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@ -17,9 +17,9 @@ int main() |
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cout << "Hello World" << endl; // HELLO WORLD! |
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cout << "Hello World" << endl; // HELLO WORLD! |
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int a; |
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int a; |
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cin << a; //inputs an int into a |
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cin >> a; //inputs an int into a |
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cout << "You entered: << a << endl; //prints what you entered |
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cout << "You entered: " << a << endl; //prints what you entered |
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return 0; // return sucess code |
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return 0; // return sucess code |
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} |
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} |
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@ -48,6 +48,8 @@ to access something inside of a namespace. To prevent you from always having to |
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```c++ |
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```c++ |
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using namespace std; //tells compiler we want to use std namespace |
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using namespace std; //tells compiler we want to use std namespace |
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#include <iostream> |
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namespace foo //declares a namespece named foo |
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namespace foo //declares a namespece named foo |
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{ |
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{ |
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int a, b; |
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int a, b; |
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@ -133,7 +135,10 @@ languages like Java, only Objects are passed by reference. C++ lets you decide e |
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what gets passed by reference or by value. |
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what gets passed by reference or by value. |
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```c++ |
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```c++ |
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void change (double &r, double s) //r is passed by reference |
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using namespace std; |
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#include <iostream> |
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void change (int &r, int s) //r is passed by reference |
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{ |
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{ |
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r = 100; |
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r = 100; |
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s = 200; |
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s = 200; |
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@ -214,16 +219,19 @@ draw back to inline methods is that the compiled source will be larger. But, the |
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typically run faster. |
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typically run faster. |
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```c++ |
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```c++ |
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using namespace std; |
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#include <iostream> |
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inline int square(int x) //macro like method |
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inline int square(int x) //macro like method |
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{ |
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{ |
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return x * y; |
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return x * x; |
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} |
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} |
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int main() |
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int main() |
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{ |
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{ |
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int k = 4; |
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int k = 4; |
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cout << square(k) << endl; //prints 4 |
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cout << square(k) << endl; //prints 16 |
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return 0; |
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return 0; |
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} |
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} |
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@ -269,7 +277,7 @@ double multiply(double x, double y = 5) |
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int main() |
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int main() |
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{ |
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{ |
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cout << multiply(4) << endl; // 20 |
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cout << multiply(4) << endl; // 20 |
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cout << multiply(4, 4) endl; // 15 |
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cout << multiply(4, 4) endl; // 16 |
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return 0; |
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return 0; |
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} |
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} |
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@ -301,7 +309,7 @@ int add(int x, int y) |
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int main() |
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int main() |
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{ |
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{ |
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cout << add(4) << endl; // 4 |
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cout << add(4) << endl; // 4 |
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cout << add(4.0, 4.0) endl; // 8 |
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cout << add(4.0, 4.0) << endl; // 8 |
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return 0; |
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return 0; |
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} |
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} |
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``` |
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``` |
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@ -316,15 +324,15 @@ operator overloading. |
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using namespace std; |
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using namespace std; |
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#include <iostream> |
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#include <iostream> |
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struct tuple |
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struct tuple //since tuple is defined elsewhere, we need to use :: to access it |
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{ |
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{ |
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int x; |
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int x; |
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int y; |
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int y; |
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}; |
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}; |
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tuple operator + (int a, vector b) |
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::tuple operator + (int a, ::tuple b) |
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{ |
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{ |
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vector r; |
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::tuple r; //creates the tuple from our file -- tuple is defined elsewhere |
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r.x = a + b.x; |
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r.x = a + b.x; |
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r.y = a + b.y; |
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r.y = a + b.y; |
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@ -332,14 +340,26 @@ tuple operator + (int a, vector b) |
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return r; |
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return r; |
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} |
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} |
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::tuple operator * (int a, ::tuple b) |
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{ |
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::tuple r; //creates the tuple from our file -- tuple is defined elsewhere |
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r.x = a * b.x; |
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r.y = a * b.y; |
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return r; |
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} |
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int main () |
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int main () |
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{ |
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{ |
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tuple k, m; // No need to type "struct tuple" |
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// also no need to typedef |
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k.x = 3; |
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k.y = 6; |
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::tuple k, m; // No need to type "struct vector" |
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k.x = 2; // To be able to write |
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k.y = -1; // k = vector (2, -1) |
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// see chapter 19. |
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m = 2 + k; // Voodoo witchcraft |
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m = 3 + k; // Magic! |
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cout << "(" << m.x << ", " << m.y << ")" << endl; |
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cout << "(" << m.x << ", " << m.y << ")" << endl; |
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@ -388,7 +408,7 @@ use "new" and "delete" instead because it is cleaner. |
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```c++ |
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```c++ |
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int *i = new int; //i = malloc(sizeof(int)); //c code |
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int *i = new int; //i = malloc(sizeof(int)); //c code |
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*i = 55; |
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*i = 55; |
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delete i; //free(i); // c code |
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delete i; //free(i); // c code |
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i = new int[15]; |
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i = new int[15]; |
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i[0] = 99; |
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i[0] = 99; |
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@ -401,7 +421,7 @@ delete i; |
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You can now add functions to structs. |
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You can now add functions to structs. |
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```c++ |
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```c++ |
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struct tuple |
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struct pair |
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{ |
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{ |
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int i; |
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int i; |
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int x; |
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int x; |
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@ -419,7 +439,7 @@ struct tuple |
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The syntax of a class is similar to a struct. |
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The syntax of a class is similar to a struct. |
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```c++ |
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```c++ |
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class Tuple |
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class Pair |
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{ |
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{ |
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public: |
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public: |
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int i; |
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int i; |
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@ -439,19 +459,19 @@ are simply the name of the class with a "~" sign in front of it. It is important |
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free any allocated memory in the class deconstruct. |
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free any allocated memory in the class deconstruct. |
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```c++ |
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```c++ |
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class Tuple |
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class Pair |
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{ |
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{ |
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public: |
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public: |
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int i; |
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int i; |
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int x; |
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int x; |
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Tuple(int i1, int i2) //constructor |
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Pair(int i1, int i2) //constructor |
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{ |
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{ |
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i = i1; |
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i = i1; |
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x = i2; |
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x = i2; |
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} |
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} |
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~Tuple() //class deconstructor |
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~Pair() //class deconstructor |
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{ |
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{ |
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//delete any memory you have! |
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//delete any memory you have! |
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} |
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} |
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@ -464,12 +484,12 @@ public: |
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// in main or somewhere |
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// in main or somewhere |
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Tuple t (12, 14); //creates a tuple on the stack |
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Pair t (12, 14); //creates a tuple on the stack |
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Tuple* tt = new Tuple(12, 15); //allocates memory for the tuple on the heap |
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Pair* tt = new Pair(12, 15); //allocates memory for the tuple on the heap |
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cout << t.sum() << endl; |
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cout << tt->sum() << endl; |
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cout << t.sum() << endl; //prints 26 |
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cout << tt->sum() << endl; //prints 27 |
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``` |
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``` |
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## Encapsulation |
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## Encapsulation |
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@ -501,7 +521,7 @@ private: |
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{ |
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{ |
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age++; |
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age++; |
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} |
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} |
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} |
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}; |
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``` |
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``` |
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## This keyword |
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## This keyword |
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@ -520,7 +540,7 @@ public: |
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Person(int age, string name) |
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Person(int age, string name) |
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{ |
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{ |
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this->age = age; |
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this->age = age; |
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strcpy(this->name, name); |
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this->name = name; |
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} |
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} |
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~Person() |
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~Person() |
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@ -532,7 +552,7 @@ private: |
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{ |
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{ |
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age++; |
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age++; |
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} |
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} |
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} |
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}; |
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``` |
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``` |
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@ -543,14 +563,14 @@ remember is that if you ever want to override a method in a child class, you hav |
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to declare the method as "virtual". |
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to declare the method as "virtual". |
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```c++ |
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```c++ |
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class Tuple |
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class Pair |
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{ |
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{ |
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protected: |
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protected: |
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int x; |
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int x; |
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int y; |
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int y; |
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public: |
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public: |
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Tuple(int i1, int i2) |
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Pair(int i1, int i2) |
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{ |
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{ |
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x = i1; |
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x = i1; |
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y = i2; |
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y = i2; |
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@ -558,17 +578,17 @@ public: |
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virtual int sum() |
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virtual int sum() |
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{ |
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{ |
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return i + x; |
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return x + x; |
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} |
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} |
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}; |
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}; |
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class Triple: public Tuple |
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class Triple: public Pair |
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{ |
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{ |
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protected: |
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protected: |
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int z; |
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int z; |
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public: |
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public: |
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Triple(int i1, int i2, i3): Tuple(i1, i2) //calls the parent classes constructor |
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Triple(int i1, int i2, int i3): Pair(i1, i2) //calls the parent classes constructor |
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{ |
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{ |
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z = i3; |
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z = i3; |
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} |
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} |
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@ -590,7 +610,7 @@ class Animal |
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{ |
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{ |
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public: |
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public: |
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virtual void speak()=0; |
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virtual void speak()=0; |
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} |
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}; |
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class Cat: public Animal |
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class Cat: public Animal |
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@ -611,6 +631,12 @@ into multiple files. It is common to declare the class in a header file and then |
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implement the functions in a cpp file. |
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implement the functions in a cpp file. |
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```c++ |
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```c++ |
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class Animal |
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{ |
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public: |
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virtual void speak()=0; |
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}; |
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class Cat: public Animal |
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class Cat: public Animal |
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{ |
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{ |
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public: |
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public: |
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@ -637,13 +663,16 @@ Since C++ has classes, it can now work with strings in a more pleasant way. |
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using namespace std; |
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using namespace std; |
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#include <iostream> |
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#include <iostream> |
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#include <string> // header for strings |
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int main() |
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int main() |
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{ |
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{ |
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string str1 = "Hello"; |
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string str2 = "World"; |
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string str1 = "Hello"; // string "Hello" |
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string str2("World"); // string "World" |
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string str1Copy(str1); // string "Hello" |
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//initalizes string by a character and number of occurances |
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string str4(5, '$'); // string "$$$$$$" |
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//string contatination |
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//string contatination |
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string greeting = str1 + " " + str2; |
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string greeting = str1 + " " + str2; |
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@ -658,10 +687,32 @@ int main() |
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cout <<"Greeting: "<< greeting << endl; |
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cout <<"Greeting: "<< greeting << endl; |
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str6 = "This is a examples"; |
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string numbers = "0123456789"; |
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//returns first character in string |
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char first = numbers.front(); |
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//returns last character in string |
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char back = numbers.back(); |
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//gets character at a certain position |
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char second = numbers.at(1); |
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char secondAlt = numbers[1]; |
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cout << "first: " << first << endl; |
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cout << "back: " << back << endl; |
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cout << "second: " << second << endl; |
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//substr(a, b) function returns a substring of b length |
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//starting from index a. if there is no second argument, it |
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//goes to the end. |
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cout << numbers.substr(2, 7) << endl; |
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//replace(a, b, str) replaces b character from a index by str |
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//replace(a, b, str) replaces b character from a index by str |
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string str6 = "This is a examples"; |
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str6.replace(2, 7, "ese are test"); |
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str6.replace(2, 7, "ese are test"); |
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cout << str6 << endl; |
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cout << str6 << endl; |
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return 0; |
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return 0; |
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@ -714,7 +765,7 @@ int main () |
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ifstream myfile ("example.txt"); |
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ifstream myfile ("example.txt"); |
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if(myfile.is_open()) //checks to see if file open sucessfully |
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if(myfile.is_open()) //checks to see if file open sucessfully |
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{ |
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{ |
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while(getline(myfile,line)) |
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while(getline(myfile,line)) //gets contents of file and puts them in a string |
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{ |
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{ |
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cout << line << '\n'; |
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cout << line << '\n'; |
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} |
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} |
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@ -753,4 +804,14 @@ int main() |
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f.close(); |
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f.close(); |
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} |
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} |
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``` |
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``` |
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## Resources |
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You should now know enough C++ to start developing with it. If you want to take your C++ |
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skills to the next level, I would recommend start working on a few projects in C++ and get |
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a comprehensive C++ book. |
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- [Online C++ Guide](https://www.programiz.com/cpp-programming) |
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- Kochan: Programming in C _p4 (4th Edition) (Developer's Library) 4th Edition -- Really good book if you don't know C that good. |
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- [Tutorials Point C++](https://www.tutorialspoint.com/cplusplus/index.htm) |