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Added wave functionality to the game

pull/1/head
17bthompson 8 years ago
parent
commit
0a317e7b52
1 changed files with 117 additions and 12 deletions
  1. +117
    -12
      src/tanks/Tanks.java

+ 117
- 12
src/tanks/Tanks.java View File

@ -598,14 +598,14 @@ public class Tanks
} }
private class Wave extends DrawableElement
private class Wave extends DrawableElement
{ {
/*fields time is continous while playing, gameMode(1=playing, /*fields time is continous while playing, gameMode(1=playing,
2=paused, 3=menu. spawntime keeps a countdown until next spawn, 2=paused, 3=menu. spawntime keeps a countdown until next spawn,
kills keeps track of kills duh. kills keeps track of kills duh.
*/ */
int timeCount, kills, gameMode, waveNum;
Timer spawn, time;
int timeCount, kills, gameMode, waveNum, spawnedTanks, spawnedZombies;
Timer spawnTank, spawnZombie, time;
//constuctor //constuctor
public Wave() public Wave()
@ -619,20 +619,32 @@ public class Tanks
super.loadImage(); super.loadImage();
//actionlistener calls spawn every 2 seconds //actionlistener calls spawn every 2 seconds
ActionListener s = new ActionListener()
ActionListener z = new ActionListener()
{ {
@Override @Override
public void actionPerformed(ActionEvent e) public void actionPerformed(ActionEvent e)
{ {
spawn();
spawnZombie();
}
};
ActionListener ta = new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
spawnTank();
} }
}; };
//action listener increments time //action listener increments time
spawn = new Timer(5000,s);
spawn.start();
spawnTank = new Timer(2000,ta);
spawnZombie = new Timer(2000, z);
spawnZombie.start();
ActionListener t = new ActionListener() ActionListener t = new ActionListener()
{ {
@ -657,22 +669,115 @@ public class Tanks
//Player has died, ending the game //Player has died, ending the game
time.stop(); time.stop();
move.stop(); move.stop();
spawnZombie.stop();
spawnTank.stop();
}
else if(gameMode == 4)
{
//Player has won
time.stop();
move.stop();
spawnZombie.stop();
spawnTank.stop();
} }
} }
//spawn method checks if spawn timer ==0 and if so then spawns an //spawn method checks if spawn timer ==0 and if so then spawns an
//enemy //enemy
public void spawn()
public void spawnTank()
{
enemy.add(new Tank());
spawnedTanks++;
}
public void spawnZombie()
{ {
enemy.add(new Zombie()); enemy.add(new Zombie());
enemy.add(new Tank());
spawnedZombies++;
} }
public void waveCheck()
{
if(gameMode == 1)
{
switch(waveNum)
{
case 1:
if(kills == 15)
{
changeWave();
}
break;
case 2:
if(kills == 20)
{
changeWave();
}
break;
case 3:
if(kills == 26)
{
spawnTank.start();
changeWave();
}
break;
case 4:
if(kills == 32)
{
changeWave();
}
break;
case 5:
if(kills == 33)
{
changeWave();
}
break;
case 6:
if(kills == 35)
{
changeWave();
}
break;
case 7:
if(kills == 37)
{
changeWave();
}
break;
case 8:
if(kills == 40)
{
changeWave();
}
break;
case 9:
if(kills == 49)
{
changeWave();
}
break;
case 10:
if(kills == 60)
{
//Game over
}
break;
}
}
}
public void changeWave()
{
waveNum++;
spawnedZombies = 0;
spawnedTanks = 0;
kills = 0;
spawnTank.setDelay(4000);
}
//timer
} }
} }

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