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// Basic HTML 5 Audio Element encapsulation
enyo.kind({
name: "HTML5.Audio",
kind: enyo.Control,
tag: "audio",
published: {
src: "", crossorigin: "", preload: "auto",
mediagroup: "", loop: false, muted: "", controlsbar: false
},
events: {
onSoundEnded: "",
onSoundTimeupdate: ""
},
// Constructor
create: function() {
this.inherited(arguments);
this.isCordova = (enyo.platform.android || enyo.platform.androidChrome || enyo.platform.ios) && document.location.protocol.substr(0,4) != "http";
this.startPlay = false;
this.srcChanged();
this.crossoriginChanged();
this.preloadChanged();
this.loopChanged();
this.mutedChanged();
this.controlsbarChanged();
},
// Render
rendered: function() {
this.inherited(arguments);
// Handle init
if (this.hasNode()) {
// Handle sound ended event
var audio = this;
enyo.dispatcher.listen(audio.hasNode(), "ended", function() {
audio.doSoundEnded();
});
enyo.dispatcher.listen(audio.hasNode(), "timeupdate", function(s) {
audio.doSoundTimeupdate({timeStamp: s.timeStamp});
});
}
},
// Property changed
srcChanged: function() {
this.setAttribute("src", this.src);
},
crossoriginChanged: function() {
this.setAttribute("crossorigin", this.crossorigin);
},
preloadChanged: function() {
this.setAttribute("preload", this.preload);
},
loopChanged: function() {
this.setAttribute("loop", this.loop);
},
mutedChanged: function() {
if (this.muted.length != 0)
this.setAttribute("muted", this.muted);
},
controlsbarChanged: function() {
this.setAttribute("controls", this.controlsbar);
},
// Test if component could play a file type
canPlayType: function(typename) {
var node = this.hasNode();
if (!node)
return false;
return node.canPlayType(typename);
},
// Play audio
play: function() {
// HACK: HTML5 Audio don't work in PhoneGap on Android and iOS, use Media PhoneGap component instead
if (this.isCordova) {
var src = location.pathname.substring(0,1+location.pathname.lastIndexOf('/'))+this.src;
var that = this;
var media = new Media(src, function() {
var timer = window.setInterval(function() {
window.clearInterval(timer);
that.doSoundEnded();
}, this.getDuration()*1000);
}, function() {});
media.play();
return;
}
var node = this.hasNode();
if (!node)
return;
this.started = false;
var promise = node.play();
if (promise) {
var that = this;
promise.then(function() {
that.started = true;
}).catch(function() {});
} else {
this.started = true;
}
},
// Pause audio
pause: function() {
var node = this.hasNode();
if (!node)
return;
if (this.started) {
node.pause();
}
},
// Test if audio is paused
paused: function() {
var node = this.hasNode();
if (!node)
return false;
return node.paused;
},
// Test if audio is ended
ended: function() {
var node = this.hasNode();
if (!node)
return false;
return node.ended;
}
});