// Basic HTML 5 Audio Element encapsulation enyo.kind({ name: "HTML5.Audio", kind: enyo.Control, tag: "audio", published: { src: "", crossorigin: "", preload: "auto", mediagroup: "", loop: false, muted: "", controlsbar: false }, events: { onSoundEnded: "", onSoundTimeupdate: "" }, // Constructor create: function() { this.inherited(arguments); this.isCordova = (enyo.platform.android || enyo.platform.androidChrome || enyo.platform.ios) && document.location.protocol.substr(0,4) != "http"; this.startPlay = false; this.srcChanged(); this.crossoriginChanged(); this.preloadChanged(); this.loopChanged(); this.mutedChanged(); this.controlsbarChanged(); }, // Render rendered: function() { this.inherited(arguments); // Handle init if (this.hasNode()) { // Handle sound ended event var audio = this; enyo.dispatcher.listen(audio.hasNode(), "ended", function() { audio.doSoundEnded(); }); enyo.dispatcher.listen(audio.hasNode(), "timeupdate", function(s) { audio.doSoundTimeupdate({timeStamp: s.timeStamp}); }); } }, // Property changed srcChanged: function() { this.setAttribute("src", this.src); }, crossoriginChanged: function() { this.setAttribute("crossorigin", this.crossorigin); }, preloadChanged: function() { this.setAttribute("preload", this.preload); }, loopChanged: function() { this.setAttribute("loop", this.loop); }, mutedChanged: function() { if (this.muted.length != 0) this.setAttribute("muted", this.muted); }, controlsbarChanged: function() { this.setAttribute("controls", this.controlsbar); }, // Test if component could play a file type canPlayType: function(typename) { var node = this.hasNode(); if (!node) return false; return node.canPlayType(typename); }, // Play audio play: function() { // HACK: HTML5 Audio don't work in PhoneGap on Android and iOS, use Media PhoneGap component instead if (this.isCordova) { var src = location.pathname.substring(0,1+location.pathname.lastIndexOf('/'))+this.src; var that = this; var media = new Media(src, function() { var timer = window.setInterval(function() { window.clearInterval(timer); that.doSoundEnded(); }, this.getDuration()*1000); }, function() {}); media.play(); return; } var node = this.hasNode(); if (!node) return; this.started = false; var promise = node.play(); if (promise) { var that = this; promise.then(function() { that.started = true; }).catch(function() {}); } else { this.started = true; } }, // Pause audio pause: function() { var node = this.hasNode(); if (!node) return; if (this.started) { node.pause(); } }, // Test if audio is paused paused: function() { var node = this.hasNode(); if (!node) return false; return node.paused; }, // Test if audio is ended ended: function() { var node = this.hasNode(); if (!node) return false; return node.ended; } });