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TDLTR
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< h1 class = "align-content-center" > Frequently asked questions< / h1 >
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< a href = "#" class = "ing" > Q: How do I get my Steam ID?< / a >
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< h5 > < span class = "label label-primary" > Answer< / span >
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Option 1:< br >
If you have steam open, simply click on the profile which you would like to view
from your friends list. The steam ID will be in the url that appears in the steam
browser.
< img src = "img/faq/steamIdOption2.png" >
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Option 2:< br >
If you only know the steam username, you can use steam ID look up sites like
< a href = "https://steamid.io/" > STEAMID I/O< / a > . For this website, you will want
to use the steamID64 number.
< img src = "img/faq/steamId.png" >
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< a href = "#" class = "ing" > Q: Why did you make this?< / a >
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< h5 > < span class = "label label-primary" > Answer< / span > < / h5 >
< p > Great question, I will get back to you on that one.< / p >
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< a href = "#" class = "ing" > Q: Why is the back end written in Java?< / a >
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< h5 > < span class = "label label-primary" > Answer< / span > < / h5 >
< p > Contrary to popular belief, Java is not a < i > terrible< / i > language. For this project
I needed something that was easy to work with a Gremlin database -- the tinkerpop framework makes
this very convenient. Overall, I needed a backend because I cannot dish out my steam api key to users.
Plus, this way I can cache steam friends making graph creation times faster.< / p >
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< a href = "#" class = "ing" > Q: Does steam really allow you to do this?< / a >
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< p > Yes. You can read all about Steam's API usage < a href = "https://steamcommunity.com/dev/apiterms" > here< / a > .< / p >
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< a href = "#" class = "ing" > Q: Can I run my own Steam friend graph server?< / a >
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< p > Go for it, all the code is on < a href = "https://github.com/jrtechs/SteamFriendsGraph" > GitHub< / a > . I am going to be making a "comprehensive" docs which
should explain how to run this.< / p >
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< a href = "#" class = "ing" > Q: Why do I not see all my friends?< / a >
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< h5 > < span class = "label label-primary" > Answer< / span > < / h5 >
< p > Since the server caches all the friend requests in a local graph database, it is possible to
not see all your friends if you recently added them. I am working on a solution to this,
however, I don't want to excessively hammer the steam API if I don't have to.< / p >
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