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- function Dot(stage,x,y,colours,index,radius,game,xpos,ypos){
- this.colour = index;
- this.colours = colours;
- this.radius = radius;
- this.circle = null;
- this.clickable = true;
- this.x = x;
- this.y = y;
-
- this.setCircle = function(){
- this.circle.x = this.x;
- this.circle.y = this.y;
- stage.addChild(this.circle);
- }
-
- this.setColour = function(index){
- this.circle.graphics.clear().beginFill(this.colours[index]).drawCircle(0,0,this.radius).endFill();
- this.colour = index;
- }
-
- this.flipSelf = function(){
- //console.log("flip");
- if (this.colour==0){
- this.colour = 1;
- this.setColour(1);
- } else {
- this.colour = 0;
- this.setColour(0);
- }
- }
-
- this.setClickListener = function(){
- var c = this.circle;
- var d = this;
- var g = game;
- this.circle.on("click", function (evt) {
- if (d.clickable==true){
- g.flip(xpos,ypos);
- }
- });
- }
-
- this.showSmile = function(){
- var s = new createjs.Shape();
- var g = s.graphics;
- var scale = 150;
- var colour = "";
- if (this.colours[this.colour]=="#000"||this.colours[this.colour]=="#000000"){
- colour = "#FFFFFF";
- } else {
- colour = "#000000";
- }
- g.setStrokeStyle(10/scale*this.radius, 'round', 'round');
- g.beginStroke(colour);
- g.beginFill();
- g.drawCircle(0, 0, 100/scale*this.radius);
- g.beginFill();
- g.arc(0, 0, 60/scale*this.radius, 0, Math.PI);
- g.beginStroke();
- g.beginFill(colour);
- g.drawCircle(-30/scale*this.radius, -30/scale*this.radius, 15/scale*this.radius);
- g.drawCircle(30/scale*this.radius, -30/scale*this.radius, 15/scale*this.radius);
- s.x = this.circle.x;
- s.y = this.circle.y;
- stage.addChild(s);
- //console.log(s);
- }
-
- this.init = function(){
- var circle = new createjs.Shape();
- circle.graphics.beginFill(this.colours[this.colour]).drawCircle(0,0,this.radius).endFill();
- this.circle = circle;
- this.setCircle();
- this.setClickListener();
- //console.log(this.circle);
- }
- }
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