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- /**
- * Created by Alex on 2/23/2015.
- */
-
- import {BarnesHutSolver} from "./components/physics/BarnesHutSolver";
- // TODO Create
- //import {Repulsion} from "./components/physics/Repulsion";
- //import {HierarchicalRepulsion} from "./components/physics/HierarchicalRepulsion";
-
- import {SpringSolver} from "./components/physics/SpringSolver";
- // TODO Create
- //import {HierarchicalSpringSolver} from "./components/physics/HierarchicalSpringSolver";
-
- import {CentralGravitySolver} from "./components/physics/CentralGravitySolver";
-
- class PhysicsEngine {
- constructor(body, options) {
- this.body = body;
- this.physicsBody = {calculationNodes: {}, calculationNodeIndices:[]};
- this.setOptions(options);
- }
-
- setOptions(options) {
- if (options !== undefined) {
- this.options = options;
- this.init();
- }
- }
-
-
- init() {
- var options;
- if (this.options.model == "repulsion") {
- options = this.options.repulsion;
- // TODO uncomment when created
- //this.nodesSolver = new Repulsion(this.body, this.physicsBody, options);
- //this.edgesSolver = new SpringSolver(this.body, options);
- }
- else if (this.options.model == "hierarchicalRepulsion") {
- options = this.options.hierarchicalRepulsion;
- // TODO uncomment when created
- //this.nodesSolver = new HierarchicalRepulsion(this.body, this.physicsBody, options);
- //this.edgesSolver = new HierarchicalSpringSolver(this.body, options);
- }
- else { // barnesHut
- options = this.options.barnesHut;
- this.nodesSolver = new BarnesHutSolver(this.body, this.physicsBody, options);
- this.edgesSolver = new SpringSolver(this.body, options);
- }
-
- this.gravitySolver = new CentralGravitySolver(this.body, this.physicsBody, options);
- }
-
- /**
- * Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also
- * handled in the calculateForces function. We then use a quadratic curve with the center node as control.
- * This function joins the datanodes and invisible (called support) nodes into one object.
- * We do this so we do not contaminate this.body.nodes with the support nodes.
- *
- * @private
- */
- _updateCalculationNodes() {
- this.physicsBody.calculationNodes = {};
- this.physicsBody.calculationNodeIndices = [];
-
- for (let i = 0; i < this.body.nodeIndices.length; i++) {
- let nodeId = this.body.nodeIndices[i];
- this.physicsBody.calculationNodes[nodeId] = this.body.nodes[nodeId];
- }
-
- // if support nodes are used, we have them here
- var supportNodes = this.body.supportNodes;
- for (let i = 0; i < this.body.supportNodeIndices.length; i++) {
- let supportNodeId = this.body.supportNodeIndices[i];
- if (this.body.edges[supportNodes[supportNodeId].parentEdgeId] !== undefined) {
- this.physicsBody.calculationNodes[supportNodeId] = supportNodes[supportNodeId];
- }
- else {
- console.error("Support node detected that does not have an edge!")
- }
- }
- console.log('here', this.body)
- this.physicsBody.calculationNodeIndices = Object.keys(this.physicsBody.calculationNodes);
- }
-
-
- calculateField() {
- this.nodesSolver.solve();
- }
-
- calculateSprings() {
- this.edgesSolver.solve();
- }
-
- calculateCentralGravity() {
- this.gravitySolver.solve();
- }
-
- step() {
- this.calculateCentralGravity();
- this.calculateField();
- this.calculateSprings();
- }
- }
-
- export {PhysicsEngine};
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