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@ -9,25 +9,42 @@ export default class GameScreen extends Component{ |
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console.log(this.props.gameData); |
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this.state={ |
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userScore:0, |
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round:1, |
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inputValue: '', |
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currentWord: '' |
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inputValue: '' |
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} |
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} |
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setInputState(word) { |
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this.setState({ |
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input: word |
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}); |
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} |
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render(){ |
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return( |
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<div> |
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<UserList gameDataPassed={this.props.gameData} userArray = {this.props.gameData.users} /> |
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<WordInput socket={this.props.socket}/> |
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</div> |
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) |
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if(this.props.gameData.gameState === 3){ |
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return( |
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<div> |
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<h2>Round:</h2> |
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<h1>Results!</h1> |
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<h1>Round Winner{this.props.gameData.roundWinner}</h1> |
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<UserList gameDataPassed={this.props.gameData} /> |
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</div> |
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) |
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} else if(this.props.gameData.gameState === 2){ |
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console.log('multiple players in lobby') |
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return( |
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<div> |
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<h1>Round: {this.props.gameData.round}</h1> |
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<UserList gameDataPassed={this.props.gameData} /> |
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<WordInput active='true' socket={this.props.socket} /> |
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</div> |
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) |
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} else if (this.props.gameData.gameState === 1){ |
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console.log('single player method called') |
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return( |
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<div> |
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<h2>Round: {this.props.gameData.round}</h2> |
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<h1></h1> |
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<UserList gameDataPassed={this.props.gameData} /> |
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<WordInput active='false' socket={this.props.socket} /> |
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</div> |
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) |
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} |
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}; |
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} |