data.id);
  24. }
  25. if (data.end == undefined) {
  26. throw new Error('Property "end" missing in item ' + data.id);
  27. }
  28. }
  29. Item.call(this, data, conversion, options);
  30. }
  31. RangeItem.prototype = new Item (null, null, null);
  32. RangeItem.prototype.baseClassName = 'vis-item vis-range';
  33. /**
  34. * Check whether this item is visible inside given range
  35. * @returns {{start: Number, end: Number}} range with a timestamp for start and end
  36. * @returns {boolean} True if visible
  37. */
  38. RangeItem.prototype.isVisible = function(range) {
  39. // determine visibility
  40. return (this.data.start < range.end) && (this.data.end > range.start);
  41. };
  42. /**
  43. * Repaint the item
  44. */
  45. RangeItem.prototype.redraw = function() {
  46. var dom = this.dom;
  47. if (!dom) {
  48. // create DOM
  49. this.dom = {};
  50. dom = this.dom;
  51. // background box
  52. dom.box = document.createElement('div');
  53. // className is updated in redraw()
  54. // frame box (to prevent the item contents from overflowing
  55. dom.frame = document.createElement('div');
  56. dom.frame.className = 'vis-item-overflow';
  57. dom.box.appendChild(dom.frame);
  58. // contents box
  59. dom.content = document.createElement('div');
  60. dom.content.className = 'vis-item-content';
  61. dom.frame.appendChild(dom.content);
  62. // attach this item as attribute
  63. dom.box['timeline-item'] = this;
  64. this.dirty = true;
  65. }
  66. // append DOM to parent DOM
  67. if (!this.parent) {
  68. throw new Error('Cannot redraw item: no parent attached');
  69. }
  70. if (!dom.box.parentNode) {
  71. var foreground = this.parent.dom.foreground;
  72. if (!foreground) {
  73. throw new Error('Cannot redraw item: parent has no foreground container element');
  74. }
  75. foreground.appendChild(dom.box);
  76. }
  77. this.displayed = true;
  78. // Update DOM when item is marked dirty. An item is marked dirty when:
  79. // - the item is not yet rendered
  80. // - the item's data is changed
  81. // - the item is selected/deselected
  82. if (this.dirty) {
  83. this._updateContents(this.dom.content);
  84. this._updateTitle(this.dom.box);
  85. this._updateDataAttributes(this.dom.box);
  86. this._updateStyle(this.dom.box);
  87. var editable = (this.options.editable.updateTime ||
  88. this.options.editable.updateGroup ||
  89. this.editable === true) &&
  90. this.editable !== false;
  91. // update class
  92. var className = (this.data.className ? (' ' + this.data.className) : '') +
  93. (this.selected ? ' vis-selected' : '') +
  94. (editable ? ' vis-editable' : '');
  95. dom.box.className = this.baseClassName + className;
  96. // determine from css whether this box has overflow
  97. this.overflow = window.getComputedStyle(dom.frame).overflow !== 'hidden';
  98. // recalculate size
  99. // turn off max-width to be able to calculate the real width
  100. // this causes an extra browser repaint/reflow, but so be it
  101. this.dom.content.style.maxWidth = 'none';
  102. this.props.content.width = this.dom.content.offsetWidth;
  103. this.height = this.dom.box.offsetHeight;
  104. this.dom.content.style.maxWidth = '';
  105. this.dirty = false;
  106. }
  107. this._repaintDeleteButton(dom.box);
  108. this._repaintDragLeft();
  109. this._repaintDragRight();
  110. };
  111. /**
  112. * Show the item in the DOM (when not already visible). The items DOM will
  113. * be created when needed.
  114. */
  115. RangeItem.prototype.show = function() {
  116. if (!this.displayed) {
  117. this.redraw();
  118. }
  119. };
  120. /**
  121. * Hide the item from the DOM (when visible)
  122. * @return {Boolean} changed
  123. */
  124. RangeItem.prototype.hide = function() {
  125. if (this.displayed) {
  126. var box = this.dom.box;
  127. if (box.parentNode) {
  128. box.parentNode.removeChild(box);
  129. }
  130. this.displayed = false;
  131. }
  132. };
  133. /**
  134. * Reposition the item horizontally
  135. * @param {boolean} [limitSize=true] If true (default), the width of the range
  136. * item will be limited, as the browser cannot
  137. * display very wide divs. This means though
  138. * that the applied left and width may
  139. * not correspond to the ranges start and end
  140. * @Override
  141. */
  142. RangeItem.prototype.repositionX = function(limitSize) {
  143. var parentWidth = this.parent.width;
  144. var start = this.conversion.toScreen(this.data.start);
  145. var end = this.conversion.toScreen(this.data.end);
  146. var contentLeft;
  147. var contentWidth;
  148. // limit the width of the range, as browsers cannot draw very wide divs
  149. if (limitSize === undefined || limitSize === true) {
  150. if (start < -parentWidth) {
  151. start = -parentWidth;
  152. }
  153. if (end > 2 * parentWidth) {
  154. end = 2 * parentWidth;
  155. }
  156. }
  157. var boxWidth = Math.max(end - start, 1);
  158. if (this.overflow) {
  159. this.left = start;
  160. this.width = boxWidth + this.props.content.width;
  161. contentWidth = this.props.content.width;
  162. // Note: The calculation of width is an optimistic calculation, giving
  163. // a width which will not change when moving the Timeline
  164. // So no re-stacking needed, which is nicer for the eye;
  165. }
  166. else {
  167. this.left = start;
  168. this.width = boxWidth;
  169. contentWidth = Math.min(end - start, this.props.content.width);
  170. }
  171. this.dom.box.style.left = this.left + 'px';
  172. this.dom.box.style.width = boxWidth + 'px';
  173. switch (this.options.align) {
  174. case 'left':
  175. this.dom.content.style.left = '0';
  176. break;
  177. case 'right':
  178. this.dom.content.style.left = Math.max((boxWidth - contentWidth), 0) + 'px';
  179. break;
  180. case 'center':
  181. this.dom.content.style.left = Math.max((boxWidth - contentWidth) / 2, 0) + 'px';
  182. break;
  183. default: // 'auto'
  184. // when range exceeds left of the window, position the contents at the left of the visible area
  185. if (this.overflow) {
  186. if (end > 0) {
  187. contentLeft = Math.max(-start, 0);
  188. }
  189. else {
  190. contentLeft = -contentWidth; // ensure it's not visible anymore
  191. }
  192. }
  193. else {
  194. if (start < 0) {
  195. contentLeft = -start;
  196. }
  197. else {
  198. contentLeft = 0;
  199. }
  200. }
  201. this.dom.content.style.left = contentLeft + 'px';
  202. }
  203. };
  204. /**
  205. * Reposition the item vertically
  206. * @Override
  207. */
  208. RangeItem.prototype.repositionY = function() {
  209. var orientation = this.options.orientation.item;
  210. var box = this.dom.box;
  211. if (orientation == 'top') {
  212. box.style.top = this.top + 'px';
  213. }
  214. else {
  215. box.style.top = (this.parent.height - this.top - this.height) + 'px';
  216. }
  217. };
  218. /**
  219. * Repaint a drag area on the left side of the range when the range is selected
  220. * @protected
  221. */
  222. RangeItem.prototype._repaintDragLeft = function () {
  223. if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) {
  224. // create and show drag area
  225. var dragLeft = document.createElement('div');
  226. dragLeft.className = 'vis-drag-left';
  227. dragLeft.dragLeftItem = this;
  228. this.dom.box.appendChild(dragLeft);
  229. this.dom.dragLeft = dragLeft;
  230. }
  231. else if (!this.selected && this.dom.dragLeft) {
  232. // delete drag area
  233. if (this.dom.dragLeft.parentNode) {
  234. this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft);
  235. }
  236. this.dom.dragLeft = null;
  237. }
  238. };
  239. /**
  240. * Repaint a drag area on the right side of the range when the range is selected
  241. * @protected
  242. */
  243. RangeItem.prototype._repaintDragRight = function () {
  244. if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) {
  245. // create and show drag area
  246. var dragRight = document.createElement('div');
  247. dragRight.className = 'vis-drag-right';
  248. dragRight.dragRightItem = this;
  249. this.dom.box.appendChild(dragRight);
  250. this.dom.dragRight = dragRight;
  251. }
  252. else if (!this.selected && this.dom.dragRight) {
  253. // delete drag area
  254. if (this.dom.dragRight.parentNode) {
  255. this.dom.dragRight.parentNode.removeChild(this.dom.dragRight);
  256. }
  257. this.dom.dragRight = null;
  258. }
  259. };
  260. module.exports = RangeItem;