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@ -5,8 +5,72 @@ |
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*/ |
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package tanks; |
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import javax.swing.JFrame; |
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public class Enemy extends Living |
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{ |
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public Enemy |
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{ |
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super(); |
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} |
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/* |
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enemy spawns at a random location on boarder of map. Random number 1-4 |
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to determine which edge of map enemy spawns. Random number code to |
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determine how far down or how far over player spawns on given edge. |
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*/ |
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public void spawn(JFrame frame) |
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{ |
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int temp=(int)(Math.random()*(5)); |
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if(temp==1) |
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{ |
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y=0; |
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x=(int)(Math.random()*(frame.getWidth()+1)); |
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} |
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else if(temp==2) |
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{ |
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y=(int)(Math.random()*(frame.getHeight()+1)); |
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x=frame.getWidth(); |
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} |
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else if(temp==3) |
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{ |
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y=frame.getHeight(); |
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x=(int)(Math.random()*(frame.getWidth()+1)); |
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} |
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else if(temp==4) |
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{ |
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x=0; |
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y=(int)(Math.random()*(frame.getHeight()+1)); |
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} |
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} |
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/* |
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Used right triangle algebra to determine distance from x,y of enemy |
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to x,y of player. |
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*/ |
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public double distToPlayer(Player p) |
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{ |
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double d, a, b; |
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a=Math.abs(x-p.getX()); |
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b=Math.abs(y-p.getY()); |
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d=Math.sqrt(a*a+b*b); |
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return(d); |
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} |
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/* |
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Found lengths of imaginary triangle between player and enemy. |
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Then used inverse trig to determine angle. |
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*/ |
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public double angleToPlayer(Player p) |
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{ |
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double a, b, ang; |
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a=Math.abs(x-p.getX()); |
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b=Math.abs(y-p.getY()); |
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ang=Math.atan(b/a); |
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return(ang); |
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} |
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} |