Browse Source

fixed async fnc call of google api

master
Jeffery R 6 years ago
parent
commit
4bdc52bd39
4 changed files with 45 additions and 14 deletions
  1. +10
    -1
      README.md
  2. +9
    -0
      googletrendsgame/server/index.html
  3. +24
    -13
      googletrendsgame/server/server.js
  4. +2
    -0
      googletrendsgame/server/trendsAPI.js

+ 10
- 1
README.md View File

@ -18,6 +18,8 @@ npm install promise
````
##Database Construction
````
create database googleTrends;
use googleTrends;
@ -37,4 +39,11 @@ create table data(
);
grant all on googleTrends.* to trendingUser@localhost identified by "password";
grant all on googleTrends.* to trendingUser@localhost identified by "password";
````
## Socket IO events for server
````
````

+ 9
- 0
googletrendsgame/server/index.html View File

@ -9,6 +9,14 @@
var socket = io();
socket.emit('register', 'jeff');
var join = function(name)
{
var obj = new Object();
obj.roomName = name;
obj.password = '';
socket.emit('joinRoom', obj);
}
socket.on('sendRooms', function(data)
{
console.log("got rooms");
@ -17,6 +25,7 @@
data.rooms.forEach(function(r)
{
document.write("<input type=\"submit\" value=\"Join Room" + r.name + "\" onclick=\"join(\"" + r.name + "\")\">");
document.write(r.name)
document.write("<br />");
});

+ 24
- 13
googletrendsgame/server/server.js View File

@ -124,7 +124,7 @@ var room = function(capacityP, pass, owner)
{
console.log("room update called");
u.socket.emit('roomUpdate', message);
console.log(message);
//console.log(message);
});
}
@ -145,8 +145,8 @@ var room = function(capacityP, pass, owner)
this.state = 2;
}
console.log("rooms users");
console.log(this.users);
console.log("user added to room " + player.name);
//console.log(this.users);
this.update();
}
@ -211,6 +211,7 @@ var room = function(capacityP, pass, owner)
*/
this.newRound = function()
{
console.log("new round started");
if(this.words.length == 0)
{
this.state == 4;
@ -231,6 +232,7 @@ var room = function(capacityP, pass, owner)
//updates room variables
this.update = function()
{
console.log("update methed called");
switch(this.state)
{
case 1: //waiting for users to join
@ -276,6 +278,7 @@ var room = function(capacityP, pass, owner)
console.log("You don goof up")
}
}
console.log(this.state + "uuuuuuuuuuuuuuuuu");
this.sendRoomUpdate();
}
this.addUser(owner);
@ -326,20 +329,26 @@ var player = function(s)
*/
this.selectWord = function(data)
{
this.sumbission = data;
var w = data + " " + this.room.currentWord;
this.sumbission = data;
console.log(w);
trendingAPI.getPopularity(w).then(function(result)
{
var obj = new Object();
obj.word = w;
obj.score = result;
this.log.push(obj);
// var obj = new Object();
// obj.word = w;
// obj.score = result;
// this.log.push(obj);
console.log("api result for " + result);
this.roundScore = result;
this.score += result;
console.log("api result for " + result);
console.print(this.room);
this.room.update();
})
}
}
@ -433,7 +442,7 @@ io.on('connection', function(socket)
socket.emit('sendRooms', generateSendRoomsJSON());
console.log("send rooms called");
console.log(generateSendRoomsJSON());
//console.log(generateSendRoomsJSON());
}
else
{
@ -441,7 +450,7 @@ io.on('connection', function(socket)
console.log("registration failed sent");
}
console.log(player);
//console.log(player);
});
/**
@ -489,14 +498,16 @@ io.on('connection', function(socket)
if(rooms[data.roomName] != null && rooms[data.roomName].canJoin(data.password))
{
p.room = rooms[data.roomName];
rooms[data.roomName].addUser(p);
console.log("user joined room");
}
else
{
socket.emit('joinFailed', 'Failed connecting to room');
}
console.log(rooms);
//console.log(rooms);
});
/**

+ 2
- 0
googletrendsgame/server/trendsAPI.js View File

@ -59,6 +59,8 @@ module.exports=
})
//tell function to return
console.log("********************" + total);
//pl.selectWord2(total);
resolve(total);
}).catch(function(err){
reject("Google Trends Query Failed");

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