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This blog post is the first part of a multi-post series on using quadtrees in Python. |
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This post goes over quadtrees' basics and how you can implement a basic point quadtree in Python. |
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Future posts aim to apply quadtrees in image segmentation and analysis. |
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A quadtree is a data structure where each node has exactly four children. This property makes it particularly suitable for spatial searching. |
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In a point-quadtree, leaf nodes are a single unit of spatial information. A quadtree is constructed by continuously dividing each node until each leaf node only has a single node inside of it. |
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However, this partitioning can be modified so that each leaf node only contains at most K elements or that each cell can be at a maximum X large. |
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Although usually used in two-dimensions, quadtrees can be expanded to an arbitrary amount of dimensions. The lovely property of quadtrees is that it is a "dimensional reduction" algorithm. Rather than operating in O(n^2) for a traditional linear search in two dimensions, a quadtree can accomplish close to O(log n) time for most operations. |
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# Implementing a Point Quadtree |
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To implement a quadtree, we only need a few pieces. First, we need some way to represent our spacial information. |
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In this application, we are only using points; however, we may choose to associate data with each point for an application. |
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```python |
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class Point(): |
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def __init__(self, x, y): |
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self.x = x |
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self.y = y |
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``` |
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The second thing that we need is a tree representation. |
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Like all tree nodes, it has children; however, what is unique about a quadtree is that each node represents a geometric region. |
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This geometric region has a shape represented by a location and a width and height. Additionally, if this is a leaf node, we need to have our node store the region's points. |
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```python |
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class Node(): |
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def __init__(self, x0, y0, w, h, points): |
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self.x0 = x0 |
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self.y0 = y0 |
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self.width = w |
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self.height = h |
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self.points = points |
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self.children = [] |
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def get_width(self): |
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return self.width |
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def get_height(self): |
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return self.height |
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def get_points(self): |
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return self.points |
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``` |
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To generate the quadtree, we will be taking a top-down approach were we recursively divide the node into four regions until a certain threshold has been satisfied. |
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In this case, we are stopping division when each node contains less than k nodes. |
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```python |
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def recursive_subdivide(node, k): |
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if len(node.points)<=k: |
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return |
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w_ = float(node.width/2) |
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h_ = float(node.height/2) |
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p = contains(node.x0, node.y0, w_, h_, node.points) |
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x1 = Node(node.x0, node.y0, w_, h_, p) |
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recursive_subdivide(x1, k) |
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p = contains(node.x0, node.y0+h_, w_, h_, node.points) |
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x2 = Node(node.x0, node.y0+h_, w_, h_, p) |
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recursive_subdivide(x2, k) |
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p = contains(node.x0+w_, node.y0, w_, h_, node.points) |
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x3 = Node(node.x0 + w_, node.y0, w_, h_, p) |
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recursive_subdivide(x3, k) |
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p = contains(node.x0+w_, node.y0+h_, w_, h_, node.points) |
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x4 = Node(node.x0+w_, node.y0+h_, w_, h_, p) |
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recursive_subdivide(x4, k) |
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node.children = [x1, x2, x3, x4] |
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def contains(x, y, w, h, points): |
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pts = [] |
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for point in points: |
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if point.x >= x and point.x <= x+w and point.y>=y and point.y<=y+h: |
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pts.append(point) |
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return pts |
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def find_children(node): |
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if not node.children: |
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return [node] |
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else: |
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children = [] |
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for child in node.children: |
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children += (find_children(child)) |
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return children |
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``` |
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The QTree class is used to tie together all the data associated with creating a quadtree. |
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This class is also used to generate dummy data and graph it using matplotlib. |
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```python |
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import random |
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import matplotlib.pyplot as plt # plotting libraries |
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import matplotlib.patches as patches |
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class QTree(): |
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def __init__(self, k, n): |
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self.threshold = k |
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self.points = [Point(random.uniform(0, 10), random.uniform(0, 10)) for x in range(n)] |
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self.root = Node(0, 0, 10, 10, self.points) |
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def add_point(self, x, y): |
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self.points.append(Point(x, y)) |
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def get_points(self): |
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return self.points |
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def subdivide(self): |
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recursive_subdivide(self.root, self.threshold) |
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def graph(self): |
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fig = plt.figure(figsize=(12, 8)) |
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plt.title("Quadtree") |
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c = find_children(self.root) |
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print("Number of segments: %d" %len(c)) |
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areas = set() |
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for el in c: |
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areas.add(el.width*el.height) |
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print("Minimum segment area: %.3f units" %min(areas)) |
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for n in c: |
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plt.gcf().gca().add_patch(patches.Rectangle((n.x0, n.y0), n.width, n.height, fill=False)) |
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x = [point.x for point in self.points] |
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y = [point.y for point in self.points] |
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plt.plot(x, y, 'ro') # plots the points as red dots |
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plt.show() |
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return |
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``` |
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Creating a quadtree where each cell can only contain at the most section will produce a lot of cells. |
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![png](media/quad-tree/output_4_1.png) |
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If we change the hyperparameter to split until there is at most two objects per cell, we get larger cells. |
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![png](media/quad-tree/output_5_1.png) |
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# Future Work |
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In the near future, I plan on making a post on how you can use quadtrees to do image compression. |
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