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@ -1,41 +1,164 @@ |
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var app = require('express')(); |
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var http = require('http').Server(app); |
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var io = require('socket.io')(http); |
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const serverUtils = require('./serverUtils.js'); |
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const port = 3000; |
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const utils = require("./utils.js"); |
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var room = function(capacityP, roomN) |
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/** |
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* Object used for storing rooms |
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* @param capacityP -- the number of people that can be in room |
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* @param pass -- the room password -- null if none |
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* @param owner -- the person who is creating the room |
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*/ |
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var room = function(capacityP, pass, owner) |
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{ |
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{ |
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//max capacity of room -- default is 4 for now
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//max capacity of room -- default is 4 for now
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this.capacity = capacityP; |
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this.capacity = capacityP; |
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//name of the room
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//name of the room
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this.roomName = roomN; |
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this.roomName = owner.name; |
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this.addUser(owner); |
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//list of words used in the game
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//list of words used in the game
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this.words = []; |
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//7 for now will change later to be room specific
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this.words = utils.getRandomWords(7); |
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this.currentWord = this.words.pop(); |
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//list of clients sockets -- so we can push requests to them
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//list players -- so we can push requests to them
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this.users = []; |
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this.users = []; |
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//increments when rounds pass
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//increments when rounds pass
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this.currentRoom = 0; |
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this.currentRound = 0; |
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// the password of the room -- null if no password
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this.password = null; |
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/** |
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1 = Waiting for users |
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2 = Word shown, Waiting for response from users |
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3 = Showing Result |
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4 = Game Over, Display Final Results |
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*/ |
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this.state = 1; |
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/** |
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/** |
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* adds a user to a room |
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* adds a user to a room |
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* @param socket |
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* @param p |
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* return 0 if they could join |
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*/ |
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this.addUser = function(player) |
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{ |
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//check if room is not full
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this.users.push(player); |
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player.room = this; |
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if(this.users.length == this.capacity) |
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{ |
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this.state = 2; |
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} |
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this.sendRoomUpdate(); |
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} |
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this.sendRoomUpdate = function() |
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{ |
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var message = this.generateRoomUpdate(); |
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this.users.forEach(function(u) |
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{ |
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u.socket.emit('roomUpdate', message); |
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}); |
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} |
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/** |
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* Removes a specific user from the room and adjusts the size of the array |
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* if the array is empty, the room closes |
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* @param p |
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*/ |
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this.removeUser = function(p) |
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{ |
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var temp = new Array(); |
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for(var i = 0; i < temp.length; i++) |
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{ |
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if(p.name === this.users[i].name) |
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{ |
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} |
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else |
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{ |
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temp.push(this.users[i]); |
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} |
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} |
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this.users = temp; |
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//if room is empty remove the room from rooms list
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if(this.users.length == 0) |
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{ |
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rooms[this.roomName] = null; |
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} |
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} |
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/** |
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* creates json to send in the 'roomUpdate' socket event |
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* |
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* {users: gameState: roundWinner: currentWord: } |
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*/ |
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*/ |
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this.addUser = function(socket) |
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this.generateRoomUpdate = function() |
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{ |
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var result = new Object(); |
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result.users = []; |
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this.users.forEach(function(u) |
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{ |
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result.users.push(u.genJASON()); |
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}); |
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result.gameState = this.state; |
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result.roundWinner = "meh"; |
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result.currentWord = this.currentWord; |
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return result; |
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} |
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/** |
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* Whether or not a user can join this room -- checks for number of people are |
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* already in the room and the password |
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* @param p |
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* @returns {boolean} |
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*/ |
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this.canJoin = function(p) |
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{ |
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if(this.password == null) |
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{ |
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return (this.users.length < this.capacity); |
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} |
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else |
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{ |
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return (this.users.length < this.capacity) && (p === this.password); |
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} |
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} |
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//updates room variables
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this.update = function() |
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{ |
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{ |
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} |
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} |
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} |
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} |
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var player = function(name) |
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//list of all the rooms
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var rooms = {}; |
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var player = function(s) |
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{ |
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{ |
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//name of the user
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//name of the user
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this.name = name; |
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this.name = null; |
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//players socket
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this.socket = s; |
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//score of the player
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//score of the player
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this.score = 0; |
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this.score = 0; |
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@ -43,28 +166,134 @@ var player = function(name) |
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//reference to the room -- might not need this
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//reference to the room -- might not need this
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this.room = null; |
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this.room = null; |
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//
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//the word the user selected for current round
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this.sumbission = null; |
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this.sumbission = null; |
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/** |
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* generate the json object used in 'roomUpdate' socket io event |
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* |
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* return {name: score: word:} |
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*/ |
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this.genJASON = function() |
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{ |
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var result = new Object(); |
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result.name = this.name; |
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result.score = this.score; |
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result.word = this.sumbission; |
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} |
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/** |
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* data -- literally a string |
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* @param data |
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*/ |
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this.selectWord = function(data) |
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{ |
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this.sumbission = data; |
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this.room.update(); |
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} |
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} |
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} |
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//list of all players --accessed using names like a dic
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var players = {}; |
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var app = require('express')(); |
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var http = require('http').Server(app); |
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var io = require('socket.io')(http); |
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const port = 3000; |
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//list of all the rooms
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var rooms = []; |
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//Whenever someone connects this gets executed
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//Whenever someone connects this gets executed
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io.on('connection', function(socket) |
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io.on('connection', function(socket) |
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{ |
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var player = new player(socket); |
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console.log('A user connected'); |
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console.log('A user connected'); |
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/** |
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*Register user nickname/handle (register) Client => Server |
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*/ |
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socket.on('register', function(data) { |
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console.log("Register event called"); |
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console.log(data); |
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console.log(" "); |
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//checks for user name in use
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if(serverUtils.userAvailable(data, players)) |
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{ |
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player.name = data; |
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socket.on('clientEvent', function(data) { |
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players[data] = player; |
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socket.emit('sendRooms', serverUtils.generateSendRoomsJSON(rooms)); |
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} |
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else |
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{ |
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socket.emit('registerFailed', 'User name taken'); |
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} |
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}); |
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/** |
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*Create Room (createRoom) Client => Server |
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* data {password: , capacity: } |
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*/ |
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socket.on('createRoom', function(data) { |
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console.log("create room event called"); |
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console.log(data); |
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console.log(" "); |
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rooms[player.name] = new room(data.capacity, data.password, player); |
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}); |
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/** |
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* Room Selection (joinRoom) Client => Server |
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* data {roomName: , password: } |
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*/ |
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socket.on('joinRoom', function(data) { |
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console.log("join room event called"); |
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console.log(data); |
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console.log(data); |
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console.log(" "); |
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if(rooms[data.roomName].canJoin(data.password)) |
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{ |
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rooms[data.roomName].addUser(player); |
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} |
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else |
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{ |
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socket.emit('registerFailed', 'Failed connecting to room'); |
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} |
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}); |
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}); |
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/** |
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* data -- literally a string |
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*/ |
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socket.on('submitWord', function(data) { |
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console.log("submitWord called"); |
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console.log(data); |
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console.log(" "); |
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//Whenever someone disconnects this piece of code executed
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player.selectWord(data); |
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}); |
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//Whenever someone disconnects
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socket.on('disconnect', function () { |
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socket.on('disconnect', function () { |
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console.log('A user disconnected'); |
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console.log('A user disconnected'); |
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if(rooms[player.name] != null) |
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{ |
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rooms[player.name] = null; |
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} |
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//leave the room
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if(player.room != null) |
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{ |
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player.room.removeUser(player); |
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} |
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players[player.name] = null; |
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}); |
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}); |
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}); |
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}); |
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