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stopped using async

master
Jeffery R 6 years ago
parent
commit
df4c8087c4
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      googletrendsgame/server/server.js

+ 3
- 3
googletrendsgame/server/server.js View File

@ -122,7 +122,7 @@ var room = function(capacityP, pass, owner)
var message = this.generateRoomUpdate(); var message = this.generateRoomUpdate();
this.users.forEach(function(u) this.users.forEach(function(u)
{ {
console.log("room update called");
//console.log("room update called");
u.socket.emit('roomUpdate', message); u.socket.emit('roomUpdate', message);
//console.log(message); //console.log(message);
}); });
@ -135,7 +135,7 @@ var room = function(capacityP, pass, owner)
*/ */
this.addUser = function(player) this.addUser = function(player)
{ {
console.log("user added");
//console.log("user added");
//check if room is not full //check if room is not full
this.users.push(player); this.users.push(player);
player.room = this; player.room = this;
@ -489,7 +489,7 @@ io.on('connection', function(socket)
*/ */
socket.on('joinRoom', function(data) socket.on('joinRoom', function(data)
{ {
console.log(p.name + " joined room " + data.name);
console.log(p.name + " joined room " + data.roomName);
if(rooms[data.roomName] != null && rooms[data.roomName].canJoin(data.password)) if(rooms[data.roomName] != null && rooms[data.roomName].canJoin(data.password))

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