/** * interact.js v1.2.4 * * Copyright (c) 2012-2015 Taye Adeyemi * Open source under the MIT License. * https://raw.github.com/taye/interact.js/master/LICENSE */ (function (realWindow) { 'use strict'; var // get wrapped window if using Shadow DOM polyfill window = (function () { // create a TextNode var el = realWindow.document.createTextNode(''); // check if it's wrapped by a polyfill if (el.ownerDocument !== realWindow.document && typeof realWindow.wrap === 'function' && realWindow.wrap(el) === el) { // return wrapped window return realWindow.wrap(realWindow); } // no Shadow DOM polyfil or native implementation return realWindow; }()), document = window.document, DocumentFragment = window.DocumentFragment || blank, SVGElement = window.SVGElement || blank, SVGSVGElement = window.SVGSVGElement || blank, SVGElementInstance = window.SVGElementInstance || blank, HTMLElement = window.HTMLElement || window.Element, PointerEvent = (window.PointerEvent || window.MSPointerEvent), pEventTypes, hypot = Math.hypot || function (x, y) { return Math.sqrt(x * x + y * y); }, tmpXY = {}, // reduce object creation in getXY() documents = [], // all documents being listened to interactables = [], // all set interactables interactions = [], // all interactions dynamicDrop = false, // { // type: { // selectors: ['selector', ...], // contexts : [document, ...], // listeners: [[listener, useCapture], ...] // } // } delegatedEvents = {}, defaultOptions = { base: { accept : null, actionChecker : null, styleCursor : true, preventDefault: 'auto', origin : { x: 0, y: 0 }, deltaSource : 'page', allowFrom : null, ignoreFrom : null, _context : document, dropChecker : null }, drag: { enabled: false, manualStart: true, max: Infinity, maxPerElement: 1, snap: null, restrict: null, inertia: null, autoScroll: null, axis: 'xy', }, drop: { enabled: false, accept: null, overlap: 'pointer' }, resize: { enabled: false, manualStart: false, max: Infinity, maxPerElement: 1, snap: null, restrict: null, inertia: null, autoScroll: null, square: false, axis: 'xy', // object with props left, right, top, bottom which are // true/false values to resize when the pointer is over that edge, // CSS selectors to match the handles for each direction // or the Elements for each handle edges: null, // a value of 'none' will limit the resize rect to a minimum of 0x0 // 'negate' will alow the rect to have negative width/height // 'reposition' will keep the width/height positive by swapping // the top and bottom edges and/or swapping the left and right edges invert: 'none' }, gesture: { manualStart: false, enabled: false, max: Infinity, maxPerElement: 1, restrict: null }, perAction: { manualStart: false, max: Infinity, maxPerElement: 1, snap: { enabled : false, endOnly : false, range : Infinity, targets : null, offsets : null, relativePoints: null }, restrict: { enabled: false, endOnly: false }, autoScroll: { enabled : false, container : null, // the item that is scrolled (Window or HTMLElement) margin : 60, speed : 300 // the scroll speed in pixels per second }, inertia: { enabled : false, resistance : 10, // the lambda in exponential decay minSpeed : 100, // target speed must be above this for inertia to start endSpeed : 10, // the speed at which inertia is slow enough to stop allowResume : true, // allow resuming an action in inertia phase zeroResumeDelta : true, // if an action is resumed after launch, set dx/dy to 0 smoothEndDuration: 300 // animate to snap/restrict endOnly if there's no inertia } }, _holdDuration: 600 }, // Things related to autoScroll autoScroll = { interaction: null, i: null, // the handle returned by window.setInterval x: 0, y: 0, // Direction each pulse is to scroll in // scroll the window by the values in scroll.x/y scroll: function () { var options = autoScroll.interaction.target.options[autoScroll.interaction.prepared.name].autoScroll, container = options.container || getWindow(autoScroll.interaction.element), now = new Date().getTime(), // change in time in seconds dt = (now - autoScroll.prevTime) / 1000, // displacement s = options.speed * dt; if (s >= 1) { if (isWindow(container)) { container.scrollBy(autoScroll.x * s, autoScroll.y * s); } else if (container) { container.scrollLeft += autoScroll.x * s; container.scrollTop += autoScroll.y * s; } autoScroll.prevTime = now; } if (autoScroll.isScrolling) { cancelFrame(autoScroll.i); autoScroll.i = reqFrame(autoScroll.scroll); } }, edgeMove: function (event) { var interaction, target, doAutoscroll = false; for (var i = 0; i < interactions.length; i++) { interaction = interactions[i]; if (interaction.interacting() && checkAutoScroll(interaction.target, interaction.prepared.name)) { target = interaction.target; doAutoscroll = true; break; } } if (!doAutoscroll) { return; } var top, right, bottom, left, options = target.options[interaction.prepared.name].autoScroll, container = options.container || getWindow(interaction.element); if (isWindow(container)) { left = event.clientX < autoScroll.margin; top = event.clientY < autoScroll.margin; right = event.clientX > container.innerWidth - autoScroll.margin; bottom = event.clientY > container.innerHeight - autoScroll.margin; } else { var rect = getElementRect(container); left = event.clientX < rect.left + autoScroll.margin; top = event.clientY < rect.top + autoScroll.margin; right = event.clientX > rect.right - autoScroll.margin; bottom = event.clientY > rect.bottom - autoScroll.margin; } autoScroll.x = (right ? 1: left? -1: 0); autoScroll.y = (bottom? 1: top? -1: 0); if (!autoScroll.isScrolling) { // set the autoScroll properties to those of the target autoScroll.margin = options.margin; autoScroll.speed = options.speed; autoScroll.start(interaction); } }, isScrolling: false, prevTime: 0, start: function (interaction) { autoScroll.isScrolling = true; cancelFrame(autoScroll.i); autoScroll.interaction = interaction; autoScroll.prevTime = new Date().getTime(); autoScroll.i = reqFrame(autoScroll.scroll); }, stop: function () { autoScroll.isScrolling = false; cancelFrame(autoScroll.i); } }, // Does the browser support touch input? supportsTouch = (('ontouchstart' in window) || window.DocumentTouch && document instanceof window.DocumentTouch), // Does the browser support PointerEvents supportsPointerEvent = !!PointerEvent, // Less Precision with touch input margin = supportsTouch || supportsPointerEvent? 20: 10, pointerMoveTolerance = 1, // for ignoring browser's simulated mouse events prevTouchTime = 0, // Allow this many interactions to happen simultaneously maxInteractions = Infinity, // Check if is IE9 or older actionCursors = (document.all && !window.atob) ? { drag : 'move', resizex : 'e-resize', resizey : 's-resize', resizexy: 'se-resize', resizetop : 'n-resize', resizeleft : 'w-resize', resizebottom : 's-resize', resizeright : 'e-resize', resizetopleft : 'se-resize', resizebottomright: 'se-resize', resizetopright : 'ne-resize', resizebottomleft : 'ne-resize', gesture : '' } : { drag : 'move', resizex : 'ew-resize', resizey : 'ns-resize', resizexy: 'nwse-resize', resizetop : 'ns-resize', resizeleft : 'ew-resize', resizebottom : 'ns-resize', resizeright : 'ew-resize', resizetopleft : 'nwse-resize', resizebottomright: 'nwse-resize', resizetopright : 'nesw-resize', resizebottomleft : 'nesw-resize', gesture : '' }, actionIsEnabled = { drag : true, resize : true, gesture: true }, // because Webkit and Opera still use 'mousewheel' event type wheelEvent = 'onmousewheel' in document? 'mousewheel': 'wheel', eventTypes = [ 'dragstart', 'dragmove', 'draginertiastart', 'dragend', 'dragenter', 'dragleave', 'dropactivate', 'dropdeactivate', 'dropmove', 'drop', 'resizestart', 'resizemove', 'resizeinertiastart', 'resizeend', 'gesturestart', 'gesturemove', 'gestureinertiastart', 'gestureend', 'down', 'move', 'up', 'cancel', 'tap', 'doubletap', 'hold' ], globalEvents = {}, // Opera Mobile must be handled differently isOperaMobile = navigator.appName == 'Opera' && supportsTouch && navigator.userAgent.match('Presto'), // scrolling doesn't change the result of // getBoundingClientRect/getClientRects on iOS <=7 but it does on iOS 8 isIOS7orLower = (/iP(hone|od|ad)/.test(navigator.platform) && /OS [1-7][^\d]/.test(navigator.appVersion)), // prefix matchesSelector prefixedMatchesSelector = 'matches' in Element.prototype? 'matches': 'webkitMatchesSelector' in Element.prototype? 'webkitMatchesSelector': 'mozMatchesSelector' in Element.prototype? 'mozMatchesSelector': 'oMatchesSelector' in Element.prototype? 'oMatchesSelector': 'msMatchesSelector', // will be polyfill function if browser is IE8 ie8MatchesSelector, // native requestAnimationFrame or polyfill reqFrame = realWindow.requestAnimationFrame, cancelFrame = realWindow.cancelAnimationFrame, // Events wrapper events = (function () { var useAttachEvent = ('attachEvent' in window) && !('addEventListener' in window), addEvent = useAttachEvent? 'attachEvent': 'addEventListener', removeEvent = useAttachEvent? 'detachEvent': 'removeEventListener', on = useAttachEvent? 'on': '', elements = [], targets = [], attachedListeners = []; function add (element, type, listener, useCapture) { var elementIndex = indexOf(elements, element), target = targets[elementIndex]; if (!target) { target = { events: {}, typeCount: 0 }; elementIndex = elements.push(element) - 1; targets.push(target); attachedListeners.push((useAttachEvent ? { supplied: [], wrapped : [], useCount: [] } : null)); } if (!target.events[type]) { target.events[type] = []; target.typeCount++; } if (!contains(target.events[type], listener)) { var ret; if (useAttachEvent) { var listeners = attachedListeners[elementIndex], listenerIndex = indexOf(listeners.supplied, listener); var wrapped = listeners.wrapped[listenerIndex] || function (event) { if (!event.immediatePropagationStopped) { event.target = event.srcElement; event.currentTarget = element; event.preventDefault = event.preventDefault || preventDef; event.stopPropagation = event.stopPropagation || stopProp; event.stopImmediatePropagation = event.stopImmediatePropagation || stopImmProp; if (/mouse|click/.test(event.type)) { event.pageX = event.clientX + getWindow(element).document.documentElement.scrollLeft; event.pageY = event.clientY + getWindow(element).document.documentElement.scrollTop; } listener(event); } }; ret = element[addEvent](on + type, wrapped, Boolean(useCapture)); if (listenerIndex === -1) { listeners.supplied.push(listener); listeners.wrapped.push(wrapped); listeners.useCount.push(1); } else { listeners.useCount[listenerIndex]++; } } else { ret = element[addEvent](type, listener, useCapture || false); } target.events[type].push(listener); return ret; } } function remove (element, type, listener, useCapture) { var i, elementIndex = indexOf(elements, element), target = targets[elementIndex], listeners, listenerIndex, wrapped = listener; if (!target || !target.events) { return; } if (useAttachEvent) { listeners = attachedListeners[elementIndex]; listenerIndex = indexOf(listeners.supplied, listener); wrapped = listeners.wrapped[listenerIndex]; } if (type === 'all') { for (type in target.events) { if (target.events.hasOwnProperty(type)) { remove(element, type, 'all'); } } return; } if (target.events[type]) { var len = target.events[type].length; if (listener === 'all') { for (i = 0; i < len; i++) { remove(element, type, target.events[type][i], Boolean(useCapture)); } } else { for (i = 0; i < len; i++) { if (target.events[type][i] === listener) { element[removeEvent](on + type, wrapped, useCapture || false); target.events[type].splice(i, 1); if (useAttachEvent && listeners) { listeners.useCount[listenerIndex]--; if (listeners.useCount[listenerIndex] === 0) { listeners.supplied.splice(listenerIndex, 1); listeners.wrapped.splice(listenerIndex, 1); listeners.useCount.splice(listenerIndex, 1); } } break; } } } if (target.events[type] && target.events[type].length === 0) { target.events[type] = null; target.typeCount--; } } if (!target.typeCount) { targets.splice(elementIndex); elements.splice(elementIndex); attachedListeners.splice(elementIndex); } } function preventDef () { this.returnValue = false; } function stopProp () { this.cancelBubble = true; } function stopImmProp () { this.cancelBubble = true; this.immediatePropagationStopped = true; } return { add: add, remove: remove, useAttachEvent: useAttachEvent, _elements: elements, _targets: targets, _attachedListeners: attachedListeners }; }()); function blank () {} function isElement (o) { if (!o || (typeof o !== 'object')) { return false; } var _window = getWindow(o) || window; return (/object|function/.test(typeof _window.Element) ? o instanceof _window.Element //DOM2 : o.nodeType === 1 && typeof o.nodeName === "string"); } function isWindow (thing) { return !!(thing && thing.Window) && (thing instanceof thing.Window); } function isDocFrag (thing) { return !!thing && thing instanceof DocumentFragment; } function isArray (thing) { return isObject(thing) && (typeof thing.length !== undefined) && isFunction(thing.splice); } function isObject (thing) { return !!thing && (typeof thing === 'object'); } function isFunction (thing) { return typeof thing === 'function'; } function isNumber (thing) { return typeof thing === 'number' ; } function isBool (thing) { return typeof thing === 'boolean' ; } function isString (thing) { return typeof thing === 'string' ; } function trySelector (value) { if (!isString(value)) { return false; } // an exception will be raised if it is invalid document.querySelector(value); return true; } function extend (dest, source) { for (var prop in source) { dest[prop] = source[prop]; } return dest; } function copyCoords (dest, src) { dest.page = dest.page || {}; dest.page.x = src.page.x; dest.page.y = src.page.y; dest.client = dest.client || {}; dest.client.x = src.client.x; dest.client.y = src.client.y; dest.timeStamp = src.timeStamp; } function setEventXY (targetObj, pointer, interaction) { if (!pointer) { if (interaction.pointerIds.length > 1) { pointer = touchAverage(interaction.pointers); } else { pointer = interaction.pointers[0]; } } getPageXY(pointer, tmpXY, interaction); targetObj.page.x = tmpXY.x; targetObj.page.y = tmpXY.y; getClientXY(pointer, tmpXY, interaction); targetObj.client.x = tmpXY.x; targetObj.client.y = tmpXY.y; targetObj.timeStamp = new Date().getTime(); } function setEventDeltas (targetObj, prev, cur) { targetObj.page.x = cur.page.x - prev.page.x; targetObj.page.y = cur.page.y - prev.page.y; targetObj.client.x = cur.client.x - prev.client.x; targetObj.client.y = cur.client.y - prev.client.y; targetObj.timeStamp = new Date().getTime() - prev.timeStamp; // set pointer velocity var dt = Math.max(targetObj.timeStamp / 1000, 0.001); targetObj.page.speed = hypot(targetObj.page.x, targetObj.page.y) / dt; targetObj.page.vx = targetObj.page.x / dt; targetObj.page.vy = targetObj.page.y / dt; targetObj.client.speed = hypot(targetObj.client.x, targetObj.page.y) / dt; targetObj.client.vx = targetObj.client.x / dt; targetObj.client.vy = targetObj.client.y / dt; } // Get specified X/Y coords for mouse or event.touches[0] function getXY (type, pointer, xy) { xy = xy || {}; type = type || 'page'; xy.x = pointer[type + 'X']; xy.y = pointer[type + 'Y']; return xy; } function getPageXY (pointer, page, interaction) { page = page || {}; if (pointer instanceof InteractEvent) { if (/inertiastart/.test(pointer.type)) { interaction = interaction || pointer.interaction; extend(page, interaction.inertiaStatus.upCoords.page); page.x += interaction.inertiaStatus.sx; page.y += interaction.inertiaStatus.sy; } else { page.x = pointer.pageX; page.y = pointer.pageY; } } // Opera Mobile handles the viewport and scrolling oddly else if (isOperaMobile) { getXY('screen', pointer, page); page.x += window.scrollX; page.y += window.scrollY; } else { getXY('page', pointer, page); } return page; } function getClientXY (pointer, client, interaction) { client = client || {}; if (pointer instanceof InteractEvent) { if (/inertiastart/.test(pointer.type)) { extend(client, interaction.inertiaStatus.upCoords.client); client.x += interaction.inertiaStatus.sx; client.y += interaction.inertiaStatus.sy; } else { client.x = pointer.clientX; client.y = pointer.clientY; } } else { // Opera Mobile handles the viewport and scrolling oddly getXY(isOperaMobile? 'screen': 'client', pointer, client); } return client; } function getScrollXY (win) { win = win || window; return { x: win.scrollX || win.document.documentElement.scrollLeft, y: win.scrollY || win.document.documentElement.scrollTop }; } function getPointerId (pointer) { return isNumber(pointer.pointerId)? pointer.pointerId : pointer.identifier; } function getActualElement (element) { return (element instanceof SVGElementInstance ? element.correspondingUseElement : element); } function getWindow (node) { if (isWindow(node)) { return node; } var rootNode = (node.ownerDocument || node); return rootNode.defaultView || rootNode.parentWindow || window; } function getElementRect (element) { var scroll = isIOS7orLower ? { x: 0, y: 0 } : getScrollXY(getWindow(element)), clientRect = (element instanceof SVGElement)? element.getBoundingClientRect(): element.getClientRects()[0]; return clientRect && { left : clientRect.left + scroll.x, right : clientRect.right + scroll.x, top : clientRect.top + scroll.y, bottom: clientRect.bottom + scroll.y, width : clientRect.width || clientRect.right - clientRect.left, height: clientRect.heigh || clientRect.bottom - clientRect.top }; } function getTouchPair (event) { var touches = []; // array of touches is supplied if (isArray(event)) { touches[0] = event[0]; touches[1] = event[1]; } // an event else { if (event.type === 'touchend') { if (event.touches.length === 1) { touches[0] = event.touches[0]; touches[1] = event.changedTouches[0]; } else if (event.touches.length === 0) { touches[0] = event.changedTouches[0]; touches[1] = event.changedTouches[1]; } } else { touches[0] = event.touches[0]; touches[1] = event.touches[1]; } } return touches; } function touchAverage (event) { var touches = getTouchPair(event); return { pageX: (touches[0].pageX + touches[1].pageX) / 2, pageY: (touches[0].pageY + touches[1].pageY) / 2, clientX: (touches[0].clientX + touches[1].clientX) / 2, clientY: (touches[0].clientY + touches[1].clientY) / 2 }; } function touchBBox (event) { if (!event.length && !(event.touches && event.touches.length > 1)) { return; } var touches = getTouchPair(event), minX = Math.min(touches[0].pageX, touches[1].pageX), minY = Math.min(touches[0].pageY, touches[1].pageY), maxX = Math.max(touches[0].pageX, touches[1].pageX), maxY = Math.max(touches[0].pageY, touches[1].pageY); return { x: minX, y: minY, left: minX, top: minY, width: maxX - minX, height: maxY - minY }; } function touchDistance (event, deltaSource) { deltaSource = deltaSource || defaultOptions.deltaSource; var sourceX = deltaSource + 'X', sourceY = deltaSource + 'Y', touches = getTouchPair(event); var dx = touches[0][sourceX] - touches[1][sourceX], dy = touches[0][sourceY] - touches[1][sourceY]; return hypot(dx, dy); } function touchAngle (event, prevAngle, deltaSource) { deltaSource = deltaSource || defaultOptions.deltaSource; var sourceX = deltaSource + 'X', sourceY = deltaSource + 'Y', touches = getTouchPair(event), dx = touches[0][sourceX] - touches[1][sourceX], dy = touches[0][sourceY] - touches[1][sourceY], angle = 180 * Math.atan(dy / dx) / Math.PI; if (isNumber(prevAngle)) { var dr = angle - prevAngle, drClamped = dr % 360; if (drClamped > 315) { angle -= 360 + (angle / 360)|0 * 360; } else if (drClamped > 135) { angle -= 180 + (angle / 360)|0 * 360; } else if (drClamped < -315) { angle += 360 + (angle / 360)|0 * 360; } else if (drClamped < -135) { angle += 180 + (angle / 360)|0 * 360; } } return angle; } function getOriginXY (interactable, element) { var origin = interactable ? interactable.options.origin : defaultOptions.origin; if (origin === 'parent') { origin = parentElement(element); } else if (origin === 'self') { origin = interactable.getRect(element); } else if (trySelector(origin)) { origin = closest(element, origin) || { x: 0, y: 0 }; } if (isFunction(origin)) { origin = origin(interactable && element); } if (isElement(origin)) { origin = getElementRect(origin); } origin.x = ('x' in origin)? origin.x : origin.left; origin.y = ('y' in origin)? origin.y : origin.top; return origin; } // http://stackoverflow.com/a/5634528/2280888 function _getQBezierValue(t, p1, p2, p3) { var iT = 1 - t; return iT * iT * p1 + 2 * iT * t * p2 + t * t * p3; } function getQuadraticCurvePoint(startX, startY, cpX, cpY, endX, endY, position) { return { x: _getQBezierValue(position, startX, cpX, endX), y: _getQBezierValue(position, startY, cpY, endY) }; } // http://gizma.com/easing/ function easeOutQuad (t, b, c, d) { t /= d; return -c * t*(t-2) + b; } function nodeContains (parent, child) { while (child) { if (child === parent) { return true; } child = child.parentNode; } return false; } function closest (child, selector) { var parent = parentElement(child); while (isElement(parent)) { if (matchesSelector(parent, selector)) { return parent; } parent = parentElement(parent); } return null; } function parentElement (node) { var parent = node.parentNode; if (isDocFrag(parent)) { // skip past #shado-root fragments while ((parent = parent.host) && isDocFrag(parent)) {} return parent; } return parent; } function inContext (interactable, element) { return interactable._context === element.ownerDocument || nodeContains(interactable._context, element); } function testIgnore (interactable, interactableElement, element) { var ignoreFrom = interactable.options.ignoreFrom; if (!ignoreFrom || !isElement(element)) { return false; } if (isString(ignoreFrom)) { return matchesUpTo(element, ignoreFrom, interactableElement); } else if (isElement(ignoreFrom)) { return nodeContains(ignoreFrom, element); } return false; } function testAllow (interactable, interactableElement, element) { var allowFrom = interactable.options.allowFrom; if (!allowFrom) { return true; } if (!isElement(element)) { return false; } if (isString(allowFrom)) { return matchesUpTo(element, allowFrom, interactableElement); } else if (isElement(allowFrom)) { return nodeContains(allowFrom, element); } return false; } function checkAxis (axis, interactable) { if (!interactable) { return false; } var thisAxis = interactable.options.drag.axis; return (axis === 'xy' || thisAxis === 'xy' || thisAxis === axis); } function checkSnap (interactable, action) { var options = interactable.options; if (/^resize/.test(action)) { action = 'resize'; } return options[action].snap && options[action].snap.enabled; } function checkRestrict (interactable, action) { var options = interactable.options; if (/^resize/.test(action)) { action = 'resize'; } return options[action].restrict && options[action].restrict.enabled; } function checkAutoScroll (interactable, action) { var options = interactable.options; if (/^resize/.test(action)) { action = 'resize'; } return options[action].autoScroll && options[action].autoScroll.enabled; } function withinInteractionLimit (interactable, element, action) { var options = interactable.options, maxActions = options[action.name].max, maxPerElement = options[action.name].maxPerElement, activeInteractions = 0, targetCount = 0, targetElementCount = 0; for (var i = 0, len = interactions.length; i < len; i++) { var interaction = interactions[i], otherAction = interaction.prepared.name, active = interaction.interacting(); if (!active) { continue; } activeInteractions++; if (activeInteractions >= maxInteractions) { return false; } if (interaction.target !== interactable) { continue; } targetCount += (otherAction === action.name)|0; if (targetCount >= maxActions) { return false; } if (interaction.element === element) { targetElementCount++; if (otherAction !== action.name || targetElementCount >= maxPerElement) { return false; } } } return maxInteractions > 0; } // Test for the element that's "above" all other qualifiers function indexOfDeepestElement (elements) { var dropzone, deepestZone = elements[0], index = deepestZone? 0: -1, parent, deepestZoneParents = [], dropzoneParents = [], child, i, n; for (i = 1; i < elements.length; i++) { dropzone = elements[i]; // an element might belong to multiple selector dropzones if (!dropzone || dropzone === deepestZone) { continue; } if (!deepestZone) { deepestZone = dropzone; index = i; continue; } // check if the deepest or current are document.documentElement or document.rootElement // - if the current dropzone is, do nothing and continue if (dropzone.parentNode === dropzone.ownerDocument) { continue; } // - if deepest is, update with the current dropzone and continue to next else if (deepestZone.parentNode === dropzone.ownerDocument) { deepestZone = dropzone; index = i; continue; } if (!deepestZoneParents.length) { parent = deepestZone; while (parent.parentNode && parent.parentNode !== parent.ownerDocument) { deepestZoneParents.unshift(parent); parent = parent.parentNode; } } // if this element is an svg element and the current deepest is // an HTMLElement if (deepestZone instanceof HTMLElement && dropzone instanceof SVGElement && !(dropzone instanceof SVGSVGElement)) { if (dropzone === deepestZone.parentNode) { continue; } parent = dropzone.ownerSVGElement; } else { parent = dropzone; } dropzoneParents = []; while (parent.parentNode !== parent.ownerDocument) { dropzoneParents.unshift(parent); parent = parent.parentNode; } n = 0; // get (position of last common ancestor) + 1 while (dropzoneParents[n] && dropzoneParents[n] === deepestZoneParents[n]) { n++; } var parents = [ dropzoneParents[n - 1], dropzoneParents[n], deepestZoneParents[n] ]; child = parents[0].lastChild; while (child) { if (child === parents[1]) { deepestZone = dropzone; index = i; deepestZoneParents = []; break; } else if (child === parents[2]) { break; } child = child.previousSibling; } } return index; } function Interaction () { this.target = null; // current interactable being interacted with this.element = null; // the target element of the interactable this.dropTarget = null; // the dropzone a drag target might be dropped into this.dropElement = null; // the element at the time of checking this.prevDropTarget = null; // the dropzone that was recently dragged away from this.prevDropElement = null; // the element at the time of checking this.prepared = { // action that's ready to be fired on next move event name : null, axis : null, edges: null }; this.matches = []; // all selectors that are matched by target element this.matchElements = []; // corresponding elements this.inertiaStatus = { active : false, smoothEnd : false, startEvent: null, upCoords: {}, xe: 0, ye: 0, sx: 0, sy: 0, t0: 0, vx0: 0, vys: 0, duration: 0, resumeDx: 0, resumeDy: 0, lambda_v0: 0, one_ve_v0: 0, i : null }; if (isFunction(Function.prototype.bind)) { this.boundInertiaFrame = this.inertiaFrame.bind(this); this.boundSmoothEndFrame = this.smoothEndFrame.bind(this); } else { var that = this; this.boundInertiaFrame = function () { return that.inertiaFrame(); }; this.boundSmoothEndFrame = function () { return that.smoothEndFrame(); }; } this.activeDrops = { dropzones: [], // the dropzones that are mentioned below elements : [], // elements of dropzones that accept the target draggable rects : [] // the rects of the elements mentioned above }; // keep track of added pointers this.pointers = []; this.pointerIds = []; this.downTargets = []; this.downTimes = []; this.holdTimers = []; // Previous native pointer move event coordinates this.prevCoords = { page : { x: 0, y: 0 }, client : { x: 0, y: 0 }, timeStamp: 0 }; // current native pointer move event coordinates this.curCoords = { page : { x: 0, y: 0 }, client : { x: 0, y: 0 }, timeStamp: 0 }; // Starting InteractEvent pointer coordinates this.startCoords = { page : { x: 0, y: 0 }, client : { x: 0, y: 0 }, timeStamp: 0 }; // Change in coordinates and time of the pointer this.pointerDelta = { page : { x: 0, y: 0, vx: 0, vy: 0, speed: 0 }, client : { x: 0, y: 0, vx: 0, vy: 0, speed: 0 }, timeStamp: 0 }; this.downEvent = null; // pointerdown/mousedown/touchstart event this.downPointer = {}; this._eventTarget = null; this._curEventTarget = null; this.prevEvent = null; // previous action event this.tapTime = 0; // time of the most recent tap event this.prevTap = null; this.startOffset = { left: 0, right: 0, top: 0, bottom: 0 }; this.restrictOffset = { left: 0, right: 0, top: 0, bottom: 0 }; this.snapOffsets = []; this.gesture = { start: { x: 0, y: 0 }, startDistance: 0, // distance between two touches of touchStart prevDistance : 0, distance : 0, scale: 1, // gesture.distance / gesture.startDistance startAngle: 0, // angle of line joining two touches prevAngle : 0 // angle of the previous gesture event }; this.snapStatus = { x : 0, y : 0, dx : 0, dy : 0, realX : 0, realY : 0, snappedX: 0, snappedY: 0, targets : [], locked : false, changed : false }; this.restrictStatus = { dx : 0, dy : 0, restrictedX: 0, restrictedY: 0, snap : null, restricted : false, changed : false }; this.restrictStatus.snap = this.snapStatus; this.pointerIsDown = false; this.pointerWasMoved = false; this.gesturing = false; this.dragging = false; this.resizing = false; this.resizeAxes = 'xy'; this.mouse = false; interactions.push(this); } Interaction.prototype = { getPageXY : function (pointer, xy) { return getPageXY(pointer, xy, this); }, getClientXY: function (pointer, xy) { return getClientXY(pointer, xy, this); }, setEventXY : function (target, ptr) { return setEventXY(target, ptr, this); }, pointerOver: function (pointer, event, eventTarget) { if (this.prepared.name || !this.mouse) { return; } var curMatches = [], curMatchElements = [], prevTargetElement = this.element; this.addPointer(pointer); if (this.target && (testIgnore(this.target, this.element, eventTarget) || !testAllow(this.target, this.element, eventTarget))) { // if the eventTarget should be ignored or shouldn't be allowed // clear the previous target this.target = null; this.element = null; this.matches = []; this.matchElements = []; } var elementInteractable = interactables.get(eventTarget), elementAction = (elementInteractable && !testIgnore(elementInteractable, eventTarget, eventTarget) && testAllow(elementInteractable, eventTarget, eventTarget) && validateAction( elementInteractable.getAction(pointer, this, eventTarget), elementInteractable)); if (elementAction && !withinInteractionLimit(elementInteractable, eventTarget, elementAction)) { elementAction = null; } function pushCurMatches (interactable, selector) { if (interactable && inContext(interactable, eventTarget) && !testIgnore(interactable, eventTarget, eventTarget) && testAllow(interactable, eventTarget, eventTarget) && matchesSelector(eventTarget, selector)) { curMatches.push(interactable); curMatchElements.push(eventTarget); } } if (elementAction) { this.target = elementInteractable; this.element = eventTarget; this.matches = []; this.matchElements = []; } else { interactables.forEachSelector(pushCurMatches); if (this.validateSelector(pointer, curMatches, curMatchElements)) { this.matches = curMatches; this.matchElements = curMatchElements; this.pointerHover(pointer, event, this.matches, this.matchElements); events.add(eventTarget, PointerEvent? pEventTypes.move : 'mousemove', listeners.pointerHover); } else if (this.target) { if (nodeContains(prevTargetElement, eventTarget)) { this.pointerHover(pointer, event, this.matches, this.matchElements); events.add(this.element, PointerEvent? pEventTypes.move : 'mousemove', listeners.pointerHover); } else { this.target = null; this.element = null; this.matches = []; this.matchElements = []; } } } }, // Check what action would be performed on pointerMove target if a mouse // button were pressed and change the cursor accordingly pointerHover: function (pointer, event, eventTarget, curEventTarget, matches, matchElements) { var target = this.target; if (!this.prepared.name && this.mouse) { var action; // update pointer coords for defaultActionChecker to use this.setEventXY(this.curCoords, pointer); if (matches) { action = this.validateSelector(pointer, matches, matchElements); } else if (target) { action = validateAction(target.getAction(this.pointers[0], this, this.element), this.target); } if (target && target.options.styleCursor) { if (action) { target._doc.documentElement.style.cursor = getActionCursor(action); } else { target._doc.documentElement.style.cursor = ''; } } } else if (this.prepared.name) { this.checkAndPreventDefault(event, target, this.element); } }, pointerOut: function (pointer, event, eventTarget) { if (this.prepared.name) { return; } // Remove temporary event listeners for selector Interactables if (!interactables.get(eventTarget)) { events.remove(eventTarget, PointerEvent? pEventTypes.move : 'mousemove', listeners.pointerHover); } if (this.target && this.target.options.styleCursor && !this.interacting()) { this.target._doc.documentElement.style.cursor = ''; } }, selectorDown: function (pointer, event, eventTarget, curEventTarget) { var that = this, // copy event to be used in timeout for IE8 eventCopy = events.useAttachEvent? extend({}, event) : event, element = eventTarget, pointerIndex = this.addPointer(pointer), action; this.holdTimers[pointerIndex] = setTimeout(function () { that.pointerHold(events.useAttachEvent? eventCopy : pointer, eventCopy, eventTarget, curEventTarget); }, defaultOptions._holdDuration); this.pointerIsDown = true; // Check if the down event hits the current inertia target if (this.inertiaStatus.active && this.target.selector) { // climb up the DOM tree from the event target while (isElement(element)) { // if this element is the current inertia target element if (element === this.element // and the prospective action is the same as the ongoing one && validateAction(this.target.getAction(pointer, this, this.element), this.target).name === this.prepared.name) { // stop inertia so that the next move will be a normal one cancelFrame(this.inertiaStatus.i); this.inertiaStatus.active = false; this.collectEventTargets(pointer, event, eventTarget, 'down'); return; } element = parentElement(element); } } // do nothing if interacting if (this.interacting()) { this.collectEventTargets(pointer, event, eventTarget, 'down'); return; } function pushMatches (interactable, selector, context) { var elements = ie8MatchesSelector ? context.querySelectorAll(selector) : undefined; if (inContext(interactable, element) && !testIgnore(interactable, element, eventTarget) && testAllow(interactable, element, eventTarget) && matchesSelector(element, selector, elements)) { that.matches.push(interactable); that.matchElements.push(element); } } // update pointer coords for defaultActionChecker to use this.setEventXY(this.curCoords, pointer); while (isElement(element) && !action) { this.matches = []; this.matchElements = []; interactables.forEachSelector(pushMatches); action = this.validateSelector(pointer, this.matches, this.matchElements); element = parentElement(element); } if (action) { this.prepared.name = action.name; this.prepared.axis = action.axis; this.prepared.edges = action.edges; this.collectEventTargets(pointer, event, eventTarget, 'down'); return this.pointerDown(pointer, event, eventTarget, curEventTarget, action); } else { // do these now since pointerDown isn't being called from here this.downTimes[pointerIndex] = new Date().getTime(); this.downTargets[pointerIndex] = eventTarget; this.downEvent = event; extend(this.downPointer, pointer); copyCoords(this.prevCoords, this.curCoords); this.pointerWasMoved = false; } this.collectEventTargets(pointer, event, eventTarget, 'down'); }, // Determine action to be performed on next pointerMove and add appropriate // style and event Listeners pointerDown: function (pointer, event, eventTarget, curEventTarget, forceAction) { if (!forceAction && !this.inertiaStatus.active && this.pointerWasMoved && this.prepared.name) { this.checkAndPreventDefault(event, this.target, this.element); return; } this.pointerIsDown = true; var pointerIndex = this.addPointer(pointer), action; // If it is the second touch of a multi-touch gesture, keep the target // the same if a target was set by the first touch // Otherwise, set the target if there is no action prepared if ((this.pointerIds.length < 2 && !this.target) || !this.prepared.name) { var interactable = interactables.get(curEventTarget); if (interactable && !testIgnore(interactable, curEventTarget, eventTarget) && testAllow(interactable, curEventTarget, eventTarget) && (action = validateAction(forceAction || interactable.getAction(pointer, this, curEventTarget), interactable, eventTarget)) && withinInteractionLimit(interactable, curEventTarget, action)) { this.target = interactable; this.element = curEventTarget; } } var target = this.target, options = target && target.options; if (target && !this.interacting()) { action = action || validateAction(forceAction || target.getAction(pointer, this, curEventTarget), target, this.element); this.setEventXY(this.startCoords); if (!action) { return; } if (options.styleCursor) { target._doc.documentElement.style.cursor = getActionCursor(action); } this.resizeAxes = action.name === 'resize'? action.axis : null; if (action === 'gesture' && this.pointerIds.length < 2) { action = null; } this.prepared.name = action.name; this.prepared.axis = action.axis; this.prepared.edges = action.edges; this.snapStatus.snappedX = this.snapStatus.snappedY = this.restrictStatus.restrictedX = this.restrictStatus.restrictedY = NaN; this.downTimes[pointerIndex] = new Date().getTime(); this.downTargets[pointerIndex] = eventTarget; this.downEvent = event; extend(this.downPointer, pointer); this.setEventXY(this.prevCoords); this.pointerWasMoved = false; this.checkAndPreventDefault(event, target, this.element); } // if inertia is active try to resume action else if (this.inertiaStatus.active && curEventTarget === this.element && validateAction(target.getAction(pointer, this, this.element), target).name === this.prepared.name) { cancelFrame(this.inertiaStatus.i); this.inertiaStatus.active = false; this.checkAndPreventDefault(event, target, this.element); } }, setModifications: function (coords, preEnd) { var target = this.target, shouldMove = true, shouldSnap = checkSnap(target, this.prepared.name) && (!target.options[this.prepared.name].snap.endOnly || preEnd), shouldRestrict = checkRestrict(target, this.prepared.name) && (!target.options[this.prepared.name].restrict.endOnly || preEnd); if (shouldSnap ) { this.setSnapping (coords); } else { this.snapStatus .locked = false; } if (shouldRestrict) { this.setRestriction(coords); } else { this.restrictStatus.restricted = false; } if (shouldSnap && this.snapStatus.locked && !this.snapStatus.changed) { shouldMove = shouldRestrict && this.restrictStatus.restricted && this.restrictStatus.changed; } else if (shouldRestrict && this.restrictStatus.restricted && !this.restrictStatus.changed) { shouldMove = false; } return shouldMove; }, setStartOffsets: function (action, interactable, element) { var rect = interactable.getRect(element), origin = getOriginXY(interactable, element), snap = interactable.options[this.prepared.name].snap, restrict = interactable.options[this.prepared.name].restrict, width, height; if (rect) { this.startOffset.left = this.startCoords.page.x - rect.left; this.startOffset.top = this.startCoords.page.y - rect.top; this.startOffset.right = rect.right - this.startCoords.page.x; this.startOffset.bottom = rect.bottom - this.startCoords.page.y; if ('width' in rect) { width = rect.width; } else { width = rect.right - rect.left; } if ('height' in rect) { height = rect.height; } else { height = rect.bottom - rect.top; } } else { this.startOffset.left = this.startOffset.top = this.startOffset.right = this.startOffset.bottom = 0; } this.snapOffsets.splice(0); var snapOffset = snap && snap.offset === 'startCoords' ? { x: this.startCoords.page.x - origin.x, y: this.startCoords.page.y - origin.y } : snap && snap.offset || { x: 0, y: 0 }; if (rect && snap && snap.relativePoints && snap.relativePoints.length) { for (var i = 0; i < snap.relativePoints.length; i++) { this.snapOffsets.push({ x: this.startOffset.left - (width * snap.relativePoints[i].x) + snapOffset.x, y: this.startOffset.top - (height * snap.relativePoints[i].y) + snapOffset.y }); } } else { this.snapOffsets.push(snapOffset); } if (rect && restrict.elementRect) { this.restrictOffset.left = this.startOffset.left - (width * restrict.elementRect.left); this.restrictOffset.top = this.startOffset.top - (height * restrict.elementRect.top); this.restrictOffset.right = this.startOffset.right - (width * (1 - restrict.elementRect.right)); this.restrictOffset.bottom = this.startOffset.bottom - (height * (1 - restrict.elementRect.bottom)); } else { this.restrictOffset.left = this.restrictOffset.top = this.restrictOffset.right = this.restrictOffset.bottom = 0; } }, /*\ * Interaction.start [ method ] * * Start an action with the given Interactable and Element as tartgets. The * action must be enabled for the target Interactable and an appropriate number * of pointers must be held down – 1 for drag/resize, 2 for gesture. * * Use it with `interactable.able({ manualStart: false })` to always * [start actions manually](https://github.com/taye/interact.js/issues/114) * - action (object) The action to be performed - drag, resize, etc. - interactable (Interactable) The Interactable to target - element (Element) The DOM Element to target = (object) interact ** | interact(target) | .draggable({ | // disable the default drag start by down->move | manualStart: true | }) | // start dragging after the user holds the pointer down | .on('hold', function (event) { | var interaction = event.interaction; | | if (!interaction.interacting()) { | interaction.start({ name: 'drag' }, | event.interactable, | event.currentTarget); | } | }); \*/ start: function (action, interactable, element) { if (this.interacting() || !this.pointerIsDown || this.pointerIds.length < (action.name === 'gesture'? 2 : 1)) { return; } // if this interaction had been removed after stopping // add it back if (indexOf(interactions, this) === -1) { interactions.push(this); } this.prepared.name = action.name; this.prepared.axis = action.axis; this.prepared.edges = action.edges; this.target = interactable; this.element = element; this.setStartOffsets(action.name, interactable, element); this.setModifications(this.startCoords.page); this.prevEvent = this[this.prepared.name + 'Start'](this.downEvent); }, pointerMove: function (pointer, event, eventTarget, curEventTarget, preEnd) { this.recordPointer(pointer); this.setEventXY(this.curCoords, (pointer instanceof InteractEvent) ? this.inertiaStatus.startEvent : undefined); var duplicateMove = (this.curCoords.page.x === this.prevCoords.page.x && this.curCoords.page.y === this.prevCoords.page.y && this.curCoords.client.x === this.prevCoords.client.x && this.curCoords.client.y === this.prevCoords.client.y); var dx, dy, pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer)); // register movement greater than pointerMoveTolerance if (this.pointerIsDown && !this.pointerWasMoved) { dx = this.curCoords.client.x - this.startCoords.client.x; dy = this.curCoords.client.y - this.startCoords.client.y; this.pointerWasMoved = hypot(dx, dy) > pointerMoveTolerance; } if (!duplicateMove && (!this.pointerIsDown || this.pointerWasMoved)) { if (this.pointerIsDown) { clearTimeout(this.holdTimers[pointerIndex]); } this.collectEventTargets(pointer, event, eventTarget, 'move'); } if (!this.pointerIsDown) { return; } if (duplicateMove && this.pointerWasMoved && !preEnd) { this.checkAndPreventDefault(event, this.target, this.element); return; } // set pointer coordinate, time changes and speeds setEventDeltas(this.pointerDelta, this.prevCoords, this.curCoords); if (!this.prepared.name) { return; } if (this.pointerWasMoved // ignore movement while inertia is active && (!this.inertiaStatus.active || (pointer instanceof InteractEvent && /inertiastart/.test(pointer.type)))) { // if just starting an action, calculate the pointer speed now if (!this.interacting()) { setEventDeltas(this.pointerDelta, this.prevCoords, this.curCoords); // check if a drag is in the correct axis if (this.prepared.name === 'drag') { var absX = Math.abs(dx), absY = Math.abs(dy), targetAxis = this.target.options.drag.axis, axis = (absX > absY ? 'x' : absX < absY ? 'y' : 'xy'); // if the movement isn't in the axis of the interactable if (axis !== 'xy' && targetAxis !== 'xy' && targetAxis !== axis) { // cancel the prepared action this.prepared.name = null; // then try to get a drag from another ineractable var element = eventTarget; // check element interactables while (isElement(element)) { var elementInteractable = interactables.get(element); if (elementInteractable && elementInteractable !== this.target && !elementInteractable.options.drag.manualStart && elementInteractable.getAction(this.downPointer, this, element).name === 'drag' && checkAxis(axis, elementInteractable)) { this.prepared.name = 'drag'; this.target = elementInteractable; this.element = element; break; } element = parentElement(element); } // if there's no drag from element interactables, // check the selector interactables if (!this.prepared.name) { var getDraggable = function (interactable, selector, context) { var elements = ie8MatchesSelector ? context.querySelectorAll(selector) : undefined; if (interactable === this.target) { return; } if (inContext(interactable, eventTarget) && !interactable.options.drag.manualStart && !testIgnore(interactable, element, eventTarget) && testAllow(interactable, element, eventTarget) && matchesSelector(element, selector, elements) && interactable.getAction(this.downPointer, this, element).name === 'drag' && checkAxis(axis, interactable) && withinInteractionLimit(interactable, element, 'drag')) { return interactable; } }; element = eventTarget; while (isElement(element)) { var selectorInteractable = interactables.forEachSelector(getDraggable); if (selectorInteractable) { this.prepared.name = 'drag'; this.target = selectorInteractable; this.element = element; break; } element = parentElement(element); } } } } } var starting = !!this.prepared.name && !this.interacting(); if (starting && (this.target.options[this.prepared.name].manualStart || !withinInteractionLimit(this.target, this.element, this.prepared))) { this.stop(); return; } if (this.prepared.name && this.target) { if (starting) { this.start(this.prepared, this.target, this.element); } var shouldMove = this.setModifications(this.curCoords.page, preEnd); // move if snapping or restriction doesn't prevent it if (shouldMove || starting) { this.prevEvent = this[this.prepared.name + 'Move'](event); } this.checkAndPreventDefault(event, this.target, this.element); } } copyCoords(this.prevCoords, this.curCoords); if (this.dragging || this.resizing) { autoScroll.edgeMove(event); } }, dragStart: function (event) { var dragEvent = new InteractEvent(this, event, 'drag', 'start', this.element); this.dragging = true; this.target.fire(dragEvent); // reset active dropzones this.activeDrops.dropzones = []; this.activeDrops.elements = []; this.activeDrops.rects = []; if (!this.dynamicDrop) { this.setActiveDrops(this.element); } var dropEvents = this.getDropEvents(event, dragEvent); if (dropEvents.activate) { this.fireActiveDrops(dropEvents.activate); } return dragEvent; }, dragMove: function (event) { var target = this.target, dragEvent = new InteractEvent(this, event, 'drag', 'move', this.element), draggableElement = this.element, drop = this.getDrop(dragEvent, draggableElement); this.dropTarget = drop.dropzone; this.dropElement = drop.element; var dropEvents = this.getDropEvents(event, dragEvent); target.fire(dragEvent); if (dropEvents.leave) { this.prevDropTarget.fire(dropEvents.leave); } if (dropEvents.enter) { this.dropTarget.fire(dropEvents.enter); } if (dropEvents.move ) { this.dropTarget.fire(dropEvents.move ); } this.prevDropTarget = this.dropTarget; this.prevDropElement = this.dropElement; return dragEvent; }, resizeStart: function (event) { var resizeEvent = new InteractEvent(this, event, 'resize', 'start', this.element); if (this.prepared.edges) { var startRect = this.target.getRect(this.element); if (this.target.options.resize.square) { var squareEdges = extend({}, this.prepared.edges); squareEdges.top = squareEdges.top || (squareEdges.left && !squareEdges.bottom); squareEdges.left = squareEdges.left || (squareEdges.top && !squareEdges.right ); squareEdges.bottom = squareEdges.bottom || (squareEdges.right && !squareEdges.top ); squareEdges.right = squareEdges.right || (squareEdges.bottom && !squareEdges.left ); this.prepared._squareEdges = squareEdges; } else { this.prepared._squareEdges = null; } this.resizeRects = { start : startRect, current : extend({}, startRect), restricted: extend({}, startRect), previous : extend({}, startRect), delta : { left: 0, right : 0, width : 0, top : 0, bottom: 0, height: 0 } }; resizeEvent.rect = this.resizeRects.restricted; resizeEvent.deltaRect = this.resizeRects.delta; } this.target.fire(resizeEvent); this.resizing = true; return resizeEvent; }, resizeMove: function (event) { var resizeEvent = new InteractEvent(this, event, 'resize', 'move', this.element); var edges = this.prepared.edges, invert = this.target.options.resize.invert, invertible = invert === 'reposition' || invert === 'negate'; if (edges) { var dx = resizeEvent.dx, dy = resizeEvent.dy, start = this.resizeRects.start, current = this.resizeRects.current, restricted = this.resizeRects.restricted, delta = this.resizeRects.delta, previous = extend(this.resizeRects.previous, restricted); if (this.target.options.resize.square) { var originalEdges = edges; edges = this.prepared._squareEdges; if ((originalEdges.left && originalEdges.bottom) || (originalEdges.right && originalEdges.top)) { dy = -dx; } else if (originalEdges.left || originalEdges.right) { dy = dx; } else if (originalEdges.top || originalEdges.bottom) { dx = dy; } } // update the 'current' rect without modifications if (edges.top ) { current.top += dy; } if (edges.bottom) { current.bottom += dy; } if (edges.left ) { current.left += dx; } if (edges.right ) { current.right += dx; } if (invertible) { // if invertible, copy the current rect extend(restricted, current); if (invert === 'reposition') { // swap edge values if necessary to keep width/height positive var swap; if (restricted.top > restricted.bottom) { swap = restricted.top; restricted.top = restricted.bottom; restricted.bottom = swap; } if (restricted.left > restricted.right) { swap = restricted.left; restricted.left = restricted.right; restricted.right = swap; } } } else { // if not invertible, restrict to minimum of 0x0 rect restricted.top = Math.min(current.top, start.bottom); restricted.bottom = Math.max(current.bottom, start.top); restricted.left = Math.min(current.left, start.right); restricted.right = Math.max(current.right, start.left); } restricted.width = restricted.right - restricted.left; restricted.height = restricted.bottom - restricted.top ; for (var edge in restricted) { delta[edge] = restricted[edge] - previous[edge]; } resizeEvent.edges = this.prepared.edges; resizeEvent.rect = restricted; resizeEvent.deltaRect = delta; } this.target.fire(resizeEvent); return resizeEvent; }, gestureStart: function (event) { var gestureEvent = new InteractEvent(this, event, 'gesture', 'start', this.element); gestureEvent.ds = 0; this.gesture.startDistance = this.gesture.prevDistance = gestureEvent.distance; this.gesture.startAngle = this.gesture.prevAngle = gestureEvent.angle; this.gesture.scale = 1; this.gesturing = true; this.target.fire(gestureEvent); return gestureEvent; }, gestureMove: function (event) { if (!this.pointerIds.length) { return this.prevEvent; } var gestureEvent; gestureEvent = new InteractEvent(this, event, 'gesture', 'move', this.element); gestureEvent.ds = gestureEvent.scale - this.gesture.scale; this.target.fire(gestureEvent); this.gesture.prevAngle = gestureEvent.angle; this.gesture.prevDistance = gestureEvent.distance; if (gestureEvent.scale !== Infinity && gestureEvent.scale !== null && gestureEvent.scale !== undefined && !isNaN(gestureEvent.scale)) { this.gesture.scale = gestureEvent.scale; } return gestureEvent; }, pointerHold: function (pointer, event, eventTarget) { this.collectEventTargets(pointer, event, eventTarget, 'hold'); }, pointerUp: function (pointer, event, eventTarget, curEventTarget) { var pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer)); clearTimeout(this.holdTimers[pointerIndex]); this.collectEventTargets(pointer, event, eventTarget, 'up' ); this.collectEventTargets(pointer, event, eventTarget, 'tap'); this.pointerEnd(pointer, event, eventTarget, curEventTarget); this.removePointer(pointer); }, pointerCancel: function (pointer, event, eventTarget, curEventTarget) { var pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer)); clearTimeout(this.holdTimers[pointerIndex]); this.collectEventTargets(pointer, event, eventTarget, 'cancel'); this.pointerEnd(pointer, event, eventTarget, curEventTarget); this.removePointer(pointer); }, // http://www.quirksmode.org/dom/events/click.html // >Events leading to dblclick // // IE8 doesn't fire down event before dblclick. // This workaround tries to fire a tap and doubletap after dblclick ie8Dblclick: function (pointer, event, eventTarget) { if (this.prevTap && event.clientX === this.prevTap.clientX && event.clientY === this.prevTap.clientY && eventTarget === this.prevTap.target) { this.downTargets[0] = eventTarget; this.downTimes[0] = new Date().getTime(); this.collectEventTargets(pointer, event, eventTarget, 'tap'); } }, // End interact move events and stop auto-scroll unless inertia is enabled pointerEnd: function (pointer, event, eventTarget, curEventTarget) { var endEvent, target = this.target, options = target && target.options, inertiaOptions = options && this.prepared.name && options[this.prepared.name].inertia, inertiaStatus = this.inertiaStatus; if (this.interacting()) { if (inertiaStatus.active) { return; } var pointerSpeed, now = new Date().getTime(), inertiaPossible = false, inertia = false, smoothEnd = false, endSnap = checkSnap(target, this.prepared.name) && options[this.prepared.name].snap.endOnly, endRestrict = checkRestrict(target, this.prepared.name) && options[this.prepared.name].restrict.endOnly, dx = 0, dy = 0, startEvent; if (this.dragging) { if (options.drag.axis === 'x' ) { pointerSpeed = Math.abs(this.pointerDelta.client.vx); } else if (options.drag.axis === 'y' ) { pointerSpeed = Math.abs(this.pointerDelta.client.vy); } else /*options.drag.axis === 'xy'*/{ pointerSpeed = this.pointerDelta.client.speed; } } else { pointerSpeed = this.pointerDelta.client.speed; } // check if inertia should be started inertiaPossible = (inertiaOptions && inertiaOptions.enabled && this.prepared.name !== 'gesture' && event !== inertiaStatus.startEvent); inertia = (inertiaPossible && (now - this.curCoords.timeStamp) < 50 && pointerSpeed > inertiaOptions.minSpeed && pointerSpeed > inertiaOptions.endSpeed); if (inertiaPossible && !inertia && (endSnap || endRestrict)) { var snapRestrict = {}; snapRestrict.snap = snapRestrict.restrict = snapRestrict; if (endSnap) { this.setSnapping(this.curCoords.page, snapRestrict); if (snapRestrict.locked) { dx += snapRestrict.dx; dy += snapRestrict.dy; } } if (endRestrict) { this.setRestriction(this.curCoords.page, snapRestrict); if (snapRestrict.restricted) { dx += snapRestrict.dx; dy += snapRestrict.dy; } } if (dx || dy) { smoothEnd = true; } } if (inertia || smoothEnd) { copyCoords(inertiaStatus.upCoords, this.curCoords); this.pointers[0] = inertiaStatus.startEvent = startEvent = new InteractEvent(this, event, this.prepared.name, 'inertiastart', this.element); inertiaStatus.t0 = now; target.fire(inertiaStatus.startEvent); if (inertia) { inertiaStatus.vx0 = this.pointerDelta.client.vx; inertiaStatus.vy0 = this.pointerDelta.client.vy; inertiaStatus.v0 = pointerSpeed; this.calcInertia(inertiaStatus); var page = extend({}, this.curCoords.page), origin = getOriginXY(target, this.element), statusObject; page.x = page.x + inertiaStatus.xe - origin.x; page.y = page.y + inertiaStatus.ye - origin.y; statusObject = { useStatusXY: true, x: page.x, y: page.y, dx: 0, dy: 0, snap: null }; statusObject.snap = statusObject; dx = dy = 0; if (endSnap) { var snap = this.setSnapping(this.curCoords.page, statusObject); if (snap.locked) { dx += snap.dx; dy += snap.dy; } } if (endRestrict) { var restrict = this.setRestriction(this.curCoords.page, statusObject); if (restrict.restricted) { dx += restrict.dx; dy += restrict.dy; } } inertiaStatus.modifiedXe += dx; inertiaStatus.modifiedYe += dy; inertiaStatus.i = reqFrame(this.boundInertiaFrame); } else { inertiaStatus.smoothEnd = true; inertiaStatus.xe = dx; inertiaStatus.ye = dy; inertiaStatus.sx = inertiaStatus.sy = 0; inertiaStatus.i = reqFrame(this.boundSmoothEndFrame); } inertiaStatus.active = true; return; } if (endSnap || endRestrict) { // fire a move event at the snapped coordinates this.pointerMove(pointer, event, eventTarget, curEventTarget, true); } } if (this.dragging) { endEvent = new InteractEvent(this, event, 'drag', 'end', this.element); var draggableElement = this.element, drop = this.getDrop(endEvent, draggableElement); this.dropTarget = drop.dropzone; this.dropElement = drop.element; var dropEvents = this.getDropEvents(event, endEvent); if (dropEvents.leave) { this.prevDropTarget.fire(dropEvents.leave); } if (dropEvents.enter) { this.dropTarget.fire(dropEvents.enter); } if (dropEvents.drop ) { this.dropTarget.fire(dropEvents.drop ); } if (dropEvents.deactivate) { this.fireActiveDrops(dropEvents.deactivate); } target.fire(endEvent); } else if (this.resizing) { endEvent = new InteractEvent(this, event, 'resize', 'end', this.element); target.fire(endEvent); } else if (this.gesturing) { endEvent = new InteractEvent(this, event, 'gesture', 'end', this.element); target.fire(endEvent); } this.stop(event); }, collectDrops: function (element) { var drops = [], elements = [], i; element = element || this.element; // collect all dropzones and their elements which qualify for a drop for (i = 0; i < interactables.length; i++) { if (!interactables[i].options.drop.enabled) { continue; } var current = interactables[i], accept = current.options.drop.accept; // test the draggable element against the dropzone's accept setting if ((isElement(accept) && accept !== element) || (isString(accept) && !matchesSelector(element, accept))) { continue; } // query for new elements if necessary var dropElements = current.selector? current._context.querySelectorAll(current.selector) : [current._element]; for (var j = 0, len = dropElements.length; j < len; j++) { var currentElement = dropElements[j]; if (currentElement === element) { continue; } drops.push(current); elements.push(currentElement); } } return { dropzones: drops, elements: elements }; }, fireActiveDrops: function (event) { var i, current, currentElement, prevElement; // loop through all active dropzones and trigger event for (i = 0; i < this.activeDrops.dropzones.length; i++) { current = this.activeDrops.dropzones[i]; currentElement = this.activeDrops.elements [i]; // prevent trigger of duplicate events on same element if (currentElement !== prevElement) { // set current element as event target event.target = currentElement; current.fire(event); } prevElement = currentElement; } }, // Collect a new set of possible drops and save them in activeDrops. // setActiveDrops should always be called when a drag has just started or a // drag event happens while dynamicDrop is true setActiveDrops: function (dragElement) { // get dropzones and their elements that could receive the draggable var possibleDrops = this.collectDrops(dragElement, true); this.activeDrops.dropzones = possibleDrops.dropzones; this.activeDrops.elements = possibleDrops.elements; this.activeDrops.rects = []; for (var i = 0; i < this.activeDrops.dropzones.length; i++) { this.activeDrops.rects[i] = this.activeDrops.dropzones[i].getRect(this.activeDrops.elements[i]); } }, getDrop: function (event, dragElement) { var validDrops = []; if (dynamicDrop) { this.setActiveDrops(dragElement); } // collect all dropzones and their elements which qualify for a drop for (var j = 0; j < this.activeDrops.dropzones.length; j++) { var current = this.activeDrops.dropzones[j], currentElement = this.activeDrops.elements [j], rect = this.activeDrops.rects [j]; validDrops.push(current.dropCheck(this.pointers[0], this.target, dragElement, currentElement, rect) ? currentElement : null); } // get the most appropriate dropzone based on DOM depth and order var dropIndex = indexOfDeepestElement(validDrops), dropzone = this.activeDrops.dropzones[dropIndex] || null, element = this.activeDrops.elements [dropIndex] || null; return { dropzone: dropzone, element: element }; }, getDropEvents: function (pointerEvent, dragEvent) { var dropEvents = { enter : null, leave : null, activate : null, deactivate: null, move : null, drop : null }; if (this.dropElement !== this.prevDropElement) { // if there was a prevDropTarget, create a dragleave event if (this.prevDropTarget) { dropEvents.leave = { target : this.prevDropElement, dropzone : this.prevDropTarget, relatedTarget: dragEvent.target, draggable : dragEvent.interactable, dragEvent : dragEvent, interaction : this, timeStamp : dragEvent.timeStamp, type : 'dragleave' }; dragEvent.dragLeave = this.prevDropElement; dragEvent.prevDropzone = this.prevDropTarget; } // if the dropTarget is not null, create a dragenter event if (this.dropTarget) { dropEvents.enter = { target : this.dropElement, dropzone : this.dropTarget, relatedTarget: dragEvent.target, draggable : dragEvent.interactable, dragEvent : dragEvent, interaction : this, timeStamp : dragEvent.timeStamp, type : 'dragenter' }; dragEvent.dragEnter = this.dropElement; dragEvent.dropzone = this.dropTarget; } } if (dragEvent.type === 'dragend' && this.dropTarget) { dropEvents.drop = { target : this.dropElement, dropzone : this.dropTarget, relatedTarget: dragEvent.target, draggable : dragEvent.interactable, dragEvent : dragEvent, interaction : this, timeStamp : dragEvent.timeStamp, type : 'drop' }; } if (dragEvent.type === 'dragstart') { dropEvents.activate = { target : null, dropzone : null, relatedTarget: dragEvent.target, draggable : dragEvent.interactable, dragEvent : dragEvent, interaction : this, timeStamp : dragEvent.timeStamp, type : 'dropactivate' }; } if (dragEvent.type === 'dragend') { dropEvents.deactivate = { target : null, dropzone : null, relatedTarget: dragEvent.target, draggable : dragEvent.interactable, dragEvent : dragEvent, interaction : this, timeStamp : dragEvent.timeStamp, type : 'dropdeactivate' }; } if (dragEvent.type === 'dragmove' && this.dropTarget) { dropEvents.move = { target : this.dropElement, dropzone : this.dropTarget, relatedTarget: dragEvent.target, draggable : dragEvent.interactable, dragEvent : dragEvent, interaction : this, dragmove : dragEvent, timeStamp : dragEvent.timeStamp, type : 'dropmove' }; dragEvent.dropzone = this.dropTarget; } return dropEvents; }, currentAction: function () { return (this.dragging && 'drag') || (this.resizing && 'resize') || (this.gesturing && 'gesture') || null; }, interacting: function () { return this.dragging || this.resizing || this.gesturing; }, clearTargets: function () { if (this.target && !this.target.selector) { this.target = this.element = null; } this.dropTarget = this.dropElement = this.prevDropTarget = this.prevDropElement = null; }, stop: function (event) { if (this.interacting()) { autoScroll.stop(); this.matches = []; this.matchElements = []; var target = this.target; if (target.options.styleCursor) { target._doc.documentElement.style.cursor = ''; } // prevent Default only if were previously interacting if (event && isFunction(event.preventDefault)) { this.checkAndPreventDefault(event, target, this.element); } if (this.dragging) { this.activeDrops.dropzones = this.activeDrops.elements = this.activeDrops.rects = null; } this.clearTargets(); } this.pointerIsDown = this.snapStatus.locked = this.dragging = this.resizing = this.gesturing = false; this.prepared.name = this.prevEvent = null; this.inertiaStatus.resumeDx = this.inertiaStatus.resumeDy = 0; // remove pointers if their ID isn't in this.pointerIds for (var i = 0; i < this.pointers.length; i++) { if (indexOf(this.pointerIds, getPointerId(this.pointers[i])) === -1) { this.pointers.splice(i, 1); } } // delete interaction if it's not the only one if (interactions.length > 1) { interactions.splice(indexOf(interactions, this), 1); } }, inertiaFrame: function () { var inertiaStatus = this.inertiaStatus, options = this.target.options[this.prepared.name].inertia, lambda = options.resistance, t = new Date().getTime() / 1000 - inertiaStatus.t0; if (t < inertiaStatus.te) { var progress = 1 - (Math.exp(-lambda * t) - inertiaStatus.lambda_v0) / inertiaStatus.one_ve_v0; if (inertiaStatus.modifiedXe === inertiaStatus.xe && inertiaStatus.modifiedYe === inertiaStatus.ye) { inertiaStatus.sx = inertiaStatus.xe * progress; inertiaStatus.sy = inertiaStatus.ye * progress; } else { var quadPoint = getQuadraticCurvePoint( 0, 0, inertiaStatus.xe, inertiaStatus.ye, inertiaStatus.modifiedXe, inertiaStatus.modifiedYe, progress); inertiaStatus.sx = quadPoint.x; inertiaStatus.sy = quadPoint.y; } this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent); inertiaStatus.i = reqFrame(this.boundInertiaFrame); } else { inertiaStatus.sx = inertiaStatus.modifiedXe; inertiaStatus.sy = inertiaStatus.modifiedYe; this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent); inertiaStatus.active = false; this.pointerEnd(inertiaStatus.startEvent, inertiaStatus.startEvent); } }, smoothEndFrame: function () { var inertiaStatus = this.inertiaStatus, t = new Date().getTime() - inertiaStatus.t0, duration = this.target.options[this.prepared.name].inertia.smoothEndDuration; if (t < duration) { inertiaStatus.sx = easeOutQuad(t, 0, inertiaStatus.xe, duration); inertiaStatus.sy = easeOutQuad(t, 0, inertiaStatus.ye, duration); this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent); inertiaStatus.i = reqFrame(this.boundSmoothEndFrame); } else { inertiaStatus.sx = inertiaStatus.xe; inertiaStatus.sy = inertiaStatus.ye; this.pointerMove(inertiaStatus.startEvent, inertiaStatus.startEvent); inertiaStatus.active = false; inertiaStatus.smoothEnd = false; this.pointerEnd(inertiaStatus.startEvent, inertiaStatus.startEvent); } }, addPointer: function (pointer) { var id = getPointerId(pointer), index = this.mouse? 0 : indexOf(this.pointerIds, id); if (index === -1) { index = this.pointerIds.length; } this.pointerIds[index] = id; this.pointers[index] = pointer; return index; }, removePointer: function (pointer) { var id = getPointerId(pointer), index = this.mouse? 0 : indexOf(this.pointerIds, id); if (index === -1) { return; } if (!this.interacting()) { this.pointers.splice(index, 1); } this.pointerIds .splice(index, 1); this.downTargets.splice(index, 1); this.downTimes .splice(index, 1); this.holdTimers .splice(index, 1); }, recordPointer: function (pointer) { // Do not update pointers while inertia is active. // The inertia start event should be this.pointers[0] if (this.inertiaStatus.active) { return; } var index = this.mouse? 0: indexOf(this.pointerIds, getPointerId(pointer)); if (index === -1) { return; } this.pointers[index] = pointer; }, collectEventTargets: function (pointer, event, eventTarget, eventType) { var pointerIndex = this.mouse? 0 : indexOf(this.pointerIds, getPointerId(pointer)); // do not fire a tap event if the pointer was moved before being lifted if (eventType === 'tap' && (this.pointerWasMoved // or if the pointerup target is different to the pointerdown target || !(this.downTargets[pointerIndex] && this.downTargets[pointerIndex] === eventTarget))) { return; } var targets = [], elements = [], element = eventTarget; function collectSelectors (interactable, selector, context) { var els = ie8MatchesSelector ? context.querySelectorAll(selector) : undefined; if (interactable._iEvents[eventType] && isElement(element) && inContext(interactable, element) && !testIgnore(interactable, element, eventTarget) && testAllow(interactable, element, eventTarget) && matchesSelector(element, selector, els)) { targets.push(interactable); elements.push(element); } } while (element) { if (interact.isSet(element) && interact(element)._iEvents[eventType]) { targets.push(interact(element)); elements.push(element); } interactables.forEachSelector(collectSelectors); element = parentElement(element); } // create the tap event even if there are no listeners so that // doubletap can still be created and fired if (targets.length || eventType === 'tap') { this.firePointers(pointer, event, eventTarget, targets, elements, eventType); } }, firePointers: function (pointer, event, eventTarget, targets, elements, eventType) { var pointerIndex = this.mouse? 0 : indexOf(getPointerId(pointer)), pointerEvent = {}, i, // for tap events interval, createNewDoubleTap; // if it's a doubletap then the event properties would have been // copied from the tap event and provided as the pointer argument if (eventType === 'doubletap') { pointerEvent = pointer; } else { extend(pointerEvent, event); if (event !== pointer) { extend(pointerEvent, pointer); } pointerEvent.preventDefault = preventOriginalDefault; pointerEvent.stopPropagation = InteractEvent.prototype.stopPropagation; pointerEvent.stopImmediatePropagation = InteractEvent.prototype.stopImmediatePropagation; pointerEvent.interaction = this; pointerEvent.timeStamp = new Date().getTime(); pointerEvent.originalEvent = event; pointerEvent.type = eventType; pointerEvent.pointerId = getPointerId(pointer); pointerEvent.pointerType = this.mouse? 'mouse' : !supportsPointerEvent? 'touch' : isString(pointer.pointerType) ? pointer.pointerType : [,,'touch', 'pen', 'mouse'][pointer.pointerType]; } if (eventType === 'tap') { pointerEvent.dt = pointerEvent.timeStamp - this.downTimes[pointerIndex]; interval = pointerEvent.timeStamp - this.tapTime; createNewDoubleTap = !!(this.prevTap && this.prevTap.type !== 'doubletap' && this.prevTap.target === pointerEvent.target && interval < 500); pointerEvent.double = createNewDoubleTap; this.tapTime = pointerEvent.timeStamp; } for (i = 0; i < targets.length; i++) { pointerEvent.currentTarget = elements[i]; pointerEvent.interactable = targets[i]; targets[i].fire(pointerEvent); if (pointerEvent.immediatePropagationStopped ||(pointerEvent.propagationStopped && elements[i + 1] !== pointerEvent.currentTarget)) { break; } } if (createNewDoubleTap) { var doubleTap = {}; extend(doubleTap, pointerEvent); doubleTap.dt = interval; doubleTap.type = 'doubletap'; this.collectEventTargets(doubleTap, event, eventTarget, 'doubletap'); this.prevTap = doubleTap; } else if (eventType === 'tap') { this.prevTap = pointerEvent; } }, validateSelector: function (pointer, matches, matchElements) { for (var i = 0, len = matches.length; i < len; i++) { var match = matches[i], matchElement = matchElements[i], action = validateAction(match.getAction(pointer, this, matchElement), match); if (action && withinInteractionLimit(match, matchElement, action)) { this.target = match; this.element = matchElement; return action; } } }, setSnapping: function (pageCoords, status) { var snap = this.target.options[this.prepared.name].snap, targets = [], target, page, i; status = status || this.snapStatus; if (status.useStatusXY) { page = { x: status.x, y: status.y }; } else { var origin = getOriginXY(this.target, this.element); page = extend({}, pageCoords); page.x -= origin.x; page.y -= origin.y; } status.realX = page.x; status.realY = page.y; page.x = page.x - this.inertiaStatus.resumeDx; page.y = page.y - this.inertiaStatus.resumeDy; var len = snap.targets? snap.targets.length : 0; for (var relIndex = 0; relIndex < this.snapOffsets.length; relIndex++) { var relative = { x: page.x - this.snapOffsets[relIndex].x, y: page.y - this.snapOffsets[relIndex].y }; for (i = 0; i < len; i++) { if (isFunction(snap.targets[i])) { target = snap.targets[i](relative.x, relative.y, this); } else { target = snap.targets[i]; } if (!target) { continue; } targets.push({ x: isNumber(target.x) ? (target.x + this.snapOffsets[relIndex].x) : relative.x, y: isNumber(target.y) ? (target.y + this.snapOffsets[relIndex].y) : relative.y, range: isNumber(target.range)? target.range: snap.range }); } } var closest = { target: null, inRange: false, distance: 0, range: 0, dx: 0, dy: 0 }; for (i = 0, len = targets.length; i < len; i++) { target = targets[i]; var range = target.range, dx = target.x - page.x, dy = target.y - page.y, distance = hypot(dx, dy), inRange = distance <= range; // Infinite targets count as being out of range // compared to non infinite ones that are in range if (range === Infinity && closest.inRange && closest.range !== Infinity) { inRange = false; } if (!closest.target || (inRange // is the closest target in range? ? (closest.inRange && range !== Infinity // the pointer is relatively deeper in this target ? distance / range < closest.distance / closest.range // this target has Infinite range and the closest doesn't : (range === Infinity && closest.range !== Infinity) // OR this target is closer that the previous closest || distance < closest.distance) // The other is not in range and the pointer is closer to this target : (!closest.inRange && distance < closest.distance))) { if (range === Infinity) { inRange = true; } closest.target = target; closest.distance = distance; closest.range = range; closest.inRange = inRange; closest.dx = dx; closest.dy = dy; status.range = range; } } var snapChanged; if (closest.target) { snapChanged = (status.snappedX !== closest.target.x || status.snappedY !== closest.target.y); status.snappedX = closest.target.x; status.snappedY = closest.target.y; } else { snapChanged = true; status.snappedX = NaN; status.snappedY = NaN; } status.dx = closest.dx; status.dy = closest.dy; status.changed = (snapChanged || (closest.inRange && !status.locked)); status.locked = closest.inRange; return status; }, setRestriction: function (pageCoords, status) { var target = this.target, restrict = target && target.options[this.prepared.name].restrict, restriction = restrict && restrict.restriction, page; if (!restriction) { return status; } status = status || this.restrictStatus; page = status.useStatusXY ? page = { x: status.x, y: status.y } : page = extend({}, pageCoords); if (status.snap && status.snap.locked) { page.x += status.snap.dx || 0; page.y += status.snap.dy || 0; } page.x -= this.inertiaStatus.resumeDx; page.y -= this.inertiaStatus.resumeDy; status.dx = 0; status.dy = 0; status.restricted = false; var rect, restrictedX, restrictedY; if (isString(restriction)) { if (restriction === 'parent') { restriction = parentElement(this.element); } else if (restriction === 'self') { restriction = target.getRect(this.element); } else { restriction = closest(this.element, restriction); } if (!restriction) { return status; } } if (isFunction(restriction)) { restriction = restriction(page.x, page.y, this.element); } if (isElement(restriction)) { restriction = getElementRect(restriction); } rect = restriction; if (!restriction) { restrictedX = page.x; restrictedY = page.y; } // object is assumed to have // x, y, width, height or // left, top, right, bottom else if ('x' in restriction && 'y' in restriction) { restrictedX = Math.max(Math.min(rect.x + rect.width - this.restrictOffset.right , page.x), rect.x + this.restrictOffset.left); restrictedY = Math.max(Math.min(rect.y + rect.height - this.restrictOffset.bottom, page.y), rect.y + this.restrictOffset.top ); } else { restrictedX = Math.max(Math.min(rect.right - this.restrictOffset.right , page.x), rect.left + this.restrictOffset.left); restrictedY = Math.max(Math.min(rect.bottom - this.restrictOffset.bottom, page.y), rect.top + this.restrictOffset.top ); } status.dx = restrictedX - page.x; status.dy = restrictedY - page.y; status.changed = status.restrictedX !== restrictedX || status.restrictedY !== restrictedY; status.restricted = !!(status.dx || status.dy); status.restrictedX = restrictedX; status.restrictedY = restrictedY; return status; }, checkAndPreventDefault: function (event, interactable, element) { if (!(interactable = interactable || this.target)) { return; } var options = interactable.options, prevent = options.preventDefault; if (prevent === 'auto' && element && !/^input$|^textarea$/i.test(element.nodeName)) { // do not preventDefault on pointerdown if the prepared action is a drag // and dragging can only start from a certain direction - this allows // a touch to pan the viewport if a drag isn't in the right direction if (/down|start/i.test(event.type) && this.prepared.name === 'drag' && options.drag.axis !== 'xy') { return; } // with manualStart, only preventDefault while interacting if (options[this.prepared.name] && options[this.prepared.name].manualStart && !this.interacting()) { return; } event.preventDefault(); return; } if (prevent === 'always') { event.preventDefault(); return; } }, calcInertia: function (status) { var inertiaOptions = this.target.options[this.prepared.name].inertia, lambda = inertiaOptions.resistance, inertiaDur = -Math.log(inertiaOptions.endSpeed / status.v0) / lambda; status.x0 = this.prevEvent.pageX; status.y0 = this.prevEvent.pageY; status.t0 = status.startEvent.timeStamp / 1000; status.sx = status.sy = 0; status.modifiedXe = status.xe = (status.vx0 - inertiaDur) / lambda; status.modifiedYe = status.ye = (status.vy0 - inertiaDur) / lambda; status.te = inertiaDur; status.lambda_v0 = lambda / status.v0; status.one_ve_v0 = 1 - inertiaOptions.endSpeed / status.v0; }, _updateEventTargets: function (target, currentTarget) { this._eventTarget = target; this._curEventTarget = currentTarget; } }; function getInteractionFromPointer (pointer, eventType, eventTarget) { var i = 0, len = interactions.length, mouseEvent = (/mouse/i.test(pointer.pointerType || eventType) // MSPointerEvent.MSPOINTER_TYPE_MOUSE || pointer.pointerType === 4), interaction; var id = getPointerId(pointer); // try to resume inertia with a new pointer if (/down|start/i.test(eventType)) { for (i = 0; i < len; i++) { interaction = interactions[i]; var element = eventTarget; if (interaction.inertiaStatus.active && interaction.target.options[interaction.prepared.name].inertia.allowResume && (interaction.mouse === mouseEvent)) { while (element) { // if the element is the interaction element if (element === interaction.element) { // update the interaction's pointer if (interaction.pointers[0]) { interaction.removePointer(interaction.pointers[0]); } interaction.addPointer(pointer); return interaction; } element = parentElement(element); } } } } // if it's a mouse interaction if (mouseEvent || !(supportsTouch || supportsPointerEvent)) { // find a mouse interaction that's not in inertia phase for (i = 0; i < len; i++) { if (interactions[i].mouse && !interactions[i].inertiaStatus.active) { return interactions[i]; } } // find any interaction specifically for mouse. // if the eventType is a mousedown, and inertia is active // ignore the interaction for (i = 0; i < len; i++) { if (interactions[i].mouse && !(/down/.test(eventType) && interactions[i].inertiaStatus.active)) { return interaction; } } // create a new interaction for mouse interaction = new Interaction(); interaction.mouse = true; return interaction; } // get interaction that has this pointer for (i = 0; i < len; i++) { if (contains(interactions[i].pointerIds, id)) { return interactions[i]; } } // at this stage, a pointerUp should not return an interaction if (/up|end|out/i.test(eventType)) { return null; } // get first idle interaction for (i = 0; i < len; i++) { interaction = interactions[i]; if ((!interaction.prepared.name || (interaction.target.options.gesture.enabled)) && !interaction.interacting() && !(!mouseEvent && interaction.mouse)) { interaction.addPointer(pointer); return interaction; } } return new Interaction(); } function doOnInteractions (method) { return (function (event) { var interaction, eventTarget = getActualElement(event.path ? event.path[0] : event.target), curEventTarget = getActualElement(event.currentTarget), i; if (supportsTouch && /touch/.test(event.type)) { prevTouchTime = new Date().getTime(); for (i = 0; i < event.changedTouches.length; i++) { var pointer = event.changedTouches[i]; interaction = getInteractionFromPointer(pointer, event.type, eventTarget); if (!interaction) { continue; } interaction._updateEventTargets(eventTarget, curEventTarget); interaction[method](pointer, event, eventTarget, curEventTarget); } } else { if (!supportsPointerEvent && /mouse/.test(event.type)) { // ignore mouse events while touch interactions are active for (i = 0; i < interactions.length; i++) { if (!interactions[i].mouse && interactions[i].pointerIsDown) { return; } } // try to ignore mouse events that are simulated by the browser // after a touch event if (new Date().getTime() - prevTouchTime < 500) { return; } } interaction = getInteractionFromPointer(event, event.type, eventTarget); if (!interaction) { return; } interaction._updateEventTargets(eventTarget, curEventTarget); interaction[method](event, event, eventTarget, curEventTarget); } }); } function InteractEvent (interaction, event, action, phase, element, related) { var client, page, target = interaction.target, snapStatus = interaction.snapStatus, restrictStatus = interaction.restrictStatus, pointers = interaction.pointers, deltaSource = (target && target.options || defaultOptions).deltaSource, sourceX = deltaSource + 'X', sourceY = deltaSource + 'Y', options = target? target.options: defaultOptions, origin = getOriginXY(target, element), starting = phase === 'start', ending = phase === 'end', coords = starting? interaction.startCoords : interaction.curCoords; element = element || interaction.element; page = extend({}, coords.page); client = extend({}, coords.client); page.x -= origin.x; page.y -= origin.y; client.x -= origin.x; client.y -= origin.y; var relativePoints = options[action].snap && options[action].snap.relativePoints ; if (checkSnap(target, action) && !(starting && relativePoints && relativePoints.length)) { this.snap = { range : snapStatus.range, locked : snapStatus.locked, x : snapStatus.snappedX, y : snapStatus.snappedY, realX : snapStatus.realX, realY : snapStatus.realY, dx : snapStatus.dx, dy : snapStatus.dy }; if (snapStatus.locked) { page.x += snapStatus.dx; page.y += snapStatus.dy; client.x += snapStatus.dx; client.y += snapStatus.dy; } } if (checkRestrict(target, action) && !(starting && options[action].restrict.elementRect) && restrictStatus.restricted) { page.x += restrictStatus.dx; page.y += restrictStatus.dy; client.x += restrictStatus.dx; client.y += restrictStatus.dy; this.restrict = { dx: restrictStatus.dx, dy: restrictStatus.dy }; } this.pageX = page.x; this.pageY = page.y; this.clientX = client.x; this.clientY = client.y; this.x0 = interaction.startCoords.page.x; this.y0 = interaction.startCoords.page.y; this.clientX0 = interaction.startCoords.client.x; this.clientY0 = interaction.startCoords.client.y; this.ctrlKey = event.ctrlKey; this.altKey = event.altKey; this.shiftKey = event.shiftKey; this.metaKey = event.metaKey; this.button = event.button; this.target = element; this.t0 = interaction.downTimes[0]; this.type = action + (phase || ''); this.interaction = interaction; this.interactable = target; var inertiaStatus = interaction.inertiaStatus; if (inertiaStatus.active) { this.detail = 'inertia'; } if (related) { this.relatedTarget = related; } // end event dx, dy is difference between start and end points if (ending) { if (deltaSource === 'client') { this.dx = client.x - interaction.startCoords.client.x; this.dy = client.y - interaction.startCoords.client.y; } else { this.dx = page.x - interaction.startCoords.page.x; this.dy = page.y - interaction.startCoords.page.y; } } else if (starting) { this.dx = 0; this.dy = 0; } // copy properties from previousmove if starting inertia else if (phase === 'inertiastart') { this.dx = interaction.prevEvent.dx; this.dy = interaction.prevEvent.dy; } else { if (deltaSource === 'client') { this.dx = client.x - interaction.prevEvent.clientX; this.dy = client.y - interaction.prevEvent.clientY; } else { this.dx = page.x - interaction.prevEvent.pageX; this.dy = page.y - interaction.prevEvent.pageY; } } if (interaction.prevEvent && interaction.prevEvent.detail === 'inertia' && !inertiaStatus.active && options[action].inertia && options[action].inertia.zeroResumeDelta) { inertiaStatus.resumeDx += this.dx; inertiaStatus.resumeDy += this.dy; this.dx = this.dy = 0; } if (action === 'resize' && interaction.resizeAxes) { if (options.resize.square) { if (interaction.resizeAxes === 'y') { this.dx = this.dy; } else { this.dy = this.dx; } this.axes = 'xy'; } else { this.axes = interaction.resizeAxes; if (interaction.resizeAxes === 'x') { this.dy = 0; } else if (interaction.resizeAxes === 'y') { this.dx = 0; } } } else if (action === 'gesture') { this.touches = [pointers[0], pointers[1]]; if (starting) { this.distance = touchDistance(pointers, deltaSource); this.box = touchBBox(pointers); this.scale = 1; this.ds = 0; this.angle = touchAngle(pointers, undefined, deltaSource); this.da = 0; } else if (ending || event instanceof InteractEvent) { this.distance = interaction.prevEvent.distance; this.box = interaction.prevEvent.box; this.scale = interaction.prevEvent.scale; this.ds = this.scale - 1; this.angle = interaction.prevEvent.angle; this.da = this.angle - interaction.gesture.startAngle; } else { this.distance = touchDistance(pointers, deltaSource); this.box = touchBBox(pointers); this.scale = this.distance / interaction.gesture.startDistance; this.angle = touchAngle(pointers, interaction.gesture.prevAngle, deltaSource); this.ds = this.scale - interaction.gesture.prevScale; this.da = this.angle - interaction.gesture.prevAngle; } } if (starting) { this.timeStamp = interaction.downTimes[0]; this.dt = 0; this.duration = 0; this.speed = 0; this.velocityX = 0; this.velocityY = 0; } else if (phase === 'inertiastart') { this.timeStamp = interaction.prevEvent.timeStamp; this.dt = interaction.prevEvent.dt; this.duration = interaction.prevEvent.duration; this.speed = interaction.prevEvent.speed; this.velocityX = interaction.prevEvent.velocityX; this.velocityY = interaction.prevEvent.velocityY; } else { this.timeStamp = new Date().getTime(); this.dt = this.timeStamp - interaction.prevEvent.timeStamp; this.duration = this.timeStamp - interaction.downTimes[0]; if (event instanceof InteractEvent) { var dx = this[sourceX] - interaction.prevEvent[sourceX], dy = this[sourceY] - interaction.prevEvent[sourceY], dt = this.dt / 1000; this.speed = hypot(dx, dy) / dt; this.velocityX = dx / dt; this.velocityY = dy / dt; } // if normal move or end event, use previous user event coords else { // speed and velocity in pixels per second this.speed = interaction.pointerDelta[deltaSource].speed; this.velocityX = interaction.pointerDelta[deltaSource].vx; this.velocityY = interaction.pointerDelta[deltaSource].vy; } } if ((ending || phase === 'inertiastart') && interaction.prevEvent.speed > 600 && this.timeStamp - interaction.prevEvent.timeStamp < 150) { var angle = 180 * Math.atan2(interaction.prevEvent.velocityY, interaction.prevEvent.velocityX) / Math.PI, overlap = 22.5; if (angle < 0) { angle += 360; } var left = 135 - overlap <= angle && angle < 225 + overlap, up = 225 - overlap <= angle && angle < 315 + overlap, right = !left && (315 - overlap <= angle || angle < 45 + overlap), down = !up && 45 - overlap <= angle && angle < 135 + overlap; this.swipe = { up : up, down : down, left : left, right: right, angle: angle, speed: interaction.prevEvent.speed, velocity: { x: interaction.prevEvent.velocityX, y: interaction.prevEvent.velocityY } }; } } InteractEvent.prototype = { preventDefault: blank, stopImmediatePropagation: function () { this.immediatePropagationStopped = this.propagationStopped = true; }, stopPropagation: function () { this.propagationStopped = true; } }; function preventOriginalDefault () { this.originalEvent.preventDefault(); } function getActionCursor (action) { var cursor = ''; if (action.name === 'drag') { cursor = actionCursors.drag; } if (action.name === 'resize') { if (action.axis) { cursor = actionCursors[action.name + action.axis]; } else if (action.edges) { var cursorKey = 'resize', edgeNames = ['top', 'bottom', 'left', 'right']; for (var i = 0; i < 4; i++) { if (action.edges[edgeNames[i]]) { cursorKey += edgeNames[i]; } } cursor = actionCursors[cursorKey]; } } return cursor; } function checkResizeEdge (name, value, page, element, interactableElement, rect) { // false, '', undefined, null if (!value) { return false; } // true value, use pointer coords and element rect if (value === true) { // if dimensions are negative, "switch" edges var width = isNumber(rect.width)? rect.width : rect.right - rect.left, height = isNumber(rect.height)? rect.height : rect.bottom - rect.top; if (width < 0) { if (name === 'left' ) { name = 'right'; } else if (name === 'right') { name = 'left' ; } } if (height < 0) { if (name === 'top' ) { name = 'bottom'; } else if (name === 'bottom') { name = 'top' ; } } if (name === 'left' ) { return page.x < ((width >= 0? rect.left: rect.right ) + margin); } if (name === 'top' ) { return page.y < ((height >= 0? rect.top : rect.bottom) + margin); } if (name === 'right' ) { return page.x > ((width >= 0? rect.right : rect.left) - margin); } if (name === 'bottom') { return page.y > ((height >= 0? rect.bottom: rect.top ) - margin); } } // the remaining checks require an element if (!isElement(element)) { return false; } return isElement(value) // the value is an element to use as a resize handle ? value === element // otherwise check if element matches value as selector : matchesUpTo(element, value, interactableElement); } function defaultActionChecker (pointer, interaction, element) { var rect = this.getRect(element), shouldResize = false, action = null, resizeAxes = null, resizeEdges, page = extend({}, interaction.curCoords.page), options = this.options; if (!rect) { return null; } if (actionIsEnabled.resize && options.resize.enabled) { var resizeOptions = options.resize; resizeEdges = { left: false, right: false, top: false, bottom: false }; // if using resize.edges if (isObject(resizeOptions.edges)) { for (var edge in resizeEdges) { resizeEdges[edge] = checkResizeEdge(edge, resizeOptions.edges[edge], page, interaction._eventTarget, element, rect); } resizeEdges.left = resizeEdges.left && !resizeEdges.right; resizeEdges.top = resizeEdges.top && !resizeEdges.bottom; shouldResize = resizeEdges.left || resizeEdges.right || resizeEdges.top || resizeEdges.bottom; } else { var right = options.resize.axis !== 'y' && page.x > (rect.right - margin), bottom = options.resize.axis !== 'x' && page.y > (rect.bottom - margin); shouldResize = right || bottom; resizeAxes = (right? 'x' : '') + (bottom? 'y' : ''); } } action = shouldResize ? 'resize' : actionIsEnabled.drag && options.drag.enabled ? 'drag' : null; if (actionIsEnabled.gesture && interaction.pointerIds.length >=2 && !(interaction.dragging || interaction.resizing)) { action = 'gesture'; } if (action) { return { name: action, axis: resizeAxes, edges: resizeEdges }; } return null; } // Check if action is enabled globally and the current target supports it // If so, return the validated action. Otherwise, return null function validateAction (action, interactable) { if (!isObject(action)) { return null; } var actionName = action.name, options = interactable.options; if (( (actionName === 'resize' && options.resize.enabled ) || (actionName === 'drag' && options.drag.enabled ) || (actionName === 'gesture' && options.gesture.enabled)) && actionIsEnabled[actionName]) { if (actionName === 'resize' || actionName === 'resizeyx') { actionName = 'resizexy'; } return action; } return null; } var listeners = {}, interactionListeners = [ 'dragStart', 'dragMove', 'resizeStart', 'resizeMove', 'gestureStart', 'gestureMove', 'pointerOver', 'pointerOut', 'pointerHover', 'selectorDown', 'pointerDown', 'pointerMove', 'pointerUp', 'pointerCancel', 'pointerEnd', 'addPointer', 'removePointer', 'recordPointer', ]; for (var i = 0, len = interactionListeners.length; i < len; i++) { var name = interactionListeners[i]; listeners[name] = doOnInteractions(name); } // bound to the interactable context when a DOM event // listener is added to a selector interactable function delegateListener (event, useCapture) { var fakeEvent = {}, delegated = delegatedEvents[event.type], eventTarget = getActualElement(event.path ? event.path[0] : event.target), element = eventTarget; useCapture = useCapture? true: false; // duplicate the event so that currentTarget can be changed for (var prop in event) { fakeEvent[prop] = event[prop]; } fakeEvent.originalEvent = event; fakeEvent.preventDefault = preventOriginalDefault; // climb up document tree looking for selector matches while (isElement(element)) { for (var i = 0; i < delegated.selectors.length; i++) { var selector = delegated.selectors[i], context = delegated.contexts[i]; if (matchesSelector(element, selector) && nodeContains(context, eventTarget) && nodeContains(context, element)) { var listeners = delegated.listeners[i]; fakeEvent.currentTarget = element; for (var j = 0; j < listeners.length; j++) { if (listeners[j][1] === useCapture) { listeners[j][0](fakeEvent); } } } } element = parentElement(element); } } function delegateUseCapture (event) { return delegateListener.call(this, event, true); } interactables.indexOfElement = function indexOfElement (element, context) { context = context || document; for (var i = 0; i < this.length; i++) { var interactable = this[i]; if ((interactable.selector === element && (interactable._context === context)) || (!interactable.selector && interactable._element === element)) { return i; } } return -1; }; interactables.get = function interactableGet (element, options) { return this[this.indexOfElement(element, options && options.context)]; }; interactables.forEachSelector = function (callback) { for (var i = 0; i < this.length; i++) { var interactable = this[i]; if (!interactable.selector) { continue; } var ret = callback(interactable, interactable.selector, interactable._context, i, this); if (ret !== undefined) { return ret; } } }; /*\ * interact [ method ] * * The methods of this variable can be used to set elements as * interactables and also to change various default settings. * * Calling it as a function and passing an element or a valid CSS selector * string returns an Interactable object which has various methods to * configure it. * - element (Element | string) The HTML or SVG Element to interact with or CSS selector = (object) An @Interactable * > Usage | interact(document.getElementById('draggable')).draggable(true); | | var rectables = interact('rect'); | rectables | .gesturable(true) | .on('gesturemove', function (event) { | // something cool... | }) | .autoScroll(true); \*/ function interact (element, options) { return interactables.get(element, options) || new Interactable(element, options); } /*\ * Interactable [ property ] ** * Object type returned by @interact \*/ function Interactable (element, options) { this._element = element; this._iEvents = this._iEvents || {}; var _window; if (trySelector(element)) { this.selector = element; var context = options && options.context; _window = context? getWindow(context) : window; if (context && (_window.Node ? context instanceof _window.Node : (isElement(context) || context === _window.document))) { this._context = context; } } else { _window = getWindow(element); if (isElement(element, _window)) { if (PointerEvent) { events.add(this._element, pEventTypes.down, listeners.pointerDown ); events.add(this._element, pEventTypes.move, listeners.pointerHover); } else { events.add(this._element, 'mousedown' , listeners.pointerDown ); events.add(this._element, 'mousemove' , listeners.pointerHover); events.add(this._element, 'touchstart', listeners.pointerDown ); events.add(this._element, 'touchmove' , listeners.pointerHover); } } } this._doc = _window.document; if (!contains(documents, this._doc)) { listenToDocument(this._doc); } interactables.push(this); this.set(options); } Interactable.prototype = { setOnEvents: function (action, phases) { if (action === 'drop') { if (isFunction(phases.ondrop) ) { this.ondrop = phases.ondrop ; } if (isFunction(phases.ondropactivate) ) { this.ondropactivate = phases.ondropactivate ; } if (isFunction(phases.ondropdeactivate)) { this.ondropdeactivate = phases.ondropdeactivate; } if (isFunction(phases.ondragenter) ) { this.ondragenter = phases.ondragenter ; } if (isFunction(phases.ondragleave) ) { this.ondragleave = phases.ondragleave ; } if (isFunction(phases.ondropmove) ) { this.ondropmove = phases.ondropmove ; } } else { action = 'on' + action; if (isFunction(phases.onstart) ) { this[action + 'start' ] = phases.onstart ; } if (isFunction(phases.onmove) ) { this[action + 'move' ] = phases.onmove ; } if (isFunction(phases.onend) ) { this[action + 'end' ] = phases.onend ; } if (isFunction(phases.oninertiastart)) { this[action + 'inertiastart' ] = phases.oninertiastart ; } } return this; }, /*\ * Interactable.draggable [ method ] * * Gets or sets whether drag actions can be performed on the * Interactable * = (boolean) Indicates if this can be the target of drag events | var isDraggable = interact('ul li').draggable(); * or - options (boolean | object) #optional true/false or An object with event listeners to be fired on drag events (object makes the Interactable draggable) = (object) This Interactable | interact(element).draggable({ | onstart: function (event) {}, | onmove : function (event) {}, | onend : function (event) {}, | | // the axis in which the first movement must be | // for the drag sequence to start | // 'xy' by default - any direction | axis: 'x' || 'y' || 'xy', | | // max number of drags that can happen concurrently | // with elements of this Interactable. Infinity by default | max: Infinity, | | // max number of drags that can target the same element+Interactable | // 1 by default | maxPerElement: 2 | }); \*/ draggable: function (options) { if (isObject(options)) { this.options.drag.enabled = options.enabled === false? false: true; this.setPerAction('drag', options); this.setOnEvents('drag', options); if (/^x$|^y$|^xy$/.test(options.axis)) { this.options.drag.axis = options.axis; } else if (options.axis === null) { delete this.options.drag.axis; } return this; } if (isBool(options)) { this.options.drag.enabled = options; return this; } return this.options.drag; }, setPerAction: function (action, options) { // for all the default per-action options for (var option in options) { // if this option exists for this action if (option in defaultOptions[action]) { // if the option in the options arg is an object value if (isObject(options[option])) { // duplicate the object this.options[action][option] = extend(this.options[action][option] || {}, options[option]); if (isObject(defaultOptions.perAction[option]) && 'enabled' in defaultOptions.perAction[option]) { this.options[action][option].enabled = options[option].enabled === false? false : true; } } else if (isBool(options[option]) && isObject(defaultOptions.perAction[option])) { this.options[action][option].enabled = options[option]; } else if (options[option] !== undefined) { // or if it's not undefined, do a plain assignment this.options[action][option] = options[option]; } } } }, /*\ * Interactable.dropzone [ method ] * * Returns or sets whether elements can be dropped onto this * Interactable to trigger drop events * * Dropzones can receive the following events: * - `dropactivate` and `dropdeactivate` when an acceptable drag starts and ends * - `dragenter` and `dragleave` when a draggable enters and leaves the dropzone * - `dragmove` when a draggable that has entered the dropzone is moved * - `drop` when a draggable is dropped into this dropzone * * Use the `accept` option to allow only elements that match the given CSS selector or element. * * Use the `overlap` option to set how drops are checked for. The allowed values are: * - `'pointer'`, the pointer must be over the dropzone (default) * - `'center'`, the draggable element's center must be over the dropzone * - a number from 0-1 which is the `(intersection area) / (draggable area)`. * e.g. `0.5` for drop to happen when half of the area of the * draggable is over the dropzone * - options (boolean | object | null) #optional The new value to be set. | interact('.drop').dropzone({ | accept: '.can-drop' || document.getElementById('single-drop'), | overlap: 'pointer' || 'center' || zeroToOne | } = (boolean | object) The current setting or this Interactable \*/ dropzone: function (options) { if (isObject(options)) { this.options.drop.enabled = options.enabled === false? false: true; this.setOnEvents('drop', options); this.accept(options.accept); if (/^(pointer|center)$/.test(options.overlap)) { this.options.drop.overlap = options.overlap; } else if (isNumber(options.overlap)) { this.options.drop.overlap = Math.max(Math.min(1, options.overlap), 0); } return this; } if (isBool(options)) { this.options.drop.enabled = options; return this; } return this.options.drop; }, dropCheck: function (pointer, draggable, draggableElement, dropElement, rect) { var dropped = false; // if the dropzone has no rect (eg. display: none) // call the custom dropChecker or just return false if (!(rect = rect || this.getRect(dropElement))) { return (this.options.dropChecker ? this.options.dropChecker(pointer, dropped, this, dropElement, draggable, draggableElement) : false); } var dropOverlap = this.options.drop.overlap; if (dropOverlap === 'pointer') { var page = getPageXY(pointer), origin = getOriginXY(draggable, draggableElement), horizontal, vertical; page.x += origin.x; page.y += origin.y; horizontal = (page.x > rect.left) && (page.x < rect.right); vertical = (page.y > rect.top ) && (page.y < rect.bottom); dropped = horizontal && vertical; } var dragRect = draggable.getRect(draggableElement); if (dropOverlap === 'center') { var cx = dragRect.left + dragRect.width / 2, cy = dragRect.top + dragRect.height / 2; dropped = cx >= rect.left && cx <= rect.right && cy >= rect.top && cy <= rect.bottom; } if (isNumber(dropOverlap)) { var overlapArea = (Math.max(0, Math.min(rect.right , dragRect.right ) - Math.max(rect.left, dragRect.left)) * Math.max(0, Math.min(rect.bottom, dragRect.bottom) - Math.max(rect.top , dragRect.top ))), overlapRatio = overlapArea / (dragRect.width * dragRect.height); dropped = overlapRatio >= dropOverlap; } if (this.options.dropChecker) { dropped = this.options.dropChecker(pointer, dropped, this, dropElement, draggable, draggableElement); } return dropped; }, /*\ * Interactable.dropChecker [ method ] * * Gets or sets the function used to check if a dragged element is * over this Interactable. See @Interactable.dropCheck. * - checker (function) #optional * The checker is a function which takes a mouseUp/touchEnd event as a * parameter and returns true or false to indicate if the the current * draggable can be dropped into this Interactable * - checker (function) The function that will be called when checking for a drop * The checker function takes the following arguments: * - pointer (MouseEvent | PointerEvent | Touch) The pointer/event that ends a drag - dropped (boolean) The value from the default drop check - dropzone (Interactable) The dropzone interactable - dropElement (Element) The dropzone element - draggable (Interactable) The Interactable being dragged - draggableElement (Element) The actual element that's being dragged * = (Function | Interactable) The checker function or this Interactable \*/ dropChecker: function (checker) { if (isFunction(checker)) { this.options.dropChecker = checker; return this; } if (checker === null) { delete this.options.getRect; return this; } return this.options.dropChecker; }, /*\ * Interactable.accept [ method ] * * Deprecated. add an `accept` property to the options object passed to * @Interactable.dropzone instead. * * Gets or sets the Element or CSS selector match that this * Interactable accepts if it is a dropzone. * - newValue (Element | string | null) #optional * If it is an Element, then only that element can be dropped into this dropzone. * If it is a string, the element being dragged must match it as a selector. * If it is null, the accept options is cleared - it accepts any element. * = (string | Element | null | Interactable) The current accept option if given `undefined` or this Interactable \*/ accept: function (newValue) { if (isElement(newValue)) { this.options.drop.accept = newValue; return this; } // test if it is a valid CSS selector if (trySelector(newValue)) { this.options.drop.accept = newValue; return this; } if (newValue === null) { delete this.options.drop.accept; return this; } return this.options.drop.accept; }, /*\ * Interactable.resizable [ method ] * * Gets or sets whether resize actions can be performed on the * Interactable * = (boolean) Indicates if this can be the target of resize elements | var isResizeable = interact('input[type=text]').resizable(); * or - options (boolean | object) #optional true/false or An object with event listeners to be fired on resize events (object makes the Interactable resizable) = (object) This Interactable | interact(element).resizable({ | onstart: function (event) {}, | onmove : function (event) {}, | onend : function (event) {}, | | edges: { | top : true, // Use pointer coords to check for resize. | left : false, // Disable resizing from left edge. | bottom: '.resize-s',// Resize if pointer target matches selector | right : handleEl // Resize if pointer target is the given Element | }, | | // a value of 'none' will limit the resize rect to a minimum of 0x0 | // 'negate' will allow the rect to have negative width/height | // 'reposition' will keep the width/height positive by swapping | // the top and bottom edges and/or swapping the left and right edges | invert: 'none' || 'negate' || 'reposition' | | // limit multiple resizes. | // See the explanation in the @Interactable.draggable example | max: Infinity, | maxPerElement: 1, | }); \*/ resizable: function (options) { if (isObject(options)) { this.options.resize.enabled = options.enabled === false? false: true; this.setPerAction('resize', options); this.setOnEvents('resize', options); if (/^x$|^y$|^xy$/.test(options.axis)) { this.options.resize.axis = options.axis; } else if (options.axis === null) { this.options.resize.axis = defaultOptions.resize.axis; } if (isBool(options.square)) { this.options.resize.square = options.square; } return this; } if (isBool(options)) { this.options.resize.enabled = options; return this; } return this.options.resize; }, /*\ * Interactable.squareResize [ method ] * * Deprecated. Add a `square: true || false` property to @Interactable.resizable instead * * Gets or sets whether resizing is forced 1:1 aspect * = (boolean) Current setting * * or * - newValue (boolean) #optional = (object) this Interactable \*/ squareResize: function (newValue) { if (isBool(newValue)) { this.options.resize.square = newValue; return this; } if (newValue === null) { delete this.options.resize.square; return this; } return this.options.resize.square; }, /*\ * Interactable.gesturable [ method ] * * Gets or sets whether multitouch gestures can be performed on the * Interactable's element * = (boolean) Indicates if this can be the target of gesture events | var isGestureable = interact(element).gesturable(); * or - options (boolean | object) #optional true/false or An object with event listeners to be fired on gesture events (makes the Interactable gesturable) = (object) this Interactable | interact(element).gesturable({ | onstart: function (event) {}, | onmove : function (event) {}, | onend : function (event) {}, | | // limit multiple gestures. | // See the explanation in @Interactable.draggable example | max: Infinity, | maxPerElement: 1, | }); \*/ gesturable: function (options) { if (isObject(options)) { this.options.gesture.enabled = options.enabled === false? false: true; this.setPerAction('gesture', options); this.setOnEvents('gesture', options); return this; } if (isBool(options)) { this.options.gesture.enabled = options; return this; } return this.options.gesture; }, /*\ * Interactable.autoScroll [ method ] ** * Deprecated. Add an `autoscroll` property to the options object * passed to @Interactable.draggable or @Interactable.resizable instead. * * Returns or sets whether dragging and resizing near the edges of the * window/container trigger autoScroll for this Interactable * = (object) Object with autoScroll properties * * or * - options (object | boolean) #optional * options can be: * - an object with margin, distance and interval properties, * - true or false to enable or disable autoScroll or = (Interactable) this Interactable \*/ autoScroll: function (options) { if (isObject(options)) { options = extend({ actions: ['drag', 'resize']}, options); } else if (isBool(options)) { options = { actions: ['drag', 'resize'], enabled: options }; } return this.setOptions('autoScroll', options); }, /*\ * Interactable.snap [ method ] ** * Deprecated. Add a `snap` property to the options object passed * to @Interactable.draggable or @Interactable.resizable instead. * * Returns or sets if and how action coordinates are snapped. By * default, snapping is relative to the pointer coordinates. You can * change this by setting the * [`elementOrigin`](https://github.com/taye/interact.js/pull/72). ** = (boolean | object) `false` if snap is disabled; object with snap properties if snap is enabled ** * or ** - options (object | boolean | null) #optional = (Interactable) this Interactable > Usage | interact(document.querySelector('#thing')).snap({ | targets: [ | // snap to this specific point | { | x: 100, | y: 100, | range: 25 | }, | // give this function the x and y page coords and snap to the object returned | function (x, y) { | return { | x: x, | y: (75 + 50 * Math.sin(x * 0.04)), | range: 40 | }; | }, | // create a function that snaps to a grid | interact.createSnapGrid({ | x: 50, | y: 50, | range: 10, // optional | offset: { x: 5, y: 10 } // optional | }) | ], | // do not snap during normal movement. | // Instead, trigger only one snapped move event | // immediately before the end event. | endOnly: true, | | relativePoints: [ | { x: 0, y: 0 }, // snap relative to the top left of the element | { x: 1, y: 1 }, // and also to the bottom right | ], | | // offset the snap target coordinates | // can be an object with x/y or 'startCoords' | offset: { x: 50, y: 50 } | } | }); \*/ snap: function (options) { var ret = this.setOptions('snap', options); if (ret === this) { return this; } return ret.drag; }, setOptions: function (option, options) { var actions = options && isArray(options.actions) ? options.actions : ['drag']; var i; if (isObject(options) || isBool(options)) { for (i = 0; i < actions.length; i++) { var action = /resize/.test(actions[i])? 'resize' : actions[i]; if (!isObject(this.options[action])) { continue; } var thisOption = this.options[action][option]; if (isObject(options)) { extend(thisOption, options); thisOption.enabled = options.enabled === false? false: true; if (option === 'snap') { if (thisOption.mode === 'grid') { thisOption.targets = [ interact.createSnapGrid(extend({ offset: thisOption.gridOffset || { x: 0, y: 0 } }, thisOption.grid || {})) ]; } else if (thisOption.mode === 'anchor') { thisOption.targets = thisOption.anchors; } else if (thisOption.mode === 'path') { thisOption.targets = thisOption.paths; } if ('elementOrigin' in options) { thisOption.relativePoints = [options.elementOrigin]; } } } else if (isBool(options)) { thisOption.enabled = options; } } return this; } var ret = {}, allActions = ['drag', 'resize', 'gesture']; for (i = 0; i < allActions.length; i++) { if (option in defaultOptions[allActions[i]]) { ret[allActions[i]] = this.options[allActions[i]][option]; } } return ret; }, /*\ * Interactable.inertia [ method ] ** * Deprecated. Add an `inertia` property to the options object passed * to @Interactable.draggable or @Interactable.resizable instead. * * Returns or sets if and how events continue to run after the pointer is released ** = (boolean | object) `false` if inertia is disabled; `object` with inertia properties if inertia is enabled ** * or ** - options (object | boolean | null) #optional = (Interactable) this Interactable > Usage | // enable and use default settings | interact(element).inertia(true); | | // enable and use custom settings | interact(element).inertia({ | // value greater than 0 | // high values slow the object down more quickly | resistance : 16, | | // the minimum launch speed (pixels per second) that results in inertia start | minSpeed : 200, | | // inertia will stop when the object slows down to this speed | endSpeed : 20, | | // boolean; should actions be resumed when the pointer goes down during inertia | allowResume : true, | | // boolean; should the jump when resuming from inertia be ignored in event.dx/dy | zeroResumeDelta: false, | | // if snap/restrict are set to be endOnly and inertia is enabled, releasing | // the pointer without triggering inertia will animate from the release | // point to the snaped/restricted point in the given amount of time (ms) | smoothEndDuration: 300, | | // an array of action types that can have inertia (no gesture) | actions : ['drag', 'resize'] | }); | | // reset custom settings and use all defaults | interact(element).inertia(null); \*/ inertia: function (options) { var ret = this.setOptions('inertia', options); if (ret === this) { return this; } return ret.drag; }, getAction: function (pointer, interaction, element) { var action = this.defaultActionChecker(pointer, interaction, element); if (this.options.actionChecker) { return this.options.actionChecker(pointer, action, this, element, interaction); } return action; }, defaultActionChecker: defaultActionChecker, /*\ * Interactable.actionChecker [ method ] * * Gets or sets the function used to check action to be performed on * pointerDown * - checker (function | null) #optional A function which takes a pointer event, defaultAction string, interactable, element and interaction as parameters and returns an object with name property 'drag' 'resize' or 'gesture' and optionally an `edges` object with boolean 'top', 'left', 'bottom' and right props. = (Function | Interactable) The checker function or this Interactable * | interact('.resize-horiz').actionChecker(function (defaultAction, interactable) { | return { | // resize from the top and right edges | name: 'resize', | edges: { top: true, right: true } | }; | }); \*/ actionChecker: function (checker) { if (isFunction(checker)) { this.options.actionChecker = checker; return this; } if (checker === null) { delete this.options.actionChecker; return this; } return this.options.actionChecker; }, /*\ * Interactable.getRect [ method ] * * The default function to get an Interactables bounding rect. Can be * overridden using @Interactable.rectChecker. * - element (Element) #optional The element to measure. = (object) The object's bounding rectangle. o { o top : 0, o left : 0, o bottom: 0, o right : 0, o width : 0, o height: 0 o } \*/ getRect: function rectCheck (element) { element = element || this._element; if (this.selector && !(isElement(element))) { element = this._context.querySelector(this.selector); } return getElementRect(element); }, /*\ * Interactable.rectChecker [ method ] * * Returns or sets the function used to calculate the interactable's * element's rectangle * - checker (function) #optional A function which returns this Interactable's bounding rectangle. See @Interactable.getRect = (function | object) The checker function or this Interactable \*/ rectChecker: function (checker) { if (isFunction(checker)) { this.getRect = checker; return this; } if (checker === null) { delete this.options.getRect; return this; } return this.getRect; }, /*\ * Interactable.styleCursor [ method ] * * Returns or sets whether the action that would be performed when the * mouse on the element are checked on `mousemove` so that the cursor * may be styled appropriately * - newValue (boolean) #optional = (boolean | Interactable) The current setting or this Interactable \*/ styleCursor: function (newValue) { if (isBool(newValue)) { this.options.styleCursor = newValue; return this; } if (newValue === null) { delete this.options.styleCursor; return this; } return this.options.styleCursor; }, /*\ * Interactable.preventDefault [ method ] * * Returns or sets whether to prevent the browser's default behaviour * in response to pointer events. Can be set to: * - `'always'` to always prevent * - `'never'` to never prevent * - `'auto'` to let interact.js try to determine what would be best * - newValue (string) #optional `true`, `false` or `'auto'` = (string | Interactable) The current setting or this Interactable \*/ preventDefault: function (newValue) { if (/^(always|never|auto)$/.test(newValue)) { this.options.preventDefault = newValue; return this; } if (isBool(newValue)) { this.options.preventDefault = newValue? 'always' : 'never'; return this; } return this.options.preventDefault; }, /*\ * Interactable.origin [ method ] * * Gets or sets the origin of the Interactable's element. The x and y * of the origin will be subtracted from action event coordinates. * - origin (object | string) #optional An object eg. { x: 0, y: 0 } or string 'parent', 'self' or any CSS selector * OR - origin (Element) #optional An HTML or SVG Element whose rect will be used ** = (object) The current origin or this Interactable \*/ origin: function (newValue) { if (trySelector(newValue)) { this.options.origin = newValue; return this; } else if (isObject(newValue)) { this.options.origin = newValue; return this; } return this.options.origin; }, /*\ * Interactable.deltaSource [ method ] * * Returns or sets the mouse coordinate types used to calculate the * movement of the pointer. * - newValue (string) #optional Use 'client' if you will be scrolling while interacting; Use 'page' if you want autoScroll to work = (string | object) The current deltaSource or this Interactable \*/ deltaSource: function (newValue) { if (newValue === 'page' || newValue === 'client') { this.options.deltaSource = newValue; return this; } return this.options.deltaSource; }, /*\ * Interactable.restrict [ method ] ** * Deprecated. Add a `restrict` property to the options object passed to * @Interactable.draggable, @Interactable.resizable or @Interactable.gesturable instead. * * Returns or sets the rectangles within which actions on this * interactable (after snap calculations) are restricted. By default, * restricting is relative to the pointer coordinates. You can change * this by setting the * [`elementRect`](https://github.com/taye/interact.js/pull/72). ** - options (object) #optional an object with keys drag, resize, and/or gesture whose values are rects, Elements, CSS selectors, or 'parent' or 'self' = (object) The current restrictions object or this Interactable ** | interact(element).restrict({ | // the rect will be `interact.getElementRect(element.parentNode)` | drag: element.parentNode, | | // x and y are relative to the the interactable's origin | resize: { x: 100, y: 100, width: 200, height: 200 } | }) | | interact('.draggable').restrict({ | // the rect will be the selected element's parent | drag: 'parent', | | // do not restrict during normal movement. | // Instead, trigger only one restricted move event | // immediately before the end event. | endOnly: true, | | // https://github.com/taye/interact.js/pull/72#issue-41813493 | elementRect: { top: 0, left: 0, bottom: 1, right: 1 } | }); \*/ restrict: function (options) { if (!isObject(options)) { return this.setOptions('restrict', options); } var actions = ['drag', 'resize', 'gesture'], ret; for (var i = 0; i < actions.length; i++) { var action = actions[i]; if (action in options) { var perAction = extend({ actions: [action], restriction: options[action] }, options); ret = this.setOptions('restrict', perAction); } } return ret; }, /*\ * Interactable.context [ method ] * * Gets the selector context Node of the Interactable. The default is `window.document`. * = (Node) The context Node of this Interactable ** \*/ context: function () { return this._context; }, _context: document, /*\ * Interactable.ignoreFrom [ method ] * * If the target of the `mousedown`, `pointerdown` or `touchstart` * event or any of it's parents match the given CSS selector or * Element, no drag/resize/gesture is started. * - newValue (string | Element | null) #optional a CSS selector string, an Element or `null` to not ignore any elements = (string | Element | object) The current ignoreFrom value or this Interactable ** | interact(element, { ignoreFrom: document.getElementById('no-action') }); | // or | interact(element).ignoreFrom('input, textarea, a'); \*/ ignoreFrom: function (newValue) { if (trySelector(newValue)) { // CSS selector to match event.target this.options.ignoreFrom = newValue; return this; } if (isElement(newValue)) { // specific element this.options.ignoreFrom = newValue; return this; } return this.options.ignoreFrom; }, /*\ * Interactable.allowFrom [ method ] * * A drag/resize/gesture is started only If the target of the * `mousedown`, `pointerdown` or `touchstart` event or any of it's * parents match the given CSS selector or Element. * - newValue (string | Element | null) #optional a CSS selector string, an Element or `null` to allow from any element = (string | Element | object) The current allowFrom value or this Interactable ** | interact(element, { allowFrom: document.getElementById('drag-handle') }); | // or | interact(element).allowFrom('.handle'); \*/ allowFrom: function (newValue) { if (trySelector(newValue)) { // CSS selector to match event.target this.options.allowFrom = newValue; return this; } if (isElement(newValue)) { // specific element this.options.allowFrom = newValue; return this; } return this.options.allowFrom; }, /*\ * Interactable.element [ method ] * * If this is not a selector Interactable, it returns the element this * interactable represents * = (Element) HTML / SVG Element \*/ element: function () { return this._element; }, /*\ * Interactable.fire [ method ] * * Calls listeners for the given InteractEvent type bound globally * and directly to this Interactable * - iEvent (InteractEvent) The InteractEvent object to be fired on this Interactable = (Interactable) this Interactable \*/ fire: function (iEvent) { if (!(iEvent && iEvent.type) || !contains(eventTypes, iEvent.type)) { return this; } var listeners, i, len, onEvent = 'on' + iEvent.type, funcName = ''; // Interactable#on() listeners if (iEvent.type in this._iEvents) { listeners = this._iEvents[iEvent.type]; for (i = 0, len = listeners.length; i < len && !iEvent.immediatePropagationStopped; i++) { funcName = listeners[i].name; listeners[i](iEvent); } } // interactable.onevent listener if (isFunction(this[onEvent])) { funcName = this[onEvent].name; this[onEvent](iEvent); } // interact.on() listeners if (iEvent.type in globalEvents && (listeners = globalEvents[iEvent.type])) { for (i = 0, len = listeners.length; i < len && !iEvent.immediatePropagationStopped; i++) { funcName = listeners[i].name; listeners[i](iEvent); } } return this; }, /*\ * Interactable.on [ method ] * * Binds a listener for an InteractEvent or DOM event. * - eventType (string | array | object) The types of events to listen for - listener (function) The function to be called on the given event(s) - useCapture (boolean) #optional useCapture flag for addEventListener = (object) This Interactable \*/ on: function (eventType, listener, useCapture) { var i; if (isString(eventType) && eventType.search(' ') !== -1) { eventType = eventType.trim().split(/ +/); } if (isArray(eventType)) { for (i = 0; i < eventType.length; i++) { this.on(eventType[i], listener, useCapture); } return this; } if (isObject(eventType)) { for (var prop in eventType) { this.on(prop, eventType[prop], listener); } return this; } if (eventType === 'wheel') { eventType = wheelEvent; } // convert to boolean useCapture = useCapture? true: false; if (contains(eventTypes, eventType)) { // if this type of event was never bound to this Interactable if (!(eventType in this._iEvents)) { this._iEvents[eventType] = [listener]; } else { this._iEvents[eventType].push(listener); } } // delegated event for selector else if (this.selector) { if (!delegatedEvents[eventType]) { delegatedEvents[eventType] = { selectors: [], contexts : [], listeners: [] }; // add delegate listener functions for (i = 0; i < documents.length; i++) { events.add(documents[i], eventType, delegateListener); events.add(documents[i], eventType, delegateUseCapture, true); } } var delegated = delegatedEvents[eventType], index; for (index = delegated.selectors.length - 1; index >= 0; index--) { if (delegated.selectors[index] === this.selector && delegated.contexts[index] === this._context) { break; } } if (index === -1) { index = delegated.selectors.length; delegated.selectors.push(this.selector); delegated.contexts .push(this._context); delegated.listeners.push([]); } // keep listener and useCapture flag delegated.listeners[index].push([listener, useCapture]); } else { events.add(this._element, eventType, listener, useCapture); } return this; }, /*\ * Interactable.off [ method ] * * Removes an InteractEvent or DOM event listener * - eventType (string | array | object) The types of events that were listened for - listener (function) The listener function to be removed - useCapture (boolean) #optional useCapture flag for removeEventListener = (object) This Interactable \*/ off: function (eventType, listener, useCapture) { var i; if (isString(eventType) && eventType.search(' ') !== -1) { eventType = eventType.trim().split(/ +/); } if (isArray(eventType)) { for (i = 0; i < eventType.length; i++) { this.off(eventType[i], listener, useCapture); } return this; } if (isObject(eventType)) { for (var prop in eventType) { this.off(prop, eventType[prop], listener); } return this; } var eventList, index = -1; // convert to boolean useCapture = useCapture? true: false; if (eventType === 'wheel') { eventType = wheelEvent; } // if it is an action event type if (contains(eventTypes, eventType)) { eventList = this._iEvents[eventType]; if (eventList && (index = indexOf(eventList, listener)) !== -1) { this._iEvents[eventType].splice(index, 1); } } // delegated event else if (this.selector) { var delegated = delegatedEvents[eventType], matchFound = false; if (!delegated) { return this; } // count from last index of delegated to 0 for (index = delegated.selectors.length - 1; index >= 0; index--) { // look for matching selector and context Node if (delegated.selectors[index] === this.selector && delegated.contexts[index] === this._context) { var listeners = delegated.listeners[index]; // each item of the listeners array is an array: [function, useCaptureFlag] for (i = listeners.length - 1; i >= 0; i--) { var fn = listeners[i][0], useCap = listeners[i][1]; // check if the listener functions and useCapture flags match if (fn === listener && useCap === useCapture) { // remove the listener from the array of listeners listeners.splice(i, 1); // if all listeners for this interactable have been removed // remove the interactable from the delegated arrays if (!listeners.length) { delegated.selectors.splice(index, 1); delegated.contexts .splice(index, 1); delegated.listeners.splice(index, 1); // remove delegate function from context events.remove(this._context, eventType, delegateListener); events.remove(this._context, eventType, delegateUseCapture, true); // remove the arrays if they are empty if (!delegated.selectors.length) { delegatedEvents[eventType] = null; } } // only remove one listener matchFound = true; break; } } if (matchFound) { break; } } } } // remove listener from this Interatable's element else { events.remove(this._element, eventType, listener, useCapture); } return this; }, /*\ * Interactable.set [ method ] * * Reset the options of this Interactable - options (object) The new settings to apply = (object) This Interactablw \*/ set: function (options) { if (!isObject(options)) { options = {}; } this.options = extend({}, defaultOptions.base); var i, actions = ['drag', 'drop', 'resize', 'gesture'], methods = ['draggable', 'dropzone', 'resizable', 'gesturable'], perActions = extend(extend({}, defaultOptions.perAction), options[action] || {}); for (i = 0; i < actions.length; i++) { var action = actions[i]; this.options[action] = extend({}, defaultOptions[action]); this.setPerAction(action, perActions); this[methods[i]](options[action]); } var settings = [ 'accept', 'actionChecker', 'allowFrom', 'deltaSource', 'dropChecker', 'ignoreFrom', 'origin', 'preventDefault', 'rectChecker' ]; for (i = 0, len = settings.length; i < len; i++) { var setting = settings[i]; this.options[setting] = defaultOptions.base[setting]; if (setting in options) { this[setting](options[setting]); } } return this; }, /*\ * Interactable.unset [ method ] * * Remove this interactable from the list of interactables and remove * it's drag, drop, resize and gesture capabilities * = (object) @interact \*/ unset: function () { events.remove(this, 'all'); if (!isString(this.selector)) { events.remove(this, 'all'); if (this.options.styleCursor) { this._element.style.cursor = ''; } } else { // remove delegated events for (var type in delegatedEvents) { var delegated = delegatedEvents[type]; for (var i = 0; i < delegated.selectors.length; i++) { if (delegated.selectors[i] === this.selector && delegated.contexts[i] === this._context) { delegated.selectors.splice(i, 1); delegated.contexts .splice(i, 1); delegated.listeners.splice(i, 1); // remove the arrays if they are empty if (!delegated.selectors.length) { delegatedEvents[type] = null; } } events.remove(this._context, type, delegateListener); events.remove(this._context, type, delegateUseCapture, true); break; } } } this.dropzone(false); interactables.splice(indexOf(interactables, this), 1); return interact; } }; function warnOnce (method, message) { var warned = false; return function () { if (!warned) { window.console.warn(message); warned = true; } return method.apply(this, arguments); }; } Interactable.prototype.snap = warnOnce(Interactable.prototype.snap, 'Interactable#snap is deprecated. See the new documentation for snapping at http://interactjs.io/docs/snapping'); Interactable.prototype.restrict = warnOnce(Interactable.prototype.restrict, 'Interactable#restrict is deprecated. See the new documentation for resticting at http://interactjs.io/docs/restriction'); Interactable.prototype.inertia = warnOnce(Interactable.prototype.inertia, 'Interactable#inertia is deprecated. See the new documentation for inertia at http://interactjs.io/docs/inertia'); Interactable.prototype.autoScroll = warnOnce(Interactable.prototype.autoScroll, 'Interactable#autoScroll is deprecated. See the new documentation for autoScroll at http://interactjs.io/docs/#autoscroll'); /*\ * interact.isSet [ method ] * * Check if an element has been set - element (Element) The Element being searched for = (boolean) Indicates if the element or CSS selector was previously passed to interact \*/ interact.isSet = function(element, options) { return interactables.indexOfElement(element, options && options.context) !== -1; }; /*\ * interact.on [ method ] * * Adds a global listener for an InteractEvent or adds a DOM event to * `document` * - type (string | array | object) The types of events to listen for - listener (function) The function to be called on the given event(s) - useCapture (boolean) #optional useCapture flag for addEventListener = (object) interact \*/ interact.on = function (type, listener, useCapture) { if (isString(type) && type.search(' ') !== -1) { type = type.trim().split(/ +/); } if (isArray(type)) { for (var i = 0; i < type.length; i++) { interact.on(type[i], listener, useCapture); } return interact; } if (isObject(type)) { for (var prop in type) { interact.on(prop, type[prop], listener); } return interact; } // if it is an InteractEvent type, add listener to globalEvents if (contains(eventTypes, type)) { // if this type of event was never bound if (!globalEvents[type]) { globalEvents[type] = [listener]; } else { globalEvents[type].push(listener); } } // If non InteractEvent type, addEventListener to document else { events.add(document, type, listener, useCapture); } return interact; }; /*\ * interact.off [ method ] * * Removes a global InteractEvent listener or DOM event from `document` * - type (string | array | object) The types of events that were listened for - listener (function) The listener function to be removed - useCapture (boolean) #optional useCapture flag for removeEventListener = (object) interact \*/ interact.off = function (type, listener, useCapture) { if (isString(type) && type.search(' ') !== -1) { type = type.trim().split(/ +/); } if (isArray(type)) { for (var i = 0; i < type.length; i++) { interact.off(type[i], listener, useCapture); } return interact; } if (isObject(type)) { for (var prop in type) { interact.off(prop, type[prop], listener); } return interact; } if (!contains(eventTypes, type)) { events.remove(document, type, listener, useCapture); } else { var index; if (type in globalEvents && (index = indexOf(globalEvents[type], listener)) !== -1) { globalEvents[type].splice(index, 1); } } return interact; }; /*\ * interact.enableDragging [ method ] * * Deprecated. * * Returns or sets whether dragging is enabled for any Interactables * - newValue (boolean) #optional `true` to allow the action; `false` to disable action for all Interactables = (boolean | object) The current setting or interact \*/ interact.enableDragging = warnOnce(function (newValue) { if (newValue !== null && newValue !== undefined) { actionIsEnabled.drag = newValue; return interact; } return actionIsEnabled.drag; }, 'interact.enableDragging is deprecated and will soon be removed.'); /*\ * interact.enableResizing [ method ] * * Deprecated. * * Returns or sets whether resizing is enabled for any Interactables * - newValue (boolean) #optional `true` to allow the action; `false` to disable action for all Interactables = (boolean | object) The current setting or interact \*/ interact.enableResizing = warnOnce(function (newValue) { if (newValue !== null && newValue !== undefined) { actionIsEnabled.resize = newValue; return interact; } return actionIsEnabled.resize; }, 'interact.enableResizing is deprecated and will soon be removed.'); /*\ * interact.enableGesturing [ method ] * * Deprecated. * * Returns or sets whether gesturing is enabled for any Interactables * - newValue (boolean) #optional `true` to allow the action; `false` to disable action for all Interactables = (boolean | object) The current setting or interact \*/ interact.enableGesturing = warnOnce(function (newValue) { if (newValue !== null && newValue !== undefined) { actionIsEnabled.gesture = newValue; return interact; } return actionIsEnabled.gesture; }, 'interact.enableGesturing is deprecated and will soon be removed.'); interact.eventTypes = eventTypes; /*\ * interact.debug [ method ] * * Returns debugging data = (object) An object with properties that outline the current state and expose internal functions and variables \*/ interact.debug = function () { var interaction = interactions[0] || new Interaction(); return { interactions : interactions, target : interaction.target, dragging : interaction.dragging, resizing : interaction.resizing, gesturing : interaction.gesturing, prepared : interaction.prepared, matches : interaction.matches, matchElements : interaction.matchElements, prevCoords : interaction.prevCoords, startCoords : interaction.startCoords, pointerIds : interaction.pointerIds, pointers : interaction.pointers, addPointer : listeners.addPointer, removePointer : listeners.removePointer, recordPointer : listeners.recordPointer, snap : interaction.snapStatus, restrict : interaction.restrictStatus, inertia : interaction.inertiaStatus, downTime : interaction.downTimes[0], downEvent : interaction.downEvent, downPointer : interaction.downPointer, prevEvent : interaction.prevEvent, Interactable : Interactable, interactables : interactables, pointerIsDown : interaction.pointerIsDown, defaultOptions : defaultOptions, defaultActionChecker : defaultActionChecker, actionCursors : actionCursors, dragMove : listeners.dragMove, resizeMove : listeners.resizeMove, gestureMove : listeners.gestureMove, pointerUp : listeners.pointerUp, pointerDown : listeners.pointerDown, pointerMove : listeners.pointerMove, pointerHover : listeners.pointerHover, events : events, globalEvents : globalEvents, delegatedEvents : delegatedEvents }; }; // expose the functions used to calculate multi-touch properties interact.getTouchAverage = touchAverage; interact.getTouchBBox = touchBBox; interact.getTouchDistance = touchDistance; interact.getTouchAngle = touchAngle; interact.getElementRect = getElementRect; interact.matchesSelector = matchesSelector; interact.closest = closest; /*\ * interact.margin [ method ] * * Returns or sets the margin for autocheck resizing used in * @Interactable.getAction. That is the distance from the bottom and right * edges of an element clicking in which will start resizing * - newValue (number) #optional = (number | interact) The current margin value or interact \*/ interact.margin = function (newvalue) { if (isNumber(newvalue)) { margin = newvalue; return interact; } return margin; }; /*\ * interact.supportsTouch [ method ] * = (boolean) Whether or not the browser supports touch input \*/ interact.supportsTouch = function () { return supportsTouch; }; /*\ * interact.supportsPointerEvent [ method ] * = (boolean) Whether or not the browser supports PointerEvents \*/ interact.supportsPointerEvent = function () { return supportsPointerEvent; }; /*\ * interact.stop [ method ] * * Cancels all interactions (end events are not fired) * - event (Event) An event on which to call preventDefault() = (object) interact \*/ interact.stop = function (event) { for (var i = interactions.length - 1; i > 0; i--) { interactions[i].stop(event); } return interact; }; /*\ * interact.dynamicDrop [ method ] * * Returns or sets whether the dimensions of dropzone elements are * calculated on every dragmove or only on dragstart for the default * dropChecker * - newValue (boolean) #optional True to check on each move. False to check only before start = (boolean | interact) The current setting or interact \*/ interact.dynamicDrop = function (newValue) { if (isBool(newValue)) { //if (dragging && dynamicDrop !== newValue && !newValue) { //calcRects(dropzones); //} dynamicDrop = newValue; return interact; } return dynamicDrop; }; /*\ * interact.pointerMoveTolerance [ method ] * Returns or sets the distance the pointer must be moved before an action * sequence occurs. This also affects tolerance for tap events. * - newValue (number) #optional The movement from the start position must be greater than this value = (number | Interactable) The current setting or interact \*/ interact.pointerMoveTolerance = function (newValue) { if (isNumber(newValue)) { pointerMoveTolerance = newValue; return this; } return pointerMoveTolerance; }; /*\ * interact.maxInteractions [ method ] ** * Returns or sets the maximum number of concurrent interactions allowed. * By default only 1 interaction is allowed at a time (for backwards * compatibility). To allow multiple interactions on the same Interactables * and elements, you need to enable it in the draggable, resizable and * gesturable `'max'` and `'maxPerElement'` options. ** - newValue (number) #optional Any number. newValue <= 0 means no interactions. \*/ interact.maxInteractions = function (newValue) { if (isNumber(newValue)) { maxInteractions = newValue; return this; } return maxInteractions; }; interact.createSnapGrid = function (grid) { return function (x, y) { var offsetX = 0, offsetY = 0; if (isObject(grid.offset)) { offsetX = grid.offset.x; offsetY = grid.offset.y; } var gridx = Math.round((x - offsetX) / grid.x), gridy = Math.round((y - offsetY) / grid.y), newX = gridx * grid.x + offsetX, newY = gridy * grid.y + offsetY; return { x: newX, y: newY, range: grid.range }; }; }; function endAllInteractions (event) { for (var i = 0; i < interactions.length; i++) { interactions[i].pointerEnd(event, event); } } function listenToDocument (doc) { if (contains(documents, doc)) { return; } var win = doc.defaultView || doc.parentWindow; // add delegate event listener for (var eventType in delegatedEvents) { events.add(doc, eventType, delegateListener); events.add(doc, eventType, delegateUseCapture, true); } if (PointerEvent) { if (PointerEvent === win.MSPointerEvent) { pEventTypes = { up: 'MSPointerUp', down: 'MSPointerDown', over: 'mouseover', out: 'mouseout', move: 'MSPointerMove', cancel: 'MSPointerCancel' }; } else { pEventTypes = { up: 'pointerup', down: 'pointerdown', over: 'pointerover', out: 'pointerout', move: 'pointermove', cancel: 'pointercancel' }; } events.add(doc, pEventTypes.down , listeners.selectorDown ); events.add(doc, pEventTypes.move , listeners.pointerMove ); events.add(doc, pEventTypes.over , listeners.pointerOver ); events.add(doc, pEventTypes.out , listeners.pointerOut ); events.add(doc, pEventTypes.up , listeners.pointerUp ); events.add(doc, pEventTypes.cancel, listeners.pointerCancel); // autoscroll events.add(doc, pEventTypes.move, autoScroll.edgeMove); } else { events.add(doc, 'mousedown', listeners.selectorDown); events.add(doc, 'mousemove', listeners.pointerMove ); events.add(doc, 'mouseup' , listeners.pointerUp ); events.add(doc, 'mouseover', listeners.pointerOver ); events.add(doc, 'mouseout' , listeners.pointerOut ); events.add(doc, 'touchstart' , listeners.selectorDown ); events.add(doc, 'touchmove' , listeners.pointerMove ); events.add(doc, 'touchend' , listeners.pointerUp ); events.add(doc, 'touchcancel', listeners.pointerCancel); // autoscroll events.add(doc, 'mousemove', autoScroll.edgeMove); events.add(doc, 'touchmove', autoScroll.edgeMove); } events.add(win, 'blur', endAllInteractions); try { if (win.frameElement) { var parentDoc = win.frameElement.ownerDocument, parentWindow = parentDoc.defaultView; events.add(parentDoc , 'mouseup' , listeners.pointerEnd); events.add(parentDoc , 'touchend' , listeners.pointerEnd); events.add(parentDoc , 'touchcancel' , listeners.pointerEnd); events.add(parentDoc , 'pointerup' , listeners.pointerEnd); events.add(parentDoc , 'MSPointerUp' , listeners.pointerEnd); events.add(parentWindow, 'blur' , endAllInteractions ); } } catch (error) { interact.windowParentError = error; } if (events.useAttachEvent) { // For IE's lack of Event#preventDefault events.add(doc, 'selectstart', function (event) { var interaction = interactions[0]; if (interaction.currentAction()) { interaction.checkAndPreventDefault(event); } }); // For IE's bad dblclick event sequence events.add(doc, 'dblclick', doOnInteractions('ie8Dblclick')); } documents.push(doc); } listenToDocument(document); function indexOf (array, target) { for (var i = 0, len = array.length; i < len; i++) { if (array[i] === target) { return i; } } return -1; } function contains (array, target) { return indexOf(array, target) !== -1; } function matchesSelector (element, selector, nodeList) { if (ie8MatchesSelector) { return ie8MatchesSelector(element, selector, nodeList); } // remove /deep/ from selectors if shadowDOM polyfill is used if (window !== realWindow) { selector = selector.replace(/\/deep\//g, ' '); } return element[prefixedMatchesSelector](selector); } function matchesUpTo (element, selector, limit) { while (isElement(element)) { if (matchesSelector(element, selector)) { return true; } element = parentElement(element); if (element === limit) { return matchesSelector(element, selector); } } return false; } // For IE8's lack of an Element#matchesSelector // taken from http://tanalin.com/en/blog/2012/12/matches-selector-ie8/ and modified if (!(prefixedMatchesSelector in Element.prototype) || !isFunction(Element.prototype[prefixedMatchesSelector])) { ie8MatchesSelector = function (element, selector, elems) { elems = elems || element.parentNode.querySelectorAll(selector); for (var i = 0, len = elems.length; i < len; i++) { if (elems[i] === element) { return true; } } return false; }; } // requestAnimationFrame polyfill (function() { var lastTime = 0, vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !realWindow.requestAnimationFrame; ++x) { reqFrame = realWindow[vendors[x]+'RequestAnimationFrame']; cancelFrame = realWindow[vendors[x]+'CancelAnimationFrame'] || realWindow[vendors[x]+'CancelRequestAnimationFrame']; } if (!reqFrame) { reqFrame = function(callback) { var currTime = new Date().getTime(), timeToCall = Math.max(0, 16 - (currTime - lastTime)), id = setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; } if (!cancelFrame) { cancelFrame = function(id) { clearTimeout(id); }; } }()); /* global exports: true, module, define */ // http://documentcloud.github.io/underscore/docs/underscore.html#section-11 if (typeof exports !== 'undefined') { if (typeof module !== 'undefined' && module.exports) { exports = module.exports = interact; } exports.interact = interact; } // AMD else if (typeof define === 'function' && define.amd) { define('interact', function() { return interact; }); } else { realWindow.interact = interact; } } (window));