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@ -1,48 +1,96 @@ |
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/* |
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Set 3 programming project |
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5-18-16 |
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*****************Tanks*************** |
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https://github.com/jrtechs/Tanks/wiki |
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*/ |
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package tanks; |
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import javax.swing.JFrame; |
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import javax.swing.JPanel; |
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/** |
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* |
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* Set 3 class project |
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* 5-19-16 |
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* |
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*/ |
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public class Tanks |
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{ |
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//fields |
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private JFrame f; |
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private JFrame frame; |
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private JPanel panel; |
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private int kills; |
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//constructor |
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public Tanks() |
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{ |
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//this is a test by bryce |
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//this is a test push by Matt |
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//this is a push by Mike R |
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} |
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private class Player extends RotationalElement |
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//creates a new instance of tanks to run |
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public static void main(String[] arguments) |
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{ |
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//This is a test by emily |
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Tanks runnable = new Tanks(); |
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} |
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private abstract class Enemy extends RotationalElement |
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/* |
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Sub-classes that require the fields in tanks |
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*/ |
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/* |
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the player class which extends the living class |
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a player has a turret and an int kills |
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a player has a specialized move method |
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a player has a update direction method which takes in a keyevent |
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*/ |
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private class Player extends Living |
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{ |
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//this is a test by nick |
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} |
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/* |
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A zombie extends Enemy |
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a zombie has a specialized move method which |
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moves it twards the player |
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the move method checks to see if it collides with the player |
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if so it removes itself from the arraylist in tanks and deducts damage |
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*/ |
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private class Zombie extends Enemy |
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{ |
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} |
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/* |
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a bullet moves at a specified angle |
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if the bullet collides with a enemy it gives damage |
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if the bullet goes off the screen it removes itself from the arraylist |
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*/ |
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private class Bullet extends RotationalElement |
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{ |
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} |
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//creates a new instance of tanks to run |
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public static void main(String[] arguments) |
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/* |
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a turret is drawn ontop of the tank |
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a turret can rotate and shoot bullets |
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*/ |
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private class Turret extends RotationalElement |
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{ |
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Tanks runnable = new Tanks(); |
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} |
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/* |
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*/ |
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private class Tank extends Enemy |
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{ |
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} |
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} |