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@ -1,20 +1,86 @@ |
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## Namespaces |
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This post aims to cover all the major topics that C programmers need to know before |
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they start writing C++ programs. I kept this post as short and concise as possible to |
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enable people to use this as a quick reference to jump into C++. This post assumes |
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that you have prior knowledge of both C and object oriented programming concepts. |
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## Input/Output |
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``` |
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using namespace std; |
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#include <iostream> |
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Input and output in C++ is pretty easy, you just use "cout" and "cin". When printing with |
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"cout", you separate what your printing with "<<", the "endl" at the end prints a new line. |
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```c++ |
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using namespace std; //namespaces talked about below |
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#include <iostream> //Include statement for terminal IO. |
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int main() |
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{ |
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cout << "Hello World" << endl; |
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cout << "Hello World" << endl; // HELLO WORLD! |
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int a; |
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cin << a; |
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cin << a; //inputs an int into a |
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cout << "You entered: << a << endl; |
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cout << "You entered: << a << endl; //prints what you entered |
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return 0; // return sucess code |
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} |
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``` |
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If you wish to run a C++ program simply save it with the extension ".cpp", you then |
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can compile and run it with g++. Compiling a C++ program with g++ is nearly the same |
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as compiling a C program with gcc. |
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ex: |
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```bash |
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g++ helloWorld.cpp -o hello |
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./hello |
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``` |
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## Namespaces |
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Name spaces are used to enable you to have multiple functions/methods called the |
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same thing and not conflict with one another. You use "namespacename::function/variable" |
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to access something inside of a namespace. To prevent you from always having to type |
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"namespacename::", you can use a namespace which makes that namespace "default". |
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```c++ |
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using namespace std; //tells compiler we want to use std namespace |
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namespace foo //declares a namespece named foo |
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{ |
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int a, b; |
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void fun() |
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{ |
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cout << "Inside foo namespace" << endl; |
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} |
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} |
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namespace bar |
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{ |
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void fun() //declares a function with the same name as another function |
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{ |
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cout << "Inside bar namespace" << endl; |
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} |
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} |
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using namespace foo; //start useing foo instead of std as selected namespace |
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int main() |
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{ |
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fun(); |
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bar::fun(); |
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int a = 5; |
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foo::a = 12; |
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std::cout << "a: " << a << endl; //had to use std::cout since the default namespace is foo |
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std::cout << "foo::a: " << foo::a << endl; |
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return 0; |
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} |
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@ -23,6 +89,9 @@ int main() |
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## Global Variable |
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Similar to C, however, you can now reference a global variable with the "::" |
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accessor. |
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```c++ |
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using namespace std; |
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#include <iostream> |
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@ -33,8 +102,8 @@ int main () |
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{ |
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double bar = 12; |
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cout << "Local bar: " << bar << endl; |
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cout << "Global bar: " << ::bar << endl; |
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cout << "Local bar: " << bar << endl; //prints 12 |
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cout << "Global bar: " << ::bar << endl; //prints 64 |
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return 0; |
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} |
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@ -42,6 +111,10 @@ int main () |
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## Multiple Names for a Variable/Aliasing |
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This is simply NOT a pointer. In the following example pi, and x now are treated as |
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the same exact variable. You cannot later change the pointer destination for x. |
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```c++ |
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double pi = 3.145; |
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double &x = pi; //pi is x |
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@ -54,9 +127,13 @@ cout << "pi: " << pi << " x: " << x << endl; // prints pi: 2.1 x: 2.1 |
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## Passing Variables by Reference |
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In C, everything was passed by value -- only way to get around this was by passing |
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pointers. C++ now allows us to pass variables by reference. This is very powerful, in |
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languages like Java, only Objects are passed by reference. C++ lets you decide exactly |
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what gets passed by reference or by value. |
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```c++ |
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void change (double &r, double s) |
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void change (double &r, double s) //r is passed by reference |
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{ |
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r = 100; |
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s = 200; |
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@ -74,7 +151,8 @@ int main() |
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} |
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``` |
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Same code in C. |
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Same code in C. This method still works in C++. |
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```c |
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void change(double *r, double s) |
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{ |
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@ -86,7 +164,7 @@ int main() |
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{ |
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int x = 1; |
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int y = 2; |
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printf("%d, %d", x, y); |
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printf("%d, %d", x, y); //printf doesn't exist in c++. |
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change(&x, y); |
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printf("%d, %d", x, y); |
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@ -97,13 +175,14 @@ int main() |
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## Functions Returning Variables not Values |
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A reference can be used to have a function return a variable -- not a value. |
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A function can return a variable -- not a value. In the following example, a function |
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returns the reference to the variable which is the smallest. |
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```c++ |
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using namespace std; |
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#include <iostream> |
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int &smallest (int &x, int &y) |
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int &smallest (int &x, int &y) //smallest returns a reference to a variable |
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{ |
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if (x < y) |
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return x; |
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@ -118,7 +197,7 @@ int main () |
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cout << "k: " << k << " m: " << m << endl; // prints k: 33 m: 2 |
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smallest (k, m) = 10; |
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smallest (k, m) = 10; // MAGIC! |
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cout << "k: " << k << " m: " << m << endl; // prints k: 33 m: 10 |
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@ -127,24 +206,6 @@ int main () |
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``` |
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## Namespaces |
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```c++ |
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namespace foo |
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{ |
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int a, b; |
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} |
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int main() |
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{ |
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first::a = 2; |
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return 0; |
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} |
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``` |
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## Inline -- similar to Macros |
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Inline can be used to replace a function which contains very simple logic -- no |
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@ -170,6 +231,9 @@ int main() |
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## Exceptions |
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Exceptions might help you stop segmentation faulting. The important thing to notice |
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is that you can throw just about any type in a try block. |
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```c++ |
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int x; |
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cout << "Type a number: "; |
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@ -193,6 +257,9 @@ catch(int result) |
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## Default Parameters for Functions |
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This is exactly like default parameters in Python. If a function is called without |
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the parameter, it is assumed to be that value. |
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```c++ |
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double multiply(double x, double y = 5) |
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{ |
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@ -211,6 +278,8 @@ int main() |
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## Function Overloading |
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```c++ |
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double add(double x) |
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{ |
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@ -498,7 +567,7 @@ public: |
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{ |
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cout << "Meow" << endl; |
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} |
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} |
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}; |
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``` |
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## Method Prototypes for Classes |
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@ -513,7 +582,7 @@ public: |
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} |
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int fly(); //method prototype |
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} |
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}; |
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// Off in a header file or something |
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