From ad1ea29d01658fc09c383de607a72d106f8a52b2 Mon Sep 17 00:00:00 2001 From: Michael Date: Thu, 4 Oct 2018 16:35:54 -0400 Subject: [PATCH] Made some format changes, stepping stone to greater improvment. --- src/tanks/Tanks.java | 115 +++++++++++++++---------------------------- 1 file changed, 40 insertions(+), 75 deletions(-) diff --git a/src/tanks/Tanks.java b/src/tanks/Tanks.java index 3498399..1522040 100644 --- a/src/tanks/Tanks.java +++ b/src/tanks/Tanks.java @@ -141,42 +141,38 @@ public class Tanks frame.setVisible(true); //Timer - ActionListener tic = new ActionListener() - { - //Override - public void actionPerformed(ActionEvent e) + //Override + ActionListener tic = e -> { + if(wave.gameMode == 1) { - if(wave.gameMode == 1) + p.move(); + for(int i = 0; i < bullets.size(); i ++) { - p.move(); - for(int i = 0; i < bullets.size(); i ++) + try + { + bullets.get(i).move(); + } + catch(Exception ex) { - try - { - bullets.get(i).move(); - } - catch(Exception ex) - { - - } } - for(int i = 0; i < enemy.size(); i++) + } + + for(int i = 0; i < enemy.size(); i++) + { + try + { + enemy.get(i).move(); + } + catch(Exception ex) { - try - { - enemy.get(i).move(); - } - catch(Exception ex) - { - } } } - wave.waveCheck(); - panel.repaint(); } + wave.waveCheck(); + panel.repaint(); }; move = new Timer(30, tic); //Timer that moves things... Moves the player and enemies? @@ -350,27 +346,16 @@ public class Tanks } void shoot() { - - - if(ammo<=0) - { - } - else - { - bullets.add(new Bullet (t)); - ammo--; - } - + if(ammo>0) { + bullets.add(new Bullet (t)); + ammo--; + } } - public void draw (Graphics g) - { + public void draw (Graphics g) { super.draw(g); t.draw(g); } - } - - /** * A zombie extends Enemy * a zombie has a specialized move method which @@ -396,26 +381,20 @@ public class Tanks } //uses super to move player if collision then removes zombie and player //takes damage - public void move() - { + public void move() { direction = angleToPlayer(p); super.move(-1); - if(this.checkCollision(p)) - { + if(this.checkCollision(p)) { enemy.remove(this); p.takeDamage(); - if(!p.isAlive) - { + if(!p.isAlive) { wave.setGameMode(2); wave.kills++; } } } } - - - - + /** * a bullet moves at a specified angle * if the bullet collides with a enemy it gives damage @@ -712,57 +691,48 @@ public class Tanks switch(waveNum) { case 1: - if(kills == 15) - { + if(kills == 15) { changeWave(); } break; case 2: - if(kills == 20) - { + if(kills == 20) { changeWave(); } break; case 3: - if(kills == 26) - { + if(kills == 26) { spawnTank.start(); changeWave(); } break; case 4: - if(kills == 32) - { + if(kills == 32) { changeWave(); } break; case 5: - if(kills == 33) - { + if(kills == 33) { changeWave(); } break; case 6: - if(kills == 35) - { + if(kills == 35) { changeWave(); } break; case 7: - if(kills == 37) - { + if(kills == 37) { changeWave(); } break; case 8: - if(kills == 40) - { + if(kills == 40) { changeWave(); } break; case 9: - if(kills == 49) - { + if(kills == 49) { changeWave(); } break; @@ -776,18 +746,13 @@ public class Tanks } } } - public void changeWave() - { + public void changeWave() { waveNum++; spawnedZombies = 0; spawnedTanks = 0; kills = 0; spawnTank.setDelay(4000); } - - - - } }