/*!
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* TweenJS
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* Visit http://createjs.com/ for documentation, updates and examples.
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*
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* Copyright (c) 2010 gskinner.com, inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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//##############################################################################
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// extend.js
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//##############################################################################
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this.createjs = this.createjs||{};
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/**
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* @class Utility Methods
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*/
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/**
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* Sets up the prototype chain and constructor property for a new class.
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*
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* This should be called right after creating the class constructor.
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*
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* function MySubClass() {}
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* createjs.extend(MySubClass, MySuperClass);
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* MySubClass.prototype.doSomething = function() { }
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*
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* var foo = new MySubClass();
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* console.log(foo instanceof MySuperClass); // true
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* console.log(foo.prototype.constructor === MySubClass); // true
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*
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* @method extend
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* @param {Function} subclass The subclass.
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* @param {Function} superclass The superclass to extend.
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* @return {Function} Returns the subclass's new prototype.
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*/
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createjs.extend = function(subclass, superclass) {
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"use strict";
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function o() { this.constructor = subclass; }
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o.prototype = superclass.prototype;
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return (subclass.prototype = new o());
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};
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//##############################################################################
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// promote.js
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//##############################################################################
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this.createjs = this.createjs||{};
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/**
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* @class Utility Methods
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*/
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/**
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* Promotes any methods on the super class that were overridden, by creating an alias in the format `prefix_methodName`.
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* It is recommended to use the super class's name as the prefix.
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* An alias to the super class's constructor is always added in the format `prefix_constructor`.
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* This allows the subclass to call super class methods without using `function.call`, providing better performance.
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*
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* For example, if `MySubClass` extends `MySuperClass`, and both define a `draw` method, then calling `promote(MySubClass, "MySuperClass")`
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* would add a `MySuperClass_constructor` method to MySubClass and promote the `draw` method on `MySuperClass` to the
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* prototype of `MySubClass` as `MySuperClass_draw`.
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*
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* This should be called after the class's prototype is fully defined.
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*
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* function ClassA(name) {
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* this.name = name;
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* }
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* ClassA.prototype.greet = function() {
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* return "Hello "+this.name;
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* }
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*
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* function ClassB(name, punctuation) {
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* this.ClassA_constructor(name);
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* this.punctuation = punctuation;
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* }
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* createjs.extend(ClassB, ClassA);
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* ClassB.prototype.greet = function() {
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* return this.ClassA_greet()+this.punctuation;
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* }
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* createjs.promote(ClassB, "ClassA");
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*
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* var foo = new ClassB("World", "!?!");
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* console.log(foo.greet()); // Hello World!?!
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*
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* @method promote
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* @param {Function} subclass The class to promote super class methods on.
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* @param {String} prefix The prefix to add to the promoted method names. Usually the name of the superclass.
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* @return {Function} Returns the subclass.
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*/
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createjs.promote = function(subclass, prefix) {
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"use strict";
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var subP = subclass.prototype, supP = (Object.getPrototypeOf&&Object.getPrototypeOf(subP))||subP.__proto__;
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if (supP) {
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subP[(prefix+="_") + "constructor"] = supP.constructor; // constructor is not always innumerable
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for (var n in supP) {
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if (subP.hasOwnProperty(n) && (typeof supP[n] == "function")) { subP[prefix + n] = supP[n]; }
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}
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}
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return subclass;
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};
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//##############################################################################
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// Event.js
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//##############################################################################
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this.createjs = this.createjs||{};
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(function() {
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"use strict";
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// constructor:
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/**
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* Contains properties and methods shared by all events for use with
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* {{#crossLink "EventDispatcher"}}{{/crossLink}}.
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*
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* Note that Event objects are often reused, so you should never
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* rely on an event object's state outside of the call stack it was received in.
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* @class Event
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* @param {String} type The event type.
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* @param {Boolean} bubbles Indicates whether the event will bubble through the display list.
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* @param {Boolean} cancelable Indicates whether the default behaviour of this event can be cancelled.
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* @constructor
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**/
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function Event(type, bubbles, cancelable) {
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// public properties:
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/**
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* The type of event.
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* @property type
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* @type String
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**/
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this.type = type;
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/**
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* The object that generated an event.
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* @property target
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* @type Object
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* @default null
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* @readonly
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*/
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this.target = null;
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/**
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* The current target that a bubbling event is being dispatched from. For non-bubbling events, this will
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* always be the same as target. For example, if childObj.parent = parentObj, and a bubbling event
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* is generated from childObj, then a listener on parentObj would receive the event with
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* target=childObj (the original target) and currentTarget=parentObj (where the listener was added).
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* @property currentTarget
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* @type Object
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* @default null
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* @readonly
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*/
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this.currentTarget = null;
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/**
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* For bubbling events, this indicates the current event phase:<OL>
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* <LI> capture phase: starting from the top parent to the target</LI>
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* <LI> at target phase: currently being dispatched from the target</LI>
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* <LI> bubbling phase: from the target to the top parent</LI>
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* </OL>
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* @property eventPhase
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* @type Number
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* @default 0
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* @readonly
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*/
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this.eventPhase = 0;
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/**
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* Indicates whether the event will bubble through the display list.
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* @property bubbles
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* @type Boolean
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* @default false
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* @readonly
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*/
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this.bubbles = !!bubbles;
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/**
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* Indicates whether the default behaviour of this event can be cancelled via
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* {{#crossLink "Event/preventDefault"}}{{/crossLink}}. This is set via the Event constructor.
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* @property cancelable
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* @type Boolean
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* @default false
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* @readonly
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*/
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this.cancelable = !!cancelable;
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/**
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* The epoch time at which this event was created.
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* @property timeStamp
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* @type Number
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* @default 0
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* @readonly
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*/
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this.timeStamp = (new Date()).getTime();
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/**
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* Indicates if {{#crossLink "Event/preventDefault"}}{{/crossLink}} has been called
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* on this event.
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* @property defaultPrevented
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* @type Boolean
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* @default false
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* @readonly
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*/
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this.defaultPrevented = false;
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/**
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* Indicates if {{#crossLink "Event/stopPropagation"}}{{/crossLink}} or
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* {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called on this event.
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* @property propagationStopped
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* @type Boolean
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* @default false
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* @readonly
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*/
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this.propagationStopped = false;
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/**
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* Indicates if {{#crossLink "Event/stopImmediatePropagation"}}{{/crossLink}} has been called
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* on this event.
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* @property immediatePropagationStopped
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* @type Boolean
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* @default false
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* @readonly
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*/
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this.immediatePropagationStopped = false;
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/**
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* Indicates if {{#crossLink "Event/remove"}}{{/crossLink}} has been called on this event.
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* @property removed
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* @type Boolean
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* @default false
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* @readonly
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*/
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this.removed = false;
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}
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var p = Event.prototype;
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/**
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* <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
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* See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
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* for details.
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*
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* There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
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*
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* @method initialize
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* @protected
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* @deprecated
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*/
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// p.initialize = function() {}; // searchable for devs wondering where it is.
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// public methods:
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/**
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* Sets {{#crossLink "Event/defaultPrevented"}}{{/crossLink}} to true if the event is cancelable.
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* Mirrors the DOM level 2 event standard. In general, cancelable events that have `preventDefault()` called will
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* cancel the default behaviour associated with the event.
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* @method preventDefault
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**/
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p.preventDefault = function() {
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this.defaultPrevented = this.cancelable&&true;
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};
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/**
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* Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} to true.
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* Mirrors the DOM event standard.
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* @method stopPropagation
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**/
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p.stopPropagation = function() {
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this.propagationStopped = true;
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};
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/**
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* Sets {{#crossLink "Event/propagationStopped"}}{{/crossLink}} and
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* {{#crossLink "Event/immediatePropagationStopped"}}{{/crossLink}} to true.
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* Mirrors the DOM event standard.
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* @method stopImmediatePropagation
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**/
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p.stopImmediatePropagation = function() {
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this.immediatePropagationStopped = this.propagationStopped = true;
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};
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/**
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* Causes the active listener to be removed via removeEventListener();
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*
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* myBtn.addEventListener("click", function(evt) {
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* // do stuff...
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* evt.remove(); // removes this listener.
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* });
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*
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* @method remove
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**/
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p.remove = function() {
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this.removed = true;
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};
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/**
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* Returns a clone of the Event instance.
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* @method clone
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* @return {Event} a clone of the Event instance.
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**/
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p.clone = function() {
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return new Event(this.type, this.bubbles, this.cancelable);
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};
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/**
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* Provides a chainable shortcut method for setting a number of properties on the instance.
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*
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* @method set
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* @param {Object} props A generic object containing properties to copy to the instance.
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* @return {Event} Returns the instance the method is called on (useful for chaining calls.)
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* @chainable
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*/
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p.set = function(props) {
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for (var n in props) { this[n] = props[n]; }
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return this;
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};
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/**
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* Returns a string representation of this object.
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* @method toString
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* @return {String} a string representation of the instance.
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**/
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p.toString = function() {
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return "[Event (type="+this.type+")]";
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};
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createjs.Event = Event;
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}());
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//##############################################################################
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// EventDispatcher.js
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//##############################################################################
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this.createjs = this.createjs||{};
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(function() {
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"use strict";
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|
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// constructor:
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/**
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* EventDispatcher provides methods for managing queues of event listeners and dispatching events.
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*
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* You can either extend EventDispatcher or mix its methods into an existing prototype or instance by using the
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* EventDispatcher {{#crossLink "EventDispatcher/initialize"}}{{/crossLink}} method.
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*
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* Together with the CreateJS Event class, EventDispatcher provides an extended event model that is based on the
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* DOM Level 2 event model, including addEventListener, removeEventListener, and dispatchEvent. It supports
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* bubbling / capture, preventDefault, stopPropagation, stopImmediatePropagation, and handleEvent.
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*
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* EventDispatcher also exposes a {{#crossLink "EventDispatcher/on"}}{{/crossLink}} method, which makes it easier
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* to create scoped listeners, listeners that only run once, and listeners with associated arbitrary data. The
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* {{#crossLink "EventDispatcher/off"}}{{/crossLink}} method is merely an alias to
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* {{#crossLink "EventDispatcher/removeEventListener"}}{{/crossLink}}.
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*
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* Another addition to the DOM Level 2 model is the {{#crossLink "EventDispatcher/removeAllEventListeners"}}{{/crossLink}}
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* method, which can be used to listeners for all events, or listeners for a specific event. The Event object also
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* includes a {{#crossLink "Event/remove"}}{{/crossLink}} method which removes the active listener.
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*
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* <h4>Example</h4>
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* Add EventDispatcher capabilities to the "MyClass" class.
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*
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* EventDispatcher.initialize(MyClass.prototype);
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*
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* Add an event (see {{#crossLink "EventDispatcher/addEventListener"}}{{/crossLink}}).
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*
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* instance.addEventListener("eventName", handlerMethod);
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* function handlerMethod(event) {
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* console.log(event.target + " Was Clicked");
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* }
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*
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* <b>Maintaining proper scope</b><br />
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* Scope (ie. "this") can be be a challenge with events. Using the {{#crossLink "EventDispatcher/on"}}{{/crossLink}}
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* method to subscribe to events simplifies this.
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*
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* instance.addEventListener("click", function(event) {
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* console.log(instance == this); // false, scope is ambiguous.
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* });
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*
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* instance.on("click", function(event) {
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* console.log(instance == this); // true, "on" uses dispatcher scope by default.
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* });
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*
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* If you want to use addEventListener instead, you may want to use function.bind() or a similar proxy to manage
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* scope.
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*
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* <b>Browser support</b>
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* The event model in CreateJS can be used separately from the suite in any project, however the inheritance model
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* requires modern browsers (IE9+).
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*
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*
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* @class EventDispatcher
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* @constructor
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**/
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function EventDispatcher() {
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// private properties:
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/**
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* @protected
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* @property _listeners
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* @type Object
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**/
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this._listeners = null;
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/**
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* @protected
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* @property _captureListeners
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* @type Object
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**/
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this._captureListeners = null;
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}
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var p = EventDispatcher.prototype;
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|
|
/**
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|
* <strong>REMOVED</strong>. Removed in favor of using `MySuperClass_constructor`.
|
|
* See {{#crossLink "Utility Methods/extend"}}{{/crossLink}} and {{#crossLink "Utility Methods/promote"}}{{/crossLink}}
|
|
* for details.
|
|
*
|
|
* There is an inheritance tutorial distributed with EaselJS in /tutorials/Inheritance.
|
|
*
|
|
* @method initialize
|
|
* @protected
|
|
* @deprecated
|
|
*/
|
|
// p.initialize = function() {}; // searchable for devs wondering where it is.
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|
|
|
|
|
// static public methods:
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/**
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|
* Static initializer to mix EventDispatcher methods into a target object or prototype.
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*
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* EventDispatcher.initialize(MyClass.prototype); // add to the prototype of the class
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* EventDispatcher.initialize(myObject); // add to a specific instance
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|
*
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|
* @method initialize
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|
* @static
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|
* @param {Object} target The target object to inject EventDispatcher methods into. This can be an instance or a
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|
* prototype.
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|
**/
|
|
EventDispatcher.initialize = function(target) {
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target.addEventListener = p.addEventListener;
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target.on = p.on;
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target.removeEventListener = target.off = p.removeEventListener;
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target.removeAllEventListeners = p.removeAllEventListeners;
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|
target.hasEventListener = p.hasEventListener;
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|
target.dispatchEvent = p.dispatchEvent;
|
|
target._dispatchEvent = p._dispatchEvent;
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|
target.willTrigger = p.willTrigger;
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|
};
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|
|
|
|
|
// public methods:
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|
/**
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|
* Adds the specified event listener. Note that adding multiple listeners to the same function will result in
|
|
* multiple callbacks getting fired.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* displayObject.addEventListener("click", handleClick);
|
|
* function handleClick(event) {
|
|
* // Click happened.
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|
* }
|
|
*
|
|
* @method addEventListener
|
|
* @param {String} type The string type of the event.
|
|
* @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when
|
|
* the event is dispatched.
|
|
* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
|
|
* @return {Function | Object} Returns the listener for chaining or assignment.
|
|
**/
|
|
p.addEventListener = function(type, listener, useCapture) {
|
|
var listeners;
|
|
if (useCapture) {
|
|
listeners = this._captureListeners = this._captureListeners||{};
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|
} else {
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|
listeners = this._listeners = this._listeners||{};
|
|
}
|
|
var arr = listeners[type];
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|
if (arr) { this.removeEventListener(type, listener, useCapture); }
|
|
arr = listeners[type]; // remove may have deleted the array
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|
if (!arr) { listeners[type] = [listener]; }
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|
else { arr.push(listener); }
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|
return listener;
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|
};
|
|
|
|
/**
|
|
* A shortcut method for using addEventListener that makes it easier to specify an execution scope, have a listener
|
|
* only run once, associate arbitrary data with the listener, and remove the listener.
|
|
*
|
|
* This method works by creating an anonymous wrapper function and subscribing it with addEventListener.
|
|
* The wrapper function is returned for use with `removeEventListener` (or `off`).
|
|
*
|
|
* <b>IMPORTANT:</b> To remove a listener added with `on`, you must pass in the returned wrapper function as the listener, or use
|
|
* {{#crossLink "Event/remove"}}{{/crossLink}}. Likewise, each time you call `on` a NEW wrapper function is subscribed, so multiple calls
|
|
* to `on` with the same params will create multiple listeners.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* var listener = myBtn.on("click", handleClick, null, false, {count:3});
|
|
* function handleClick(evt, data) {
|
|
* data.count -= 1;
|
|
* console.log(this == myBtn); // true - scope defaults to the dispatcher
|
|
* if (data.count == 0) {
|
|
* alert("clicked 3 times!");
|
|
* myBtn.off("click", listener);
|
|
* // alternately: evt.remove();
|
|
* }
|
|
* }
|
|
*
|
|
* @method on
|
|
* @param {String} type The string type of the event.
|
|
* @param {Function | Object} listener An object with a handleEvent method, or a function that will be called when
|
|
* the event is dispatched.
|
|
* @param {Object} [scope] The scope to execute the listener in. Defaults to the dispatcher/currentTarget for function listeners, and to the listener itself for object listeners (ie. using handleEvent).
|
|
* @param {Boolean} [once=false] If true, the listener will remove itself after the first time it is triggered.
|
|
* @param {*} [data] Arbitrary data that will be included as the second parameter when the listener is called.
|
|
* @param {Boolean} [useCapture=false] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
|
|
* @return {Function} Returns the anonymous function that was created and assigned as the listener. This is needed to remove the listener later using .removeEventListener.
|
|
**/
|
|
p.on = function(type, listener, scope, once, data, useCapture) {
|
|
if (listener.handleEvent) {
|
|
scope = scope||listener;
|
|
listener = listener.handleEvent;
|
|
}
|
|
scope = scope||this;
|
|
return this.addEventListener(type, function(evt) {
|
|
listener.call(scope, evt, data);
|
|
once&&evt.remove();
|
|
}, useCapture);
|
|
};
|
|
|
|
/**
|
|
* Removes the specified event listener.
|
|
*
|
|
* <b>Important Note:</b> that you must pass the exact function reference used when the event was added. If a proxy
|
|
* function, or function closure is used as the callback, the proxy/closure reference must be used - a new proxy or
|
|
* closure will not work.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* displayObject.removeEventListener("click", handleClick);
|
|
*
|
|
* @method removeEventListener
|
|
* @param {String} type The string type of the event.
|
|
* @param {Function | Object} listener The listener function or object.
|
|
* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
|
|
**/
|
|
p.removeEventListener = function(type, listener, useCapture) {
|
|
var listeners = useCapture ? this._captureListeners : this._listeners;
|
|
if (!listeners) { return; }
|
|
var arr = listeners[type];
|
|
if (!arr) { return; }
|
|
for (var i=0,l=arr.length; i<l; i++) {
|
|
if (arr[i] == listener) {
|
|
if (l==1) { delete(listeners[type]); } // allows for faster checks.
|
|
else { arr.splice(i,1); }
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* A shortcut to the removeEventListener method, with the same parameters and return value. This is a companion to the
|
|
* .on method.
|
|
*
|
|
* <b>IMPORTANT:</b> To remove a listener added with `on`, you must pass in the returned wrapper function as the listener. See
|
|
* {{#crossLink "EventDispatcher/on"}}{{/crossLink}} for an example.
|
|
*
|
|
* @method off
|
|
* @param {String} type The string type of the event.
|
|
* @param {Function | Object} listener The listener function or object.
|
|
* @param {Boolean} [useCapture] For events that bubble, indicates whether to listen for the event in the capture or bubbling/target phase.
|
|
**/
|
|
p.off = p.removeEventListener;
|
|
|
|
/**
|
|
* Removes all listeners for the specified type, or all listeners of all types.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* // Remove all listeners
|
|
* displayObject.removeAllEventListeners();
|
|
*
|
|
* // Remove all click listeners
|
|
* displayObject.removeAllEventListeners("click");
|
|
*
|
|
* @method removeAllEventListeners
|
|
* @param {String} [type] The string type of the event. If omitted, all listeners for all types will be removed.
|
|
**/
|
|
p.removeAllEventListeners = function(type) {
|
|
if (!type) { this._listeners = this._captureListeners = null; }
|
|
else {
|
|
if (this._listeners) { delete(this._listeners[type]); }
|
|
if (this._captureListeners) { delete(this._captureListeners[type]); }
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Dispatches the specified event to all listeners.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* // Use a string event
|
|
* this.dispatchEvent("complete");
|
|
*
|
|
* // Use an Event instance
|
|
* var event = new createjs.Event("progress");
|
|
* this.dispatchEvent(event);
|
|
*
|
|
* @method dispatchEvent
|
|
* @param {Object | String | Event} eventObj An object with a "type" property, or a string type.
|
|
* While a generic object will work, it is recommended to use a CreateJS Event instance. If a string is used,
|
|
* dispatchEvent will construct an Event instance if necessary with the specified type. This latter approach can
|
|
* be used to avoid event object instantiation for non-bubbling events that may not have any listeners.
|
|
* @param {Boolean} [bubbles] Specifies the `bubbles` value when a string was passed to eventObj.
|
|
* @param {Boolean} [cancelable] Specifies the `cancelable` value when a string was passed to eventObj.
|
|
* @return {Boolean} Returns false if `preventDefault()` was called on a cancelable event, true otherwise.
|
|
**/
|
|
p.dispatchEvent = function(eventObj, bubbles, cancelable) {
|
|
if (typeof eventObj == "string") {
|
|
// skip everything if there's no listeners and it doesn't bubble:
|
|
var listeners = this._listeners;
|
|
if (!bubbles && (!listeners || !listeners[eventObj])) { return true; }
|
|
eventObj = new createjs.Event(eventObj, bubbles, cancelable);
|
|
} else if (eventObj.target && eventObj.clone) {
|
|
// redispatching an active event object, so clone it:
|
|
eventObj = eventObj.clone();
|
|
}
|
|
|
|
// TODO: it would be nice to eliminate this. Maybe in favour of evtObj instanceof Event? Or !!evtObj.createEvent
|
|
try { eventObj.target = this; } catch (e) {} // try/catch allows redispatching of native events
|
|
|
|
if (!eventObj.bubbles || !this.parent) {
|
|
this._dispatchEvent(eventObj, 2);
|
|
} else {
|
|
var top=this, list=[top];
|
|
while (top.parent) { list.push(top = top.parent); }
|
|
var i, l=list.length;
|
|
|
|
// capture & atTarget
|
|
for (i=l-1; i>=0 && !eventObj.propagationStopped; i--) {
|
|
list[i]._dispatchEvent(eventObj, 1+(i==0));
|
|
}
|
|
// bubbling
|
|
for (i=1; i<l && !eventObj.propagationStopped; i++) {
|
|
list[i]._dispatchEvent(eventObj, 3);
|
|
}
|
|
}
|
|
return !eventObj.defaultPrevented;
|
|
};
|
|
|
|
/**
|
|
* Indicates whether there is at least one listener for the specified event type.
|
|
* @method hasEventListener
|
|
* @param {String} type The string type of the event.
|
|
* @return {Boolean} Returns true if there is at least one listener for the specified event.
|
|
**/
|
|
p.hasEventListener = function(type) {
|
|
var listeners = this._listeners, captureListeners = this._captureListeners;
|
|
return !!((listeners && listeners[type]) || (captureListeners && captureListeners[type]));
|
|
};
|
|
|
|
/**
|
|
* Indicates whether there is at least one listener for the specified event type on this object or any of its
|
|
* ancestors (parent, parent's parent, etc). A return value of true indicates that if a bubbling event of the
|
|
* specified type is dispatched from this object, it will trigger at least one listener.
|
|
*
|
|
* This is similar to {{#crossLink "EventDispatcher/hasEventListener"}}{{/crossLink}}, but it searches the entire
|
|
* event flow for a listener, not just this object.
|
|
* @method willTrigger
|
|
* @param {String} type The string type of the event.
|
|
* @return {Boolean} Returns `true` if there is at least one listener for the specified event.
|
|
**/
|
|
p.willTrigger = function(type) {
|
|
var o = this;
|
|
while (o) {
|
|
if (o.hasEventListener(type)) { return true; }
|
|
o = o.parent;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* @method toString
|
|
* @return {String} a string representation of the instance.
|
|
**/
|
|
p.toString = function() {
|
|
return "[EventDispatcher]";
|
|
};
|
|
|
|
|
|
// private methods:
|
|
/**
|
|
* @method _dispatchEvent
|
|
* @param {Object | String | Event} eventObj
|
|
* @param {Object} eventPhase
|
|
* @protected
|
|
**/
|
|
p._dispatchEvent = function(eventObj, eventPhase) {
|
|
var l, listeners = (eventPhase==1) ? this._captureListeners : this._listeners;
|
|
if (eventObj && listeners) {
|
|
var arr = listeners[eventObj.type];
|
|
if (!arr||!(l=arr.length)) { return; }
|
|
try { eventObj.currentTarget = this; } catch (e) {}
|
|
try { eventObj.eventPhase = eventPhase; } catch (e) {}
|
|
eventObj.removed = false;
|
|
|
|
arr = arr.slice(); // to avoid issues with items being removed or added during the dispatch
|
|
for (var i=0; i<l && !eventObj.immediatePropagationStopped; i++) {
|
|
var o = arr[i];
|
|
if (o.handleEvent) { o.handleEvent(eventObj); }
|
|
else { o(eventObj); }
|
|
if (eventObj.removed) {
|
|
this.off(eventObj.type, o, eventPhase==1);
|
|
eventObj.removed = false;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
|
|
createjs.EventDispatcher = EventDispatcher;
|
|
}());
|
|
|
|
//##############################################################################
|
|
// Ticker.js
|
|
//##############################################################################
|
|
|
|
this.createjs = this.createjs||{};
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
|
|
// constructor:
|
|
/**
|
|
* The Ticker provides a centralized tick or heartbeat broadcast at a set interval. Listeners can subscribe to the tick
|
|
* event to be notified when a set time interval has elapsed.
|
|
*
|
|
* Note that the interval that the tick event is called is a target interval, and may be broadcast at a slower interval
|
|
* when under high CPU load. The Ticker class uses a static interface (ex. `Ticker.framerate = 30;`) and
|
|
* can not be instantiated.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* createjs.Ticker.addEventListener("tick", handleTick);
|
|
* function handleTick(event) {
|
|
* // Actions carried out each tick (aka frame)
|
|
* if (!event.paused) {
|
|
* // Actions carried out when the Ticker is not paused.
|
|
* }
|
|
* }
|
|
*
|
|
* @class Ticker
|
|
* @uses EventDispatcher
|
|
* @static
|
|
**/
|
|
function Ticker() {
|
|
throw "Ticker cannot be instantiated.";
|
|
}
|
|
|
|
|
|
// constants:
|
|
/**
|
|
* In this mode, Ticker uses the requestAnimationFrame API, but attempts to synch the ticks to target framerate. It
|
|
* uses a simple heuristic that compares the time of the RAF return to the target time for the current frame and
|
|
* dispatches the tick when the time is within a certain threshold.
|
|
*
|
|
* This mode has a higher variance for time between frames than {{#crossLink "Ticker/TIMEOUT:property"}}{{/crossLink}},
|
|
* but does not require that content be time based as with {{#crossLink "Ticker/RAF:property"}}{{/crossLink}} while
|
|
* gaining the benefits of that API (screen synch, background throttling).
|
|
*
|
|
* Variance is usually lowest for framerates that are a divisor of the RAF frequency. This is usually 60, so
|
|
* framerates of 10, 12, 15, 20, and 30 work well.
|
|
*
|
|
* Falls back to {{#crossLink "Ticker/TIMEOUT:property"}}{{/crossLink}} if the requestAnimationFrame API is not
|
|
* supported.
|
|
* @property RAF_SYNCHED
|
|
* @static
|
|
* @type {String}
|
|
* @default "synched"
|
|
* @readonly
|
|
**/
|
|
Ticker.RAF_SYNCHED = "synched";
|
|
|
|
/**
|
|
* In this mode, Ticker passes through the requestAnimationFrame heartbeat, ignoring the target framerate completely.
|
|
* Because requestAnimationFrame frequency is not deterministic, any content using this mode should be time based.
|
|
* You can leverage {{#crossLink "Ticker/getTime"}}{{/crossLink}} and the {{#crossLink "Ticker/tick:event"}}{{/crossLink}}
|
|
* event object's "delta" properties to make this easier.
|
|
*
|
|
* Falls back on {{#crossLink "Ticker/TIMEOUT:property"}}{{/crossLink}} if the requestAnimationFrame API is not
|
|
* supported.
|
|
* @property RAF
|
|
* @static
|
|
* @type {String}
|
|
* @default "raf"
|
|
* @readonly
|
|
**/
|
|
Ticker.RAF = "raf";
|
|
|
|
/**
|
|
* In this mode, Ticker uses the setTimeout API. This provides predictable, adaptive frame timing, but does not
|
|
* provide the benefits of requestAnimationFrame (screen synch, background throttling).
|
|
* @property TIMEOUT
|
|
* @static
|
|
* @type {String}
|
|
* @default "timeout"
|
|
* @readonly
|
|
**/
|
|
Ticker.TIMEOUT = "timeout";
|
|
|
|
|
|
// static events:
|
|
/**
|
|
* Dispatched each tick. The event will be dispatched to each listener even when the Ticker has been paused using
|
|
* {{#crossLink "Ticker/setPaused"}}{{/crossLink}}.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* createjs.Ticker.addEventListener("tick", handleTick);
|
|
* function handleTick(event) {
|
|
* console.log("Paused:", event.paused, event.delta);
|
|
* }
|
|
*
|
|
* @event tick
|
|
* @param {Object} target The object that dispatched the event.
|
|
* @param {String} type The event type.
|
|
* @param {Boolean} paused Indicates whether the ticker is currently paused.
|
|
* @param {Number} delta The time elapsed in ms since the last tick.
|
|
* @param {Number} time The total time in ms since Ticker was initialized.
|
|
* @param {Number} runTime The total time in ms that Ticker was not paused since it was initialized. For example,
|
|
* you could determine the amount of time that the Ticker has been paused since initialization with `time-runTime`.
|
|
* @since 0.6.0
|
|
*/
|
|
|
|
|
|
// public static properties:
|
|
/**
|
|
* Deprecated in favour of {{#crossLink "Ticker/timingMode"}}{{/crossLink}}, and will be removed in a future version. If true, timingMode will
|
|
* use {{#crossLink "Ticker/RAF_SYNCHED"}}{{/crossLink}} by default.
|
|
* @deprecated Deprecated in favour of {{#crossLink "Ticker/timingMode"}}{{/crossLink}}.
|
|
* @property useRAF
|
|
* @static
|
|
* @type {Boolean}
|
|
* @default false
|
|
**/
|
|
Ticker.useRAF = false;
|
|
|
|
/**
|
|
* Specifies the timing api (setTimeout or requestAnimationFrame) and mode to use. See
|
|
* {{#crossLink "Ticker/TIMEOUT"}}{{/crossLink}}, {{#crossLink "Ticker/RAF"}}{{/crossLink}}, and
|
|
* {{#crossLink "Ticker/RAF_SYNCHED"}}{{/crossLink}} for mode details.
|
|
* @property timingMode
|
|
* @static
|
|
* @type {String}
|
|
* @default Ticker.TIMEOUT
|
|
**/
|
|
Ticker.timingMode = null;
|
|
|
|
/**
|
|
* Specifies a maximum value for the delta property in the tick event object. This is useful when building time
|
|
* based animations and systems to prevent issues caused by large time gaps caused by background tabs, system sleep,
|
|
* alert dialogs, or other blocking routines. Double the expected frame duration is often an effective value
|
|
* (ex. maxDelta=50 when running at 40fps).
|
|
*
|
|
* This does not impact any other values (ex. time, runTime, etc), so you may experience issues if you enable maxDelta
|
|
* when using both delta and other values.
|
|
*
|
|
* If 0, there is no maximum.
|
|
* @property maxDelta
|
|
* @static
|
|
* @type {number}
|
|
* @default 0
|
|
*/
|
|
Ticker.maxDelta = 0;
|
|
|
|
/**
|
|
* When the ticker is paused, all listeners will still receive a tick event, but the <code>paused</code> property
|
|
* of the event will be `true`. Also, while paused the `runTime` will not increase. See {{#crossLink "Ticker/tick:event"}}{{/crossLink}},
|
|
* {{#crossLink "Ticker/getTime"}}{{/crossLink}}, and {{#crossLink "Ticker/getEventTime"}}{{/crossLink}} for more
|
|
* info.
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* createjs.Ticker.addEventListener("tick", handleTick);
|
|
* createjs.Ticker.paused = true;
|
|
* function handleTick(event) {
|
|
* console.log(event.paused,
|
|
* createjs.Ticker.getTime(false),
|
|
* createjs.Ticker.getTime(true));
|
|
* }
|
|
*
|
|
* @property paused
|
|
* @static
|
|
* @type {Boolean}
|
|
* @default false
|
|
**/
|
|
Ticker.paused = false;
|
|
|
|
|
|
// mix-ins:
|
|
// EventDispatcher methods:
|
|
Ticker.removeEventListener = null;
|
|
Ticker.removeAllEventListeners = null;
|
|
Ticker.dispatchEvent = null;
|
|
Ticker.hasEventListener = null;
|
|
Ticker._listeners = null;
|
|
createjs.EventDispatcher.initialize(Ticker); // inject EventDispatcher methods.
|
|
Ticker._addEventListener = Ticker.addEventListener;
|
|
Ticker.addEventListener = function() {
|
|
!Ticker._inited&&Ticker.init();
|
|
return Ticker._addEventListener.apply(Ticker, arguments);
|
|
};
|
|
|
|
|
|
// private static properties:
|
|
/**
|
|
* @property _inited
|
|
* @static
|
|
* @type {Boolean}
|
|
* @protected
|
|
**/
|
|
Ticker._inited = false;
|
|
|
|
/**
|
|
* @property _startTime
|
|
* @static
|
|
* @type {Number}
|
|
* @protected
|
|
**/
|
|
Ticker._startTime = 0;
|
|
|
|
/**
|
|
* @property _pausedTime
|
|
* @static
|
|
* @type {Number}
|
|
* @protected
|
|
**/
|
|
Ticker._pausedTime=0;
|
|
|
|
/**
|
|
* The number of ticks that have passed
|
|
* @property _ticks
|
|
* @static
|
|
* @type {Number}
|
|
* @protected
|
|
**/
|
|
Ticker._ticks = 0;
|
|
|
|
/**
|
|
* The number of ticks that have passed while Ticker has been paused
|
|
* @property _pausedTicks
|
|
* @static
|
|
* @type {Number}
|
|
* @protected
|
|
**/
|
|
Ticker._pausedTicks = 0;
|
|
|
|
/**
|
|
* @property _interval
|
|
* @static
|
|
* @type {Number}
|
|
* @protected
|
|
**/
|
|
Ticker._interval = 50;
|
|
|
|
/**
|
|
* @property _lastTime
|
|
* @static
|
|
* @type {Number}
|
|
* @protected
|
|
**/
|
|
Ticker._lastTime = 0;
|
|
|
|
/**
|
|
* @property _times
|
|
* @static
|
|
* @type {Array}
|
|
* @protected
|
|
**/
|
|
Ticker._times = null;
|
|
|
|
/**
|
|
* @property _tickTimes
|
|
* @static
|
|
* @type {Array}
|
|
* @protected
|
|
**/
|
|
Ticker._tickTimes = null;
|
|
|
|
/**
|
|
* Stores the timeout or requestAnimationFrame id.
|
|
* @property _timerId
|
|
* @static
|
|
* @type {Number}
|
|
* @protected
|
|
**/
|
|
Ticker._timerId = null;
|
|
|
|
/**
|
|
* True if currently using requestAnimationFrame, false if using setTimeout. This may be different than timingMode
|
|
* if that property changed and a tick hasn't fired.
|
|
* @property _raf
|
|
* @static
|
|
* @type {Boolean}
|
|
* @protected
|
|
**/
|
|
Ticker._raf = true;
|
|
|
|
|
|
// static getter / setters:
|
|
/**
|
|
* Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} property instead.
|
|
* @method setInterval
|
|
* @static
|
|
* @param {Number} interval
|
|
* @deprecated
|
|
**/
|
|
Ticker.setInterval = function(interval) {
|
|
Ticker._interval = interval;
|
|
if (!Ticker._inited) { return; }
|
|
Ticker._setupTick();
|
|
};
|
|
|
|
/**
|
|
* Use the {{#crossLink "Ticker/interval:property"}}{{/crossLink}} property instead.
|
|
* @method getInterval
|
|
* @static
|
|
* @return {Number}
|
|
* @deprecated
|
|
**/
|
|
Ticker.getInterval = function() {
|
|
return Ticker._interval;
|
|
};
|
|
|
|
/**
|
|
* Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} property instead.
|
|
* @method setFPS
|
|
* @static
|
|
* @param {Number} value
|
|
* @deprecated
|
|
**/
|
|
Ticker.setFPS = function(value) {
|
|
Ticker.setInterval(1000/value);
|
|
};
|
|
|
|
/**
|
|
* Use the {{#crossLink "Ticker/framerate:property"}}{{/crossLink}} property instead.
|
|
* @method getFPS
|
|
* @static
|
|
* @return {Number}
|
|
* @deprecated
|
|
**/
|
|
Ticker.getFPS = function() {
|
|
return 1000/Ticker._interval;
|
|
};
|
|
|
|
/**
|
|
* Indicates the target time (in milliseconds) between ticks. Default is 50 (20 FPS).
|
|
* Note that actual time between ticks may be more than specified depending on CPU load.
|
|
* This property is ignored if the ticker is using the `RAF` timing mode.
|
|
* @property interval
|
|
* @static
|
|
* @type {Number}
|
|
**/
|
|
|
|
/**
|
|
* Indicates the target frame rate in frames per second (FPS). Effectively just a shortcut to `interval`, where
|
|
* `framerate == 1000/interval`.
|
|
* @property framerate
|
|
* @static
|
|
* @type {Number}
|
|
**/
|
|
try {
|
|
Object.defineProperties(Ticker, {
|
|
interval: { get: Ticker.getInterval, set: Ticker.setInterval },
|
|
framerate: { get: Ticker.getFPS, set: Ticker.setFPS }
|
|
});
|
|
} catch (e) { console.log(e); }
|
|
|
|
|
|
// public static methods:
|
|
/**
|
|
* Starts the tick. This is called automatically when the first listener is added.
|
|
* @method init
|
|
* @static
|
|
**/
|
|
Ticker.init = function() {
|
|
if (Ticker._inited) { return; }
|
|
Ticker._inited = true;
|
|
Ticker._times = [];
|
|
Ticker._tickTimes = [];
|
|
Ticker._startTime = Ticker._getTime();
|
|
Ticker._times.push(Ticker._lastTime = 0);
|
|
Ticker.interval = Ticker._interval;
|
|
};
|
|
|
|
/**
|
|
* Stops the Ticker and removes all listeners. Use init() to restart the Ticker.
|
|
* @method reset
|
|
* @static
|
|
**/
|
|
Ticker.reset = function() {
|
|
if (Ticker._raf) {
|
|
var f = window.cancelAnimationFrame || window.webkitCancelAnimationFrame || window.mozCancelAnimationFrame || window.oCancelAnimationFrame || window.msCancelAnimationFrame;
|
|
f&&f(Ticker._timerId);
|
|
} else {
|
|
clearTimeout(Ticker._timerId);
|
|
}
|
|
Ticker.removeAllEventListeners("tick");
|
|
Ticker._timerId = Ticker._times = Ticker._tickTimes = null;
|
|
Ticker._startTime = Ticker._lastTime = Ticker._ticks = 0;
|
|
Ticker._inited = false;
|
|
};
|
|
|
|
/**
|
|
* Returns the average time spent within a tick. This can vary significantly from the value provided by getMeasuredFPS
|
|
* because it only measures the time spent within the tick execution stack.
|
|
*
|
|
* Example 1: With a target FPS of 20, getMeasuredFPS() returns 20fps, which indicates an average of 50ms between
|
|
* the end of one tick and the end of the next. However, getMeasuredTickTime() returns 15ms. This indicates that
|
|
* there may be up to 35ms of "idle" time between the end of one tick and the start of the next.
|
|
*
|
|
* Example 2: With a target FPS of 30, getFPS() returns 10fps, which indicates an average of 100ms between the end of
|
|
* one tick and the end of the next. However, getMeasuredTickTime() returns 20ms. This would indicate that something
|
|
* other than the tick is using ~80ms (another script, DOM rendering, etc).
|
|
* @method getMeasuredTickTime
|
|
* @static
|
|
* @param {Number} [ticks] The number of previous ticks over which to measure the average time spent in a tick.
|
|
* Defaults to the number of ticks per second. To get only the last tick's time, pass in 1.
|
|
* @return {Number} The average time spent in a tick in milliseconds.
|
|
**/
|
|
Ticker.getMeasuredTickTime = function(ticks) {
|
|
var ttl=0, times=Ticker._tickTimes;
|
|
if (!times || times.length < 1) { return -1; }
|
|
|
|
// by default, calculate average for the past ~1 second:
|
|
ticks = Math.min(times.length, ticks||(Ticker.getFPS()|0));
|
|
for (var i=0; i<ticks; i++) { ttl += times[i]; }
|
|
return ttl/ticks;
|
|
};
|
|
|
|
/**
|
|
* Returns the actual frames / ticks per second.
|
|
* @method getMeasuredFPS
|
|
* @static
|
|
* @param {Number} [ticks] The number of previous ticks over which to measure the actual frames / ticks per second.
|
|
* Defaults to the number of ticks per second.
|
|
* @return {Number} The actual frames / ticks per second. Depending on performance, this may differ
|
|
* from the target frames per second.
|
|
**/
|
|
Ticker.getMeasuredFPS = function(ticks) {
|
|
var times = Ticker._times;
|
|
if (!times || times.length < 2) { return -1; }
|
|
|
|
// by default, calculate fps for the past ~1 second:
|
|
ticks = Math.min(times.length-1, ticks||(Ticker.getFPS()|0));
|
|
return 1000/((times[0]-times[ticks])/ticks);
|
|
};
|
|
|
|
/**
|
|
* Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} property instead.
|
|
* @method setPaused
|
|
* @static
|
|
* @param {Boolean} value
|
|
* @deprecated
|
|
**/
|
|
Ticker.setPaused = function(value) {
|
|
// TODO: deprecated.
|
|
Ticker.paused = value;
|
|
};
|
|
|
|
/**
|
|
* Use the {{#crossLink "Ticker/paused:property"}}{{/crossLink}} property instead.
|
|
* @method getPaused
|
|
* @static
|
|
* @return {Boolean}
|
|
* @deprecated
|
|
**/
|
|
Ticker.getPaused = function() {
|
|
// TODO: deprecated.
|
|
return Ticker.paused;
|
|
};
|
|
|
|
/**
|
|
* Returns the number of milliseconds that have elapsed since Ticker was initialized via {{#crossLink "Ticker/init"}}.
|
|
* Returns -1 if Ticker has not been initialized. For example, you could use
|
|
* this in a time synchronized animation to determine the exact amount of time that has elapsed.
|
|
* @method getTime
|
|
* @static
|
|
* @param {Boolean} [runTime=false] If true only time elapsed while Ticker was not paused will be returned.
|
|
* If false, the value returned will be total time elapsed since the first tick event listener was added.
|
|
* @return {Number} Number of milliseconds that have elapsed since Ticker was initialized or -1.
|
|
**/
|
|
Ticker.getTime = function(runTime) {
|
|
return Ticker._startTime ? Ticker._getTime() - (runTime ? Ticker._pausedTime : 0) : -1;
|
|
};
|
|
|
|
/**
|
|
* Similar to the {{#crossLink "Ticker/getTime"}}{{/crossLink}} method, but returns the time on the most recent {{#crossLink "Ticker/tick:event"}}{{/crossLink}}
|
|
* event object.
|
|
* @method getEventTime
|
|
* @static
|
|
* @param runTime {Boolean} [runTime=false] If true, the runTime property will be returned instead of time.
|
|
* @returns {number} The time or runTime property from the most recent tick event or -1.
|
|
*/
|
|
Ticker.getEventTime = function(runTime) {
|
|
return Ticker._startTime ? (Ticker._lastTime || Ticker._startTime) - (runTime ? Ticker._pausedTime : 0) : -1;
|
|
};
|
|
|
|
/**
|
|
* Returns the number of ticks that have been broadcast by Ticker.
|
|
* @method getTicks
|
|
* @static
|
|
* @param {Boolean} pauseable Indicates whether to include ticks that would have been broadcast
|
|
* while Ticker was paused. If true only tick events broadcast while Ticker is not paused will be returned.
|
|
* If false, tick events that would have been broadcast while Ticker was paused will be included in the return
|
|
* value. The default value is false.
|
|
* @return {Number} of ticks that have been broadcast.
|
|
**/
|
|
Ticker.getTicks = function(pauseable) {
|
|
return Ticker._ticks - (pauseable ? Ticker._pausedTicks : 0);
|
|
};
|
|
|
|
|
|
// private static methods:
|
|
/**
|
|
* @method _handleSynch
|
|
* @static
|
|
* @protected
|
|
**/
|
|
Ticker._handleSynch = function() {
|
|
Ticker._timerId = null;
|
|
Ticker._setupTick();
|
|
|
|
// run if enough time has elapsed, with a little bit of flexibility to be early:
|
|
if (Ticker._getTime() - Ticker._lastTime >= (Ticker._interval-1)*0.97) {
|
|
Ticker._tick();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @method _handleRAF
|
|
* @static
|
|
* @protected
|
|
**/
|
|
Ticker._handleRAF = function() {
|
|
Ticker._timerId = null;
|
|
Ticker._setupTick();
|
|
Ticker._tick();
|
|
};
|
|
|
|
/**
|
|
* @method _handleTimeout
|
|
* @static
|
|
* @protected
|
|
**/
|
|
Ticker._handleTimeout = function() {
|
|
Ticker._timerId = null;
|
|
Ticker._setupTick();
|
|
Ticker._tick();
|
|
};
|
|
|
|
/**
|
|
* @method _setupTick
|
|
* @static
|
|
* @protected
|
|
**/
|
|
Ticker._setupTick = function() {
|
|
if (Ticker._timerId != null) { return; } // avoid duplicates
|
|
|
|
var mode = Ticker.timingMode||(Ticker.useRAF&&Ticker.RAF_SYNCHED);
|
|
if (mode == Ticker.RAF_SYNCHED || mode == Ticker.RAF) {
|
|
var f = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame;
|
|
if (f) {
|
|
Ticker._timerId = f(mode == Ticker.RAF ? Ticker._handleRAF : Ticker._handleSynch);
|
|
Ticker._raf = true;
|
|
return;
|
|
}
|
|
}
|
|
Ticker._raf = false;
|
|
Ticker._timerId = setTimeout(Ticker._handleTimeout, Ticker._interval);
|
|
};
|
|
|
|
/**
|
|
* @method _tick
|
|
* @static
|
|
* @protected
|
|
**/
|
|
Ticker._tick = function() {
|
|
var paused = Ticker.paused;
|
|
var time = Ticker._getTime();
|
|
var elapsedTime = time-Ticker._lastTime;
|
|
Ticker._lastTime = time;
|
|
Ticker._ticks++;
|
|
|
|
if (paused) {
|
|
Ticker._pausedTicks++;
|
|
Ticker._pausedTime += elapsedTime;
|
|
}
|
|
|
|
if (Ticker.hasEventListener("tick")) {
|
|
var event = new createjs.Event("tick");
|
|
var maxDelta = Ticker.maxDelta;
|
|
event.delta = (maxDelta && elapsedTime > maxDelta) ? maxDelta : elapsedTime;
|
|
event.paused = paused;
|
|
event.time = time;
|
|
event.runTime = time-Ticker._pausedTime;
|
|
Ticker.dispatchEvent(event);
|
|
}
|
|
|
|
Ticker._tickTimes.unshift(Ticker._getTime()-time);
|
|
while (Ticker._tickTimes.length > 100) { Ticker._tickTimes.pop(); }
|
|
|
|
Ticker._times.unshift(time);
|
|
while (Ticker._times.length > 100) { Ticker._times.pop(); }
|
|
};
|
|
|
|
/**
|
|
* @method _getTime
|
|
* @static
|
|
* @protected
|
|
**/
|
|
var now = window.performance && (performance.now || performance.mozNow || performance.msNow || performance.oNow || performance.webkitNow);
|
|
Ticker._getTime = function() {
|
|
return ((now&&now.call(performance))||(new Date().getTime())) - Ticker._startTime;
|
|
};
|
|
|
|
|
|
createjs.Ticker = Ticker;
|
|
}());
|
|
|
|
//##############################################################################
|
|
// Tween.js
|
|
//##############################################################################
|
|
|
|
// TODO: possibly add a END actionsMode (only runs actions that == position)?
|
|
// TODO: evaluate a way to decouple paused from tick registration.
|
|
|
|
|
|
this.createjs = this.createjs||{};
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
|
|
// constructor
|
|
/**
|
|
* A Tween instance tweens properties for a single target. Instance methods can be chained for easy construction and sequencing:
|
|
*
|
|
* <h4>Example</h4>
|
|
*
|
|
* target.alpha = 1;
|
|
* createjs.Tween.get(target)
|
|
* .wait(500)
|
|
* .to({alpha:0, visible:false}, 1000)
|
|
* .call(handleComplete);
|
|
* function handleComplete() {
|
|
* //Tween complete
|
|
* }
|
|
*
|
|
* Multiple tweens can point to the same instance, however if they affect the same properties there could be unexpected
|
|
* behaviour. To stop all tweens on an object, use {{#crossLink "Tween/removeTweens"}}{{/crossLink}} or pass `override:true`
|
|
* in the props argument.
|
|
*
|
|
* createjs.Tween.get(target, {override:true}).to({x:100});
|
|
*
|
|
* Subscribe to the {{#crossLink "Tween/change:event"}}{{/crossLink}} event to get notified when a property of the
|
|
* target is changed.
|
|
*
|
|
* createjs.Tween.get(target, {override:true}).to({x:100}).addEventListener("change", handleChange);
|
|
* function handleChange(event) {
|
|
* // The tween changed.
|
|
* }
|
|
*
|
|
* See the Tween {{#crossLink "Tween/get"}}{{/crossLink}} method for additional param documentation.
|
|
* @class Tween
|
|
* @param {Object} target The target object that will have its properties tweened.
|
|
* @param {Object} [props] The configuration properties to apply to this tween instance (ex. `{loop:true, paused:true}`.
|
|
* All properties default to false. Supported props are:<UL>
|
|
* <LI> loop: sets the loop property on this tween.</LI>
|
|
* <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
|
|
* <LI> ignoreGlobalPause: sets the {{#crossLink "Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on this tween.</LI>
|
|
* <LI> override: if true, `Tween.removeTweens(target)` will be called to remove any other tweens with the same target.
|
|
* <LI> paused: indicates whether to start the tween paused.</LI>
|
|
* <LI> position: indicates the initial position for this tween.</LI>
|
|
* <LI> onChange: specifies a listener for the "change" event.</LI>
|
|
* </UL>
|
|
* @param {Object} [pluginData] An object containing data for use by installed plugins. See individual
|
|
* plugins' documentation for details.
|
|
* @extends EventDispatcher
|
|
* @constructor
|
|
*/
|
|
function Tween(target, props, pluginData) {
|
|
|
|
// public properties:
|
|
/**
|
|
* Causes this tween to continue playing when a global pause is active. For example, if TweenJS is using {{#crossLink "Ticker"}}{{/crossLink}},
|
|
* then setting this to true (the default) will cause this tween to be paused when <code>Ticker.setPaused(true)</code>
|
|
* is called. See the Tween {{#crossLink "Tween/tick"}}{{/crossLink}} method for more info. Can be set via the props
|
|
* parameter.
|
|
* @property ignoreGlobalPause
|
|
* @type Boolean
|
|
* @default false
|
|
*/
|
|
this.ignoreGlobalPause = false;
|
|
|
|
/**
|
|
* If true, the tween will loop when it reaches the end. Can be set via the props param.
|
|
* @property loop
|
|
* @type {Boolean}
|
|
* @default false
|
|
*/
|
|
this.loop = false;
|
|
|
|
/**
|
|
* Specifies the total duration of this tween in milliseconds (or ticks if useTicks is true).
|
|
* This value is automatically updated as you modify the tween. Changing it directly could result in unexpected
|
|
* behaviour.
|
|
* @property duration
|
|
* @type {Number}
|
|
* @default 0
|
|
* @readonly
|
|
*/
|
|
this.duration = 0;
|
|
|
|
/**
|
|
* Allows you to specify data that will be used by installed plugins. Each plugin uses this differently, but in general
|
|
* you specify data by setting it to a property of pluginData with the same name as the plugin class.
|
|
* @example
|
|
* myTween.pluginData.PluginClassName = data;
|
|
* <br/>
|
|
* Also, most plugins support a property to enable or disable them. This is typically the plugin class name followed by "_enabled".<br/>
|
|
* @example
|
|
* myTween.pluginData.PluginClassName_enabled = false;<br/>
|
|
* <br/>
|
|
* Some plugins also store instance data in this object, usually in a property named _PluginClassName.
|
|
* See the documentation for individual plugins for more details.
|
|
* @property pluginData
|
|
* @type {Object}
|
|
*/
|
|
this.pluginData = pluginData || {};
|
|
|
|
/**
|
|
* The target of this tween. This is the object on which the tweened properties will be changed. Changing
|
|
* this property after the tween is created will not have any effect.
|
|
* @property target
|
|
* @type {Object}
|
|
* @readonly
|
|
*/
|
|
this.target = target;
|
|
|
|
/**
|
|
* The current normalized position of the tween. This will always be a value between 0 and duration.
|
|
* Changing this property directly will have no effect.
|
|
* @property position
|
|
* @type {Object}
|
|
* @readonly
|
|
*/
|
|
this.position = null;
|
|
|
|
/**
|
|
* Indicates the tween's current position is within a passive wait.
|
|
* @property passive
|
|
* @type {Boolean}
|
|
* @default false
|
|
* @readonly
|
|
**/
|
|
this.passive = false;
|
|
|
|
// private properties:
|
|
/**
|
|
* @property _paused
|
|
* @type {Boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
this._paused = false;
|
|
|
|
/**
|
|
* @property _curQueueProps
|
|
* @type {Object}
|
|
* @protected
|
|
*/
|
|
this._curQueueProps = {};
|
|
|
|
/**
|
|
* @property _initQueueProps
|
|
* @type {Object}
|
|
* @protected
|
|
*/
|
|
this._initQueueProps = {};
|
|
|
|
/**
|
|
* @property _steps
|
|
* @type {Array}
|
|
* @protected
|
|
*/
|
|
this._steps = [];
|
|
|
|
/**
|
|
* @property _actions
|
|
* @type {Array}
|
|
* @protected
|
|
*/
|
|
this._actions = [];
|
|
|
|
/**
|
|
* Raw position.
|
|
* @property _prevPosition
|
|
* @type {Number}
|
|
* @default 0
|
|
* @protected
|
|
*/
|
|
this._prevPosition = 0;
|
|
|
|
/**
|
|
* The position within the current step.
|
|
* @property _stepPosition
|
|
* @type {Number}
|
|
* @default 0
|
|
* @protected
|
|
*/
|
|
this._stepPosition = 0; // this is needed by MovieClip.
|
|
|
|
/**
|
|
* Normalized position.
|
|
* @property _prevPos
|
|
* @type {Number}
|
|
* @default -1
|
|
* @protected
|
|
*/
|
|
this._prevPos = -1;
|
|
|
|
/**
|
|
* @property _target
|
|
* @type {Object}
|
|
* @protected
|
|
*/
|
|
this._target = target;
|
|
|
|
/**
|
|
* @property _useTicks
|
|
* @type {Boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
this._useTicks = false;
|
|
|
|
/**
|
|
* @property _inited
|
|
* @type {boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
this._inited = false;
|
|
|
|
/**
|
|
* Indicates whether the tween is currently registered with Tween.
|
|
* @property _registered
|
|
* @type {boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
this._registered = false;
|
|
|
|
|
|
if (props) {
|
|
this._useTicks = props.useTicks;
|
|
this.ignoreGlobalPause = props.ignoreGlobalPause;
|
|
this.loop = props.loop;
|
|
props.onChange && this.addEventListener("change", props.onChange);
|
|
if (props.override) { Tween.removeTweens(target); }
|
|
}
|
|
if (props&&props.paused) { this._paused=true; }
|
|
else { createjs.Tween._register(this,true); }
|
|
if (props&&props.position!=null) { this.setPosition(props.position, Tween.NONE); }
|
|
|
|
};
|
|
|
|
var p = createjs.extend(Tween, createjs.EventDispatcher);
|
|
|
|
// TODO: deprecated
|
|
// p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details.
|
|
|
|
|
|
// static properties
|
|
/**
|
|
* Constant defining the none actionsMode for use with setPosition.
|
|
* @property NONE
|
|
* @type Number
|
|
* @default 0
|
|
* @static
|
|
*/
|
|
Tween.NONE = 0;
|
|
|
|
/**
|
|
* Constant defining the loop actionsMode for use with setPosition.
|
|
* @property LOOP
|
|
* @type Number
|
|
* @default 1
|
|
* @static
|
|
*/
|
|
Tween.LOOP = 1;
|
|
|
|
/**
|
|
* Constant defining the reverse actionsMode for use with setPosition.
|
|
* @property REVERSE
|
|
* @type Number
|
|
* @default 2
|
|
* @static
|
|
*/
|
|
Tween.REVERSE = 2;
|
|
|
|
/**
|
|
* Constant returned by plugins to tell the tween not to use default assignment.
|
|
* @property IGNORE
|
|
* @type Object
|
|
* @static
|
|
*/
|
|
Tween.IGNORE = {};
|
|
|
|
/**
|
|
* @property _listeners
|
|
* @type Array[Tween]
|
|
* @static
|
|
* @protected
|
|
*/
|
|
Tween._tweens = [];
|
|
|
|
/**
|
|
* @property _plugins
|
|
* @type Object
|
|
* @static
|
|
* @protected
|
|
*/
|
|
Tween._plugins = {};
|
|
|
|
|
|
// static methods
|
|
/**
|
|
* Returns a new tween instance. This is functionally identical to using "new Tween(...)", but looks cleaner
|
|
* with the chained syntax of TweenJS.
|
|
* <h4>Example</h4>
|
|
*
|
|
* var tween = createjs.Tween.get(target);
|
|
*
|
|
* @method get
|
|
* @param {Object} target The target object that will have its properties tweened.
|
|
* @param {Object} [props] The configuration properties to apply to this tween instance (ex. `{loop:true, paused:true}`).
|
|
* All properties default to `false`. Supported props are:
|
|
* <UL>
|
|
* <LI> loop: sets the loop property on this tween.</LI>
|
|
* <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
|
|
* <LI> ignoreGlobalPause: sets the {{#crossLink "Tween/ignoreGlobalPause:property"}}{{/crossLink}} property on
|
|
* this tween.</LI>
|
|
* <LI> override: if true, `createjs.Tween.removeTweens(target)` will be called to remove any other tweens with
|
|
* the same target.
|
|
* <LI> paused: indicates whether to start the tween paused.</LI>
|
|
* <LI> position: indicates the initial position for this tween.</LI>
|
|
* <LI> onChange: specifies a listener for the {{#crossLink "Tween/change:event"}}{{/crossLink}} event.</LI>
|
|
* </UL>
|
|
* @param {Object} [pluginData] An object containing data for use by installed plugins. See individual plugins'
|
|
* documentation for details.
|
|
* @param {Boolean} [override=false] If true, any previous tweens on the same target will be removed. This is the
|
|
* same as calling `Tween.removeTweens(target)`.
|
|
* @return {Tween} A reference to the created tween. Additional chained tweens, method calls, or callbacks can be
|
|
* applied to the returned tween instance.
|
|
* @static
|
|
*/
|
|
Tween.get = function(target, props, pluginData, override) {
|
|
if (override) { Tween.removeTweens(target); }
|
|
return new Tween(target, props, pluginData);
|
|
};
|
|
|
|
/**
|
|
* Advances all tweens. This typically uses the {{#crossLink "Ticker"}}{{/crossLink}} class, but you can call it
|
|
* manually if you prefer to use your own "heartbeat" implementation.
|
|
* @method tick
|
|
* @param {Number} delta The change in time in milliseconds since the last tick. Required unless all tweens have
|
|
* `useTicks` set to true.
|
|
* @param {Boolean} paused Indicates whether a global pause is in effect. Tweens with {{#crossLink "Tween/ignoreGlobalPause:property"}}{{/crossLink}}
|
|
* will ignore this, but all others will pause if this is `true`.
|
|
* @static
|
|
*/
|
|
Tween.tick = function(delta, paused) {
|
|
var tweens = Tween._tweens.slice(); // to avoid race conditions.
|
|
for (var i=tweens.length-1; i>=0; i--) {
|
|
var tween = tweens[i];
|
|
if ((paused && !tween.ignoreGlobalPause) || tween._paused) { continue; }
|
|
tween.tick(tween._useTicks?1:delta);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Handle events that result from Tween being used as an event handler. This is included to allow Tween to handle
|
|
* {{#crossLink "Ticker/tick:event"}}{{/crossLink}} events from the createjs {{#crossLink "Ticker"}}{{/crossLink}}.
|
|
* No other events are handled in Tween.
|
|
* @method handleEvent
|
|
* @param {Object} event An event object passed in by the {{#crossLink "EventDispatcher"}}{{/crossLink}}. Will
|
|
* usually be of type "tick".
|
|
* @private
|
|
* @static
|
|
* @since 0.4.2
|
|
*/
|
|
Tween.handleEvent = function(event) {
|
|
if (event.type == "tick") {
|
|
this.tick(event.delta, event.paused);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Removes all existing tweens for a target. This is called automatically by new tweens if the `override`
|
|
* property is `true`.
|
|
* @method removeTweens
|
|
* @param {Object} target The target object to remove existing tweens from.
|
|
* @static
|
|
*/
|
|
Tween.removeTweens = function(target) {
|
|
if (!target.tweenjs_count) { return; }
|
|
var tweens = Tween._tweens;
|
|
for (var i=tweens.length-1; i>=0; i--) {
|
|
var tween = tweens[i];
|
|
if (tween._target == target) {
|
|
tween._paused = true;
|
|
tweens.splice(i, 1);
|
|
}
|
|
}
|
|
target.tweenjs_count = 0;
|
|
};
|
|
|
|
/**
|
|
* Stop and remove all existing tweens.
|
|
* @method removeAllTweens
|
|
* @static
|
|
* @since 0.4.1
|
|
*/
|
|
Tween.removeAllTweens = function() {
|
|
var tweens = Tween._tweens;
|
|
for (var i= 0, l=tweens.length; i<l; i++) {
|
|
var tween = tweens[i];
|
|
tween._paused = true;
|
|
tween.target&&(tween.target.tweenjs_count = 0);
|
|
}
|
|
tweens.length = 0;
|
|
};
|
|
|
|
/**
|
|
* Indicates whether there are any active tweens (and how many) on the target object (if specified) or in general.
|
|
* @method hasActiveTweens
|
|
* @param {Object} [target] The target to check for active tweens. If not specified, the return value will indicate
|
|
* if there are any active tweens on any target.
|
|
* @return {Boolean} If there are active tweens.
|
|
* @static
|
|
*/
|
|
Tween.hasActiveTweens = function(target) {
|
|
if (target) { return target.tweenjs_count != null && !!target.tweenjs_count; }
|
|
return Tween._tweens && !!Tween._tweens.length;
|
|
};
|
|
|
|
/**
|
|
* Installs a plugin, which can modify how certain properties are handled when tweened. See the {{#crossLink "CSSPlugin"}}{{/crossLink}}
|
|
* for an example of how to write TweenJS plugins.
|
|
* @method installPlugin
|
|
* @static
|
|
* @param {Object} plugin The plugin class to install
|
|
* @param {Array} properties An array of properties that the plugin will handle.
|
|
*/
|
|
Tween.installPlugin = function(plugin, properties) {
|
|
var priority = plugin.priority;
|
|
if (priority == null) { plugin.priority = priority = 0; }
|
|
for (var i=0,l=properties.length,p=Tween._plugins;i<l;i++) {
|
|
var n = properties[i];
|
|
if (!p[n]) { p[n] = [plugin]; }
|
|
else {
|
|
var arr = p[n];
|
|
for (var j=0,jl=arr.length;j<jl;j++) {
|
|
if (priority < arr[j].priority) { break; }
|
|
}
|
|
p[n].splice(j,0,plugin);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Registers or unregisters a tween with the ticking system.
|
|
* @method _register
|
|
* @param {Tween} tween The tween instance to register or unregister.
|
|
* @param {Boolean} value If `true`, the tween is registered. If `false` the tween is unregistered.
|
|
* @static
|
|
* @protected
|
|
*/
|
|
Tween._register = function(tween, value) {
|
|
var target = tween._target;
|
|
var tweens = Tween._tweens;
|
|
if (value && !tween._registered) {
|
|
// TODO: this approach might fail if a dev is using sealed objects in ES5
|
|
if (target) { target.tweenjs_count = target.tweenjs_count ? target.tweenjs_count+1 : 1; }
|
|
tweens.push(tween);
|
|
if (!Tween._inited && createjs.Ticker) { createjs.Ticker.addEventListener("tick", Tween); Tween._inited = true; }
|
|
} else if (!value && tween._registered) {
|
|
if (target) { target.tweenjs_count--; }
|
|
var i = tweens.length;
|
|
while (i--) {
|
|
if (tweens[i] == tween) {
|
|
tweens.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
tween._registered = value;
|
|
};
|
|
|
|
|
|
// events:
|
|
/**
|
|
* Called whenever the tween's position changes.
|
|
* @event change
|
|
* @since 0.4.0
|
|
**/
|
|
|
|
|
|
// public methods:
|
|
/**
|
|
* Queues a wait (essentially an empty tween).
|
|
* <h4>Example</h4>
|
|
*
|
|
* //This tween will wait 1s before alpha is faded to 0.
|
|
* createjs.Tween.get(target).wait(1000).to({alpha:0}, 1000);
|
|
*
|
|
* @method wait
|
|
* @param {Number} duration The duration of the wait in milliseconds (or in ticks if `useTicks` is true).
|
|
* @param {Boolean} [passive] Tween properties will not be updated during a passive wait. This
|
|
* is mostly useful for use with {{#crossLink "Timeline"}}{{/crossLink}} instances that contain multiple tweens
|
|
* affecting the same target at different times.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
**/
|
|
p.wait = function(duration, passive) {
|
|
if (duration == null || duration <= 0) { return this; }
|
|
var o = this._cloneProps(this._curQueueProps);
|
|
return this._addStep({d:duration, p0:o, e:this._linearEase, p1:o, v:passive});
|
|
};
|
|
|
|
/**
|
|
* Queues a tween from the current values to the target properties. Set duration to 0 to jump to these value.
|
|
* Numeric properties will be tweened from their current value in the tween to the target value. Non-numeric
|
|
* properties will be set at the end of the specified duration.
|
|
* <h4>Example</h4>
|
|
*
|
|
* createjs.Tween.get(target).to({alpha:0}, 1000);
|
|
*
|
|
* @method to
|
|
* @param {Object} props An object specifying property target values for this tween (Ex. `{x:300}` would tween the x
|
|
* property of the target to 300).
|
|
* @param {Number} [duration=0] The duration of the wait in milliseconds (or in ticks if `useTicks` is true).
|
|
* @param {Function} [ease="linear"] The easing function to use for this tween. See the {{#crossLink "Ease"}}{{/crossLink}}
|
|
* class for a list of built-in ease functions.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.to = function(props, duration, ease) {
|
|
if (isNaN(duration) || duration < 0) { duration = 0; }
|
|
return this._addStep({d:duration||0, p0:this._cloneProps(this._curQueueProps), e:ease, p1:this._cloneProps(this._appendQueueProps(props))});
|
|
};
|
|
|
|
/**
|
|
* Queues an action to call the specified function.
|
|
* <h4>Example</h4>
|
|
*
|
|
* //would call myFunction() after 1 second.
|
|
* myTween.wait(1000).call(myFunction);
|
|
*
|
|
* @method call
|
|
* @param {Function} callback The function to call.
|
|
* @param {Array} [params]. The parameters to call the function with. If this is omitted, then the function
|
|
* will be called with a single param pointing to this tween.
|
|
* @param {Object} [scope]. The scope to call the function in. If omitted, it will be called in the target's
|
|
* scope.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.call = function(callback, params, scope) {
|
|
return this._addAction({f:callback, p:params ? params : [this], o:scope ? scope : this._target});
|
|
};
|
|
|
|
// TODO: add clarification between this and a 0 duration .to:
|
|
/**
|
|
* Queues an action to set the specified props on the specified target. If target is null, it will use this tween's
|
|
* target.
|
|
* <h4>Example</h4>
|
|
*
|
|
* myTween.wait(1000).set({visible:false},foo);
|
|
*
|
|
* @method set
|
|
* @param {Object} props The properties to set (ex. `{visible:false}`).
|
|
* @param {Object} [target] The target to set the properties on. If omitted, they will be set on the tween's target.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.set = function(props, target) {
|
|
return this._addAction({f:this._set, o:this, p:[props, target ? target : this._target]});
|
|
};
|
|
|
|
/**
|
|
* Queues an action to play (unpause) the specified tween. This enables you to sequence multiple tweens.
|
|
* <h4>Example</h4>
|
|
*
|
|
* myTween.to({x:100},500).play(otherTween);
|
|
*
|
|
* @method play
|
|
* @param {Tween} tween The tween to play.
|
|
* @return {Tween} This tween instance (for chaining calls).
|
|
*/
|
|
p.play = function(tween) {
|
|
if (!tween) { tween = this; }
|
|
return this.call(tween.setPaused, [false], tween);
|
|
};
|
|
|
|
/**
|
|
* Queues an action to pause the specified tween.
|
|
* @method pause
|
|
* @param {Tween} tween The tween to pause. If null, it pauses this tween.
|
|
* @return {Tween} This tween instance (for chaining calls)
|
|
*/
|
|
p.pause = function(tween) {
|
|
if (!tween) { tween = this; }
|
|
return this.call(tween.setPaused, [true], tween);
|
|
};
|
|
|
|
/**
|
|
* Advances the tween to a specified position.
|
|
* @method setPosition
|
|
* @param {Number} value The position to seek to in milliseconds (or ticks if useTicks is true).
|
|
* @param {Number} [actionsMode=1] Specifies how actions are handled (ie. call, set, play, pause):
|
|
* <ul>
|
|
* <li>{{#crossLink "Tween/NONE:property"}}{{/crossLink}} (0) - run no actions.</li>
|
|
* <li>{{#crossLink "Tween/LOOP:property"}}{{/crossLink}} (1) - if new position is less than old, then run all
|
|
* actions between old and duration, then all actions between 0 and new.</li>
|
|
* <li>{{#crossLink "Tween/REVERSE:property"}}{{/crossLink}} (2) - if new position is less than old, run all
|
|
* actions between them in reverse.</li>
|
|
* </ul>
|
|
* @return {Boolean} Returns `true` if the tween is complete (ie. the full tween has run & {{#crossLink "Tween/loop:property"}}{{/crossLink}}
|
|
* is `false`).
|
|
*/
|
|
p.setPosition = function(value, actionsMode) {
|
|
if (value < 0) { value = 0; }
|
|
if (actionsMode == null) { actionsMode = 1; }
|
|
|
|
// normalize position:
|
|
var t = value;
|
|
var end = false;
|
|
if (t >= this.duration) {
|
|
if (this.loop) { t = t%this.duration; }
|
|
else {
|
|
t = this.duration;
|
|
end = true;
|
|
}
|
|
}
|
|
if (t == this._prevPos) { return end; }
|
|
|
|
|
|
var prevPos = this._prevPos;
|
|
this.position = this._prevPos = t; // set this in advance in case an action modifies position.
|
|
this._prevPosition = value;
|
|
|
|
// handle tweens:
|
|
if (this._target) {
|
|
if (end) {
|
|
// addresses problems with an ending zero length step.
|
|
this._updateTargetProps(null,1);
|
|
} else if (this._steps.length > 0) {
|
|
// find our new tween index:
|
|
for (var i=0, l=this._steps.length; i<l; i++) {
|
|
if (this._steps[i].t > t) { break; }
|
|
}
|
|
var step = this._steps[i-1];
|
|
this._updateTargetProps(step,(this._stepPosition = t-step.t)/step.d);
|
|
}
|
|
}
|
|
|
|
// run actions:
|
|
if (actionsMode != 0 && this._actions.length > 0) {
|
|
if (this._useTicks) {
|
|
// only run the actions we landed on.
|
|
this._runActions(t,t);
|
|
} else if (actionsMode == 1 && t<prevPos) {
|
|
if (prevPos != this.duration) { this._runActions(prevPos, this.duration); }
|
|
this._runActions(0, t, true);
|
|
} else {
|
|
this._runActions(prevPos, t);
|
|
}
|
|
}
|
|
|
|
if (end) { this.setPaused(true); }
|
|
|
|
this.dispatchEvent("change");
|
|
return end;
|
|
};
|
|
|
|
/**
|
|
* Advances this tween by the specified amount of time in milliseconds (or ticks if`useTicks` is `true`).
|
|
* This is normally called automatically by the Tween engine (via {{#crossLink "Tween/tick"}}{{/crossLink}}), but is
|
|
* exposed for advanced uses.
|
|
* @method tick
|
|
* @param {Number} delta The time to advance in milliseconds (or ticks if `useTicks` is `true`).
|
|
*/
|
|
p.tick = function(delta) {
|
|
if (this._paused) { return; }
|
|
this.setPosition(this._prevPosition+delta);
|
|
};
|
|
|
|
/**
|
|
* Pauses or plays this tween.
|
|
* @method setPaused
|
|
* @param {Boolean} [value=true] Indicates whether the tween should be paused (`true`) or played (`false`).
|
|
* @return {Tween} This tween instance (for chaining calls)
|
|
*/
|
|
p.setPaused = function(value) {
|
|
if (this._paused === !!value) { return this; }
|
|
this._paused = !!value;
|
|
Tween._register(this, !value);
|
|
return this;
|
|
};
|
|
|
|
// tiny api (primarily for tool output):
|
|
p.w = p.wait;
|
|
p.t = p.to;
|
|
p.c = p.call;
|
|
p.s = p.set;
|
|
|
|
/**
|
|
* Returns a string representation of this object.
|
|
* @method toString
|
|
* @return {String} a string representation of the instance.
|
|
*/
|
|
p.toString = function() {
|
|
return "[Tween]";
|
|
};
|
|
|
|
/**
|
|
* @method clone
|
|
* @protected
|
|
*/
|
|
p.clone = function() {
|
|
throw("Tween can not be cloned.")
|
|
};
|
|
|
|
// private methods:
|
|
/**
|
|
* @method _updateTargetProps
|
|
* @param {Object} step
|
|
* @param {Number} ratio
|
|
* @protected
|
|
*/
|
|
p._updateTargetProps = function(step, ratio) {
|
|
var p0,p1,v,v0,v1,arr;
|
|
if (!step && ratio == 1) {
|
|
// GDS: when does this run? Just at the very end? Shouldn't.
|
|
this.passive = false;
|
|
p0 = p1 = this._curQueueProps;
|
|
} else {
|
|
this.passive = !!step.v;
|
|
if (this.passive) { return; } // don't update props.
|
|
// apply ease to ratio.
|
|
if (step.e) { ratio = step.e(ratio,0,1,1); }
|
|
p0 = step.p0;
|
|
p1 = step.p1;
|
|
}
|
|
|
|
for (var n in this._initQueueProps) {
|
|
if ((v0 = p0[n]) == null) { p0[n] = v0 = this._initQueueProps[n]; }
|
|
if ((v1 = p1[n]) == null) { p1[n] = v1 = v0; }
|
|
if (v0 == v1 || ratio == 0 || ratio == 1 || (typeof(v0) != "number")) {
|
|
// no interpolation - either at start, end, values don't change, or the value is non-numeric.
|
|
v = ratio == 1 ? v1 : v0;
|
|
} else {
|
|
v = v0+(v1-v0)*ratio;
|
|
}
|
|
|
|
var ignore = false;
|
|
if (arr = Tween._plugins[n]) {
|
|
for (var i=0,l=arr.length;i<l;i++) {
|
|
var v2 = arr[i].tween(this, n, v, p0, p1, ratio, !!step&&p0==p1, !step);
|
|
if (v2 == Tween.IGNORE) { ignore = true; }
|
|
else { v = v2; }
|
|
}
|
|
}
|
|
if (!ignore) { this._target[n] = v; }
|
|
}
|
|
|
|
};
|
|
|
|
/**
|
|
* @method _runActions
|
|
* @param {Number} startPos
|
|
* @param {Number} endPos
|
|
* @param {Boolean} includeStart
|
|
* @protected
|
|
*/
|
|
p._runActions = function(startPos, endPos, includeStart) {
|
|
var sPos = startPos;
|
|
var ePos = endPos;
|
|
var i = -1;
|
|
var j = this._actions.length;
|
|
var k = 1;
|
|
if (startPos > endPos) {
|
|
// running backwards, flip everything:
|
|
sPos = endPos;
|
|
ePos = startPos;
|
|
i = j;
|
|
j = k = -1;
|
|
}
|
|
while ((i+=k) != j) {
|
|
var action = this._actions[i];
|
|
var pos = action.t;
|
|
if (pos == ePos || (pos > sPos && pos < ePos) || (includeStart && pos == startPos) ) {
|
|
action.f.apply(action.o, action.p);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @method _appendQueueProps
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._appendQueueProps = function(o) {
|
|
var arr,oldValue,i, l, injectProps;
|
|
for (var n in o) {
|
|
if (this._initQueueProps[n] === undefined) {
|
|
oldValue = this._target[n];
|
|
|
|
// init plugins:
|
|
if (arr = Tween._plugins[n]) {
|
|
for (i=0,l=arr.length;i<l;i++) {
|
|
oldValue = arr[i].init(this, n, oldValue);
|
|
}
|
|
}
|
|
this._initQueueProps[n] = this._curQueueProps[n] = (oldValue===undefined) ? null : oldValue;
|
|
} else {
|
|
oldValue = this._curQueueProps[n];
|
|
}
|
|
}
|
|
|
|
for (var n in o) {
|
|
oldValue = this._curQueueProps[n];
|
|
if (arr = Tween._plugins[n]) {
|
|
injectProps = injectProps||{};
|
|
for (i=0, l=arr.length;i<l;i++) {
|
|
// TODO: remove the check for .step in the next version. It's here for backwards compatibility.
|
|
if (arr[i].step) { arr[i].step(this, n, oldValue, o[n], injectProps); }
|
|
}
|
|
}
|
|
this._curQueueProps[n] = o[n];
|
|
}
|
|
if (injectProps) { this._appendQueueProps(injectProps); }
|
|
return this._curQueueProps;
|
|
};
|
|
|
|
/**
|
|
* @method _cloneProps
|
|
* @param {Object} props
|
|
* @protected
|
|
*/
|
|
p._cloneProps = function(props) {
|
|
var o = {};
|
|
for (var n in props) {
|
|
o[n] = props[n];
|
|
}
|
|
return o;
|
|
};
|
|
|
|
/**
|
|
* @method _addStep
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._addStep = function(o) {
|
|
if (o.d > 0) {
|
|
this._steps.push(o);
|
|
o.t = this.duration;
|
|
this.duration += o.d;
|
|
}
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* @method _addAction
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._addAction = function(o) {
|
|
o.t = this.duration;
|
|
this._actions.push(o);
|
|
return this;
|
|
};
|
|
|
|
/**
|
|
* @method _set
|
|
* @param {Object} props
|
|
* @param {Object} o
|
|
* @protected
|
|
*/
|
|
p._set = function(props, o) {
|
|
for (var n in props) {
|
|
o[n] = props[n];
|
|
}
|
|
};
|
|
|
|
createjs.Tween = createjs.promote(Tween, "EventDispatcher");
|
|
|
|
}());
|
|
|
|
//##############################################################################
|
|
// Timeline.js
|
|
//##############################################################################
|
|
|
|
this.createjs = this.createjs||{};
|
|
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
|
|
// constructor
|
|
/**
|
|
* The Timeline class synchronizes multiple tweens and allows them to be controlled as a group. Please note that if a
|
|
* timeline is looping, the tweens on it may appear to loop even if the "loop" property of the tween is false.
|
|
* @class Timeline
|
|
* @param {Array} tweens An array of Tweens to add to this timeline. See {{#crossLink "Timeline/addTween"}}{{/crossLink}}
|
|
* for more info.
|
|
* @param {Object} labels An object defining labels for using {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}.
|
|
* See {{#crossLink "Timeline/setLabels"}}{{/crossLink}}
|
|
* for details.
|
|
* @param {Object} props The configuration properties to apply to this tween instance (ex. `{loop:true}`). All properties
|
|
* default to false. Supported props are:<UL>
|
|
* <LI> loop: sets the loop property on this tween.</LI>
|
|
* <LI> useTicks: uses ticks for all durations instead of milliseconds.</LI>
|
|
* <LI> ignoreGlobalPause: sets the ignoreGlobalPause property on this tween.</LI>
|
|
* <LI> paused: indicates whether to start the tween paused.</LI>
|
|
* <LI> position: indicates the initial position for this timeline.</LI>
|
|
* <LI> onChange: specifies a listener to add for the {{#crossLink "Timeline/change:event"}}{{/crossLink}} event.</LI>
|
|
* </UL>
|
|
* @extends EventDispatcher
|
|
* @constructor
|
|
**/
|
|
function Timeline(tweens, labels, props) {
|
|
this.EventDispatcher_constructor();
|
|
|
|
// public properties:
|
|
/**
|
|
* Causes this timeline to continue playing when a global pause is active.
|
|
* @property ignoreGlobalPause
|
|
* @type Boolean
|
|
**/
|
|
this.ignoreGlobalPause = false;
|
|
|
|
/**
|
|
* The total duration of this timeline in milliseconds (or ticks if `useTicks `is `true`). This value is usually
|
|
* automatically updated as you modify the timeline. See {{#crossLink "Timeline/updateDuration"}}{{/crossLink}}
|
|
* for more information.
|
|
* @property duration
|
|
* @type Number
|
|
* @default 0
|
|
* @readonly
|
|
**/
|
|
this.duration = 0;
|
|
|
|
/**
|
|
* If true, the timeline will loop when it reaches the end. Can be set via the props param.
|
|
* @property loop
|
|
* @type Boolean
|
|
**/
|
|
this.loop = false;
|
|
|
|
/**
|
|
* The current normalized position of the timeline. This will always be a value between 0 and
|
|
* {{#crossLink "Timeline/duration:property"}}{{/crossLink}}.
|
|
* Changing this property directly will have no effect.
|
|
* @property position
|
|
* @type Object
|
|
* @readonly
|
|
**/
|
|
this.position = null;
|
|
|
|
// private properties:
|
|
/**
|
|
* @property _paused
|
|
* @type Boolean
|
|
* @protected
|
|
**/
|
|
this._paused = false;
|
|
|
|
/**
|
|
* @property _tweens
|
|
* @type Array[Tween]
|
|
* @protected
|
|
**/
|
|
this._tweens = [];
|
|
|
|
/**
|
|
* @property _labels
|
|
* @type Object
|
|
* @protected
|
|
**/
|
|
this._labels = null;
|
|
|
|
/**
|
|
* @property _labelList
|
|
* @type Array[Object]
|
|
* @protected
|
|
**/
|
|
this._labelList = null;
|
|
|
|
/**
|
|
* @property _prevPosition
|
|
* @type Number
|
|
* @default 0
|
|
* @protected
|
|
**/
|
|
this._prevPosition = 0;
|
|
|
|
/**
|
|
* @property _prevPos
|
|
* @type Number
|
|
* @default -1
|
|
* @protected
|
|
**/
|
|
this._prevPos = -1;
|
|
|
|
/**
|
|
* @property _useTicks
|
|
* @type Boolean
|
|
* @default false
|
|
* @protected
|
|
**/
|
|
this._useTicks = false;
|
|
|
|
/**
|
|
* Indicates whether the timeline is currently registered with Tween.
|
|
* @property _registered
|
|
* @type {boolean}
|
|
* @default false
|
|
* @protected
|
|
*/
|
|
this._registered = false;
|
|
|
|
|
|
if (props) {
|
|
this._useTicks = props.useTicks;
|
|
this.loop = props.loop;
|
|
this.ignoreGlobalPause = props.ignoreGlobalPause;
|
|
props.onChange&&this.addEventListener("change", props.onChange);
|
|
}
|
|
if (tweens) { this.addTween.apply(this, tweens); }
|
|
this.setLabels(labels);
|
|
if (props&&props.paused) { this._paused=true; }
|
|
else { createjs.Tween._register(this,true); }
|
|
if (props&&props.position!=null) { this.setPosition(props.position, createjs.Tween.NONE); }
|
|
|
|
};
|
|
|
|
var p = createjs.extend(Timeline, createjs.EventDispatcher);
|
|
|
|
// TODO: deprecated
|
|
// p.initialize = function() {}; // searchable for devs wondering where it is. REMOVED. See docs for details.
|
|
|
|
|
|
// events:
|
|
/**
|
|
* Called whenever the timeline's position changes.
|
|
* @event change
|
|
* @since 0.5.0
|
|
**/
|
|
|
|
|
|
// public methods:
|
|
/**
|
|
* Adds one or more tweens (or timelines) to this timeline. The tweens will be paused (to remove them from the
|
|
* normal ticking system) and managed by this timeline. Adding a tween to multiple timelines will result in
|
|
* unexpected behaviour.
|
|
* @method addTween
|
|
* @param {Tween} ...tween The tween(s) to add. Accepts multiple arguments.
|
|
* @return {Tween} The first tween that was passed in.
|
|
**/
|
|
p.addTween = function(tween) {
|
|
var l = arguments.length;
|
|
if (l > 1) {
|
|
for (var i=0; i<l; i++) { this.addTween(arguments[i]); }
|
|
return arguments[0];
|
|
} else if (l == 0) { return null; }
|
|
this.removeTween(tween);
|
|
this._tweens.push(tween);
|
|
tween.setPaused(true);
|
|
tween._paused = false;
|
|
tween._useTicks = this._useTicks;
|
|
if (tween.duration > this.duration) { this.duration = tween.duration; }
|
|
if (this._prevPos >= 0) { tween.setPosition(this._prevPos, createjs.Tween.NONE); }
|
|
return tween;
|
|
};
|
|
|
|
/**
|
|
* Removes one or more tweens from this timeline.
|
|
* @method removeTween
|
|
* @param {Tween} ...tween The tween(s) to remove. Accepts multiple arguments.
|
|
* @return Boolean Returns `true` if all of the tweens were successfully removed.
|
|
**/
|
|
p.removeTween = function(tween) {
|
|
var l = arguments.length;
|
|
if (l > 1) {
|
|
var good = true;
|
|
for (var i=0; i<l; i++) { good = good && this.removeTween(arguments[i]); }
|
|
return good;
|
|
} else if (l == 0) { return false; }
|
|
|
|
var tweens = this._tweens;
|
|
var i = tweens.length;
|
|
while (i--) {
|
|
if (tweens[i] == tween) {
|
|
tweens.splice(i, 1);
|
|
if (tween.duration >= this.duration) { this.updateDuration(); }
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Adds a label that can be used with {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}.
|
|
* @method addLabel
|
|
* @param {String} label The label name.
|
|
* @param {Number} position The position this label represents.
|
|
**/
|
|
p.addLabel = function(label, position) {
|
|
this._labels[label] = position;
|
|
var list = this._labelList;
|
|
if (list) {
|
|
for (var i= 0,l=list.length; i<l; i++) { if (position < list[i].position) { break; } }
|
|
list.splice(i, 0, {label:label, position:position});
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Defines labels for use with gotoAndPlay/Stop. Overwrites any previously set labels.
|
|
* @method setLabels
|
|
* @param {Object} o An object defining labels for using {{#crossLink "Timeline/gotoAndPlay"}}{{/crossLink}}/{{#crossLink "Timeline/gotoAndStop"}}{{/crossLink}}
|
|
* in the form `{labelName:time}` where time is in milliseconds (or ticks if `useTicks` is `true`).
|
|
**/
|
|
p.setLabels = function(o) {
|
|
this._labels = o ? o : {};
|
|
};
|
|
|
|
/**
|
|
* Returns a sorted list of the labels defined on this timeline.
|
|
* @method getLabels
|
|
* @return {Array[Object]} A sorted array of objects with label and position properties.
|
|
**/
|
|
p.getLabels = function() {
|
|
var list = this._labelList;
|
|
if (!list) {
|
|
list = this._labelList = [];
|
|
var labels = this._labels;
|
|
for (var n in labels) {
|
|
list.push({label:n, position:labels[n]});
|
|
}
|
|
list.sort(function (a,b) { return a.position- b.position; });
|
|
}
|
|
return list;
|
|
};
|
|
|
|
/**
|
|
* Returns the name of the label on or immediately before the current position. For example, given a timeline with
|
|
* two labels, "first" on frame index 4, and "second" on frame 8, getCurrentLabel would return:
|
|
* <UL>
|
|
* <LI>null if the current position is 2.</LI>
|
|
* <LI>"first" if the current position is 4.</LI>
|
|
* <LI>"first" if the current position is 7.</LI>
|
|
* <LI>"second" if the current position is 15.</LI>
|
|
* </UL>
|
|
* @method getCurrentLabel
|
|
* @return {String} The name of the current label or null if there is no label
|
|
**/
|
|
p.getCurrentLabel = function() {
|
|
var labels = this.getLabels();
|
|
var pos = this.position;
|
|
var l = labels.length;
|
|
if (l) {
|
|
for (var i = 0; i<l; i++) { if (pos < labels[i].position) { break; } }
|
|
return (i==0) ? null : labels[i-1].label;
|
|
}
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Unpauses this timeline and jumps to the specified position or label.
|
|
* @method gotoAndPlay
|
|
* @param {String|Number} positionOrLabel The position in milliseconds (or ticks if `useTicks` is `true`)
|
|
* or label to jump to.
|
|
**/
|
|
p.gotoAndPlay = function(positionOrLabel) {
|
|
this.setPaused(false);
|
|
this._goto(positionOrLabel);
|
|
};
|
|
|
|
/**
|
|
* Pauses this timeline and jumps to the specified position or label.
|
|
* @method gotoAndStop
|
|
* @param {String|Number} positionOrLabel The position in milliseconds (or ticks if `useTicks` is `true`) or label
|
|
* to jump to.
|
|
**/
|
|
p.gotoAndStop = function(positionOrLabel) {
|
|
this.setPaused(true);
|
|
this._goto(positionOrLabel);
|
|
};
|
|
|
|
/**
|
|
* Advances the timeline to the specified position.
|
|
* @method setPosition
|
|
* @param {Number} value The position to seek to in milliseconds (or ticks if `useTicks` is `true`).
|
|
* @param {Number} [actionsMode] parameter specifying how actions are handled. See the Tween {{#crossLink "Tween/setPosition"}}{{/crossLink}}
|
|
* method for more details.
|
|
* @return {Boolean} Returns `true` if the timeline is complete (ie. the full timeline has run & {{#crossLink "Timeline/loop:property"}}{{/crossLink}}
|
|
* is `false`).
|
|
**/
|
|
p.setPosition = function(value, actionsMode) {
|
|
var t = this._calcPosition(value);
|
|
var end = !this.loop && value >= this.duration;
|
|
if (t == this._prevPos) { return end; }
|
|
this._prevPosition = value;
|
|
this.position = this._prevPos = t; // in case an action changes the current frame.
|
|
for (var i=0, l=this._tweens.length; i<l; i++) {
|
|
this._tweens[i].setPosition(t, actionsMode);
|
|
if (t != this._prevPos) { return false; } // an action changed this timeline's position.
|
|
}
|
|
if (end) { this.setPaused(true); }
|
|
this.dispatchEvent("change");
|
|
return end;
|
|
};
|
|
|
|
/**
|
|
* Pauses or plays this timeline.
|
|
* @method setPaused
|
|
* @param {Boolean} value Indicates whether the tween should be paused (`true`) or played (`false`).
|
|
**/
|
|
p.setPaused = function(value) {
|
|
this._paused = !!value;
|
|
createjs.Tween._register(this, !value);
|
|
};
|
|
|
|
/**
|
|
* Recalculates the duration of the timeline. The duration is automatically updated when tweens are added or removed,
|
|
* but this method is useful if you modify a tween after it was added to the timeline.
|
|
* @method updateDuration
|
|
**/
|
|
p.updateDuration = function() {
|
|
this.duration = 0;
|
|
for (var i=0,l=this._tweens.length; i<l; i++) {
|
|
var tween = this._tweens[i];
|
|
if (tween.duration > this.duration) { this.duration = tween.duration; }
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Advances this timeline by the specified amount of time in milliseconds (or ticks if `useTicks` is `true`).
|
|
* This is normally called automatically by the Tween engine (via the {{#crossLink "Tween/tick:event"}}{{/crossLink}}
|
|
* event), but is exposed for advanced uses.
|
|
* @method tick
|
|
* @param {Number} delta The time to advance in milliseconds (or ticks if useTicks is true).
|
|
**/
|
|
p.tick = function(delta) {
|
|
this.setPosition(this._prevPosition+delta);
|
|
};
|
|
|
|
/**
|
|
* If a numeric position is passed, it is returned unchanged. If a string is passed, the position of the
|
|
* corresponding frame label will be returned, or `null` if a matching label is not defined.
|
|
* @method resolve
|
|
* @param {String|Number} positionOrLabel A numeric position value or label string.
|
|
**/
|
|
p.resolve = function(positionOrLabel) {
|
|
var pos = Number(positionOrLabel);
|
|
if (isNaN(pos)) { pos = this._labels[positionOrLabel]; }
|
|
return pos;
|
|
};
|
|
|
|
/**
|
|
* Returns a string representation of this object.
|
|
* @method toString
|
|
* @return {String} a string representation of the instance.
|
|
**/
|
|
p.toString = function() {
|
|
return "[Timeline]";
|
|
};
|
|
|
|
/**
|
|
* @method clone
|
|
* @protected
|
|
**/
|
|
p.clone = function() {
|
|
throw("Timeline can not be cloned.")
|
|
};
|
|
|
|
// private methods:
|
|
/**
|
|
* @method _goto
|
|
* @param {String | Number} positionOrLabel
|
|
* @protected
|
|
**/
|
|
p._goto = function(positionOrLabel) {
|
|
var pos = this.resolve(positionOrLabel);
|
|
if (pos != null) { this.setPosition(pos); }
|
|
};
|
|
|
|
/**
|
|
* @method _calcPosition
|
|
* @param {Number} value
|
|
* @return {Number}
|
|
* @protected
|
|
**/
|
|
p._calcPosition = function(value) {
|
|
if (value < 0) { return 0; }
|
|
if (value < this.duration) { return value; }
|
|
return this.loop ? value%this.duration : this.duration;
|
|
};
|
|
|
|
createjs.Timeline = createjs.promote(Timeline, "EventDispatcher");
|
|
|
|
}());
|
|
|
|
//##############################################################################
|
|
// Ease.js
|
|
//##############################################################################
|
|
|
|
this.createjs = this.createjs||{};
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
/**
|
|
* The Ease class provides a collection of easing functions for use with TweenJS. It does not use the standard 4 param
|
|
* easing signature. Instead it uses a single param which indicates the current linear ratio (0 to 1) of the tween.
|
|
*
|
|
* Most methods on Ease can be passed directly as easing functions:
|
|
*
|
|
* Tween.get(target).to({x:100}, 500, Ease.linear);
|
|
*
|
|
* However, methods beginning with "get" will return an easing function based on parameter values:
|
|
*
|
|
* Tween.get(target).to({y:200}, 500, Ease.getPowIn(2.2));
|
|
*
|
|
* Please see the <a href="http://www.createjs.com/Demos/TweenJS/Tween_SparkTable">spark table demo</a> for an
|
|
* overview of the different ease types on <a href="http://tweenjs.com">TweenJS.com</a>.
|
|
*
|
|
* <em>Equations derived from work by Robert Penner.</em>
|
|
* @class Ease
|
|
* @static
|
|
**/
|
|
function Ease() {
|
|
throw "Ease cannot be instantiated.";
|
|
}
|
|
|
|
|
|
// static methods and properties
|
|
/**
|
|
* @method linear
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.linear = function(t) { return t; };
|
|
|
|
/**
|
|
* Identical to linear.
|
|
* @method none
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.none = Ease.linear;
|
|
|
|
/**
|
|
* Mimics the simple -100 to 100 easing in Flash Pro.
|
|
* @method get
|
|
* @param {Number} amount A value from -1 (ease in) to 1 (ease out) indicating the strength and direction of the ease.
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.get = function(amount) {
|
|
if (amount < -1) { amount = -1; }
|
|
if (amount > 1) { amount = 1; }
|
|
return function(t) {
|
|
if (amount==0) { return t; }
|
|
if (amount<0) { return t*(t*-amount+1+amount); }
|
|
return t*((2-t)*amount+(1-amount));
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Configurable exponential ease.
|
|
* @method getPowIn
|
|
* @param {Number} pow The exponent to use (ex. 3 would return a cubic ease).
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getPowIn = function(pow) {
|
|
return function(t) {
|
|
return Math.pow(t,pow);
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Configurable exponential ease.
|
|
* @method getPowOut
|
|
* @param {Number} pow The exponent to use (ex. 3 would return a cubic ease).
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getPowOut = function(pow) {
|
|
return function(t) {
|
|
return 1-Math.pow(1-t,pow);
|
|
};
|
|
};
|
|
|
|
/**
|
|
* Configurable exponential ease.
|
|
* @method getPowInOut
|
|
* @param {Number} pow The exponent to use (ex. 3 would return a cubic ease).
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getPowInOut = function(pow) {
|
|
return function(t) {
|
|
if ((t*=2)<1) return 0.5*Math.pow(t,pow);
|
|
return 1-0.5*Math.abs(Math.pow(2-t,pow));
|
|
};
|
|
};
|
|
|
|
/**
|
|
* @method quadIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quadIn = Ease.getPowIn(2);
|
|
/**
|
|
* @method quadOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quadOut = Ease.getPowOut(2);
|
|
/**
|
|
* @method quadInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quadInOut = Ease.getPowInOut(2);
|
|
|
|
/**
|
|
* @method cubicIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.cubicIn = Ease.getPowIn(3);
|
|
/**
|
|
* @method cubicOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.cubicOut = Ease.getPowOut(3);
|
|
/**
|
|
* @method cubicInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.cubicInOut = Ease.getPowInOut(3);
|
|
|
|
/**
|
|
* @method quartIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quartIn = Ease.getPowIn(4);
|
|
/**
|
|
* @method quartOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quartOut = Ease.getPowOut(4);
|
|
/**
|
|
* @method quartInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quartInOut = Ease.getPowInOut(4);
|
|
|
|
/**
|
|
* @method quintIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quintIn = Ease.getPowIn(5);
|
|
/**
|
|
* @method quintOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quintOut = Ease.getPowOut(5);
|
|
/**
|
|
* @method quintInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.quintInOut = Ease.getPowInOut(5);
|
|
|
|
/**
|
|
* @method sineIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.sineIn = function(t) {
|
|
return 1-Math.cos(t*Math.PI/2);
|
|
};
|
|
|
|
/**
|
|
* @method sineOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.sineOut = function(t) {
|
|
return Math.sin(t*Math.PI/2);
|
|
};
|
|
|
|
/**
|
|
* @method sineInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.sineInOut = function(t) {
|
|
return -0.5*(Math.cos(Math.PI*t) - 1);
|
|
};
|
|
|
|
/**
|
|
* Configurable "back in" ease.
|
|
* @method getBackIn
|
|
* @param {Number} amount The strength of the ease.
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getBackIn = function(amount) {
|
|
return function(t) {
|
|
return t*t*((amount+1)*t-amount);
|
|
};
|
|
};
|
|
/**
|
|
* @method backIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.backIn = Ease.getBackIn(1.7);
|
|
|
|
/**
|
|
* Configurable "back out" ease.
|
|
* @method getBackOut
|
|
* @param {Number} amount The strength of the ease.
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getBackOut = function(amount) {
|
|
return function(t) {
|
|
return (--t*t*((amount+1)*t + amount) + 1);
|
|
};
|
|
};
|
|
/**
|
|
* @method backOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.backOut = Ease.getBackOut(1.7);
|
|
|
|
/**
|
|
* Configurable "back in out" ease.
|
|
* @method getBackInOut
|
|
* @param {Number} amount The strength of the ease.
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getBackInOut = function(amount) {
|
|
amount*=1.525;
|
|
return function(t) {
|
|
if ((t*=2)<1) return 0.5*(t*t*((amount+1)*t-amount));
|
|
return 0.5*((t-=2)*t*((amount+1)*t+amount)+2);
|
|
};
|
|
};
|
|
/**
|
|
* @method backInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.backInOut = Ease.getBackInOut(1.7);
|
|
|
|
/**
|
|
* @method circIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.circIn = function(t) {
|
|
return -(Math.sqrt(1-t*t)- 1);
|
|
};
|
|
|
|
/**
|
|
* @method circOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.circOut = function(t) {
|
|
return Math.sqrt(1-(--t)*t);
|
|
};
|
|
|
|
/**
|
|
* @method circInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.circInOut = function(t) {
|
|
if ((t*=2) < 1) return -0.5*(Math.sqrt(1-t*t)-1);
|
|
return 0.5*(Math.sqrt(1-(t-=2)*t)+1);
|
|
};
|
|
|
|
/**
|
|
* @method bounceIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.bounceIn = function(t) {
|
|
return 1-Ease.bounceOut(1-t);
|
|
};
|
|
|
|
/**
|
|
* @method bounceOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.bounceOut = function(t) {
|
|
if (t < 1/2.75) {
|
|
return (7.5625*t*t);
|
|
} else if (t < 2/2.75) {
|
|
return (7.5625*(t-=1.5/2.75)*t+0.75);
|
|
} else if (t < 2.5/2.75) {
|
|
return (7.5625*(t-=2.25/2.75)*t+0.9375);
|
|
} else {
|
|
return (7.5625*(t-=2.625/2.75)*t +0.984375);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* @method bounceInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.bounceInOut = function(t) {
|
|
if (t<0.5) return Ease.bounceIn (t*2) * .5;
|
|
return Ease.bounceOut(t*2-1)*0.5+0.5;
|
|
};
|
|
|
|
/**
|
|
* Configurable elastic ease.
|
|
* @method getElasticIn
|
|
* @param {Number} amplitude
|
|
* @param {Number} period
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getElasticIn = function(amplitude,period) {
|
|
var pi2 = Math.PI*2;
|
|
return function(t) {
|
|
if (t==0 || t==1) return t;
|
|
var s = period/pi2*Math.asin(1/amplitude);
|
|
return -(amplitude*Math.pow(2,10*(t-=1))*Math.sin((t-s)*pi2/period));
|
|
};
|
|
};
|
|
/**
|
|
* @method elasticIn
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.elasticIn = Ease.getElasticIn(1,0.3);
|
|
|
|
/**
|
|
* Configurable elastic ease.
|
|
* @method getElasticOut
|
|
* @param {Number} amplitude
|
|
* @param {Number} period
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getElasticOut = function(amplitude,period) {
|
|
var pi2 = Math.PI*2;
|
|
return function(t) {
|
|
if (t==0 || t==1) return t;
|
|
var s = period/pi2 * Math.asin(1/amplitude);
|
|
return (amplitude*Math.pow(2,-10*t)*Math.sin((t-s)*pi2/period )+1);
|
|
};
|
|
};
|
|
/**
|
|
* @method elasticOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.elasticOut = Ease.getElasticOut(1,0.3);
|
|
|
|
/**
|
|
* Configurable elastic ease.
|
|
* @method getElasticInOut
|
|
* @param {Number} amplitude
|
|
* @param {Number} period
|
|
* @static
|
|
* @return {Function}
|
|
**/
|
|
Ease.getElasticInOut = function(amplitude,period) {
|
|
var pi2 = Math.PI*2;
|
|
return function(t) {
|
|
var s = period/pi2 * Math.asin(1/amplitude);
|
|
if ((t*=2)<1) return -0.5*(amplitude*Math.pow(2,10*(t-=1))*Math.sin( (t-s)*pi2/period ));
|
|
return amplitude*Math.pow(2,-10*(t-=1))*Math.sin((t-s)*pi2/period)*0.5+1;
|
|
};
|
|
};
|
|
/**
|
|
* @method elasticInOut
|
|
* @param {Number} t
|
|
* @static
|
|
* @return {Number}
|
|
**/
|
|
Ease.elasticInOut = Ease.getElasticInOut(1,0.3*1.5);
|
|
|
|
createjs.Ease = Ease;
|
|
|
|
}());
|
|
|
|
//##############################################################################
|
|
// MotionGuidePlugin.js
|
|
//##############################################################################
|
|
|
|
this.createjs = this.createjs||{};
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
/**
|
|
* A TweenJS plugin for working with motion guides.
|
|
*
|
|
* To use, install the plugin after TweenJS has loaded. Next tween the 'guide' property with an object as detailed below.
|
|
*
|
|
* createjs.MotionGuidePlugin.install();
|
|
*
|
|
* <h4>Example</h4>
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*
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* // Using a Motion Guide
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* createjs.Tween.get(target).to({guide:{ path:[0,0, 0,200,200,200, 200,0,0,0] }},7000);
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* // Visualizing the line
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* graphics.moveTo(0,0).curveTo(0,200,200,200).curveTo(200,0,0,0);
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*
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* Each path needs pre-computation to ensure there's fast performance. Because of the pre-computation there's no
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* built in support for path changes mid tween. These are the Guide Object's properties:<UL>
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* <LI> path: Required, Array : The x/y points used to draw the path with a moveTo and 1 to n curveTo calls.</LI>
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* <LI> start: Optional, 0-1 : Initial position, default 0 except for when continuing along the same path.</LI>
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* <LI> end: Optional, 0-1 : Final position, default 1 if not specified.</LI>
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* <LI> orient: Optional, string : "fixed"/"auto"/"cw"/"ccw"<UL>
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* <LI>"fixed" forces the object to face down the path all movement (relative to start rotation),</LI>
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* <LI>"auto" rotates the object along the path relative to the line.</LI>
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* <LI>"cw"/"ccw" force clockwise or counter clockwise rotations including flash like behaviour</LI>
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* </UL></LI>
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* </UL>
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* Guide objects should not be shared between tweens even if all properties are identical, the library stores
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* information on these objects in the background and sharing them can cause unexpected behaviour. Values
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* outside 0-1 range of tweens will be a "best guess" from the appropriate part of the defined curve.
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*
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* @class MotionGuidePlugin
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* @constructor
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**/
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function MotionGuidePlugin() {
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throw("MotionGuidePlugin cannot be instantiated.")
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};
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// static properties:
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/**
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* @property priority
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* @protected
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* @static
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**/
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MotionGuidePlugin.priority = 0; // high priority, should run sooner
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/**
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* @property temporary variable storage
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* @private
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* @static
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*/
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MotionGuidePlugin._rotOffS;
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/**
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* @property temporary variable storage
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* @private
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* @static
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*/
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MotionGuidePlugin._rotOffE;
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/**
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* @property temporary variable storage
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* @private
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* @static
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*/
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MotionGuidePlugin._rotNormS;
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/**
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* @property temporary variable storage
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* @private
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* @static
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*/
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MotionGuidePlugin._rotNormE;
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// static methods
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/**
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* Installs this plugin for use with TweenJS. Call this once after TweenJS is loaded to enable this plugin.
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* @method install
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* @static
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**/
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MotionGuidePlugin.install = function() {
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createjs.Tween.installPlugin(MotionGuidePlugin, ["guide", "x", "y", "rotation"]);
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return createjs.Tween.IGNORE;
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};
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/**
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* @method init
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* @protected
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* @static
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**/
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MotionGuidePlugin.init = function(tween, prop, value) {
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var target = tween.target;
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if(!target.hasOwnProperty("x")){ target.x = 0; }
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if(!target.hasOwnProperty("y")){ target.y = 0; }
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if(!target.hasOwnProperty("rotation")){ target.rotation = 0; }
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if(prop=="rotation"){ tween.__needsRot = true; }
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return prop=="guide"?null:value;
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};
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/**
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* @method step
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* @protected
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* @static
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**/
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MotionGuidePlugin.step = function(tween, prop, startValue, endValue, injectProps) {
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// other props
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if(prop == "rotation"){
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tween.__rotGlobalS = startValue;
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tween.__rotGlobalE = endValue;
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MotionGuidePlugin.testRotData(tween, injectProps);
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}
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if(prop != "guide"){ return endValue; }
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// guide only information - Start -
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var temp, data = endValue;
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if(!data.hasOwnProperty("path")){ data.path = []; }
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var path = data.path;
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if(!data.hasOwnProperty("end")){ data.end = 1; }
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if(!data.hasOwnProperty("start")){
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data.start = (startValue&&startValue.hasOwnProperty("end")&&startValue.path===path)?startValue.end:0;
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}
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// Figure out subline information
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if(data.hasOwnProperty("_segments") && data._length){ return endValue; }
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var l = path.length;
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var accuracy = 10; // Adjust to improve line following precision but sacrifice performance (# of seg)
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if(l >= 6 && (l-2) % 4 == 0){ // Enough points && contains correct number per entry ignoring start
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data._segments = [];
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data._length = 0;
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for(var i=2; i<l; i+=4){
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var sx = path[i-2], sy = path[i-1];
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var cx = path[i+0], cy = path[i+1];
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var ex = path[i+2], ey = path[i+3];
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var oldX = sx, oldY = sy;
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var tempX, tempY, total = 0;
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var sublines = [];
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for(var j=1; j<=accuracy; j++){
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var t = j/accuracy;
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var inv = 1 - t;
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tempX = inv*inv * sx + 2 * inv * t * cx + t*t * ex;
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tempY = inv*inv * sy + 2 * inv * t * cy + t*t * ey;
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total += sublines[sublines.push(Math.sqrt((temp=tempX-oldX)*temp + (temp=tempY-oldY)*temp))-1];
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oldX = tempX;
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oldY = tempY;
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}
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data._segments.push(total);
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data._segments.push(sublines);
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data._length += total;
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}
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} else {
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throw("invalid 'path' data, please see documentation for valid paths");
|
|
}
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|
// Setup x/y tweens
|
|
temp = data.orient;
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|
data.orient = true;
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var o = {};
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MotionGuidePlugin.calc(data, data.start, o);
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tween.__rotPathS = Number(o.rotation.toFixed(5));
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MotionGuidePlugin.calc(data, data.end, o);
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tween.__rotPathE = Number(o.rotation.toFixed(5));
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data.orient = false; //here and now we don't know if we need to
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MotionGuidePlugin.calc(data, data.end, injectProps);
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data.orient = temp;
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// Setup rotation properties
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if(!data.orient){ return endValue; }
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tween.__guideData = data;
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MotionGuidePlugin.testRotData(tween, injectProps);
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return endValue;
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};
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|
/**
|
|
* @method testRotData
|
|
* @protected
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.testRotData = function(tween, injectProps){
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// no rotation informat? if we need it come back, if we don't use 0 & ensure we have guide data
|
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if(tween.__rotGlobalS === undefined || tween.__rotGlobalE === undefined){
|
|
if(tween.__needsRot){ return; }
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|
if(tween._curQueueProps.rotation !== undefined){
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|
tween.__rotGlobalS = tween.__rotGlobalE = tween._curQueueProps.rotation;
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} else {
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|
tween.__rotGlobalS = tween.__rotGlobalE = injectProps.rotation = tween.target.rotation || 0;
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|
}
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}
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|
if(tween.__guideData === undefined){ return; }
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|
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|
// Process rotation properties
|
|
var data = tween.__guideData;
|
|
var rotGlobalD = tween.__rotGlobalE - tween.__rotGlobalS;
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|
var rotPathD = tween.__rotPathE - tween.__rotPathS;
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|
var rot = rotGlobalD - rotPathD;
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|
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|
if(data.orient == "auto"){
|
|
if(rot > 180){ rot -= 360; }
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|
else if(rot < -180){ rot += 360; }
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|
} else if(data.orient == "cw"){
|
|
while(rot < 0){ rot += 360; }
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|
if(rot == 0 && rotGlobalD > 0 && rotGlobalD != 180){ rot += 360; }
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|
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|
} else if(data.orient == "ccw"){
|
|
rot = rotGlobalD - ((rotPathD > 180)?(360-rotPathD):(rotPathD)); // sign flipping on path
|
|
while(rot > 0){ rot -= 360; }
|
|
if(rot == 0 && rotGlobalD < 0 && rotGlobalD != -180){ rot -= 360; }
|
|
}
|
|
|
|
data.rotDelta = rot;
|
|
data.rotOffS = tween.__rotGlobalS - tween.__rotPathS;
|
|
|
|
// reset
|
|
tween.__rotGlobalS = tween.__rotGlobalE = tween.__guideData = tween.__needsRot = undefined;
|
|
};
|
|
|
|
/**
|
|
* @method tween
|
|
* @protected
|
|
* @static
|
|
**/
|
|
MotionGuidePlugin.tween = function(tween, prop, value, startValues, endValues, ratio, wait, end) {
|
|
var data = endValues.guide;
|
|
if(data == undefined || data === startValues.guide){ return value; }
|
|
if(data.lastRatio != ratio){
|
|
// first time through so calculate what I need to
|
|
var t = ((data.end-data.start)*(wait?data.end:ratio)+data.start);
|
|
MotionGuidePlugin.calc(data, t, tween.target);
|
|
switch(data.orient){
|
|
case "cw": // mix in the original rotation
|
|
case "ccw":
|
|
case "auto": tween.target.rotation += data.rotOffS + data.rotDelta*ratio; break;
|
|
case "fixed": // follow fixed behaviour to solve potential issues
|
|
default: tween.target.rotation += data.rotOffS; break;
|
|
}
|
|
data.lastRatio = ratio;
|
|
}
|
|
if(prop == "rotation" && ((!data.orient) || data.orient == "false")){ return value; }
|
|
return tween.target[prop];
|
|
};
|
|
|
|
/**
|
|
* Determine the appropriate x/y/rotation information about a path for a given ratio along the path.
|
|
* Assumes a path object with all optional parameters specified.
|
|
* @param data Data object you would pass to the "guide:" property in a Tween
|
|
* @param ratio 0-1 Distance along path, values outside 0-1 are "best guess"
|
|
* @param target Object to copy the results onto, will use a new object if not supplied.
|
|
* @return {Object} The target object or a new object w/ the tweened properties
|
|
* @static
|
|
*/
|
|
MotionGuidePlugin.calc = function(data, ratio, target) {
|
|
if(data._segments == undefined){ throw("Missing critical pre-calculated information, please file a bug"); }
|
|
if(target == undefined){ target = {x:0, y:0, rotation:0}; }
|
|
var seg = data._segments;
|
|
var path = data.path;
|
|
|
|
// find segment
|
|
var pos = data._length * ratio;
|
|
var cap = seg.length - 2;
|
|
var n = 0;
|
|
while(pos > seg[n] && n < cap){
|
|
pos -= seg[n];
|
|
n+=2;
|
|
}
|
|
|
|
// find subline
|
|
var sublines = seg[n+1];
|
|
var i = 0;
|
|
cap = sublines.length-1;
|
|
while(pos > sublines[i] && i < cap){
|
|
pos -= sublines[i];
|
|
i++;
|
|
}
|
|
var t = (i/++cap)+(pos/(cap*sublines[i]));
|
|
|
|
// find x/y
|
|
n = (n*2)+2;
|
|
var inv = 1 - t;
|
|
target.x = inv*inv * path[n-2] + 2 * inv * t * path[n+0] + t*t * path[n+2];
|
|
target.y = inv*inv * path[n-1] + 2 * inv * t * path[n+1] + t*t * path[n+3];
|
|
|
|
// orientation
|
|
if(data.orient){
|
|
target.rotation = 57.2957795 * Math.atan2(
|
|
(path[n+1]-path[n-1])*inv + (path[n+3]-path[n+1])*t,
|
|
(path[n+0]-path[n-2])*inv + (path[n+2]-path[n+0])*t);
|
|
}
|
|
|
|
return target;
|
|
};
|
|
|
|
createjs.MotionGuidePlugin = MotionGuidePlugin;
|
|
|
|
}());
|
|
|
|
//##############################################################################
|
|
// version.js
|
|
//##############################################################################
|
|
|
|
this.createjs = this.createjs || {};
|
|
|
|
(function() {
|
|
"use strict";
|
|
|
|
/**
|
|
* Static class holding library specific information such as the version and buildDate of
|
|
* the library.
|
|
* @class TweenJS
|
|
**/
|
|
var s = createjs.TweenJS = createjs.TweenJS || {};
|
|
|
|
/**
|
|
* The version string for this release.
|
|
* @property version
|
|
* @type String
|
|
* @static
|
|
**/
|
|
s.version = /*=version*/"0.6.2"; // injected by build process
|
|
|
|
/**
|
|
* The build date for this release in UTC format.
|
|
* @property buildDate
|
|
* @type String
|
|
* @static
|
|
**/
|
|
s.buildDate = /*=date*/"Thu, 26 Nov 2015 20:44:31 GMT"; // injected by build process
|
|
|
|
})();
|