Graph database Analysis of the Steam Network
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;(function(undefined) {
'use strict';
if (typeof sigma === 'undefined')
throw 'sigma is not declared';
if (typeof conrad === 'undefined')
throw 'conrad is not declared';
// Initialize packages:
sigma.utils.pkg('sigma.renderers');
/**
* This function is the constructor of the svg sigma's renderer.
*
* @param {sigma.classes.graph} graph The graph to render.
* @param {sigma.classes.camera} camera The camera.
* @param {configurable} settings The sigma instance settings
* function.
* @param {object} object The options object.
* @return {sigma.renderers.svg} The renderer instance.
*/
sigma.renderers.svg = function(graph, camera, settings, options) {
if (typeof options !== 'object')
throw 'sigma.renderers.svg: Wrong arguments.';
if (!(options.container instanceof HTMLElement))
throw 'Container not found.';
var i,
l,
a,
fn,
self = this;
sigma.classes.dispatcher.extend(this);
// Initialize main attributes:
this.graph = graph;
this.camera = camera;
this.domElements = {
graph: null,
groups: {},
nodes: {},
edges: {},
labels: {},
hovers: {}
};
this.measurementCanvas = null;
this.options = options;
this.container = this.options.container;
this.settings = (
typeof options.settings === 'object' &&
options.settings
) ?
settings.embedObjects(options.settings) :
settings;
// Is the renderer meant to be freestyle?
this.settings('freeStyle', !!this.options.freeStyle);
// SVG xmlns
this.settings('xmlns', 'http://www.w3.org/2000/svg');
// Indexes:
this.nodesOnScreen = [];
this.edgesOnScreen = [];
// Find the prefix:
this.options.prefix = 'renderer' + sigma.utils.id() + ':';
// Initialize the DOM elements
this.initDOM('svg');
// Initialize captors:
this.captors = [];
a = this.options.captors || [sigma.captors.mouse, sigma.captors.touch];
for (i = 0, l = a.length; i < l; i++) {
fn = typeof a[i] === 'function' ? a[i] : sigma.captors[a[i]];
this.captors.push(
new fn(
this.domElements.graph,
this.camera,
this.settings
)
);
}
// Bind resize:
window.addEventListener('resize', function() {
self.resize();
});
// Deal with sigma events:
// TODO: keep an option to override the DOM events?
sigma.misc.bindDOMEvents.call(this, this.domElements.graph);
this.bindHovers(this.options.prefix);
// Resize
this.resize(false);
};
/**
* This method renders the graph on the svg scene.
*
* @param {?object} options Eventually an object of options.
* @return {sigma.renderers.svg} Returns the instance itself.
*/
sigma.renderers.svg.prototype.render = function(options) {
options = options || {};
var a,
i,
k,
e,
l,
o,
source,
target,
start,
edges,
renderers,
subrenderers,
index = {},
graph = this.graph,
nodes = this.graph.nodes,
prefix = this.options.prefix || '',
drawEdges = this.settings(options, 'drawEdges'),
drawNodes = this.settings(options, 'drawNodes'),
drawLabels = this.settings(options, 'drawLabels'),
embedSettings = this.settings.embedObjects(options, {
prefix: this.options.prefix,
forceLabels: this.options.forceLabels
});
// Check the 'hideEdgesOnMove' setting:
if (this.settings(options, 'hideEdgesOnMove'))
if (this.camera.isAnimated || this.camera.isMoving)
drawEdges = false;
// Apply the camera's view:
this.camera.applyView(
undefined,
this.options.prefix,
{
width: this.width,
height: this.height
}
);
// Hiding everything
// TODO: find a more sensible way to perform this operation
this.hideDOMElements(this.domElements.nodes);
this.hideDOMElements(this.domElements.edges);
this.hideDOMElements(this.domElements.labels);
// Find which nodes are on screen
this.edgesOnScreen = [];
this.nodesOnScreen = this.camera.quadtree.area(
this.camera.getRectangle(this.width, this.height)
);
// Node index
for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++)
index[a[i].id] = a[i];
// Find which edges are on screen
for (a = graph.edges(), i = 0, l = a.length; i < l; i++) {
o = a[i];
if (
(index[o.source] || index[o.target]) &&
(!o.hidden && !nodes(o.source).hidden && !nodes(o.target).hidden)
)
this.edgesOnScreen.push(o);
}
// Display nodes
//---------------
renderers = sigma.svg.nodes;
subrenderers = sigma.svg.labels;
//-- First we create the nodes which are not already created
if (drawNodes)
for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
if (!a[i].hidden && !this.domElements.nodes[a[i].id]) {
// Node
e = (renderers[a[i].type] || renderers.def).create(
a[i],
embedSettings
);
this.domElements.nodes[a[i].id] = e;
this.domElements.groups.nodes.appendChild(e);
// Label
e = (subrenderers[a[i].type] || subrenderers.def).create(
a[i],
embedSettings
);
this.domElements.labels[a[i].id] = e;
this.domElements.groups.labels.appendChild(e);
}
}
//-- Second we update the nodes
if (drawNodes)
for (a = this.nodesOnScreen, i = 0, l = a.length; i < l; i++) {
if (a[i].hidden)
continue;
// Node
(renderers[a[i].type] || renderers.def).update(
a[i],
this.domElements.nodes[a[i].id],
embedSettings
);
// Label
(subrenderers[a[i].type] || subrenderers.def).update(
a[i],
this.domElements.labels[a[i].id],
embedSettings
);
}
// Display edges
//---------------
renderers = sigma.svg.edges;
//-- First we create the edges which are not already created
if (drawEdges)
for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
if (!this.domElements.edges[a[i].id]) {
source = nodes(a[i].source);
target = nodes(a[i].target);
e = (renderers[a[i].type] || renderers.def).create(
a[i],
source,
target,
embedSettings
);
this.domElements.edges[a[i].id] = e;
this.domElements.groups.edges.appendChild(e);
}
}
//-- Second we update the edges
if (drawEdges)
for (a = this.edgesOnScreen, i = 0, l = a.length; i < l; i++) {
source = nodes(a[i].source);
target = nodes(a[i].target);
(renderers[a[i].type] || renderers.def).update(
a[i],
this.domElements.edges[a[i].id],
source,
target,
embedSettings
);
}
this.dispatchEvent('render');
return this;
};
/**
* This method creates a DOM element of the specified type, switches its
* position to "absolute", references it to the domElements attribute, and
* finally appends it to the container.
*
* @param {string} tag The label tag.
* @param {string} id The id of the element (to store it in "domElements").
*/
sigma.renderers.svg.prototype.initDOM = function(tag) {
var dom = document.createElementNS(this.settings('xmlns'), tag),
c = this.settings('classPrefix'),
g,
l,
i;
dom.style.position = 'absolute';
dom.setAttribute('class', c + '-svg');
// Setting SVG namespace
dom.setAttribute('xmlns', this.settings('xmlns'));
dom.setAttribute('xmlns:xlink', 'http://www.w3.org/1999/xlink');
dom.setAttribute('version', '1.1');
// Creating the measurement canvas
var canvas = document.createElement('canvas');
canvas.setAttribute('class', c + '-measurement-canvas');
// Appending elements
this.domElements.graph = this.container.appendChild(dom);
// Creating groups
var groups = ['edges', 'nodes', 'labels', 'hovers'];
for (i = 0, l = groups.length; i < l; i++) {
g = document.createElementNS(this.settings('xmlns'), 'g');
g.setAttributeNS(null, 'id', c + '-group-' + groups[i]);
g.setAttributeNS(null, 'class', c + '-group');
this.domElements.groups[groups[i]] =
this.domElements.graph.appendChild(g);
}
// Appending measurement canvas
this.container.appendChild(canvas);
this.measurementCanvas = canvas.getContext('2d');
};
/**
* This method hides a batch of SVG DOM elements.
*
* @param {array} elements An array of elements to hide.
* @param {object} renderer The renderer to use.
* @return {sigma.renderers.svg} Returns the instance itself.
*/
sigma.renderers.svg.prototype.hideDOMElements = function(elements) {
var o,
i;
for (i in elements) {
o = elements[i];
sigma.svg.utils.hide(o);
}
return this;
};
/**
* This method binds the hover events to the renderer.
*
* @param {string} prefix The renderer prefix.
*/
// TODO: add option about whether to display hovers or not
sigma.renderers.svg.prototype.bindHovers = function(prefix) {
var renderers = sigma.svg.hovers,
self = this,
hoveredNode;
function overNode(e) {
var node = e.data.node,
embedSettings = self.settings.embedObjects({
prefix: prefix
});
if (!embedSettings('enableHovering'))
return;
var hover = (renderers[node.type] || renderers.def).create(
node,
self.domElements.nodes[node.id],
self.measurementCanvas,
embedSettings
);
self.domElements.hovers[node.id] = hover;
// Inserting the hover in the dom
self.domElements.groups.hovers.appendChild(hover);
hoveredNode = node;
}
function outNode(e) {
var node = e.data.node,
embedSettings = self.settings.embedObjects({
prefix: prefix
});
if (!embedSettings('enableHovering'))
return;
// Deleting element
self.domElements.groups.hovers.removeChild(
self.domElements.hovers[node.id]
);
hoveredNode = null;
delete self.domElements.hovers[node.id];
// Reinstate
self.domElements.groups.nodes.appendChild(
self.domElements.nodes[node.id]
);
}
// OPTIMIZE: perform a real update rather than a deletion
function update() {
if (!hoveredNode)
return;
var embedSettings = self.settings.embedObjects({
prefix: prefix
});
// Deleting element before update
self.domElements.groups.hovers.removeChild(
self.domElements.hovers[hoveredNode.id]
);
delete self.domElements.hovers[hoveredNode.id];
var hover = (renderers[hoveredNode.type] || renderers.def).create(
hoveredNode,
self.domElements.nodes[hoveredNode.id],
self.measurementCanvas,
embedSettings
);
self.domElements.hovers[hoveredNode.id] = hover;
// Inserting the hover in the dom
self.domElements.groups.hovers.appendChild(hover);
}
// Binding events
this.bind('overNode', overNode);
this.bind('outNode', outNode);
// Update on render
this.bind('render', update);
};
/**
* This method resizes each DOM elements in the container and stores the new
* dimensions. Then, it renders the graph.
*
* @param {?number} width The new width of the container.
* @param {?number} height The new height of the container.
* @return {sigma.renderers.svg} Returns the instance itself.
*/
sigma.renderers.svg.prototype.resize = function(w, h) {
var oldWidth = this.width,
oldHeight = this.height,
pixelRatio = 1;
if (w !== undefined && h !== undefined) {
this.width = w;
this.height = h;
} else {
this.width = this.container.offsetWidth;
this.height = this.container.offsetHeight;
w = this.width;
h = this.height;
}
if (oldWidth !== this.width || oldHeight !== this.height) {
this.domElements.graph.style.width = w + 'px';
this.domElements.graph.style.height = h + 'px';
if (this.domElements.graph.tagName.toLowerCase() === 'svg') {
this.domElements.graph.setAttribute('width', (w * pixelRatio));
this.domElements.graph.setAttribute('height', (h * pixelRatio));
}
}
return this;
};
/**
* The labels, nodes and edges renderers are stored in the three following
* objects. When an element is drawn, its type will be checked and if a
* renderer with the same name exists, it will be used. If not found, the
* default renderer will be used instead.
*
* They are stored in different files, in the "./svg" folder.
*/
sigma.utils.pkg('sigma.svg.nodes');
sigma.utils.pkg('sigma.svg.edges');
sigma.utils.pkg('sigma.svg.labels');
}).call(this);