- import EdgeBase from './util/EdgeBase'
-
- class StraightEdge extends EdgeBase {
- constructor(options, body, labelModule) {
- super(options, body, labelModule);
- }
-
- /**
- * Draw a line between two nodes
- * @param {CanvasRenderingContext2D} ctx
- * @param {Array<Object>} values
- * @private
- */
- _line(ctx, values) {
- // draw a straight line
- ctx.beginPath();
- ctx.moveTo(this.fromPoint.x, this.fromPoint.y);
- ctx.lineTo(this.toPoint.x, this.toPoint.y);
- // draw shadow if enabled
- this.enableShadow(ctx, values);
- ctx.stroke();
- this.disableShadow(ctx, values);
- }
-
- getViaNode() {
- return undefined;
- }
-
- /**
- * Combined function of pointOnLine and pointOnBezier. This gives the coordinates of a point on the line at a certain percentage of the way
- *
- * @param {number} percentage
- * @returns {{x: number, y: number}}
- * @private
- */
- getPoint(percentage) {
- return {
- x: (1 - percentage) * this.fromPoint.x + percentage * this.toPoint.x,
- y: (1 - percentage) * this.fromPoint.y + percentage * this.toPoint.y
- }
- }
-
- _findBorderPosition(nearNode, ctx) {
- let node1 = this.to;
- let node2 = this.from;
- if (nearNode.id === this.from.id) {
- node1 = this.from;
- node2 = this.to;
- }
-
- let angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x));
- let dx = (node1.x - node2.x);
- let dy = (node1.y - node2.y);
- let edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
- let toBorderDist = nearNode.distanceToBorder(ctx, angle);
- let toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
-
- let borderPos = {};
- borderPos.x = (1 - toBorderPoint) * node2.x + toBorderPoint * node1.x;
- borderPos.y = (1 - toBorderPoint) * node2.y + toBorderPoint * node1.y;
-
- return borderPos;
- }
-
- _getDistanceToEdge(x1, y1, x2, y2, x3, y3) { // x3,y3 is the point
- return this._getDistanceToLine(x1, y1, x2, y2, x3, y3);
- }
-
- }
-
- export default StraightEdge;
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