|
|
- var Hammer = require('../../../module/hammer');
- var Item = require('./Item');
-
- /**
- * @constructor RangeItem
- * @extends Item
- * @param {Object} data Object containing parameters start, end
- * content, className.
- * @param {{toScreen: function, toTime: function}} conversion
- * Conversion functions from time to screen and vice versa
- * @param {Object} [options] Configuration options
- * // TODO: describe options
- */
- function RangeItem (data, conversion, options) {
- this.props = {
- content: {
- width: 0
- }
- };
- this.overflow = false; // if contents can overflow (css styling), this flag is set to true
-
- // validate data
- if (data) {
- if (data.start == undefined) {
- throw new Error('Property "start" missing in item ' + data.id);
- }
- if (data.end == undefined) {
- throw new Error('Property "end" missing in item ' + data.id);
- }
- }
-
- Item.call(this, data, conversion, options);
- }
-
- RangeItem.prototype = new Item (null, null, null);
-
- RangeItem.prototype.baseClassName = 'item range';
-
- /**
- * Check whether this item is visible inside given range
- * @returns {{start: Number, end: Number}} range with a timestamp for start and end
- * @returns {boolean} True if visible
- */
- RangeItem.prototype.isVisible = function(range) {
- // determine visibility
- return (this.data.start < range.end) && (this.data.end > range.start);
- };
-
- /**
- * Repaint the item
- */
- RangeItem.prototype.redraw = function() {
- var dom = this.dom;
- if (!dom) {
- // create DOM
- this.dom = {};
- dom = this.dom;
-
- // background box
- dom.box = document.createElement('div');
- // className is updated in redraw()
-
- // contents box
- dom.content = document.createElement('div');
- dom.content.className = 'content';
- dom.box.appendChild(dom.content);
-
- // attach this item as attribute
- dom.box['timeline-item'] = this;
-
- this.dirty = true;
- }
-
- // append DOM to parent DOM
- if (!this.parent) {
- throw new Error('Cannot redraw item: no parent attached');
- }
- if (!dom.box.parentNode) {
- var foreground = this.parent.dom.foreground;
- if (!foreground) {
- throw new Error('Cannot redraw item: parent has no foreground container element');
- }
- foreground.appendChild(dom.box);
- }
- this.displayed = true;
-
- // Update DOM when item is marked dirty. An item is marked dirty when:
- // - the item is not yet rendered
- // - the item's data is changed
- // - the item is selected/deselected
- if (this.dirty) {
- this._updateContents(this.dom.content);
- this._updateTitle(this.dom.box);
- this._updateDataAttributes(this.dom.box);
-
- // update class
- var className = (this.data.className ? (' ' + this.data.className) : '') +
- (this.selected ? ' selected' : '');
- dom.box.className = this.baseClassName + className;
-
- // determine from css whether this box has overflow
- this.overflow = window.getComputedStyle(dom.content).overflow !== 'hidden';
-
- // recalculate size
- this.props.content.width = this.dom.content.offsetWidth;
- this.height = this.dom.box.offsetHeight;
-
- this.dirty = false;
- }
-
- this._repaintDeleteButton(dom.box);
- this._repaintDragLeft();
- this._repaintDragRight();
- };
-
- /**
- * Show the item in the DOM (when not already visible). The items DOM will
- * be created when needed.
- */
- RangeItem.prototype.show = function() {
- if (!this.displayed) {
- this.redraw();
- }
- };
-
- /**
- * Hide the item from the DOM (when visible)
- * @return {Boolean} changed
- */
- RangeItem.prototype.hide = function() {
- if (this.displayed) {
- var box = this.dom.box;
-
- if (box.parentNode) {
- box.parentNode.removeChild(box);
- }
-
- this.top = null;
- this.left = null;
-
- this.displayed = false;
- }
- };
-
- /**
- * Reposition the item horizontally
- * @Override
- */
- RangeItem.prototype.repositionX = function() {
- var parentWidth = this.parent.width;
- var start = this.conversion.toScreen(this.data.start);
- var end = this.conversion.toScreen(this.data.end);
- var contentLeft;
- var contentWidth;
-
- // limit the width of the this, as browsers cannot draw very wide divs
- if (start < -parentWidth) {
- start = -parentWidth;
- }
- if (end > 2 * parentWidth) {
- end = 2 * parentWidth;
- }
- var boxWidth = Math.max(end - start, 1);
-
- if (this.overflow) {
- this.left = start;
- this.width = boxWidth + this.props.content.width;
- contentWidth = this.props.content.width;
-
- // Note: The calculation of width is an optimistic calculation, giving
- // a width which will not change when moving the Timeline
- // So no re-stacking needed, which is nicer for the eye;
- }
- else {
- this.left = start;
- this.width = boxWidth;
- contentWidth = Math.min(end - start, this.props.content.width);
- }
-
- this.dom.box.style.left = this.left + 'px';
- this.dom.box.style.width = boxWidth + 'px';
-
- switch (this.options.align) {
- case 'left':
- this.dom.content.style.left = '0';
- break;
-
- case 'right':
- this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding), 0) + 'px';
- break;
-
- case 'center':
- this.dom.content.style.left = Math.max((boxWidth - contentWidth - 2 * this.options.padding) / 2, 0) + 'px';
- break;
-
- default: // 'auto'
- if (this.overflow) {
- // when range exceeds left of the window, position the contents at the left of the visible area
- contentLeft = Math.max(-start, 0);
- }
- else {
- // when range exceeds left of the window, position the contents at the left of the visible area
- if (start < 0) {
- contentLeft = Math.min(-start,
- (end - start - this.props.content.width - 2 * this.options.padding));
- // TODO: remove the need for options.padding. it's terrible.
- }
- else {
- contentLeft = 0;
- }
- }
- this.dom.content.style.left = contentLeft + 'px';
- }
- };
-
- /**
- * Reposition the item vertically
- * @Override
- */
- RangeItem.prototype.repositionY = function() {
- var orientation = this.options.orientation,
- box = this.dom.box;
-
- if (orientation == 'top') {
- box.style.top = this.top + 'px';
- }
- else {
- box.style.top = (this.parent.height - this.top - this.height) + 'px';
- }
- };
-
- /**
- * Repaint a drag area on the left side of the range when the range is selected
- * @protected
- */
- RangeItem.prototype._repaintDragLeft = function () {
- if (this.selected && this.options.editable.updateTime && !this.dom.dragLeft) {
- // create and show drag area
- var dragLeft = document.createElement('div');
- dragLeft.className = 'drag-left';
- dragLeft.dragLeftItem = this;
-
- // TODO: this should be redundant?
- Hammer(dragLeft, {
- preventDefault: true
- }).on('drag', function () {
- //console.log('drag left')
- });
-
- this.dom.box.appendChild(dragLeft);
- this.dom.dragLeft = dragLeft;
- }
- else if (!this.selected && this.dom.dragLeft) {
- // delete drag area
- if (this.dom.dragLeft.parentNode) {
- this.dom.dragLeft.parentNode.removeChild(this.dom.dragLeft);
- }
- this.dom.dragLeft = null;
- }
- };
-
- /**
- * Repaint a drag area on the right side of the range when the range is selected
- * @protected
- */
- RangeItem.prototype._repaintDragRight = function () {
- if (this.selected && this.options.editable.updateTime && !this.dom.dragRight) {
- // create and show drag area
- var dragRight = document.createElement('div');
- dragRight.className = 'drag-right';
- dragRight.dragRightItem = this;
-
- // TODO: this should be redundant?
- Hammer(dragRight, {
- preventDefault: true
- }).on('drag', function () {
- //console.log('drag right')
- });
-
- this.dom.box.appendChild(dragRight);
- this.dom.dragRight = dragRight;
- }
- else if (!this.selected && this.dom.dragRight) {
- // delete drag area
- if (this.dom.dragRight.parentNode) {
- this.dom.dragRight.parentNode.removeChild(this.dom.dragRight);
- }
- this.dom.dragRight = null;
- }
- };
-
- module.exports = RangeItem;
|