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- var initialPattern = function initialPattern() {
- return new Array(30).fill(0).map(function () {
- return new Array(50).fill(0);
- });
- };
- var generateRandomBoardState = function generateRandomBoardState() {
- return new Array(30).fill(0).map(function () {
- var row = new Array(50).fill(0);
- return row.map(function () {
- return Math.floor(Math.random() * 2);
- });
- });
- };
-
- var glider = function glider() {
- var pattern = initialPattern();
- pattern[5][7] = 1;
- pattern[6][5] = 1;
- pattern[6][6] = 1;
- pattern[7][6] = 1;
- pattern[7][7] = 1;
- return pattern;
- };
-
- var no = function no() {
- var pattern = initialPattern();
- for (var j = 0; j < 30; j++) {
- if (!((j + 1) % 4 === 0)) {
- for (var i = 2; i < 50; i += 4) {
- pattern[j][i] = 1;
- }
- }
- }
- return pattern;
- };
-
- var patterns = [generateRandomBoardState, glider, no, initialPattern];
-
- define(function () {
- return patterns;
- });
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