@ -48,8 +48,7 @@ public class Tanks
newGame ( ) ;
key = new KeyListener ( )
{
key = new KeyListener ( ) {
@Override
public void keyTyped ( KeyEvent e )
{
@ -88,17 +87,14 @@ public class Tanks
panel = new JPanel ( )
{
protected void paintComponent ( Graphics g )
{
protected void paintComponent ( Graphics g ) {
/ / Paint Wave
wave . draw ( g ) ;
for ( Bullet b : bullets )
{
for ( Bullet b : bullets ) {
b . draw ( g ) ;
}
for ( Enemy en : enemy )
{
for ( Enemy en : enemy ) {
en . draw ( g ) ;
}
g . setColor ( Color . BLACK ) ;
@ -112,29 +108,25 @@ public class Tanks
g . drawString ( "Wave: " + wave . waveNum + " Ammo: " + p . ammo + " Kills: " + wave . kills + " Health: " + p . health + " Time: " + wave . timeCount , 50 , fheight + 50 ) ;
/ / Pausing the game
if ( wave . gameMode = = 3 )
{
if ( wave . gameMode = = 3 ) {
g . setColor ( Color . WHITE ) ;
g . setFont ( new Font ( "Arial" , 1 , 40 ) ) ;
g . drawString ( "PAUSED - PRESS ESC TO CONTINUE" , 75 , fheight / 2 ) ;
}
if ( wave . gameMode = = 2 )
{
if ( wave . gameMode = = 2 ) {
/ / On screen
g . setColor ( Color . RED ) ;
g . setFont ( new Font ( "Arial" , 1 , 40 ) ) ;
g . drawString ( "You Died" , fwidth / 2 - 100 , fheight / 2 ) ;
/ / In black bar
g . setColor ( Color . WHITE ) ;
g . setFont ( new Font ( "Arial" , 1 , 25 ) ) ;
g . drawString ( "Press enter to play" , 50 , fheight + 100 ) ;
}
else if ( wave . gameMode = = 0 )
{
else if ( wave . gameMode = = 0 ) {
g . drawString ( "Press enter to play" , 50 , fheight + 100 ) ;
}
}
} ;
frame . add ( panel ) ;
@ -146,29 +138,12 @@ public class Tanks
if ( wave . gameMode = = 1 )
{
p . move ( ) ;
for ( int i = 0 ; i < bullets . size ( ) ; i + + )
{
try
{
bullets . get ( i ) . move ( ) ;
}
catch ( Exception ex )
{
}
for ( int i = 0 ; i < bullets . size ( ) ; i + + ) {
bullets . get ( i ) . move ( ) ;
}
for ( int i = 0 ; i < enemy . size ( ) ; i + + )
{
try
{
enemy . get ( i ) . move ( ) ;
}
catch ( Exception ex )
{
}
for ( int i = 0 ; i < enemy . size ( ) ; i + + ) {
enemy . get ( i ) . move ( ) ;
}
}
wave . waveCheck ( ) ;
@ -181,24 +156,17 @@ public class Tanks
void newGame ( )
{
bullets = new ArrayList < Bullet > ( ) ;
enemy = new ArrayList < Enemy > ( ) ;
bullets = new ArrayList < > ( ) ;
enemy = new ArrayList < > ( ) ;
p = new Player ( ) ;
wave = new Wave ( ) ;
}
public static void main ( String [ ] arguments )
{
Tanks game = new Tanks ( ) ;
}
/ *
Sub - classes that require the fields in tanks
* /
/ * *
* the player class which extends the living class
* a player has a turret and an int kills
@ -294,55 +262,37 @@ public class Tanks
t . y = y ;
}
void updateDir ( KeyEvent e , boolean pressed )
{
void updateDir ( KeyEvent e , boolean pressed ) {
int id = e . getKeyCode ( ) ;
if ( id = = KeyEvent . VK_UP )
{
if ( id = = KeyEvent . VK_UP ) {
up = pressed ;
}
else if ( id = = KeyEvent . VK_DOWN )
{
else if ( id = = KeyEvent . VK_DOWN ) {
down = pressed ;
}
else if ( id = = KeyEvent . VK_LEFT )
{
else if ( id = = KeyEvent . VK_LEFT ) {
left = pressed ;
}
else if ( id = = KeyEvent . VK_RIGHT )
{
else if ( id = = KeyEvent . VK_RIGHT ) {
right = pressed ;
}
else if ( id = = KeyEvent . VK_A )
{
else if ( id = = KeyEvent . VK_A ) {
rleft = pressed ;
}
else if ( id = = KeyEvent . VK_D )
{
else if ( id = = KeyEvent . VK_D ) {
rRight = pressed ;
}
else if ( id = = KeyEvent . VK_R & & wave . gameMode = = 1 )
{
else if ( id = = KeyEvent . VK_R & & wave . gameMode = = 1 ) {
ammo = 10 ;
}
else if ( id = = KeyEvent . VK_SPACE )
{
if ( pressed )
{
if ( shoot )
{
else if ( id = = KeyEvent . VK_SPACE & & wave . gameMode ! = 0 ) {
if ( pressed ) {
if ( shoot ) {
shoot ( ) ;
shoot = false ;
}
else
{
}
}
}
}
void shoot ( )
{
@ -418,32 +368,25 @@ public class Tanks
}
/ / Moving the bullet
public void move ( )
{
public void move ( ) {
super . move ( - 1 ) ;
/ / Checks if the bullet goes off screen , if so . . . it get removed
if ( x < 0 | | x > fwidth )
{
if ( x < 0 | | x > fwidth ) {
bullets . remove ( this ) ;
}
if ( y < 0 | | y > fheight )
{
if ( y < 0 | | y > fheight ) {
bullets . remove ( this ) ;
}
/ / Checks for collision with enemies , enemy takes damage and byllet is removed
for ( int i = 0 ; i < enemy . size ( ) ; i + + )
{
if ( enemyBullet = = false )
{
for ( int i = 0 ; i < enemy . size ( ) ; i + + ) {
if ( enemyBullet = = false ) {
boolean collided = this . checkCollision ( enemy . get ( i ) ) ;
if ( collided )
{
if ( collided ) {
enemy . get ( i ) . takeDamage ( ) ;
bullets . remove ( this ) ;
if ( ! enemy . get ( i ) . isAlive )
{
if ( ! enemy . get ( i ) . isAlive ) {
enemy . remove ( enemy . get ( i ) ) ;
wave . kills + + ;
}
@ -455,12 +398,10 @@ public class Tanks
if ( enemyBullet )
{
boolean collided = this . checkCollision ( p ) ;
if ( collided )
{
if ( collided ) {
p . takeDamage ( ) ;
bullets . remove ( this ) ;
if ( ! p . isAlive )
{
if ( ! p . isAlive ) {
wave . setGameMode ( 2 ) ;
}
}
@ -476,10 +417,8 @@ public class Tanks
* turn left , 1 will cause
* it to turn right
* /
private class Turret extends RotationalElement
{
public Turret ( RotationalElement e )
{
private class Turret extends RotationalElement {
public Turret ( RotationalElement e ) {
width = 50 ;
height = 50 ;
x = e . x ;
@ -489,22 +428,16 @@ public class Tanks
imageLocation = "turret.png" ;
super . loadImage ( ) ;
}
public void shoot ( )
{
/ / bullets . add ( new Bullet ( this ) ) ;
}
public void rotate ( int e )
{
public void rotate ( int e ) {
super . direction = super . direction + 5 * e ;
}
}
/ *
A version of the emeny tank that arrives at some point
* /
private class Tank extends Enemy
{
Bullet b ;
Turret t ;
Timer tim ;
@ -526,48 +459,32 @@ public class Tanks
t . imageLocation = "enemyTurret.png" ;
t . loadImage ( ) ;
al = new ActionListener ( )
{
@Override
public void actionPerformed ( ActionEvent e )
{
if ( getAlive ( ) )
{
b = new Bullet ( t ) ;
b . enemyBullet = true ;
bullets . add ( b ) ;
}
}
al = e - > {
if ( getAlive ( ) ) {
b = new Bullet ( t ) ;
b . enemyBullet = true ;
bullets . add ( b ) ;
}
} ;
tim = new Timer ( 3500 , al ) ;
tim . start ( ) ;
}
public void draw ( Graphics g )
{
public void draw ( Graphics g ) {
super . draw ( g ) ;
t . draw ( g ) ;
}
public void move ( )
{
if ( this . distToPlayer ( p ) > 250 )
{
public void move ( ) {
if ( this . distToPlayer ( p ) > 250 ) {
direction = angleToPlayer ( p ) ;
super . move ( - 1 ) ;
if ( this . checkCollision ( p ) )
{
if ( this . checkCollision ( p ) ) {
p . takeDamage ( ) ;
this . takeDamage ( ) ;
if ( isAlive = = false )
{
if ( isAlive = = false ) {
enemy . remove ( this ) ;
}
if ( ! p . isAlive )
{
if ( ! p . isAlive ) {
wave . setGameMode ( 2 ) ;
}
}
@ -579,7 +496,7 @@ public class Tanks
}
private class Wave extends DrawableElement
private class Wave extends DrawableElement
{
/ * * fields time is continous while playing , gameMode ( 1 = playing ,
* 2 = dead , 3 = paused . spawntime keeps a countdown until next spawn ,
@ -603,31 +520,19 @@ public class Tanks
super . loadImage ( ) ;
/ / actionlistener calls spawn every 2 seconds
ActionListener z = new ActionListener ( )
{
ActionListener z = new ActionListener ( ) {
@Override
public void actionPerformed ( ActionEvent e )
{
if ( gameMode = = 1 )
{
public void actionPerformed ( ActionEvent e ) {
if ( gameMode = = 1 ) {
spawnZombie ( ) ;
}
}
} ;
ActionListener ta = new ActionListener ( )
{
@Override
public void actionPerformed ( ActionEvent e )
{
if ( gameMode = = 1 )
spawnTank ( ) ;
}
ActionListener ta = e - > {
if ( gameMode = = 1 )
spawnTank ( ) ;
} ;
/ / action listener increments time
@ -636,33 +541,26 @@ public class Tanks
spawnZombie . start ( ) ;
ActionListener t = new ActionListener ( )
{
@Override
public void actionPerformed ( ActionEvent e )
{
if ( gameMode = = 1 )
{
public void actionPerformed ( ActionEvent e ) {
if ( gameMode = = 1 ) {
timeCount + + ;
}
}
} ;
time = new Timer ( 1000 , t ) ;
time . start ( ) ;
}
public void setGameMode ( int newGameMode )
{
public void setGameMode ( int newGameMode ) {
gameMode = newGameMode ;
if ( gameMode = = 2 )
{
if ( gameMode = = 2 ) {
/ / Player has died , ending the game
time . stop ( ) ;
/ / move . stop ( ) ;
spawnZombie . stop ( ) ;
spawnTank . stop ( ) ;
}
else if ( gameMode = = 4 )
{
else if ( gameMode = = 4 ) {
/ / Player has won
time . stop ( ) ;
/ / move . stop ( ) ;
@ -670,17 +568,13 @@ public class Tanks
spawnTank . stop ( ) ;
}
}
/ / spawn method checks if spawn timer = = 0 and if so then spawns an
/ / enemy
public void spawnTank ( )
{
public void spawnTank ( ) {
enemy . add ( new Tank ( ) ) ;
spawnedTanks + + ;
}
public void spawnZombie ( )
{
public void spawnZombie ( ) {
enemy . add ( new Zombie ( ) ) ;
spawnedZombies + + ;
}
@ -740,7 +634,6 @@ public class Tanks
if ( kills = = 60 )
{
/ / Game over
}
break ;
}
@ -754,5 +647,9 @@ public class Tanks
spawnTank . setDelay ( 4000 ) ;
}
}
/ / Main method
public static void main ( String [ ] arguments ) {
Tanks game = new Tanks ( ) ;
}
}