This post aims to cover all the major topics that C programmers need to know before they start writing C++ programs. I kept this post as short and concise as possible to enable people to use this as a quick reference to quickly jump into C++. This post assumes that you have prior knowledge of both C and object oriented-programming concepts. Each topic is quickly covered in a code snippet and some additional explanation is provided if necessary. # Input/Output Input and output in C++ is easy, you use "cout" and "cin". When printing with "cout", you separate what your printing with "<<"; "endl" prints a new line. ```c++ using namespace std; //namespaces talked about below #include //Include statement for terminal IO. int main() { cout << "Hello World" << endl; // HELLO WORLD! int a; cin >> a; //inputs an int into a -- notice how arrows face the direction of IO cout << "You entered: " << a << endl; //prints what you entered return 0; // return sucess code } ``` Save your C++ programs with the extension ".cpp", you then can compile and run it with g++. Compiling a C++ program with g++ is nearly the same as compiling a C program with GCC. ex: ```bash g++ helloWorld.cpp -o hello ./hello ``` # Namespaces Name spaces are used to enable you to have multiple functions/methods called the same thing and not conflict with one another. You use "namespacename::function/variable" to access something inside of a specific namespace. To prevent you from always having to type "namespacename::", you can use a namespace which makes that namespace default. ```c++ using namespace std; //tells compiler we want to use std namespace #include namespace foo //declares a namespece named foo { int a, b; void fun() { cout << "Inside foo namespace" << endl; } } namespace bar { void fun() //declares a function with the same name as another function { cout << "Inside bar namespace" << endl; } } using namespace foo; //start useing foo instead of std as selected namespace int main() { fun(); bar::fun(); int a = 5; foo::a = 12; std::cout << "a: " << a << endl; //had to use std::cout since the default namespace is foo std::cout << "foo::a: " << foo::a << endl; return 0; } ``` # Global Variable Global variables are similar to C, however, you can now reference a global members with the "::" accessor. ```c++ using namespace std; #include double bar = 64; int main () { double bar = 12; cout << "Local bar: " << bar << endl; //prints 12 cout << "Global bar: " << ::bar << endl; //prints 64 return 0; } ``` # Multiple Names for a Variable/Aliasing This is NOT simply a pointer. In the following example pi, and x now are treated as the same exact variable. You cannot later change the pointer destination for x. ```c++ double pi = 3.145; double &x = pi; //pi is x x = 2.1; cout << "pi: " << pi << " x: " << x << endl; // prints pi: 2.1 x: 2.1 ``` # Passing Variables by Reference In C, everything was passed by value; C++ allows us to pass variables by reference. This is very powerful, in languages like Java, only Objects are passed by reference. C++ lets you decide exactly what gets passed by reference or by value -- even primitives. ```c++ using namespace std; #include void change (int &r, int s) //& infront of variable means that it will get passed by reference { r = 100; s = 200; } int main() { int x = 1; int y = 2; cout << x << ", " << y << endl; change(x, y); cout << x << ", " << y << endl; return 0; } ``` Same code in C. This method still works in C++. ```c void change(double *r, double s) { *r = 100; s = 200; } int main() { int x = 1; int y = 2; printf("%d, %d", x, y); change(&x, y); printf("%d, %d", x, y); return 0; } ``` # Functions Returning Variables References A function can return a value reference which can be treated as a variable. In the following example, a function returns the reference to the variable which is the smallest. ```c++ using namespace std; #include int &smallest (int &x, int &y) //smallest returns a reference to a variable { if (x < y) return x; else return y; } int main () { int k = 33; int m = 2; cout << "k: " << k << " m: " << m << endl; // prints k: 33 m: 2 smallest (k, m) = 10; // MAGIC! cout << "k: " << k << " m: " << m << endl; // prints k: 33 m: 10 return 0; } ``` # Inline Inline can be used to replace a function which contains very simple logic -- no for loops, etc. Like a macro, this will be inserted everywhere the code is used; a drawback to inline methods is that the compiled source will be larger. But, they typically run faster. ```c++ using namespace std; #include inline int square(int x) //macro like method { return x * x; } int main() { int k = 4; cout << square(k) << endl; //prints 16 return 0; } ``` # Exceptions Exceptions might help you stop segmentation faulting. The important thing to notice is that you can throw about any type in a try block. ```c++ int x; cout << "Type a number: "; cin >> x; cout << endl; try { if(a > 150) throw 150; if(a < 15) throw 15; throw a % 2; } catch(int result) { cout << result << " was thrown." << endl; } ``` # Default Parameters for Functions This is exactly like default parameters in Python. If a function is called without the parameter, it is assumed to be that value. ```c++ double multiply(double x, double y = 5) // y has the default value of 5 { return x * y; } int main() { cout << multiply(4) << endl; // 20 cout << multiply(4, 4) endl; // 16 return 0; } ``` # Function Overloading Like Java and Python, you can overload methods in C++. Not only can you overload the methods, but, the return type of the methods which are overloaded don't have to match. ```c++ double add(double x) { return x; } double add(double x, double y) { return x + y; } int add(int x, int y) { return x + y; } int main() { cout << add(4) << endl; // 4 cout << add(4.0, 4.0) << endl; // 8 return 0; } ``` # Operator Overloading You can redefine basic operators like (+,/,-,<<,>>, +=) for certain data types by using operator overloading. ```c++ using namespace std; #include struct tuple //since tuple is defined elsewhere, we need to use :: to access it { int x; int y; }; ::tuple operator + (int a, ::tuple b) { ::tuple r; //creates the tuple from our file -- tuple is defined elsewhere r.x = a + b.x; r.y = a + b.y; return r; } ::tuple operator * (int a, ::tuple b) { ::tuple r; //creates the tuple from our file -- tuple is defined elsewhere r.x = a * b.x; r.y = a * b.y; return r; } int main () { ::tuple k, m; // No need to type "struct vector" k.x = 2; // To be able to write k.y = -1; // k = vector (2, -1) // see chapter 19. m = 3 + k; // Magic! cout << "(" << m.x << ", " << m.y << ")" << endl; return 0; } ``` # Functions with Generic Parameter Types In C++ you can use a template class to create a method which has generic return and parameter types. ```c++ template //function with 1 generic type ttype max (ttype a, ttype b) { ttype r; r = a; if (b < a) r = b; return r; } template //function with 2 generic types type1 maximum (type1 a, type2 b) { type1 r, b_converted; r = a; b_converted = (type1) b; if (b_converted > a) r = b_converted; return r; } ``` # Replacement for malloc and free Malloc and free still exists in C++, however, people typically use "new" and "delete" instead because it is cleaner. ```c++ int *i = new int; //i = malloc(sizeof(int)); //c code *i = 55; delete i; //free(i); // c code i = new int[15]; i[0] = 99; delete i; ``` # Struct Functions You can now add functions to structs. ```c++ struct pair { int i; int x; int sum() { return i + x; } }; ``` # Classes The syntax of a class is similar to a struct. ```c++ class Pair { public: // encapsulation covered in 2 sections int i; int x; int sum() { return i + x; } }; ``` ## Class Constructor and De-constructor Class constructors are similar to constructors in Java. Class destructor are simply the name of the class with a "~" sign in front of it. It is important to free any allocated memory in the class deconstruct since C++ does not have a garbage collector. ```c++ class Pair { public: int i; int x; Pair(int i1, int i2) //constructor { i = i1; x = i2; } ~Pair() //class deconstructor { //delete any memory you have! } int sum() { return i + x; } }; // in main or somewhere Pair t (12, 14); //creates a tuple on the stack Pair* tt = new Pair(12, 15); //allocates memory for the tuple on the heap cout << t.sum() << endl; //prints 26 cout << tt->sum() << endl; //prints 27 ``` ## Encapsulation Like Java, you can declare who can view access certain members of a class. - protected: Only members of the class and children can view the variables/methods. - public: Everyone has access to the variables/methods. - private: Only this class can access the variables/methods. ```c++ class Person { protected: int age; string name; public: Person(int age, string name) { } ~Person() { } private: void increaseAge() { age++; } }; ``` ## This keyword When you use the "this" key word, you are getting the pointer to the class that you are in. ```c++ class Person { protected: int age; string name; public: Person(int age, string name) { this->age = age; this->name = name; } ~Person() { } private: void increaseAge() { age++; } }; ``` ## Class Inheritance Classes can inherit variables and methods from other classes. The most important thing to remember is that if you ever want to override a method in a child class, you must declare the method as "virtual". ```c++ class Pair { protected: int x; int y; public: Pair(int i1, int i2) { x = i1; y = i2; } virtual int sum() { return x + x; } }; class Triple: public Pair { protected: int z; public: Triple(int i1, int i2, int i3): Pair(i1, i2) //calls the parent's constructor { z = i3; } int sum() { return x + y + z; } }; ``` ## Abstract Classes Abstract classes are simply classes which cannot be instantiated. To do this in C++ you simply set a virtual function equal to zero. ```c++ class Animal { public: virtual void speak()=0; }; class Cat: public Animal { public: void speak() { cout << "Meow" << endl; } }; ``` ## Method Prototypes for Classes If you wish to use a method prototype in a class, you must use namespace syntax to define the method elsewhere. This is particularly useful for breaking classes into multiple files. It is common to declare the class in a header file and then implement the functions in a cpp file. ```c++ class Animal { public: virtual void speak()=0; }; class Cat: public Animal { public: void speak() { cout << "Meow" << endl; } int fly(); //method prototype }; int Cat::fly() { return 42; } ``` # Strings Since C++ has classes, you can work with strings in a pleasant way. ```c++ using namespace std; #include int main() { string str1 = "Hello"; // string "Hello" string str2("World"); // string "World" string str1Copy(str1); // string "Hello" //initializes string by a character and number of occurrences string str4(5, '$'); // string "$$$$$$" //string concatenation string greeting = str1 + " " + str2; cout << greeting << endl; //length of a string int len = str1.size(); cout << "str1.size(): " << len << endl; //clear all characters from a string greeting.clear(); cout <<"Greeting: "<< greeting << endl; string numbers = "0123456789"; //returns first character in string char first = numbers.front(); //returns last character in string char back = numbers.back(); //gets a character at a certain position char second = numbers.at(1); char secondAlt = numbers[1]; //array syntax still works on strings cout << "first: " << first << endl; cout << "back: " << back << endl; cout << "second: " << second << endl; //substr(a, b) function returns a substring of b length //starting from index a. If there is no second argument, it //goes to the end. cout << numbers.substr(2, 7) << endl; //replace(a, b, str) replaces b character from a index by str string str6 = "This is a examples"; str6.replace(2, 7, "ese are test"); cout << str6 << endl; return 0; } ``` # File IO File IO is significantly different from C. I will quickly glance over a few examples which should give you most of what you need to start writing basic programs. ## Reading from File Reading a file example by character. ```c++ using namespace std; #include #include // header for files int main() { fstream f; char c; f.open("p022_names.txt", ios::in); while(!f.eof()) { f.get(c); cout << c; } f.close(); } ``` Reading lines from a file using strings. ```c++ using namespace std; #include #include #include int main () { string line; ifstream myfile ("example.txt"); if(myfile.is_open()) //checks to see if file open successfully { while(getline(myfile,line)) //gets contents of file and puts them in a string { cout << line << '\n'; } myfile.close(); } else { cout << "Unable to open file"; } return 0; } ``` ## Writing to File Writing to a file example. ```c++ using namespace std; #include #include // Header for files int main() { fstream f; char c; f.open("p022_names.txt", ios::out); f << "stuff in the file " << endl; int i = 4; f << i << " this is also in the text file" << endl; f.close(); } ``` # Resources You now know enough C++ to start programming with it. If you want to take your skills to the next level, I would recommend start working on a few projects in C++ and get a comprehensive C++ book. - [Online C++ Guide](https://www.programiz.com/cpp-programming) - Kochan: Programming in C _p4 (4th Edition) (Developer's Library) 4th Edition -- Really good book if you don't know C yet. - [Tutorials Point C++](https://www.tutorialspoint.com/cplusplus/index.htm)