|
|
- 1.0
- * Enable passing argments to actions.
- * Sugar datastore/toolbar support (Michael)
- * Array indexing in heap
- * Fixed problem with palette entries that cannot be clicked.
- * New action blocks appear at top of palette.
- * New box blocks appear at top of palette.
- * Changed boxes palette label to boxes.
- * New-style clamp for fill and hollow line clamps.
- * Reordered NEWS so that recent changes are at the top.
- * GPL->AGPL as it was meant to be from the get-go.
- * Don't connect to collapsed blocks.
- * Fixed flow bug when nesting clamps.
- * Added ArgClamps to list of blocks that are expanded on load.
- * Fixed problem with selected blocks from bottom of palette.
-
- 0.9
- * Added How to Guide.
- * Added URL argument to run projects i.e., ?file=foo.tb&run=True
- (w/Amit Kumar Jha).
- * Improved design of conditional blocks to stack more compactly.
- * Found/fixed cornercase where named calcArg blocks didn't appear on
- the Actions palette.
- * Fixed regression in clearing images on erase
- * Fixed problem with stray vspace blocks
- * Fixed problem with disappearing palette entries
-
- 0.8
- * Fixed namespace collisions with plugin globals.
- * No longer overwriting existing plugin globals when adding new ones.
- * Fixed memory leak in while and until blocks.
- * Fixed multiple problems with Break (Stop) block.
- * Defined a break behaviour from within stacks.
- * Fixed problem with SVG arcs in saved output.
- * Fixed problem with negative radius on arcs.
- * Fixed problem with copying stacks with nameddo blocks.
- * Fixed problem with copying stacks with namedbox blocks.
- * Added no background block for SVG output (useful for icons, et al.).
- * Added hollow-line rendering.
- * Added disabled protoblock attritribute.
- * Added onload, onstart, onstop support to plugins.
- * Added hollow-line rendering for arcs.
- * Turn off block scrolling by default.
- * Added neg block (so as to insert negative numbers on Android).
- * Added missing strings to POT file.
- * Tweaked some strings to work better with JS localization package.
- * Added blocks.changeDisabledStatus() method for changing appearance of
- blocks whose status can change, e.g., Butia sensor blocks.
- * Added support for arg clamp blocks (doArg, calcArg, etc.)
- * Fixed sizing issue with arg clamps.
- * Renaming action blocks takes into account type of action block.
- * Added support for passing args to actions and returning values
- (w/Amit Kumar Jha).
-
- 0.7
- * Removed drag to rotate.
- * Fixed scaling when dragging turtle.
- * Disable drag while running.
- * Don't wait for adjustBlocks to position vspace blocks.
- * Raise stack to top when disconnectiong from parent stack.
- * Fixed problem with disappearing protoblock.
- * New documentation folder (w/Amitjha).
- * Added short press detection for Android text and number blocks.
- * Improvements? to color model.
- * Improvements to GMAP plugin.
- * Added city to long/city to lat block to gmap plugin (Yash).
- * Added heap empty? block to HEAP plugin.
-
- 0.6
- * i18n for planet (Ignacio)
- * setfont block (Abhinav Anurag)
- * Set default font to 'sans-serif' (w/Sam Parkinson).
- * Move entire drag group when bouncing blocks out of a connection.
- * Put vspace blocks in trash after removing them.
- * Expand two-arg blocks on load.
- * More eye-candy by Sam Parkinson
- * Bad/missing thumbnails no longer break the Planet (Abhinav Anurag).
- * Restored booleanOneArg protoblocks.
- * Now adding store in blocks when needed on loading new projects.
- * Fixed one more corner case in auto-block expansion when loading new
- projects.
- * Split ever expanding boxes palette into boxes and actions palettes.
- * Added Named do blocks (similar to named boxes).
- * Allow for clicking on Action Blocks.
- * Added graphical error messages.
- * Fixed logic error when searching for turtles to run.
- * Added Block-size scaling.
- * Resized font in DOM for number and text blocks when resizing blocks.
- * Box and action error messages include name.
- * Collapsable blocks are rendered properly after block resize.
- * Collapse button now works after block-size is scaled.
- * Fixed problem with expandable blocks rendered double after resize.
- * Fillscreen block implemented.
- * Fixed problem with break block continuing flow after loop.
- * Properly position text labels on all parameter blocks (after resize).
- * Use spanner to open preferences panel for adding plugins and setting
- block size.
- * Display rubrics.
- * Added more error message artwork.
- * Updated help to include spanner, copy, save stack.
-
- 0.5
- * Eliminated joyride since it doesn't work on Android.
- * Fixed problem with help container scaling.
- * Added broadcast and on event blocks.
- * Fixed problem with events not triggering if turtle has stopped.
- * Added three-arg flow blocks.
- * Added named boxes.
- * Fixed problem selecting blocks from the blocks palettes.
- * Made separate heaps for each turtle.
- * Reopen palettes after palette updates.
- * Fixed problem running with no start block.
- * Fixed some regressions in macro block palette.
- * Eliminated deprecated code in palettes.
- * Added buttons to palettes for scrolling.
- * Turtles dispatch a click event so that they can be used as buttons.
- * Fixed problem with tour background (on first load and on small displays).
- * Resize Turtle hit area when updating turtle shell.
- * Added Music block plugin (Ignacio Rodriguez)
- * Added text from Show Block to exported SVG (Abhinav Anurag)
- * Do block is now labeled 'do' on palette
- * Update label of named boxes when box name changes.
- * Update label of named boxes on palette when name changes.
- * Added Named Do Blocks.
- * Fixed regression in restoring plugins from local storage.
- * Properly position and scale text exported to SVG.
- * Restored delete all button to secondary menu (yes, you can do the
- same thing from the planet, but that is often inconvenient).
- * Fixed problem with bad URL in planet (Ignacio Rodriguez).
- * Restored image click in planet.
- * Fixed alignment problem with Turtle skin hit area.
-
- 0.4
- * Write SVG generator
- * Auto-guestimate block width (need to set label name before creating artwork)
- * Added splash-screen animation (Sam Parkinson)
- * Fixed collapse bug which manifests itself when loading custom stacks
- * Use ellipsis on action and do labels (including do blocks in palette)
- * Fixed layout problem in boxes palette
- * Fixed regression in loading macros (NaN)
- * Set proper z-order for palettes, blocks, turtles, and canvas (Sam Parkinson)
- * Fixed problem with expanding booleans not docking to parents
- * Fixed race condition with collapsibles
- * Fixed problem with start block turtle decoration positioning
- * Removed event handler after load so that when you change the image
- associted a media block, other media blocks don't also change
- * Scale imported bitmaps to maximum of 1200x900
-
- 0.3
- * Major refactoring of block handling to better compartmentalize the code
- * Blocks in a stack being dragged should be on top of everything else
- * Refactoring of input for Android (Sam Parkinson)
-
- 0.2
- * Major overhaul of SVG generation: async
- (Works with Firefox, Safari, Chrome)
- * Added paging to samples downloads
- * Added Easeljs caching throughout
- * Added URL block
- * Repositioned palettes when toolbar is unavailable so as not to overlap
- with on-canvas buttons
- * Using png for thumbnails
- * Added project name input when not using Sugar toolbars
- * Added print block
- * Consolidated various show blocks into one block
- * Added 'any' docking parameter
- * Fixed bug with new start block after clear all
- * Show parameter values on blocks when running in debig mode
- * Show and hide blocks
- * Added keyboard short cuts
- * Added keyboard sensor
- * Fixed issue with break block scope
- * Label box values during debug mode
- * Fixed some race conditions
- * Fill broken in save to SVG
- * Fixed race condition in palettes load
- * Hover to invoke copy stack
- * While block (GCI - drakosvlad)
- * Not block (GCI - Daksh Shah)
- * And block (GCI - Ignacio Rodriguez)
- * If-then-else block (GCI - Ignacio Rodriguez)
- * Camera block for Firefox (GCI - Rafael Cordano)
- * Video block for Firefox (GCI - Rafael Cordano)
- * Speak block for Firefox (GCI - Rafael Cordano)
- * Media blocks in Chrome
- * Implement if-then-else, while, until
- * Implement and or not
- * Fixed problem with block resizing
- * Drag palette items
- * Query turtle blocks
- * Confirm on clear
- * Save dialog
- * Palettes open by default
- * Default start block position needs to move
- * Copy stack copies instances instead of making new blocks?
- * Enable number names for actions
- * Enable number names for turtles
- * Enable docking to any for boxes, equal
- * Enable number names for boxes
- * Fixed the problem with prototypes on the blocks palette
- * Fixed highlighting of boolean blocks
- * Global collapse stack button
- * Smoother hand-off between palette and canvas when dragging blocks
- * Work-around for number/string conversion error
- * Adjust docks for vspace added outside of stacks
- * Added mashape palette
- * Translation blocks (w/Ignacio Rodriguez)
- * Color forces max chroma; hue just sets hue.
- * Preserve collapse state between save/load (w/Ignacio Rodriguez)
- * Swipe to page samples viewer (w/Ignacio Rodriguez)
- * Internationalization support (w/Ignacio Rodriguez)
- * Mashape blocks (w/Ignacio Rodriguez and Sam Parkinson)
- * Save/restore turtle state (w/Ignacio Rodriguez)
- * Plugin mechanism
- * Save colors; allow overwriting plugins
- * Mechansim for removing plugins (w/Sam Parkinson)
- * Rotate turtles with gesture (w/Sam Parkinson)
- * Use busy cursor where approporate (w/Ignacio Rodriguez)
- * Can open same file twice in a row (w/Ignacio Rodriguez)
- * Fixed palettes on Firefox (w/Ignacio Rodriguez)
- * Added plugins to parameter update table
- * Number block values are being set to string (Sam Parkinson)
- * Fixed problems with layering (Sam Parkinson)
- * More sensors (accelerometer w/Ignacio Rodriguez)
- * Read pixels (w/Ignacio Rodriguez)
- * Find an approach to cameras and microphone that work on Android
- (w/Sam Parkinson)
- * Remove unused do blocks (when associated action is removed)
- (w/Ignacio Rodriguez)
- * Clean up palette buttons layout after removing a plugin
- (w/Ignacio Rodriguez)
- * Use snap to pixels
- * Added images to blocks (w/Ignacio Rodriguez)
- * Reorganize palettes and plugins
- * Fixed positioning problem with palettes due to multiple copies of the
- protoblocks being added to the protoList
- * Expand boolean blocks
- * Save stacks to personal palette
- * Use nop blocks when encountering unknown blocks during load
- * Scroll palette buttons with a gesture when there are too many
- (Sam Parkinson)
- * Only show save on action blocks
- * Only show copy/save menu from top block
- * Plugin for RoDi (w/Martin Abente)
- * Fixed problem with reloading camera or media block getting double image
- * Fixed coordinate grids offset due to scaling
- * Step-by-step playback mode
- * Sometimes scrolling menus does not work (Sam Parkinson)
- * Update plugins to new logo "class"
- * Allow for changes to playback mode while running
- * Fixed problem with saveName
- * Fixed multiple problems with collapsed stacks
- * Change color of stroke when highlighting blocks
- * Added image, and palette-stroke-highlight args to rtps files.
- * Combine various run modes (switch between fast, slow, and step on the fly)
- * Fixed size of palette highlight (Sam Parkinson)
- * Fixed value box label in DOM (Sam Parkinson)
- * Factory-branch fixes
- - proper updating of labels
- - proper resizing
- - proper calculation of hit area
- * Fixed mouse button code & don't move stage when running code (Ignacio)
- * Don't allow text in number blocks
- * Expand blocks horizontally (for long labels)
- * Added value display to math blocks
- * Added value to boolean blocks
- * Added default args to math blocks (Ignacio)
- * Fine tune value display positioning
- * Fixed problem with action block collapsed bounds
-
- 0.1
- * New project: a Javascript version of Turtle Blocks
- * Basic block manipluation
- * Basic block execution
- * Expandable blocks working
- * Cascading of expandable blocks
- * Added arithmetic functions (arg parsing)
- * Rotate turtle using easeljs rotation
- * Implemented actions (stacks)
- * Implemented boxes
- * Added booleans
- * Added slowmo playback
- * Only one stack
- * Added protoblocks for new boxes
- * Added protoblock for new stacks
- * Added time block
- * Added mouse x, mouse y blocks
- * Added controls for rabbit vs turtle
- * Added controls for show/hide
- * Added eraser button
- * Added coordinate grids
- * Fixed palette updates from block palette
- * Added penup/down
- * Added fill
- * Implemented Load blocks
- * Added click on block to run
- * Added arc
- * Added setxy
- * Added set heading
- * Added x, y, heading
- * Added lots-o-sample projects
- * Expanding arithmetic blocks
- * Expanding 2-arg blocks
- * Implemented color model (Munsell)
- * Fixed Munsell 2.5 tables
- * Added set background color
- * Added trash
- * Moved labels to container
- * Set expandable blocks on load
- * Fixed repeat docking bug
- * Fixed filler hide bug
- * Added real block highlighting
- * Fixed problem with cascading arithmetic operators
- * Trigger events on containers, not bitmaps
- * Added multiple turtles (one for each start block)
- * Added show text
- * Added show image
- * Different colors for each turtle
- * Added turtle shell (aka sprites)
- * Erase media (remove children)
- * Reset turtle skin on clear
- * Added scale text, images, turtle shell
- * Center images on turtle
- * Fixed turtle layering bug
- * Fixed action name bug
- * Open file from window location
- * Major refactoring of code
- * Prevent CR in numeric text area
- * Added restore from trash
- * Added wait block
- * Added save/restore session
- * Added stop turtle
- * First pass on a palette strategy
- * Added save file to turtle.sugarlabs.org (when running from server) w/tch
- * Added svg output to window
- * Added menu to trash for restore and clear all
- * Fixed block/turtle/canvas layering
- * Fixed mouse down logic
- * Figured out how to do inline svg with easeljs...
- beginning to convert to svg factory methods.
- * Using container caching on blocks
- * Fixed labels on random block
- * Fixed label on less block (use <)
- * Fixed infinite loop problem when searching for expandables
- * Fixed more issues with caching
- * Reload media thumbnails on load
- * Added collapsible stacks
- * Added copy/paste of stacks
- * Rename action blocks when loading projects
- * Added palette entries when encountering new storein blocks
- * Allow dragging from collapse button
- * Added forever block
- * Added 'stop action' (AKA break)
- * Fixed several format issues with saved SVG
- * Saving SVG thumbnail to server along with project file
- * Seeding SVG with bg color on run
- * Failed experimenting with zoom and scroll settings
- * Fixed rounding bug in repeat code
- * Fixed menu tearing issues
- * Fixed placement of new items in Blocks menu
- * Improved highlight logic
- * Fixed labels on collapsed stacks
- * Better compartmentalization of block code
- (using a dictionary for the code associated with each "advanced" block)
- * Fixed scaling issues with SVG output
- * Implemented selectable menu of samples (for server version)
- * Check to see if running from a server or a local copy
- * Implemented selectable menu of samples (for local filesystem version)
- * Added paging to samples viewer
- * Fixed crash due to uncaching something that hasn't been cached
- (2arg adjustable blocks)
- * Hide stop button when running from server
-
- TODO:
- * Better model and view distinction in code
- * Browser for plugins
- * Save errors
- * Save to javascript
- * RTL support
- * Make expand an array, one element for each arg or slot
- * User-defined block types
- * Artwork beautification?
- * Try to detect difference between unknown flow and arg blocks
- * What palette/block features from the Python version do we need to port?
- * Do we need to add support for plugins init, quit, etc.?
- * Better interoperability with Python version
- * Unit tests
- * Make error messages extendable with plugins.
- * Improve design of boolean blocks a la conditional blocks.
-
- FEATURE IDEAS:
- * Local variables? (e.g., boxes only defined inside an action?) Note that
- we can use turtlename to create instance variables.
- * Color mixer that outputs a stack: set hue; set value; set chroma.
-
- ISSUES:
- * Find a scalable approach to drawing on the canvas
-
- KNOWN BUGS:
- * Text rotation not saved properly in SVG output.
- * Text inserted mid-path breaks SVG output.
- * Block colors in documentation don't match current design.
- * Deleting palette entries when renaming actions is not working properly.
- * Sometimes change in size of arg blocks not auto-cascaded.
- * Not all blocks highlight when using step-by-step mode.
- * Sometimes returning to backgrounded project results in empty project.
- * Loading macros there is a funny collapsed state sometimes.
- * Somehow we end up in a browser resize loop??? (2842 console messages are
- not shown js/activity.js:770)
- * Python show block not compatible with JS show block.
- * Not serious, but there is still a race condition when creating
- if-then-else blocks (so there is a work-around in place).
- * Sometimes clamp block highlight scale is too large.
- * Sometimes docking position is not scaled properly when dragging block
- after block resize.
- * Polar coordinate grid not centered under some circumstances.
- * Sometimes long press puts menu in wrong place.
- * Multiple copy/paste cycles sometime concatenate clipboard stack.
- * P5-related blocks no longer working -- P5 does not init properly.
- * Turtle and Music Blocks should use separate local storage
- * Turtle and Music Blocks should use separate name space on server
-
- ANDROID-SPECIFIC BUGS:
- * Camera doesn't work on Android
- * Tone block doesn't work on Android
- * Cannot open plugins loader on Android
- * Cannot import images on Android (fileChooser doesn't appear)
- * On some Android systems, when all blocks are dragged, a copy is
- left on the canvas.
- * Lots of freezing on some Android systems.
-
- SUGAR-SPECIFIC BUGS:
- * No access to camera or microphone on XO.
-
- WINDOWS-SPECIFIC BUGS:
- * Loudness block doesn't work on Windows (tested in Chrome)
- * Tone block doesn't work on Windows (tested in Chrome)
|