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// Basic HTML 5 Audio Element encapsulation
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enyo.kind({
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name: "HTML5.Audio",
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kind: enyo.Control,
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tag: "audio",
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published: {
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src: "", crossorigin: "", preload: "auto",
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mediagroup: "", loop: false, muted: "", controlsbar: false
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},
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events: {
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onSoundEnded: "",
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onSoundTimeupdate: ""
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},
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// Constructor
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create: function() {
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this.inherited(arguments);
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this.isCordova = (enyo.platform.android || enyo.platform.androidChrome || enyo.platform.ios) && document.location.protocol.substr(0,4) != "http";
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this.startPlay = false;
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this.srcChanged();
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this.crossoriginChanged();
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this.preloadChanged();
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this.loopChanged();
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this.mutedChanged();
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this.controlsbarChanged();
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},
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// Render
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rendered: function() {
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this.inherited(arguments);
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// Handle init
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if (this.hasNode()) {
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// Handle sound ended event
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var audio = this;
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enyo.dispatcher.listen(audio.hasNode(), "ended", function() {
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audio.doSoundEnded();
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});
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enyo.dispatcher.listen(audio.hasNode(), "timeupdate", function(s) {
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audio.doSoundTimeupdate({timeStamp: s.timeStamp});
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});
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}
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},
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// Property changed
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srcChanged: function() {
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this.setAttribute("src", this.src);
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},
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crossoriginChanged: function() {
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this.setAttribute("crossorigin", this.crossorigin);
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},
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preloadChanged: function() {
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this.setAttribute("preload", this.preload);
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},
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loopChanged: function() {
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this.setAttribute("loop", this.loop);
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},
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mutedChanged: function() {
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if (this.muted.length != 0)
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this.setAttribute("muted", this.muted);
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},
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controlsbarChanged: function() {
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this.setAttribute("controls", this.controlsbar);
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},
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// Test if component could play a file type
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canPlayType: function(typename) {
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var node = this.hasNode();
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if (!node)
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return false;
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return node.canPlayType(typename);
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},
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// Play audio
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play: function() {
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// HACK: HTML5 Audio don't work in PhoneGap on Android and iOS, use Media PhoneGap component instead
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if (this.isCordova) {
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var src = location.pathname.substring(0,1+location.pathname.lastIndexOf('/'))+this.src;
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var that = this;
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var media = new Media(src, function() {
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var timer = window.setInterval(function() {
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window.clearInterval(timer);
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that.doSoundEnded();
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}, this.getDuration()*1000);
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}, function() {});
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media.play();
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return;
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}
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var node = this.hasNode();
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if (!node)
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return;
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this.started = false;
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var promise = node.play();
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if (promise) {
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var that = this;
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promise.then(function() {
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that.started = true;
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}).catch(function() {});
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} else {
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this.started = true;
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}
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},
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// Pause audio
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pause: function() {
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var node = this.hasNode();
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if (!node)
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return;
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if (this.started) {
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node.pause();
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}
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},
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// Test if audio is paused
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paused: function() {
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var node = this.hasNode();
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if (!node)
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return false;
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return node.paused;
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},
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// Test if audio is ended
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ended: function() {
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var node = this.hasNode();
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if (!node)
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return false;
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return node.ended;
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}
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});
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