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- /**
- _enyo.Canvas_ is a control that generates a <canvas> HTML tag. It may
- contain other canvas components that are derived not from
- <a href="#enyo.Control">enyo.Control</a>, but from
- <a href="#enyo.canvas.Control">enyo.canvas.Control</a>. These aren't true
- controls in the sense of being DOM elements; they are, rather, shapes drawn
- into the canvas.
- */
- enyo.kind({
- name: "enyo.Canvas",
- kind: enyo.Control,
- tag: "canvas",
- attributes: {
- //* Width of the canvas element
- width: 500,
- //* Height of the canvas element
- height: 500
- },
- defaultKind: "enyo.canvas.Control",
- //* @protected
- generateInnerHtml: function() {
- return '';
- },
- teardownChildren: function() {
- },
- rendered: function() {
- this.renderChildren();
- },
- /*
- addChild and removeChild of Control kind assumes children are Controls.
- CanvasControls are not, so we use UiComponent's version, the superkind of Control
- */
- addChild: function() {
- enyo.UiComponent.prototype.addChild.apply(this, arguments);
- },
- removeChild: function() {
- enyo.UiComponent.prototype.removeChild.apply(this, arguments);
- },
- renderChildren: function(inContext) {
- var ctx = inContext;
- var canvas = this.hasNode();
- if (!ctx) {
- if (canvas.getContext) {
- ctx = canvas.getContext('2d');
- }
- }
- if (ctx) {
- for (var i=0, c; (c=this.children[i]); i++) {
- c.render(ctx);
- }
- }
- },
- //* @public
- /**
- Refreshes the canvas context, clears existing drawings, and redraws all
- of the children.
- */
- update: function() {
- var canvas = this.hasNode();
- if (canvas.getContext) {
- var ctx = canvas.getContext('2d');
- var b = this.getBounds();
- // clear canvas
- ctx.clearRect(0, 0, b.width, b.height);
- this.renderChildren(ctx);
- }
- }
- });
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