Browse Source

refactored room to contain JS6 classes

master
jrtechs 6 years ago
parent
commit
d5747ec20f
1 changed files with 286 additions and 0 deletions
  1. +286
    -0
      googletrendsgame/server/room.js

+ 286
- 0
googletrendsgame/server/room.js View File

@ -0,0 +1,286 @@
/**
* Object used for storing rooms
* @param capacityP -- the number of people that can be in room
* @param pass -- the room password -- null if none
* @param owner -- the person who is creating the room
*/
//used for the getting the word array
const utils = require("./utils.js");
class Room
{
//max capacity of room -- default is 4 for now
var capacity;
//name of the room
var roomName;
//list of words used in the game
//7 for now will change later to be room specific
var words = utils.getRandomWords(7);
var currentWord = words.pop();
//list players -- so we can push requests to them
var users = [];
//increments when rounds pass
var currentRound = 0;
// the password of the room -- null if no password
var password;
/**
1 = Waiting for users
2 = Word shown, Waiting for response from users
3 = Showing Result
4 = Game Over, Display Final Results
*/
var state = 1;
}
module.exports =
{
/**
* Constructor for the module to initialise variables
* @param capacityP
* @param pass
* @param owner
*/
createRoom: function(capacityP, pass, owner)
{
this.addUser(owner);
password = pass;
capacity = capacityP;
roomName = owner.name;
},
/**
* creates json to send in the 'roomUpdate' socket event
*
* {users: gameState: roundWinner: currentWord: }
*/
generateRoomUpdate: function()
{
var result = new Object();
result.users = [];
users.forEach(function(u)
{
result.users.push(u.genJASON());
});
//sort the users based on score
var countOuter = 0;
var countInner = 0;
var countSwap = 0;
// var swapped;
// do
// {
// countOuter++;
// swapped = false;
// for(var i = 0; i < result.users.length; i++)
// {
// countInner++;
// if(result.users[i].score && result.users[i + 1].score &&
// result.users[i].score > result.users[i + 1].score)
// {
// countSwap++;
// var temp = result.users[i];
// result.users[i] = result.users[j];
// result.users[j] = temp;
// swapped = true;
// }
// }
// } while(swapped);
result.gameState = state;
//sets round winner
var rWinner = -1;
for(var i = 0; i < users.length; i++)
{
if(rWinner < users[i].roundScore)
{
result.roundWinner = users[i].name;
rWinner = users[i].roundScore;
}
}
result.currentWord = currentWord;
return result;
},
/**
* grabs roomUpdate json and beams it to every user in the channel
*/
sendRoomUpdate: function()
{
var message = this.generateRoomUpdate();
this.users.forEach(function(u)
{
//console.log("room update called");
u.socket.emit('roomUpdate', message);
//console.log(message);
});
},
/**
* adds a user to a room
* @param p
* return 0 if they could join
*/
addUser: function(player)
{
//console.log("user added");
//check if room is not full
this.users.push(player);
player.room = this;
if(this.users.length == this.capacity)
{
this.state = 2;
}
console.log("user added to room " + player.name);
//console.log(this.users);
this.update();
},
/**
* Removes a specific user from the room and adjusts the size of the array
* if the array is empty, the room closes
* @param p
*/
removeUser: function(p)
{
console.log("remove users fnc called");
var temp = new Array();
for(var i = 0; i < temp.length; i++)
{
if(p.name === users[i].name)
{
}
else
{
temp.push(users[i]);
}
}
users = temp;
//if room is empty remove the room from rooms list
if(users.length == 0)
{
console.log("room scrubbed");
delete rooms[roomName];
}
this.update();
},
/**
* Whether or not a user can join this room -- checks for number of people are
* already in the room and the password
* @param p
* @returns {boolean}
*/
canJoin: function(p)
{
if(password == null)
{
return (users.length < capacity);
}
else
{
return (users.length < capacity) && (p === password);
}
},
/**
* starts new round for the room -- called once all the players have submitted
*/
newRound: function()
{
console.log("new round started");
if(words.length == 0)
{
state == 4;
}
else
{
currentRound++;
users.forEach(function(u)
{
u.submission = '';
});
currentWord = words.pop();
state = 2;
}
this.sendRoomUpdate();
},
//updates room variables
update: function()
{
switch(state)
{
case 1: //waiting for users to join
{
if(users.length == capacity)
{
this.newRound();
}
break;
}
case 2: // waiting for responses
{
var flag = true;
var test = "";
users.forEach(function(u)
{
test+=u.submission;
if(u.submission === '')
{
flag = false;
}
});
console.log("big stuff " + test);
if(flag)
{
state = 3;
this.newRound();
// setTimeout(function() {
//
// }, 4000);
}
break;
}
case 3: // showing results -- time out fnc
{
console.log("error &&&&&&&&&&&&&&&&&&");
break;
}
case 4: //game over display final result
{
//sqlStuff.dumpRoom(this);
break;
}
default:
{
console.log("You don goof up")
}
}
console.log(state + " state");
this.sendRoomUpdate();
}
};

Loading…
Cancel
Save