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					@ -4,10 +4,64 @@ var io = require('socket.io')(http); | 
				
			
			
		
	
		
			
				
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					const port = 3000; | 
				
			
			
		
	
		
			
				
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					var room = function(capacityP, roomN) | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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					    //max capacity of room -- default is 4 for now
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					    this.capacity = capacityP; | 
				
			
			
		
	
		
			
				
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					    //name of the room
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					    this.roomName = roomN; | 
				
			
			
		
	
		
			
				
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					    //list of words used in the game
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					    this.words = []; | 
				
			
			
		
	
		
			
				
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					    //list of clients sockets -- so we can push requests to them
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					    this.users = []; | 
				
			
			
		
	
		
			
				
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					    //increments when rounds pass
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					    this.currentRoom = 0; | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * adds a user to a room | 
				
			
			
		
	
		
			
				
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					     * @param socket | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.addUser = function(socket) | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					var player = function(name) | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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					    //name of the user
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					    this.name = name; | 
				
			
			
		
	
		
			
				
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					    //score of the player
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					    this.score = 0; | 
				
			
			
		
	
		
			
				
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					    //reference to the room -- might not need this
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					    this.room = null; | 
				
			
			
		
	
		
			
				
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					    //
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					    this.sumbission = null; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					//list of all the rooms
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					var rooms = []; | 
				
			
			
		
	
		
			
				
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					//Whenever someone connects this gets executed
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					io.on('connection', function(socket) { | 
				
			
			
		
	
		
			
				
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					io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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					    console.log('A user connected'); | 
				
			
			
		
	
		
			
				
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					    socket.on('clientEvent', function(data) { | 
				
			
			
		
	
		
			
				
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					        console.log(data); | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					    //Whenever someone disconnects this piece of code executed
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					    socket.on('disconnect', function () { | 
				
			
			
		
	
		
			
				
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					        console.log('A user disconnected'); | 
				
			
			
		
	
	
		
			
				
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