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Merge remote-tracking branch 'origin/master'

master
Unknown 6 years ago
parent
commit
60c456ffef
5 changed files with 102 additions and 57 deletions
  1. +17
    -1
      README.md
  2. +1
    -0
      googletrendsgame/package.json
  3. +79
    -17
      googletrendsgame/server/server.js
  4. +5
    -9
      googletrendsgame/server/serverTest.html
  5. +0
    -30
      googletrendsgame/server/serverUtils.js

+ 17
- 1
README.md View File

@ -13,4 +13,20 @@ npm install mysql
npm install sanitizer
npm install google-trends-api
npm install promise
````
````
##Database Construction
create database googleTrends;
create table users(
user_id mediumint unsigned not null AUTO_INCREMENT,
name varchar(30) not null,
primary key(user_id)
);
create table data(
data_id mediumint unsigned not null AUTO_INCREMENT,
user_id mediumint unsigned not null,
word varchar(100) not null,
primary key(data_id)
);

+ 1
- 0
googletrendsgame/package.json View File

@ -6,6 +6,7 @@
"react": "^16.2.0",
"react-dom": "^16.2.0",
"react-scripts": "1.1.0",
"socket.io": "^2.0.4",
"socket.io-client": "^2.0.4"
},
"scripts": {

+ 79
- 17
googletrendsgame/server/server.js View File

@ -1,7 +1,16 @@
/**
* 1-27-18
*
* Main server file which handles users, rooms -- everythang
*/
//eh?
const serverUtils = require('./serverUtils.js');
//used for the getting the word array
const utils = require("./utils.js");
//gets the trending data
const trendingAPI = require("./trendsAPI.js");
/**
@ -49,6 +58,7 @@ var room = function(capacityP, pass, owner)
this.generateRoomUpdate = function()
{
var result = new Object();
result.users = [];
this.users.forEach(function(u)
@ -56,15 +66,55 @@ var room = function(capacityP, pass, owner)
result.users.push(u.genJASON());
});
//sort the users based on score
var countOuter = 0;
var countInner = 0;
var countSwap = 0;
var swapped;
do
{
countOuter++;
swapped = false;
for(var i = 0; i < result.users.length; i++)
{
countInner++;
if(result.users[i].score && result.users[i + 1].score &&
result.users[i].score > result.users[i + 1].score)
{
countSwap++;
var temp = result.users[i];
result.users[i] = result.users[j];
result.users[j] = temp;
swapped = true;
}
}
} while(swapped);
result.gameState = this.state;
result.roundWinner = "meh";
//sets round winner
var rWinner = -1;
for(var i = 0; i < this.users.length; i++)
{
if(rWinner < this.users[i].roundScore)
{
result.roundWinner = this.users[i].name;
rWinner = this.users[i].roundScore;
}
}
result.currentWord = this.currentWord;
return result;
}
/**
* grabs roomUpdate json and beams it to every user in the channel
*/
this.sendRoomUpdate = function()
{
var message = this.generateRoomUpdate();
@ -96,13 +146,11 @@ var room = function(capacityP, pass, owner)
console.log(this.users);
this.sendRoomUpdate();
}
this.addUser(owner);
/**
* Removes a specific user from the room and adjusts the size of the array
* if the array is empty, the room closes
@ -130,10 +178,11 @@ var room = function(capacityP, pass, owner)
//if room is empty remove the room from rooms list
if(this.users.length == 0)
{
rooms.remove(this.roomName);
delete rooms[this.roomName];
}
}
this.update();
}
/**
* Whether or not a user can join this room -- checks for number of people are
@ -153,6 +202,9 @@ var room = function(capacityP, pass, owner)
}
}
/**
* starts new round for the room -- called once all the players have submitted
*/
this.newRound = function()
{
if(this.words.length == 0)
@ -169,6 +221,7 @@ var room = function(capacityP, pass, owner)
this.currentRound = this.words.pop();
this.state = 2;
}
this.sendRoomUpdate();
}
//updates room variables
@ -197,7 +250,6 @@ var room = function(capacityP, pass, owner)
if(flag)
{
this.state =3;
this.sendRoomUpdate();
setTimeout(function() {
this.newRound();
@ -219,12 +271,11 @@ var room = function(capacityP, pass, owner)
console.log("You don goof up")
}
}
this.sendRoomUpdate();
}
}
//list of all the rooms
var rooms = {};
var player = function(s)
{
@ -243,6 +294,8 @@ var player = function(s)
//the word the user selected for current round
this.sumbission = '';
this.roundScore = 0;
/**
* generate the json object used in 'roomUpdate' socket io event
*
@ -266,15 +319,20 @@ var player = function(s)
trendingAPI.getPopularity(data + " " + this.room.currentWord).then(function(result)
{
this.roundScore = result;
this.score += result;
console.log("api result for " + result);
this.room.update();
})
}
}
//list of all players --accessed using names like a dic
var players = {};
/**
* Generates json sent to user on 'sendRooms'
*
* return [{name: passwordBool: capacity: occupants: }]
*/
var generateSendRoomsJSON = function()
{
var obj = new Object();
@ -290,16 +348,18 @@ var generateSendRoomsJSON = function()
{
var roomObj = new Object();
roomObj.name = key;
if(rooms[key].password == null)
{
roomObj.passwordBool = false;
}
else
{
roomObj.passwordBool = rooms[key].password;
roomObj.passwordBool = true;
}
roomObj.capacity = rooms[key].capacity;
roomObj.occupents = rooms[key].users.length;
roomObj.occupants = rooms[key].users.length;
obj.rooms.push(roomObj);
}
@ -307,13 +367,16 @@ var generateSendRoomsJSON = function()
{
console.log("would not tough it with a 10ft pole");
}
});
return obj;
}
//list of all players --accessed using names like a dic
var players = {};
//list of all the rooms
var rooms = {};
var app = require('express')();
var http = require('http').Server(app);
@ -367,7 +430,6 @@ io.on('connection', function(socket)
console.log(" ");
rooms[p.name] = new room(data.capacity, data.password, p);
});
/**
@ -388,7 +450,7 @@ io.on('connection', function(socket)
}
else
{
socket.emit('registerFailed', 'Failed connecting to room');
socket.emit('joinFailed', 'Failed connecting to room');
}
console.log(rooms);
});
@ -420,7 +482,7 @@ io.on('connection', function(socket)
}
//players[p.name] = null;
players.remove(p.name);
delete players[p.name];
});
});

+ 5
- 9
googletrendsgame/server/serverTest.html View File

@ -3,15 +3,11 @@
<head>
<title>Hello world</title>
</head>
<script src = "https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.0.4/socket.io.js"></script>
<script src = "/socket.io-client/socket.io.js"></script>
<script>
var socket = io('127.0.0.1:3000');
socket.emit('register', 'jeffery');
console.log(socket);
socket.on('sendRooms',function(data) {
document.body.innerHTML = '';
document.write(data);
});
var socket = io('129.21.91.149:3000');
socket.emit('register', 'big boi');
</script>
<body>Hello world</body>
</html>
</html>

+ 0
- 30
googletrendsgame/server/serverUtils.js View File

@ -1,39 +1,9 @@
module.exports=
{
/**
* Returns a random word
* @returns {string}
*/
roomOpen : function(name, rooms)
{
rooms.foreach(function(r)
{
if(name === r.roomName)
{
return false;
}
});
return true;
},
userAvailable : function(name, players)
{
// players.foreach(function(p)
// {
// if(name === p.roomName)
// {
// return false;
// }
// });
if(players[name] != null)
return false
return true;
},
getOpenIndex : function(rooms)
{
}
};

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