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- // Copyright (c) 2014-16 Walter Bender
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the The GNU Affero General Public
- // License as published by the Free Software Foundation; either
- // version 3 of the License, or (at your option) any later version.
- //
- // You should have received a copy of the GNU Affero General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, 51 Franklin Street, Suite 500 Boston, MA 02110-1335 USA
-
- // Turtles
- const DEFAULTCOLOR = 0;
- const DEFAULTVALUE = 50;
- const DEFAULTCHROMA = 100;
- const DEFAULTSTROKE = 5;
- const DEFAULTFONT = 'sans-serif';
-
- // Turtle sprite
- const TURTLEBASEPATH = 'images/';
-
- function Turtle (name, turtles, drum) {
- this.name = name;
- this.turtles = turtles;
- this.drum = drum;
-
- if (drum) {
- console.log('turtle ' + name + ' is a drum.');
- }
- // Is the turtle running?
- this.running = false;
-
- // In the trash?
- this.trash = false;
-
- // Things used for drawing the turtle.
- this.container = null;
- this.x = 0;
- this.y = 0;
- this.bitmap = null;
- this.skinChanged = false; // Should we reskin the turtle on clear?
- this.blinkFinished = true;
- this.beforeBlinkSize = null;
-
- // Which start block is assocated with this turtle?
- this.startBlock = null;
- this.decorationBitmap = null; // Start block decoration.
-
- // Queue of blocks this turtle is executing.
- this.queue = [];
-
- // Listeners
- this.listeners = {};
-
- // Things used for what the turtle draws.
- this.penstrokes = null;
- this.imageContainer = null;
- this.svgOutput = '';
- // Are we currently drawing a path?
- this.svgPath = false;
- this.color = DEFAULTCOLOR;
- this.value = DEFAULTVALUE;
- this.chroma = DEFAULTCHROMA;
- this.stroke = DEFAULTSTROKE;
- this.canvasColor = 'rgba(255,0,49,1)'; // '#ff0031';
- this.canvasAlpha = 1.0;
- this.orientation = 0;
- this.fillState = false;
- this.hollowState = false;
- this.penState = true;
- this.font = DEFAULTFONT;
- this.media = []; // Media (text, images) we need to remove on clear.
- var canvas = document.getElementById("overlayCanvas");
- var ctx = canvas.getContext("2d");
- // Simulate an arc with line segments since Tinkercad cannot
- // import SVG arcs reliably.
- this._svgArc = function(nsteps, cx, cy, radius, sa, ea) {
- var a = sa;
- if (ea == null) {
- var da = Math.PI / nsteps;
- } else {
- var da = (ea - sa) / nsteps;
- }
- for (var i = 0; i < nsteps; i++) {
- var nx = cx + radius * Math.cos(a);
- var ny = cy + radius * Math.sin(a);
- this.svgOutput += nx + ',' + ny + ' ';
- a += da;
- }
- };
-
- this.doBezier = function(cp1x, cp1y, cp2x, cp2y, x2, y2) {
- // FIXME: Add SVG output
- if (this.penState && this.hollowState) {
- // Convert from turtle coordinates to screen coordinates.
- var nx = x2;
- var ny = y2;
- var ix = this.turtles.turtleX2screenX(this.x);
- var iy = this.turtles.turtleY2screenY(this.y);
- var fx = this.turtles.turtleX2screenX(x2);
- var fy = this.turtles.turtleY2screenY(y2);
- var cx1 = this.turtles.turtleX2screenX(cp1x);
- var cy1 = this.turtles.turtleY2screenY(cp1y);
- var cx2 = this.turtles.turtleX2screenX(cp2x);
- var cy2 = this.turtles.turtleY2screenY(cp2y);
-
- // First, we need to close the current SVG path.
- this.closeSVG();
-
- // Save the current stroke width.
- var savedStroke = this.stroke;
- this.stroke = 1;
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- // Draw a hollow line.
- if (savedStroke < 3) {
- var step = 0.5;
- } else {
- var step = (savedStroke - 2) / 2.;
- }
-
- steps = Math.max(Math.floor(savedStroke, 1));
-
- // We need both the initial and final headings.
- // The initial heading is the angle between (cp1x, cp1y) and (this.x, this.y).
- var degreesInitial = Math.atan2(cp1x - this.x, cp1y - this.y);
- degreesInitial = (180 * degreesInitial / Math.PI);
- if (degreesInitial < 0) { degreesInitial += 360; }
- // The final heading is the angle between (cp2x, cp2y) and (fx, fy).
- var degreesFinal = Math.atan2(nx - cp2x, ny - cp2y);
- degreesFinal = 180 * degreesFinal / Math.PI;
- if (degreesFinal < 0) { degreesFinal += 360; }
-
- // We also need to calculate the deltas for the "caps" at each end.
- var capAngleRadiansInitial = (degreesInitial - 90) * Math.PI / 180.0;
- var dxi = step * Math.sin(capAngleRadiansInitial);
- var dyi = -step * Math.cos(capAngleRadiansInitial);
- var capAngleRadiansFinal = (degreesFinal - 90) * Math.PI / 180.0;
- var dxf = step * Math.sin(capAngleRadiansFinal);
- var dyf = -step * Math.cos(capAngleRadiansFinal);
-
- // The four "corners"
- var ax = ix - dxi;
- var ay = iy - dyi;
- var axScaled = ax * this.turtles.scale;
- var ayScaled = ay * this.turtles.scale;
- var bx = fx - dxf;
- var by = fy - dyf;
- var bxScaled = bx * this.turtles.scale;
- var byScaled = by * this.turtles.scale;
- var cx = fx + dxf;
- var cy = fy + dyf;
- var cxScaled = cx * this.turtles.scale;
- var cyScaled = cy * this.turtles.scale;
- var dx = ix + dxi;
- var dy = iy + dyi;
- var dxScaled = dx * this.turtles.scale;
- var dyScaled = dy * this.turtles.scale;
-
- // Control points scaled for SVG output
- var cx1Scaled = (cx1 + dxi)* this.turtles.scale;
- var cy1Scaled = (cy1 + dyi) * this.turtles.scale;
- var cx2Scaled = (cx2 + dxf) * this.turtles.scale;
- var cy2Scaled = (cy2 + dyf) * this.turtles.scale;
-
- ctx.moveTo(ax, ay);
- this.svgPath = true;
- this.svgOutput += '<path d="M ' + axScaled + ',' + ayScaled + ' ';
-
- // Initial arc
- var oAngleRadians = ((180 + degreesInitial) / 180) * Math.PI;
- var arccx = ix;
- var arccy = iy;
- var sa = oAngleRadians - Math.PI;
- var ea = oAngleRadians;
- ctx.arc(arccx, arccy, step, sa, ea, false);
- this._svgArc(steps, arccx * this.turtles.scale, arccy * this.turtles.scale, step * this.turtles.scale, sa, ea);
-
- // Initial bezier curve
- ctx.bezierCurveTo(cx1 + dxi, cy1 + dyi , cx2 + dxf, cy2 + dyf, cx, cy);
- this.svgOutput += 'C ' + cx1Scaled + ',' + cy1Scaled + ' ' + cx2Scaled + ',' + cy2Scaled + ' ' + cxScaled + ',' + cyScaled + ' ';
-
- this.svgOutput += 'M ' + cxScaled + ',' + cyScaled + ' ';
-
- // Final arc
- var oAngleRadians = (degreesFinal / 180) * Math.PI;
- var arccx = fx;
- var arccy = fy;
- var sa = oAngleRadians - Math.PI;
- var ea = oAngleRadians;
- ctx.arc(arccx, arccy, step, sa, ea, false);
- this._svgArc(steps, arccx * this.turtles.scale, arccy * this.turtles.scale, step * this.turtles.scale, sa, ea);
-
- // Final bezier curve
- ctx.bezierCurveTo(cx2 - dxf, cy2 - dyf, cx1 - dxi, cy1 - dyi, ax, ay);
- this.svgOutput += 'C ' + cx2Scaled + ',' + cy2Scaled + ' ' + cx1Scaled + ',' + cy1Scaled + ' ' + axScaled + ',' + ayScaled + ' ';
- this.closeSVG();
-
- ctx.stroke();
- ctx.closePath();
- // restore stroke.
- this.stroke = savedStroke;
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- ctx.moveTo(fx,fy);
- this.x = x2;
- this.y = y2;
- } else if (this.penState) {
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- ctx.beginPath();
- ctx.moveTo(this.container.x, this.container.y);
-
- // Convert from turtle coordinates to screen coordinates.
- var fx = this.turtles.turtleX2screenX(x2);
- var fy = this.turtles.turtleY2screenY(y2);
- var cx1 = this.turtles.turtleX2screenX(cp1x);
- var cy1 = this.turtles.turtleY2screenY(cp1y);
- var cx2 = this.turtles.turtleX2screenX(cp2x);
- var cy2 = this.turtles.turtleY2screenY(cp2y);
-
- ctx.bezierCurveTo(cx1, cy1, cx2, cy2, fx, fy);
-
- if (!this.svgPath) {
- this.svgPath = true;
- var ix = this.turtles.turtleX2screenX(this.x);
- var iy = this.turtles.turtleY2screenY(this.y);
- var ixScaled = ix * this.turtles.scale;
- var iyScaled = iy * this.turtles.scale;
- this.svgOutput += '<path d="M ' + ixScaled + ',' + iyScaled + ' ';
- }
-
- var cx1Scaled = cx1 * this.turtles.scale;
- var cy1Scaled = cy1 * this.turtles.scale;
- var cx2Scaled = cx2 * this.turtles.scale;
- var cy2Scaled = cy2 * this.turtles.scale;
- var fxScaled = fx * this.turtles.scale;
- var fyScaled = fy * this.turtles.scale;
- this.svgOutput += 'C ' + cx1Scaled + ',' + cy1Scaled + ' ' + cx2Scaled + ',' + cy2Scaled + ' ' + fxScaled + ',' + fyScaled;
- this.x = x2;
- this.y = y2;
- ctx.stroke();
- if (!this.fillState) {
- ctx.closePath();
- }
- } else {
- this.x = x2;
- this.y = y2;
- var fx = this.turtles.turtleX2screenX(x2);
- var fy = this.turtles.turtleY2screenY(y2);
- }
-
- // Update turtle position on screen.
- this.container.x = fx;
- this.container.y = fy;
-
- // The new heading is the angle between (cp2x, cp2y) and (nx, ny).
- var degrees = Math.atan2(nx - cp2x, ny - cp2y);
- degrees = 180 * degrees / Math.PI;
- this.doSetHeading(degrees);
- };
-
- this.move = function(ox, oy, x, y, invert) {
- if (invert) {
- ox = this.turtles.turtleX2screenX(ox);
- oy = this.turtles.turtleY2screenY(oy);
- nx = this.turtles.turtleX2screenX(x);
- ny = this.turtles.turtleY2screenY(y);
- } else {
- nx = x;
- ny = y;
- }
-
- // Draw a line if the pen is down.
- if (this.penState && this.hollowState) {
- // First, we need to close the current SVG path.
- this.closeSVG();
- this.svgPath = true;
- // Save the current stroke width.
- var savedStroke = this.stroke;
- this.stroke = 1;
- ctx.lineWidth = this.stroke;
- ctx.lineCap = 'round';
- // Draw a hollow line.
- if (savedStroke < 3) {
- var step = 0.5;
- } else {
- var step = (savedStroke - 2) / 2.;
- }
-
- var capAngleRadians = (this.orientation - 90) * Math.PI / 180.0;
- var dx = step * Math.sin(capAngleRadians);
- var dy = -step * Math.cos(capAngleRadians);
-
- ctx.moveTo(ox + dx, oy + dy);
- var oxScaled = (ox + dx) * this.turtles.scale;
- var oyScaled = (oy + dy) * this.turtles.scale;
- this.svgOutput += '<path d="M ' + oxScaled + ',' + oyScaled + ' ';
-
- ctx.lineTo(nx + dx, ny + dy);
- var nxScaled = (nx + dx) * this.turtles.scale;
- var nyScaled = (ny + dy) * this.turtles.scale;
- this.svgOutput += nxScaled + ',' + nyScaled + ' ';
-
- var capAngleRadians = (this.orientation + 90) * Math.PI / 180.0;
- var dx = step * Math.sin(capAngleRadians);
- var dy = -step * Math.cos(capAngleRadians);
-
- var oAngleRadians = (this.orientation / 180) * Math.PI;
- var cx = nx;
- var cy = ny;
- var sa = oAngleRadians - Math.PI;
- var ea = oAngleRadians;
- ctx.arc(cx, cy, step, sa, ea, false);
-
- var nxScaled = (nx + dx) * this.turtles.scale;
- var nyScaled = (ny + dy) * this.turtles.scale;
-
- var radiusScaled = step * this.turtles.scale;
-
- // Simulate an arc with line segments since Tinkercad
- // cannot import SVG arcs reliably.
- // Replaces:
- // this.svgOutput += 'A ' + radiusScaled + ',' + radiusScaled + ' 0 0 1 ' + nxScaled + ',' + nyScaled + ' ';
- // this.svgOutput += 'M ' + nxScaled + ',' + nyScaled + ' ';
-
- steps = Math.max(Math.floor(savedStroke, 1));
- this._svgArc(steps, cx * this.turtles.scale, cy * this.turtles.scale, radiusScaled, sa);
- this.svgOutput += nxScaled + ',' + nyScaled + ' ';
-
- ctx.lineTo(ox + dx, oy + dy);
- var nxScaled = (ox + dx) * this.turtles.scale;
- var nyScaled = (oy + dy) * this.turtles.scale;
- this.svgOutput += nxScaled + ',' + nyScaled + ' ';
-
- var capAngleRadians = (this.orientation - 90) * Math.PI / 180.0;
- var dx = step * Math.sin(capAngleRadians);
- var dy = -step * Math.cos(capAngleRadians);
-
- var oAngleRadians = ((this.orientation + 180) / 180) * Math.PI;
- var cx = ox;
- var cy = oy;
- var sa = oAngleRadians - Math.PI;
- var ea = oAngleRadians;
- ctx.arc(cx, cy, step, sa, ea, false);
-
- var nxScaled = (ox + dx) * this.turtles.scale;
- var nyScaled = (oy + dy) * this.turtles.scale;
-
- var radiusScaled = step * this.turtles.scale;
- this._svgArc(steps, cx * this.turtles.scale, cy * this.turtles.scale, radiusScaled, sa);
- this.svgOutput += nxScaled + ',' + nyScaled + ' ';
-
- this.closeSVG();
-
- ctx.stroke();
- ctx.closePath();
- // restore stroke.
- this.stroke = savedStroke;
- ctx.lineWidth = this.stroke;
- ctx.lineCap = 'round';
- ctx.moveTo(nx, ny);
- } else if (this.penState) {
- ctx.lineTo(nx, ny);
- if (!this.svgPath) {
- this.svgPath = true;
- var oxScaled = ox * this.turtles.scale;
- var oyScaled = oy * this.turtles.scale;
- this.svgOutput += '<path d="M ' + oxScaled + ',' + oyScaled + ' ';
- }
- var nxScaled = nx * this.turtles.scale;
- var nyScaled = ny * this.turtles.scale;
- this.svgOutput += nxScaled + ',' + nyScaled + ' ';
- ctx.stroke();
- if (!this.fillState) {
- ctx.closePath();
- }
- } else {
- ctx.moveTo(nx, ny);
- }
- this.penstrokes.image = canvas;
- // Update turtle position on screen.
- this.container.x = nx;
- this.container.y = ny;
- if (invert) {
- this.x = x;
- this.y = y;
- } else {
- this.x = this.turtles.screenX2turtleX(x);
- this.y = this.turtles.screenY2turtleY(y);
- }
- };
-
- this.rename = function(name) {
- this.name = name;
-
- // Use the name on the label of the start block.
- if (this.startBlock != null) {
- this.startBlock.overrideName = this.name;
- if (this.name === _('start drum')) {
- this.startBlock.collapseText.text = _('drum');
- } else {
- this.startBlock.collapseText.text = this.name;
- }
- this.startBlock.regenerateArtwork(false);
- this.startBlock.value = this.turtles.turtleList.indexOf(this);
- }
- };
-
- this.arc = function(cx, cy, ox, oy, x, y, radius, start, end, anticlockwise, invert) {
- if (invert) {
- cx = this.turtles.turtleX2screenX(cx);
- cy = this.turtles.turtleY2screenY(cy);
- ox = this.turtles.turtleX2screenX(ox);
- oy = this.turtles.turtleY2screenY(oy);
- nx = this.turtles.turtleX2screenX(x);
- ny = this.turtles.turtleY2screenY(y);
- } else {
- nx = x;
- ny = y;
- }
-
- if (!anticlockwise) {
- sa = start - Math.PI;
- ea = end - Math.PI;
- } else {
- sa = start;
- ea = end;
- }
-
- // Draw an arc if the pen is down.
- if (this.penState && this.hollowState) {
- // First, we need to close the current SVG path.
- this.closeSVG();
- this.svgPath = true;
- // Save the current stroke width.
- var savedStroke = this.stroke;
- this.stroke = 1;
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- // Draw a hollow line.
- if (savedStroke < 3) {
- var step = 0.5;
- } else {
- var step = (savedStroke - 2) / 2.;
- }
-
- var capAngleRadians = (this.orientation + 90) * Math.PI / 180.0;
- var dx = step * Math.sin(capAngleRadians);
- var dy = -step * Math.cos(capAngleRadians);
-
- if (anticlockwise) {
- ctx.moveTo(ox + dx, oy + dy);
- var oxScaled = (ox + dx) * this.turtles.scale;
- var oyScaled = (oy + dy) * this.turtles.scale;
- } else {
- ctx.moveTo(ox - dx, oy - dy);
- var oxScaled = (ox - dx) * this.turtles.scale;
- var oyScaled = (oy - dy) * this.turtles.scale;
- }
- this.svgOutput += '<path d="M ' + oxScaled + ',' + oyScaled + ' ';
-
- ctx.arc(cx, cy, radius + step, sa, ea, anticlockwise);
- nsteps = Math.max(Math.floor(radius * Math.abs(sa - ea) / 2), 2);
- steps = Math.max(Math.floor(savedStroke, 1));
-
- this._svgArc(nsteps, cx * this.turtles.scale, cy * this.turtles.scale, (radius + step) * this.turtles.scale, sa, ea);
-
- var capAngleRadians = (this.orientation + 90) * Math.PI / 180.0;
- var dx = step * Math.sin(capAngleRadians);
- var dy = -step * Math.cos(capAngleRadians);
-
- var cx1 = nx;
- var cy1 = ny;
- var sa1 = ea;
- var ea1 = ea + Math.PI;
- ctx.arc(cx1, cy1, step, sa1, ea1, anticlockwise);
- this._svgArc(steps, cx1 * this.turtles.scale, cy1 * this.turtles.scale, step * this.turtles.scale, sa1, ea1);
- ctx.arc(cx, cy, radius - step, ea, sa, !anticlockwise);
- this._svgArc(nsteps, cx * this.turtles.scale, cy * this.turtles.scale, (radius - step) * this.turtles.scale, ea, sa);
- var cx2 = ox;
- var cy2 = oy;
- var sa2 = sa - Math.PI;
- var ea2 = sa;
- ctx.arc(cx2, cy2, step, sa2, ea2, anticlockwise);
- this._svgArc(steps, cx2 * this.turtles.scale, cy2 * this.turtles.scale, step * this.turtles.scale, sa2, ea2);
- this.closeSVG();
-
- ctx.stroke();
- ctx.closePath();
- // restore stroke.
- this.stroke = savedStroke;
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- ctx.moveTo(nx,ny);
- } else if (this.penState) {
- ctx.arc(cx, cy, radius, sa, ea, anticlockwise);
- if (!this.svgPath) {
- this.svgPath = true;
- var oxScaled = ox * this.turtles.scale;
- var oyScaled = oy * this.turtles.scale;
- this.svgOutput += '<path d="M ' + oxScaled + ',' + oyScaled + ' ';
- }
- if (anticlockwise) {
- var sweep = 0;
- } else {
- var sweep = 1;
- }
- var nxScaled = nx * this.turtles.scale;
- var nyScaled = ny * this.turtles.scale;
- var radiusScaled = radius * this.turtles.scale;
- this.svgOutput += 'A ' + radiusScaled + ',' + radiusScaled + ' 0 0 ' + sweep + ' ' + nxScaled + ',' + nyScaled + ' ';
- ctx.stroke();
- if (!this.fillState) {
- ctx.closePath();
- }
- } else {
- ctx.moveTo(nx, ny);
- }
- // Update turtle position on screen.
- this.container.x = nx;
- this.container.y = ny;
- if (invert) {
- this.x = x;
- this.y = y;
- } else {
- this.x = this.screenX2turtles.turtleX(x);
- this.y = this.screenY2turtles.turtleY(y);
- }
- };
-
- // Turtle functions
- this.doClear = function(resetPen, resetSkin) {
- // Reset turtle.
- this.x = 0;
- this.y = 0;
- this.orientation = 0.0;
- if (resetPen) {
- var i = this.turtles.turtleList.indexOf(this) % 10;
- this.color = i * 10;
- this.value = DEFAULTVALUE;
- this.chroma = DEFAULTCHROMA;
- this.stroke = DEFAULTSTROKE;
- this.font = DEFAULTFONT;
- }
-
- this.container.x = this.turtles.turtleX2screenX(this.x);
- this.container.y = this.turtles.turtleY2screenY(this.y);
-
- if (resetSkin) {
- if (this.drum) {
- if (this.name !== _('start drum')) {
- this.rename(_('start drum'));
- }
- } else {
- if (this.name !== _('start')) {
- this.rename(_('start'));
- }
- }
-
- if (this.skinChanged) {
- this.doTurtleShell(55, TURTLEBASEPATH + 'turtle-' + i.toString() + '.svg');
- this.skinChanged = false;
- }
- }
-
- this.bitmap.rotation = this.orientation;
- this.updateCache();
-
- // Clear all media.
- for (var i = 0; i < this.media.length; i++) {
- // Could be in the image Container or the Stage
- this.imageContainer.removeChild(this.media[i]);
- this.turtles.stage.removeChild(this.media[i]);
- delete this.media[i];
- }
-
- this.media = [];
-
- // Clear all graphics.
- this.penState = true;
- this.fillState = false;
- this.hollowState = false;
-
- this.canvasColor = getMunsellColor(this.color, this.value, this.chroma);
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
-
- this.svgOutput = '';
- this.svgPath = false;
- this.penstrokes.image = null;
- ctx.beginPath();
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- this.penstrokes.image = canvas;
- this.turtles.refreshCanvas();
- };
-
- this.clearPenStrokes = function() {
- this.penState = true;
- this.fillState = false;
- this.hollowState = false;
-
- this.canvasColor = getMunsellColor(this.color, this.value, this.chroma);
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
- ctx.beginPath();
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- ctx.beginPath();
- this.penstrokes.image = canvas;
- this.svgOutput = '';
- this.svgPath = false;
- this.turtles.refreshCanvas();
- };
-
- this.doForward = function(steps) {
- if (!this.fillState) {
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length - 2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- ctx.beginPath();
- ctx.moveTo(this.container.x, this.container.y);
- }
-
- // old turtle point
- var ox = this.turtles.screenX2turtleX(this.container.x);
- var oy = this.turtles.screenY2turtleY(this.container.y);
-
- // new turtle point
- var angleRadians = this.orientation * Math.PI / 180.0;
- var nx = ox + Number(steps) * Math.sin(angleRadians);
- var ny = oy + Number(steps) * Math.cos(angleRadians);
-
- this.move(ox, oy, nx, ny, true);
- this.turtles.refreshCanvas();
- };
-
- this.doSetXY = function(x, y) {
- if (!this.fillState) {
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- ctx.beginPath();
- ctx.moveTo(this.container.x, this.container.y);
- }
-
- // old turtle point
- var ox = this.turtles.screenX2turtleX(this.container.x);
- var oy = this.turtles.screenY2turtleY(this.container.y);
-
- // new turtle point
- var nx = Number(x)
- var ny = Number(y);
-
- this.move(ox, oy, nx, ny, true);
- this.turtles.refreshCanvas();
- };
-
- this.doArc = function(angle, radius) {
- // Break up arcs into chucks of 90 degrees or less (in order
- // to have exported SVG properly rendered).
- if (radius < 0) {
- radius = -radius;
- }
- var adeg = Number(angle);
- if (adeg < 0) {
- var factor = -1;
- adeg = -adeg;
- } else {
- var factor = 1;
- }
- var remainder = adeg % 90;
- var n = Math.floor(adeg / 90);
- for (var i = 0; i < n; i++) {
- this._doArcPart(90 * factor, radius);
- }
- if (remainder > 0) {
- this._doArcPart(remainder * factor, radius);
- }
- };
-
- this._doArcPart = function(angle, radius) {
- if (!this.fillState) {
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- ctx.lineWidth = this.stroke;
- ctx.lineCap = "round";
- ctx.beginPath();
- ctx.moveTo(this.container.x, this.container.y);
- }
-
- var adeg = Number(angle);
- var angleRadians = (adeg / 180) * Math.PI;
- var oAngleRadians = (this.orientation / 180) * Math.PI;
- var r = Number(radius);
-
- // old turtle point
- ox = this.turtles.screenX2turtleX(this.container.x);
- oy = this.turtles.screenY2turtleY(this.container.y);
-
- if( adeg < 0 ) {
- var anticlockwise = true;
- adeg = -adeg;
- // center point for arc
- var cx = ox - Math.cos(oAngleRadians) * r;
- var cy = oy + Math.sin(oAngleRadians) * r;
- // new position of turtle
- var nx = cx + Math.cos(oAngleRadians + angleRadians) * r;
- var ny = cy - Math.sin(oAngleRadians + angleRadians) * r;
- } else {
- var anticlockwise = false;
- // center point for arc
- var cx = ox + Math.cos(oAngleRadians) * r;
- var cy = oy - Math.sin(oAngleRadians) * r;
- // new position of turtle
- var nx = cx - Math.cos(oAngleRadians + angleRadians) * r;
- var ny = cy + Math.sin(oAngleRadians + angleRadians) * r;
- }
-
- this.arc(cx, cy, ox, oy, nx, ny, r, oAngleRadians, oAngleRadians + angleRadians, anticlockwise, true);
-
- if (anticlockwise) {
- this.doRight(-adeg);
- } else {
- this.doRight(adeg);
- }
- this.turtles.refreshCanvas();
- };
-
- this.doShowImage = function(size, myImage) {
- // Add an image object to the canvas
- // Is there a JS test for a valid image path?
- if (myImage === null) {
- return;
- }
-
- var image = new Image();
- var turtle = this;
-
- image.onload = function() {
- var bitmap = new createjs.Bitmap(image);
- turtle.imageContainer.addChild(bitmap);
- turtle.media.push(bitmap);
- bitmap.scaleX = Number(size) / image.width;
- bitmap.scaleY = bitmap.scaleX;
- bitmap.scale = bitmap.scaleX;
- bitmap.x = turtle.container.x;
- bitmap.y = turtle.container.y;
- bitmap.regX = image.width / 2;
- bitmap.regY = image.height / 2;
- bitmap.rotation = turtle.orientation;
- turtle.turtles.refreshCanvas();
- };
-
- image.src = myImage;
- };
-
- this.doShowURL = function(size, myURL) {
- // Add an image object from a URL to the canvas
- if (myURL === null) {
- return;
- }
- var image = new Image();
- image.src = myURL;
- var turtle = this;
-
- image.onload = function() {
- var bitmap = new createjs.Bitmap(image);
- turtle.imageContainer.addChild(bitmap);
- turtle.media.push(bitmap);
- bitmap.scaleX = Number(size) / image.width;
- bitmap.scaleY = bitmap.scaleX;
- bitmap.scale = bitmap.scaleX;
- bitmap.x = turtle.container.x;
- bitmap.y = turtle.container.y;
- bitmap.regX = image.width / 2;
- bitmap.regY = image.height / 2;
- bitmap.rotation = turtle.orientation;
- turtle.turtles.refreshCanvas();
- };
- };
-
- this.doTurtleShell = function(size, myImage) {
- // Add image to turtle
- if (myImage === null) {
- return;
- }
- var image = new Image();
- image.src = myImage;
- var turtle = this;
-
- image.onload = function() {
- turtle.container.removeChild(turtle.bitmap);
- turtle.bitmap = new createjs.Bitmap(image);
- turtle.container.addChild(turtle.bitmap);
- turtle.bitmap.scaleX = Number(size) / image.width;
- turtle.bitmap.scaleY = turtle.bitmap.scaleX;
- turtle.bitmap.scale = turtle.bitmap.scaleX;
- turtle.bitmap.x = 0;
- turtle.bitmap.y = 0;
- turtle.bitmap.regX = image.width / 2;
- turtle.bitmap.regY = image.height / 2;
- turtle.bitmap.rotation = turtle.orientation;
- turtle.skinChanged = true;
-
- turtle.container.uncache();
- var bounds = turtle.container.getBounds();
- turtle.container.cache(bounds.x, bounds.y, bounds.width, bounds.height);
-
- // Recalculate the hit area as well.
- var hitArea = new createjs.Shape();
- hitArea.graphics.beginFill('#FFF').drawRect(0, 0, bounds.width, bounds.height);
- hitArea.x = -bounds.width / 2;
- hitArea.y = -bounds.height / 2;
- turtle.container.hitArea = hitArea;
-
- if (turtle.startBlock != null) {
- turtle.startBlock.container.removeChild(turtle.decorationBitmap);
- turtle.decorationBitmap = new createjs.Bitmap(myImage);
- turtle.startBlock.container.addChild(turtle.decorationBitmap);
- turtle.decorationBitmap.name = 'decoration';
-
- var bounds = turtle.startBlock.container.getBounds();
- // FIXME: Why is the position off? Does it need a scale factor?
- turtle.decorationBitmap.x = bounds.width - 50 * turtle.startBlock.protoblock.scale / 2;
- turtle.decorationBitmap.y = 20 * turtle.startBlock.protoblock.scale / 2;
- turtle.decorationBitmap.scaleX = (27.5 / image.width) * turtle.startBlock.protoblock.scale / 2;
- turtle.decorationBitmap.scaleY = (27.5 / image.height) * turtle.startBlock.protoblock.scale / 2;
- turtle.decorationBitmap.scale = (27.5 / image.width) * turtle.startBlock.protoblock.scale / 2;
- turtle.startBlock.updateCache();
- }
-
- turtle.turtles.refreshCanvas();
- };
- };
-
- this.resizeDecoration = function(scale, width) {
- this.decorationBitmap.x = width - 30 * scale / 2;
- this.decorationBitmap.y = 35 * scale / 2;
- this.decorationBitmap.scaleX = this.decorationBitmap.scaleY = this.decorationBitmap.scale = 0.5 * scale / 2
- };
-
- this.doShowText = function(size, myText) {
- // Add a text or image object to the canvas
-
- var textSize = size.toString() + 'px ' + this.font;
- var text = new createjs.Text(myText.toString(), textSize, this.canvasColor);
- text.textAlign = 'left';
- text.textBaseline = 'alphabetic';
- this.turtles.stage.addChild(text);
- this.media.push(text);
- text.x = this.container.x;
- text.y = this.container.y;
- text.rotation = this.orientation;
- var xScaled = text.x * this.turtles.scale;
- var yScaled = text.y * this.turtles.scale;
- var sizeScaled = size * this.turtles.scale;
- this.svgOutput += '<text x="' + xScaled + '" y = "' + yScaled + '" fill="' + this.canvasColor + '" font-family = "' + this.font + '" font-size = "' + sizeScaled + '">' + myText + '</text>';
- this.turtles.refreshCanvas();
- };
-
- this.doRight = function(degrees) {
- // Turn right and display corresponding turtle graphic.
- this.orientation += Number(degrees);
- this.orientation %= 360;
- this.bitmap.rotation = this.orientation;
- // We cannot update the cache during the 'tween'.
- if (this.blinkFinished) {
- this.updateCache();
- }
- };
-
- this.doSetHeading = function(degrees) {
- this.orientation = Number(degrees);
- this.orientation %= 360;
- this.bitmap.rotation = this.orientation;
- // We cannot update the cache during the 'tween'.
- if (this.blinkFinished) {
- this.updateCache();
- }
- };
-
- this.doSetFont = function(font) {
- this.font = font;
- this.updateCache();
- };
-
-
- this.doSetColor = function(color) {
- // Color sets hue but also selects maximum chroma.
- this.closeSVG();
- this.color = Number(color);
- var results = getcolor(this.color);
- this.canvasValue = results[0];
- this.canvasChroma = results[1];
- this.canvasColor = results[2];
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
-
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- };
-
- this.doSetPenAlpha = function(alpha) {
- this.canvasAlpha = alpha;
- };
-
- this.doSetHue = function(hue) {
- this.closeSVG();
- this.color = Number(hue);
- this.canvasColor = getMunsellColor(this.color, this.value, this.chroma);
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
-
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- };
-
- this.doSetValue = function(shade) {
- this.closeSVG();
- this.value = Number(shade);
- this.canvasColor = getMunsellColor(this.color, this.value, this.chroma);
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
-
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- };
-
- this.doSetChroma = function(chroma) {
- this.closeSVG();
- this.chroma = Number(chroma);
- this.canvasColor = getMunsellColor(this.color, this.value, this.chroma);
- this.canvasColor = getMunsellColor(this.color, this.value, this.chroma);
- if (this.canvasColor[0] === "#") {
- this.canvasColor = hex2rgb(this.canvasColor.split("#")[1]);
- }
-
- var subrgb = this.canvasColor.substr(0, this.canvasColor.length-2);
- ctx.strokeStyle = subrgb + this.canvasAlpha + ")";
- ctx.fillStyle = subrgb + this.canvasAlpha + ")";
- };
-
- this.doSetPensize = function(size) {
- this.closeSVG();
- this.stroke = size;
- ctx.lineWidth = this.stroke;
- };
-
- this.doPenUp = function() {
- this.closeSVG();
- this.penState = false;
- };
-
- this.doPenDown = function() {
- this.penState = true;
- };
-
- this.doStartFill = function() {
- /// start tracking points here
- ctx.beginPath();
- this.fillState = true;
- };
-
- this.doEndFill = function() {
- /// redraw the points with fill enabled
- ctx.fill();
- ctx.closePath();
- this.closeSVG();
- this.fillState = false;
- };
-
- this.doStartHollowLine = function() {
- /// start tracking points here
- this.hollowState = true;
- };
-
- this.doEndHollowLine = function() {
- /// redraw the points with fill enabled
- this.hollowState = false;
- };
-
- this.closeSVG = function() {
- if (this.svgPath) {
- // For the SVG output, we need to replace rgba() with
- // rgb();fill-opacity:1 and rgb();stroke-opacity:1
-
- var svgColor = this.canvasColor.replace(/rgba/g, 'rgb');
- svgColor = svgColor.substr(0, this.canvasColor.length - 4) + ');';
-
- this.svgOutput += '" style="stroke-linecap:round;fill:';
- if (this.fillState) {
- this.svgOutput += svgColor + 'fill-opacity:' + this.canvasAlpha + ';';
- } else {
- this.svgOutput += 'none;';
- }
-
- this.svgOutput += 'stroke:' + svgColor + 'stroke-opacity:' + this.canvasAlpha + ';';
- var strokeScaled = this.stroke * this.turtles.scale;
- this.svgOutput += 'stroke-width:' + strokeScaled + 'pt;" />';
- this.svgPath = false;
- }
- };
-
- // Internal function for creating cache.
- // Includes workaround for a race condition.
- this.createCache = function() {
- var myTurtle = this;
- myTurtle.bounds = myTurtle.container.getBounds();
-
- if (myTurtle.bounds == null) {
- setTimeout(function() {
- myTurtle.createCache();
- }, 200);
- } else {
- myTurtle.container.cache(myTurtle.bounds.x, myTurtle.bounds.y, myTurtle.bounds.width, myTurtle.bounds.height);
- }
- };
-
- // Internal function for creating cache.
- // Includes workaround for a race condition.
- this.updateCache = function() {
- var myTurtle = this;
-
- if (myTurtle.bounds == null) {
- console.log('Block container for ' + myTurtle.name + ' not yet ready.');
- setTimeout(function() {
- myTurtle.updateCache();
- }, 300);
- } else {
- myTurtle.container.updateCache();
- myTurtle.turtles.refreshCanvas();
- }
- };
-
- this.blink = function(duration,volume) {
- var turtle = this;
- var sizeinuse;
- if (this.blinkFinished == false){
- sizeinuse = this.beforeBlinkSize;
- } else {
- sizeinuse = turtle.bitmap.scaleX;
- this.beforeBlinkSize = sizeinuse;
- }
- this.blinkFinished = false;
- turtle.container.uncache();
- var scalefactor = 60 / 55;
- var volumescalefactor = 4 * (volume + 200) / 1000;
- //Conversion: volume of 1 = 0.804, volume of 50 = 1, volume of 100 = 1.1
- turtle.bitmap.alpha = 0.5;
- turtle.bitmap.scaleX = sizeinuse * scalefactor * volumescalefactor;
- turtle.bitmap.scaleY = turtle.bitmap.scaleX;
- turtle.bitmap.scale = turtle.bitmap.scaleX;
- var isSkinChanged = turtle.skinChanged;
- turtle.skinChanged = true;
- createjs.Tween.get(turtle.bitmap).to({alpha: 1, scaleX: sizeinuse, scaleY: sizeinuse, scale: sizeinuse}, 500 / duration);
- setTimeout(function() {
- turtle.bitmap.scaleX = sizeinuse;
- turtle.bitmap.scaleY = turtle.bitmap.scaleX;
- turtle.bitmap.scale = turtle.bitmap.scaleX;
- turtle.bitmap.rotation = turtle.orientation;
- turtle.skinChanged = isSkinChanged;
- var bounds = turtle.container.getBounds();
- turtle.container.cache(bounds.x, bounds.y, bounds.width, bounds.height);
- turtle.blinkFinished = true;
- }, 500 / duration); // 500 / duration == (1000 * (1 / duration)) / 2
- };
- };
-
-
- function Turtles () {
- this.stage = null;
- this.refreshCanvas = null;
- this.scale = 1.0;
- this._canvas = null;
- this._rotating = false;
- this._drum = false;
-
- // The list of all of our turtles, one for each start block.
- this.turtleList = [];
-
- this.setCanvas = function (canvas) {
- this._canvas = canvas;
- return this;
- };
-
- this.setStage = function (stage) {
- this.stage = stage;
- return this;
- };
-
- this.setRefreshCanvas = function (refreshCanvas) {
- this.refreshCanvas = refreshCanvas;
- return this;
- };
-
- this.setScale = function (scale) {
- this.scale = scale;
- return this;
- };
-
- this.setBlocks = function (blocks) {
- this.blocks = blocks;
- return this;
- };
-
- this.addDrum = function (startBlock, infoDict) {
- this._drum = true;
- this.add(startBlock, infoDict);
- };
-
- this.addTurtle = function (startBlock, infoDict) {
- this._drum = false;
- this.add(startBlock, infoDict);
- };
-
- this.add = function (startBlock, infoDict) {
- // Add a new turtle for each start block
- if (startBlock != null) {
- console.log('adding a new turtle ' + startBlock.name);
- if (startBlock.value !== this.turtleList.length) {
- startBlock.value = this.turtleList.length;
- console.log('turtle #' + startBlock.value);
- }
- } else {
- console.log('adding a new turtle startBlock is null');
- }
-
- var blkInfoAvailable = false;
-
- if (typeof(infoDict) === 'object') {
- if (Object.keys(infoDict).length === 8) {
- blkInfoAvailable = true;
- }
- }
-
- var i = this.turtleList.length;
- var turtleName = i.toString();
- var myTurtle = new Turtle(turtleName, this, this._drum);
-
- if (blkInfoAvailable) {
- myTurtle.x = infoDict['xcor'];
- myTurtle.y = infoDict['ycor'];
- }
-
- this.turtleList.push(myTurtle);
-
- // Each turtle needs its own canvas.
- myTurtle.imageContainer = new createjs.Container();
- this.stage.addChild(myTurtle.imageContainer);
- myTurtle.penstrokes = new createjs.Bitmap();
- this.stage.addChild(myTurtle.penstrokes);
-
- var turtleImage = new Image();
- i %= 10;
- myTurtle.container = new createjs.Container();
- this.stage.addChild(myTurtle.container);
- myTurtle.container.x = this.turtleX2screenX(myTurtle.x);
- myTurtle.container.y = this.turtleY2screenY(myTurtle.y);
-
- var hitArea = new createjs.Shape();
- hitArea.graphics.beginFill('#FFF').drawEllipse(-27, -27, 55, 55);
- hitArea.x = 0;
- hitArea.y = 0;
- myTurtle.container.hitArea = hitArea;
-
- function __processTurtleBitmap(turtles, name, bitmap, startBlock) {
- myTurtle.bitmap = bitmap;
- myTurtle.bitmap.regX = 27 | 0;
- myTurtle.bitmap.regY = 27 | 0;
- myTurtle.bitmap.cursor = 'pointer';
- myTurtle.container.addChild(myTurtle.bitmap);
-
- myTurtle.createCache();
-
- myTurtle.startBlock = startBlock;
- if (startBlock != null) {
- startBlock.updateCache();
- myTurtle.decorationBitmap = myTurtle.bitmap.clone();
- startBlock.container.addChild(myTurtle.decorationBitmap);
- myTurtle.decorationBitmap.name = 'decoration';
- var bounds = startBlock.container.getBounds();
-
- // Race condition with collapse/expand bitmap generation.
- if (startBlock.expandBitmap == null) {
- var offset = 75;
- } else {
- var offset = 40;
- }
-
- myTurtle.decorationBitmap.x = bounds.width - offset * startBlock.protoblock.scale / 2;
-
- myTurtle.decorationBitmap.y = 35 * startBlock.protoblock.scale / 2;
- myTurtle.decorationBitmap.scaleX = myTurtle.decorationBitmap.scaleY = myTurtle.decorationBitmap.scale = 0.5 * startBlock.protoblock.scale / 2
- startBlock.updateCache();
- }
-
- turtles.refreshCanvas();
- };
-
- if (this._drum) {
- var artwork = DRUMSVG;
- } else {
- var artwork = TURTLESVG;
- }
-
- if (sugarizerCompatibility.isInsideSugarizer()) {
- this._makeTurtleBitmap(artwork.replace(/fill_color/g, sugarizerCompatibility.xoColor.fill).replace(/stroke_color/g, sugarizerCompatibility.xoColor.stroke), 'turtle', __processTurtleBitmap, startBlock);
- } else {
- this._makeTurtleBitmap(artwork.replace(/fill_color/g, FILLCOLORS[i]).replace(/stroke_color/g, STROKECOLORS[i]), 'turtle', __processTurtleBitmap, startBlock);
- }
-
- myTurtle.color = i * 10;
- myTurtle.canvasColor = getMunsellColor(myTurtle.color, DEFAULTVALUE, DEFAULTCHROMA);
- var turtles = this;
-
- myTurtle.container.on('mousedown', function (event) {
- if (turtles._rotating) {
- return;
- }
-
- var offset = {
- x: myTurtle.container.x - (event.stageX / turtles.scale),
- y: myTurtle.container.y - (event.stageY / turtles.scale)
- }
-
- myTurtle.container.on('pressmove', function (event) {
- if (myTurtle.running) {
- return;
- }
- myTurtle.container.x = (event.stageX / turtles.scale) + offset.x;
- myTurtle.container.y = (event.stageY / turtles.scale) + offset.y;
- myTurtle.x = turtles.screenX2turtleX(myTurtle.container.x);
- myTurtle.y = turtles.screenY2turtleY(myTurtle.container.y);
- turtles.refreshCanvas();
- });
- });
-
- myTurtle.container.on('click', function (event) {
- // If turtles listen for clicks then they can be used as buttons.
- console.log('--> [click' + myTurtle.name + ']');
- turtles.stage.dispatchEvent('click' + myTurtle.name);
- });
-
- myTurtle.container.on('mouseover', function (event) {
- myTurtle.bitmap.scaleX = 1.2;
- myTurtle.bitmap.scaleY = 1.2;
- myTurtle.bitmap.scale = 1.2;
- turtles.refreshCanvas();
- });
-
- myTurtle.container.on('mouseout', function (event) {
- myTurtle.bitmap.scaleX = 1;
- myTurtle.bitmap.scaleY = 1;
- myTurtle.bitmap.scale = 1;
- turtles.refreshCanvas();
- });
-
- document.getElementById('loader').className = '';
- setTimeout(function () {
- if (blkInfoAvailable) {
- myTurtle.doSetHeading(infoDict['heading']);
- myTurtle.doSetPensize(infoDict['pensize']);
- myTurtle.doSetChroma(infoDict['grey']);
- myTurtle.doSetValue(infoDict['shade']);
- myTurtle.doSetColor(infoDict['color']);
- }
- }, 1000);
- this.refreshCanvas();
- };
-
- this._makeTurtleBitmap = function (data, name, callback, extras) {
- // Async creation of bitmap from SVG data
- // Works with Chrome, Safari, Firefox (untested on IE)
- var img = new Image();
- var turtles = this;
-
- img.onload = function () {
- complete = true;
- var bitmap = new createjs.Bitmap(img);
- callback(turtles, name, bitmap, extras);
- };
-
- img.src = 'data:image/svg+xml;base64,' + window.btoa(unescape(encodeURIComponent(data)));
- };
-
- this.screenX2turtleX = function (x) {
- return x - (this._canvas.width / (2.0 * this.scale));
- };
-
- this.screenY2turtleY = function (y) {
- return this.invertY(y);
- };
-
- this.turtleX2screenX = function (x) {
- return (this._canvas.width / (2.0 * this.scale)) + x;
- };
-
- this.turtleY2screenY = function (y) {
- return this.invertY(y);
- };
-
- this.invertY = function (y) {
- return this._canvas.height / (2.0 * this.scale) - y;
- };
-
- this.markAsStopped = function () {
- for (var turtle in this.turtleList) {
- this.turtleList[turtle].running = false;
- }
- };
-
- this.running = function () {
- for (var turtle in this.turtleList) {
- if (this.turtleList[turtle].running) {
- return true;
- }
- }
- return false;
- };
- };
-
-
- // Queue entry for managing running blocks.
- function Queue (blk, count, parentBlk, args) {
- this.blk = blk;
- this.count = count;
- this.parentBlk = parentBlk;
- this.args = args
- };
-
-
- function hex2rgb (hex) {
- var bigint = parseInt(hex, 16);
- var r = (bigint >> 16) & 255;
- var g = (bigint >> 8) & 255;
- var b = bigint & 255;
-
- return 'rgba(' + r + ',' + g + ',' + b + ',1)';
- };
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