function SymmetryDot(stage,clickable,x,y,radius,colours,index,game,xpos,ypos){
|
|
this.clickable = clickable;
|
|
this.colour = index;
|
|
this.colours = colours;
|
|
this.radius = radius;
|
|
this.circle = null;
|
|
|
|
this.setCircle = function(x,y){
|
|
this.circle.x = x;
|
|
this.circle.y = y;
|
|
stage.addChild(this.circle);
|
|
}
|
|
|
|
this.getNewColour = function(){
|
|
this.colour++;
|
|
if (this.colour>(this.colours.length-1)){
|
|
this.colour = 0;
|
|
}
|
|
}
|
|
|
|
this.setColour = function(index){
|
|
this.circle.graphics.clear().beginFill(this.colours[index]).drawCircle(0,0,this.radius).endFill();
|
|
this.colour = index;
|
|
}
|
|
|
|
this.setClickListener = function(){
|
|
var c = this.circle;
|
|
var d = this;
|
|
var g = game;
|
|
this.circle.on("click", function (evt) {
|
|
if (d.clickable==true){
|
|
d.getNewColour();
|
|
console.log(d.colours[d.colour]);
|
|
d.setColour(d.colour);
|
|
if (g.robot){
|
|
g.robotColours(xpos,ypos,d.colour);
|
|
}
|
|
g.checkColours();
|
|
}
|
|
});
|
|
}
|
|
|
|
this.showSmile = function(){
|
|
var s = new createjs.Shape();
|
|
var g = s.graphics;
|
|
var scale = 150;
|
|
var colour = "";
|
|
if (this.colours[this.colour]=="#000"||this.colours[this.colour]=="#000000"){
|
|
colour = "#FFFFFF";
|
|
} else {
|
|
colour = "#000000";
|
|
}
|
|
g.setStrokeStyle(10/scale*this.radius, 'round', 'round');
|
|
g.beginStroke(colour);
|
|
g.beginFill();
|
|
g.drawCircle(0, 0, 100/scale*this.radius);
|
|
g.beginFill();
|
|
g.arc(0, 0, 60/scale*this.radius, 0, Math.PI);
|
|
g.beginStroke();
|
|
g.beginFill(colour);
|
|
g.drawCircle(-30/scale*this.radius, -30/scale*this.radius, 15/scale*this.radius);
|
|
g.drawCircle(30/scale*this.radius, -30/scale*this.radius, 15/scale*this.radius);
|
|
s.x = this.circle.x;
|
|
s.y = this.circle.y;
|
|
stage.addChild(s);
|
|
//console.log(s);
|
|
}
|
|
|
|
this.init = function(){
|
|
var circle = new createjs.Shape();
|
|
circle.graphics.beginFill(this.colours[this.colour]).drawCircle(0,0,this.radius).endFill();
|
|
this.circle = circle;
|
|
this.setCircle(x,y);
|
|
this.setClickListener();
|
|
//console.log(this.circle);
|
|
}
|
|
}
|