|
|
-
-
- // Constants
- var constant = {};
-
- // Board size
- constant.boardWidth = 15;
- constant.boardHeight = 9;
- constant.tileSize = 64;
- constant.areaWidth = constant.boardWidth*constant.tileSize;
- constant.areaHeight = constant.boardHeight*constant.tileSize;
- constant.pubHeight = 100;
- constant.fireZoneWidth = 100;
- constant.fireZoneHeight = 100;
-
- // Tile type
- constant.tileEmpty = 0;
- constant.tileTrees = 1;
- constant.tileMountain = 2;
- constant.tileWater = 3;
-
- // Unit power - number of step before dead
- constant.powerHq = 2;
- constant.powerSoldier = 1;
- constant.powerTank = 2;
- constant.powerCanon = 3;
- constant.powerHelo = 2;
-
- // User power
- constant.userPower = 10;
-
- // Timer count
- constant.loopInterval = 500;
- constant.explosionInterval = 50;
-
- // End size image
- constant.endGameWidth = 480;
- constant.endGameHeight = 320;
-
- // Units arrival
- constant.startArrival = 5;
- constant.waveInitSize = 2;
-
|