|
|
//list of all the rooms
|
|
var rooms = [];
|
|
|
|
var room = function(capacityP, roomN)
|
|
{
|
|
//max capacity of room -- default is 4 for now
|
|
this.capacity = capacityP;
|
|
|
|
//name of the room
|
|
this.roomName = roomN;
|
|
|
|
//list of words used in the game
|
|
this.words = [];
|
|
|
|
//list players -- so we can push requests to them
|
|
this.users = [];
|
|
|
|
//increments when rounds pass
|
|
this.currentRoom = 0;
|
|
|
|
// the password of the room -- null if no password
|
|
this.password = null;
|
|
|
|
/**
|
|
* adds a user to a room
|
|
* @param p
|
|
* return 0 if they could join
|
|
*/
|
|
this.addUser = function(player)
|
|
{
|
|
//check if room is not full
|
|
if(this.users.length != this.capacity)
|
|
{
|
|
this.users.push(player)
|
|
}
|
|
else
|
|
{
|
|
|
|
}
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param p
|
|
*/
|
|
this.removeUser = function(p)
|
|
{
|
|
this.users.remove(p);
|
|
|
|
//if room is empty remove the room from rooms list
|
|
rooms.remove(this);
|
|
}
|
|
|
|
}
|
|
|
|
var player = function(s)
|
|
{
|
|
//name of the user
|
|
this.name = null;
|
|
|
|
//players socket
|
|
this.socket = s;
|
|
|
|
//score of the player
|
|
this.score = 0;
|
|
|
|
//reference to the room -- might not need this
|
|
this.room = null;
|
|
|
|
|
|
//
|
|
this.sumbission = null;
|
|
}
|
|
|
|
|
|
var app = require('express')();
|
|
var http = require('http').Server(app);
|
|
var io = require('socket.io')(http);
|
|
|
|
const port = 3000;
|
|
|
|
const utils = require('./serverUtils.js');
|
|
|
|
//Whenever someone connects this gets executed
|
|
io.on('connection', function(socket)
|
|
{
|
|
var player = new player(socket);
|
|
|
|
console.log('A user connected');
|
|
|
|
/**
|
|
*Register user nickname/handle (register) Client => Server
|
|
*/
|
|
socket.on('register', function(data) {
|
|
console.log("Register event called");
|
|
console.log(data);
|
|
console.log(" ");
|
|
|
|
//checks for user name in use
|
|
if(utils.userAvailable(data, rooms))
|
|
{
|
|
player.name = data;
|
|
}
|
|
else
|
|
{
|
|
socket.emit('registerFailed', 'User name taken');
|
|
}
|
|
|
|
});
|
|
|
|
/**
|
|
*Create Room (createRoom) Client => Server
|
|
* data {password: , capacity: }
|
|
*/
|
|
socket.on('createRoom', function(data) {
|
|
console.log("create room event called");
|
|
console.log(data);
|
|
console.log(" ");
|
|
|
|
|
|
});
|
|
|
|
/**
|
|
*
|
|
*/
|
|
socket.on('joinRoom', function(data) {
|
|
console.log("join room event called");
|
|
console.log(data);
|
|
console.log(" ");
|
|
});
|
|
|
|
socket.on('submitWord', function(data) {
|
|
console.log("submitWord called");
|
|
console.log(data);
|
|
console.log(" ");
|
|
});
|
|
|
|
//Whenever someone disconnects this piece of code executed
|
|
socket.on('disconnect', function () {
|
|
console.log('A user disconnected');
|
|
});
|
|
});
|
|
|
|
http.listen(port, function() {
|
|
console.log('listening on *:3000');
|
|
});
|