@ -0,0 +1,92 @@ | |||
var canvas = document.querySelector('canvas'); | |||
var width = canvas.offsetWidth, | |||
height = canvas.offsetHeight; | |||
var renderer = new THREE.WebGLRenderer({ | |||
canvas: canvas, | |||
antialias: true, | |||
alpha: true | |||
}); | |||
renderer.setPixelRatio(window.devicePixelRatio > 1 ? 2 : 1); | |||
renderer.setSize(width, height); | |||
renderer.setClearColor(0x000000,0); | |||
var scene = new THREE.Scene(); | |||
var camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 1000); | |||
camera.position.set(0, 0, 350); | |||
var sphere = new THREE.Group(); | |||
scene.add(sphere); | |||
var material = new THREE.LineBasicMaterial({ | |||
color: 0x2169e5 | |||
}); | |||
var linesAmount = 18; | |||
var radius = 100; | |||
var verticesAmount = 50; | |||
for(var j=0;j<linesAmount;j++){ | |||
var index = j; | |||
var geometry = new THREE.Geometry(); | |||
geometry.y = (index/linesAmount) * radius*2; | |||
for(var i=0;i<=verticesAmount;i++) { | |||
var vector = new THREE.Vector3(); | |||
vector.x = Math.cos(i/verticesAmount * Math.PI*2); | |||
vector.z = Math.sin(i/verticesAmount * Math.PI*2); | |||
vector._o = vector.clone(); | |||
geometry.vertices.push(vector); | |||
} | |||
var line = new THREE.Line(geometry, material); | |||
sphere.add(line); | |||
} | |||
function updateVertices (a) { | |||
for(var j=0;j<sphere.children.length;j++){ | |||
var line = sphere.children[j]; | |||
line.geometry.y += 0.3; | |||
if(line.geometry.y > radius*2) { | |||
line.geometry.y = 0; | |||
} | |||
var radiusHeight = Math.sqrt(line.geometry.y * (2*radius-line.geometry.y)); | |||
for(var i=0;i<=verticesAmount;i++) { | |||
var vector = line.geometry.vertices[i]; | |||
var ratio = noise.simplex3(vector.x*0.009, vector.z*0.009 + a*0.0006, line.geometry.y*0.009) * 15; | |||
vector.copy(vector._o); | |||
vector.multiplyScalar(radiusHeight + ratio); | |||
vector.y = line.geometry.y - radius; | |||
} | |||
line.geometry.verticesNeedUpdate = true; | |||
} | |||
} | |||
function render(a) { | |||
requestAnimationFrame(render); | |||
updateVertices(a); | |||
renderer.render(scene, camera); | |||
} | |||
function onResize() { | |||
canvas.style.width = ''; | |||
canvas.style.height = ''; | |||
width = canvas.offsetWidth; | |||
height = canvas.offsetHeight; | |||
camera.aspect = width / height; | |||
camera.updateProjectionMatrix(); | |||
renderer.setSize(width, height); | |||
} | |||
var mouse = new THREE.Vector2(0.8, 0.5); | |||
function onMouseMove(e) { | |||
mouse.y = e.clientY / window.innerHeight; | |||
TweenMax.to(sphere.rotation, 2, { | |||
x : (mouse.y * 1), | |||
ease:Power1.easeOut | |||
}); | |||
} | |||
requestAnimationFrame(render); | |||
window.addEventListener("mousemove", onMouseMove); | |||
var resizeTm; | |||
window.addEventListener("resize", function(){ | |||
resizeTm = clearTimeout(resizeTm); | |||
resizeTm = setTimeout(onResize, 200); | |||
}); |
@ -0,0 +1,16 @@ | |||
// ========================== | |||
// Login | |||
// ========================== | |||
// Enter Button | |||
$(document).ready(function() { | |||
$('#userNickname').on('change', function(){ | |||
if($(this).val()) { | |||
$('.button--enter').addClass('is--active'); | |||
} else { | |||
$('.button--enter').removeClass('is--active'); | |||
} | |||
}); | |||
}); |
@ -0,0 +1,2 @@ | |||
console.log("JavaScript is amazing!"); | |||
//# sourceMappingURL=index.min.js.map |
@ -0,0 +1 @@ | |||
{"version":3,"sources":["scripts/index.js"],"names":["console","log"],"mappings":"AAKAA,QAAQC,IAAI","file":"index.min.js","sourcesContent":["/**\n * index.js\n * - All our useful JS goes here, awesome!\n */\n\nconsole.log(\"JavaScript is amazing!\");"]} |
@ -0,0 +1,310 @@ | |||
/* | |||
* A speed-improved perlin and simplex noise algorithms for 2D. | |||
* | |||
* Based on example code by Stefan Gustavson (stegu@itn.liu.se). | |||
* Optimisations by Peter Eastman (peastman@drizzle.stanford.edu). | |||
* Better rank ordering method by Stefan Gustavson in 2012. | |||
* Converted to Javascript by Joseph Gentle. | |||
* | |||
* Version 2012-03-09 | |||
* | |||
* This code was placed in the public domain by its original author, | |||
* Stefan Gustavson. You may use it as you see fit, but | |||
* attribution is appreciated. | |||
* | |||
*/ | |||
(function(global){ | |||
var module = global.noise = {}; | |||
function Grad(x, y, z) { | |||
this.x = x; this.y = y; this.z = z; | |||
} | |||
Grad.prototype.dot2 = function(x, y) { | |||
return this.x*x + this.y*y; | |||
}; | |||
Grad.prototype.dot3 = function(x, y, z) { | |||
return this.x*x + this.y*y + this.z*z; | |||
}; | |||
var grad3 = [new Grad(1,1,0),new Grad(-1,1,0),new Grad(1,-1,0),new Grad(-1,-1,0), | |||
new Grad(1,0,1),new Grad(-1,0,1),new Grad(1,0,-1),new Grad(-1,0,-1), | |||
new Grad(0,1,1),new Grad(0,-1,1),new Grad(0,1,-1),new Grad(0,-1,-1)]; | |||
var p = [151,160,137,91,90,15, | |||
131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, | |||
190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, | |||
88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, | |||
77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, | |||
102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, | |||
135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, | |||
5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, | |||
223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, | |||
129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, | |||
251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, | |||
49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, | |||
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180]; | |||
// To remove the need for index wrapping, double the permutation table length | |||
var perm = new Array(512); | |||
var gradP = new Array(512); | |||
// This isn't a very good seeding function, but it works ok. It supports 2^16 | |||
// different seed values. Write something better if you need more seeds. | |||
module.seed = function(seed) { | |||
if(seed > 0 && seed < 1) { | |||
// Scale the seed out | |||
seed *= 65536; | |||
} | |||
seed = Math.floor(seed); | |||
if(seed < 256) { | |||
seed |= seed << 8; | |||
} | |||
for(var i = 0; i < 256; i++) { | |||
var v; | |||
if (i & 1) { | |||
v = p[i] ^ (seed & 255); | |||
} else { | |||
v = p[i] ^ ((seed>>8) & 255); | |||
} | |||
perm[i] = perm[i + 256] = v; | |||
gradP[i] = gradP[i + 256] = grad3[v % 12]; | |||
} | |||
}; | |||
module.seed(0); | |||
/* | |||
for(var i=0; i<256; i++) { | |||
perm[i] = perm[i + 256] = p[i]; | |||
gradP[i] = gradP[i + 256] = grad3[perm[i] % 12]; | |||
}*/ | |||
// Skewing and unskewing factors for 2, 3, and 4 dimensions | |||
var F2 = 0.5*(Math.sqrt(3)-1); | |||
var G2 = (3-Math.sqrt(3))/6; | |||
var F3 = 1/3; | |||
var G3 = 1/6; | |||
// 2D simplex noise | |||
module.simplex2 = function(xin, yin) { | |||
var n0, n1, n2; // Noise contributions from the three corners | |||
// Skew the input space to determine which simplex cell we're in | |||
var s = (xin+yin)*F2; // Hairy factor for 2D | |||
var i = Math.floor(xin+s); | |||
var j = Math.floor(yin+s); | |||
var t = (i+j)*G2; | |||
var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed. | |||
var y0 = yin-j+t; | |||
// For the 2D case, the simplex shape is an equilateral triangle. | |||
// Determine which simplex we are in. | |||
var i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords | |||
if(x0>y0) { // lower triangle, XY order: (0,0)->(1,0)->(1,1) | |||
i1=1; j1=0; | |||
} else { // upper triangle, YX order: (0,0)->(0,1)->(1,1) | |||
i1=0; j1=1; | |||
} | |||
// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and | |||
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where | |||
// c = (3-sqrt(3))/6 | |||
var x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords | |||
var y1 = y0 - j1 + G2; | |||
var x2 = x0 - 1 + 2 * G2; // Offsets for last corner in (x,y) unskewed coords | |||
var y2 = y0 - 1 + 2 * G2; | |||
// Work out the hashed gradient indices of the three simplex corners | |||
i &= 255; | |||
j &= 255; | |||
var gi0 = gradP[i+perm[j]]; | |||
var gi1 = gradP[i+i1+perm[j+j1]]; | |||
var gi2 = gradP[i+1+perm[j+1]]; | |||
// Calculate the contribution from the three corners | |||
var t0 = 0.5 - x0*x0-y0*y0; | |||
if(t0<0) { | |||
n0 = 0; | |||
} else { | |||
t0 *= t0; | |||
n0 = t0 * t0 * gi0.dot2(x0, y0); // (x,y) of grad3 used for 2D gradient | |||
} | |||
var t1 = 0.5 - x1*x1-y1*y1; | |||
if(t1<0) { | |||
n1 = 0; | |||
} else { | |||
t1 *= t1; | |||
n1 = t1 * t1 * gi1.dot2(x1, y1); | |||
} | |||
var t2 = 0.5 - x2*x2-y2*y2; | |||
if(t2<0) { | |||
n2 = 0; | |||
} else { | |||
t2 *= t2; | |||
n2 = t2 * t2 * gi2.dot2(x2, y2); | |||
} | |||
// Add contributions from each corner to get the final noise value. | |||
// The result is scaled to return values in the interval [-1,1]. | |||
return 70 * (n0 + n1 + n2); | |||
}; | |||
// 3D simplex noise | |||
module.simplex3 = function(xin, yin, zin) { | |||
var n0, n1, n2, n3; // Noise contributions from the four corners | |||
// Skew the input space to determine which simplex cell we're in | |||
var s = (xin+yin+zin)*F3; // Hairy factor for 2D | |||
var i = Math.floor(xin+s); | |||
var j = Math.floor(yin+s); | |||
var k = Math.floor(zin+s); | |||
var t = (i+j+k)*G3; | |||
var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed. | |||
var y0 = yin-j+t; | |||
var z0 = zin-k+t; | |||
// For the 3D case, the simplex shape is a slightly irregular tetrahedron. | |||
// Determine which simplex we are in. | |||
var i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords | |||
var i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords | |||
if(x0 >= y0) { | |||
if(y0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } | |||
else if(x0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } | |||
else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } | |||
} else { | |||
if(y0 < z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } | |||
else if(x0 < z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } | |||
else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } | |||
} | |||
// A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), | |||
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and | |||
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where | |||
// c = 1/6. | |||
var x1 = x0 - i1 + G3; // Offsets for second corner | |||
var y1 = y0 - j1 + G3; | |||
var z1 = z0 - k1 + G3; | |||
var x2 = x0 - i2 + 2 * G3; // Offsets for third corner | |||
var y2 = y0 - j2 + 2 * G3; | |||
var z2 = z0 - k2 + 2 * G3; | |||
var x3 = x0 - 1 + 3 * G3; // Offsets for fourth corner | |||
var y3 = y0 - 1 + 3 * G3; | |||
var z3 = z0 - 1 + 3 * G3; | |||
// Work out the hashed gradient indices of the four simplex corners | |||
i &= 255; | |||
j &= 255; | |||
k &= 255; | |||
var gi0 = gradP[i+ perm[j+ perm[k ]]]; | |||
var gi1 = gradP[i+i1+perm[j+j1+perm[k+k1]]]; | |||
var gi2 = gradP[i+i2+perm[j+j2+perm[k+k2]]]; | |||
var gi3 = gradP[i+ 1+perm[j+ 1+perm[k+ 1]]]; | |||
// Calculate the contribution from the four corners | |||
var t0 = 0.6 - x0*x0 - y0*y0 - z0*z0; | |||
if(t0<0) { | |||
n0 = 0; | |||
} else { | |||
t0 *= t0; | |||
n0 = t0 * t0 * gi0.dot3(x0, y0, z0); // (x,y) of grad3 used for 2D gradient | |||
} | |||
var t1 = 0.6 - x1*x1 - y1*y1 - z1*z1; | |||
if(t1<0) { | |||
n1 = 0; | |||
} else { | |||
t1 *= t1; | |||
n1 = t1 * t1 * gi1.dot3(x1, y1, z1); | |||
} | |||
var t2 = 0.6 - x2*x2 - y2*y2 - z2*z2; | |||
if(t2<0) { | |||
n2 = 0; | |||
} else { | |||
t2 *= t2; | |||
n2 = t2 * t2 * gi2.dot3(x2, y2, z2); | |||
} | |||
var t3 = 0.6 - x3*x3 - y3*y3 - z3*z3; | |||
if(t3<0) { | |||
n3 = 0; | |||
} else { | |||
t3 *= t3; | |||
n3 = t3 * t3 * gi3.dot3(x3, y3, z3); | |||
} | |||
// Add contributions from each corner to get the final noise value. | |||
// The result is scaled to return values in the interval [-1,1]. | |||
return 32 * (n0 + n1 + n2 + n3); | |||
}; | |||
// ##### Perlin noise stuff | |||
function fade(t) { | |||
return t*t*t*(t*(t*6-15)+10); | |||
} | |||
function lerp(a, b, t) { | |||
return (1-t)*a + t*b; | |||
} | |||
// 2D Perlin Noise | |||
module.perlin2 = function(x, y) { | |||
// Find unit grid cell containing point | |||
var X = Math.floor(x), Y = Math.floor(y); | |||
// Get relative xy coordinates of point within that cell | |||
x = x - X; y = y - Y; | |||
// Wrap the integer cells at 255 (smaller integer period can be introduced here) | |||
X = X & 255; Y = Y & 255; | |||
// Calculate noise contributions from each of the four corners | |||
var n00 = gradP[X+perm[Y]].dot2(x, y); | |||
var n01 = gradP[X+perm[Y+1]].dot2(x, y-1); | |||
var n10 = gradP[X+1+perm[Y]].dot2(x-1, y); | |||
var n11 = gradP[X+1+perm[Y+1]].dot2(x-1, y-1); | |||
// Compute the fade curve value for x | |||
var u = fade(x); | |||
// Interpolate the four results | |||
return lerp( | |||
lerp(n00, n10, u), | |||
lerp(n01, n11, u), | |||
fade(y)); | |||
}; | |||
// 3D Perlin Noise | |||
module.perlin3 = function(x, y, z) { | |||
// Find unit grid cell containing point | |||
var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z); | |||
// Get relative xyz coordinates of point within that cell | |||
x = x - X; y = y - Y; z = z - Z; | |||
// Wrap the integer cells at 255 (smaller integer period can be introduced here) | |||
X = X & 255; Y = Y & 255; Z = Z & 255; | |||
// Calculate noise contributions from each of the eight corners | |||
var n000 = gradP[X+ perm[Y+ perm[Z ]]].dot3(x, y, z); | |||
var n001 = gradP[X+ perm[Y+ perm[Z+1]]].dot3(x, y, z-1); | |||
var n010 = gradP[X+ perm[Y+1+perm[Z ]]].dot3(x, y-1, z); | |||
var n011 = gradP[X+ perm[Y+1+perm[Z+1]]].dot3(x, y-1, z-1); | |||
var n100 = gradP[X+1+perm[Y+ perm[Z ]]].dot3(x-1, y, z); | |||
var n101 = gradP[X+1+perm[Y+ perm[Z+1]]].dot3(x-1, y, z-1); | |||
var n110 = gradP[X+1+perm[Y+1+perm[Z ]]].dot3(x-1, y-1, z); | |||
var n111 = gradP[X+1+perm[Y+1+perm[Z+1]]].dot3(x-1, y-1, z-1); | |||
// Compute the fade curve value for x, y, z | |||
var u = fade(x); | |||
var v = fade(y); | |||
var w = fade(z); | |||
// Interpolate | |||
return lerp( | |||
lerp( | |||
lerp(n000, n100, u), | |||
lerp(n001, n101, u), w), | |||
lerp( | |||
lerp(n010, n110, u), | |||
lerp(n011, n111, u), w), | |||
v); | |||
}; | |||
})(this); |
@ -1,28 +1,326 @@ | |||
.App { | |||
body { | |||
-moz-osx-font-smoothing: grayscale; | |||
background: #B9B9B9; | |||
background: #FFF; | |||
color: #0459ed; } | |||
.logo { | |||
width: auto; | |||
flex: 0; | |||
padding: 20px; | |||
color: #0459ed; | |||
font-size: 50px; | |||
text-transform: uppercase; | |||
font-family: 'Poppins', sans-serif; | |||
font-weight: 900; | |||
background: #0459ed; | |||
color: #FFF; } | |||
.logo { | |||
float: left; | |||
margin: 0 0 60px 40px; | |||
font-size: 30px; | |||
border-bottom-left-radius: 8px; | |||
border-bottom-right-radius: 8px; } | |||
.logo:hover { | |||
color: #FFF; | |||
text-decoration: none; } | |||
.logo div { | |||
line-height: 30px; } | |||
a { | |||
color: #b3b3b3; } | |||
a:hover { | |||
color: #999999; } | |||
.button--enter, .game__submit { | |||
height: 70px; | |||
width: 100%; | |||
margin-top: 0em; | |||
border: 0; | |||
outline: 0; | |||
font-size: 20px; | |||
font-family: 'Poppins', sans-serif; | |||
font-weight: 500; } | |||
.button--enter, .game__submit { | |||
color: #FFF; | |||
overflow: hidden; | |||
border-radius: 8px; | |||
background: #0459ed; | |||
transition: all 0.5s; } | |||
.button--enter:hover, .game__submit:hover { | |||
background: #0346bb; | |||
transform: scale(1.05); } | |||
.button--enter, | |||
.button__top, | |||
.button__bottom { | |||
transition: all 0.7s; } | |||
.button--enter .button__top, | |||
.button--enter .button__bottom { | |||
height: 100%; | |||
width: 100%; | |||
padding: 20px; | |||
text-align: center; | |||
} | |||
font-size: 20px; | |||
display: block; } | |||
.App-logo { | |||
animation: App-logo-spin infinite 20s linear; | |||
height: 80px; | |||
} | |||
.button--enter.is--active .button__top { | |||
margin-top: -140px; } | |||
.App-header { | |||
background-color: #222; | |||
height: 150px; | |||
.button__top { | |||
background-color: #0459ed; | |||
color: #FFF; | |||
border: none; | |||
border-radius: 5px; | |||
font-family: 'Poppins', sans-serif; | |||
font-weight: 500; | |||
height: 100%; | |||
width: 100%; | |||
padding: 20px; | |||
color: white; | |||
text-align: center; | |||
font-size: 20px; | |||
display: block; | |||
} | |||
.App-title { | |||
font-size: 1.5em; | |||
} | |||
.login__input:focus{ | |||
outline: none; | |||
.App-intro { | |||
font-size: large; | |||
} | |||
@keyframes App-logo-spin { | |||
from { transform: rotate(0deg); } | |||
to { transform: rotate(360deg); } | |||
} | |||
.button__bottom { | |||
color: #FFF; | |||
background: #30ce4b; } | |||
.button__bottom:hover { | |||
text-decoration: none; | |||
color: #FFF; } | |||
.button__spacer { | |||
background: linear-gradient(#0459ed, #30ce4b); | |||
height: 70px; | |||
width: 100%; } | |||
.btn-5 { | |||
border: 0 solid; | |||
outline: 1px solid; | |||
outline-color: rgba(255, 255, 255, 0.5); | |||
outline-offset: 0px; | |||
text-shadow: none; | |||
transition: all 1250ms cubic-bezier(0.19, 1, 0.22, 1); } | |||
.game__sidebar:hover .btn-5 { | |||
outline-color: rgba(255, 255, 255, 0); | |||
outline-offset: 15px; | |||
text-shadow: 1px 1px 2px #427388; } | |||
.field--nickname input { | |||
font-size: 20px; | |||
padding: 20px; | |||
border: none; | |||
border: 1px solid #ddd; | |||
border-radius: 8px; } | |||
.field--nickname label { | |||
font-size: 20px; } | |||
.login__input { | |||
float: left; | |||
padding: 0 0 15px 0; | |||
padding-left: 0; | |||
font-size: 100px; | |||
font-family: 'Josefin Sans', sans-serif; | |||
vertical-align: baseline; | |||
min-width: 100px; | |||
margin: 0 15px 10px 0; | |||
background: transparent; | |||
box-shadow: 0; | |||
font-weight: 300; | |||
border: none; | |||
color: #4286fc; } | |||
.lobby__rooms { | |||
padding: 0; | |||
margin: 0; } | |||
.lobby__room { | |||
z-index: 2; | |||
height: auto; | |||
overflow: auto; | |||
padding: 15px; | |||
margin: -2px 0 0 0; | |||
list-style: none; | |||
font-size: 24px; | |||
background: #FFF; | |||
color: #0459ed; | |||
border: 2px solid #0459ed; | |||
transition: all 0.5s; } | |||
.lobby__room:hover { | |||
transform: scale(1.05); } | |||
.lobby__room:first-child { | |||
z-index: 1; | |||
padding: 15px 0; | |||
border: none; | |||
font-weight: 600; | |||
background: transparent; } | |||
.lobby__room:first-child:hover { | |||
transform: scale(1); } | |||
.lobby__room:first-child .lobby__room-status { | |||
background: transparent; | |||
color: #0459ed; } | |||
.lobby__room-name { | |||
width: 50%; | |||
float: left; | |||
display: block;} | |||
.lobby__room-occupancy { | |||
width: 40%; | |||
text-align: center; | |||
float: left; | |||
display: block; } | |||
.lobby__room-status { | |||
padding: 3px 10px 2px; | |||
float: right; | |||
text-align: right; | |||
width: 10%; | |||
text-align: center; | |||
background: #0459ed; | |||
color: #FFF; | |||
border-radius: 8px; | |||
border: none; | |||
font-size: 20px; | |||
font-family: 'Poppins', sans-serif; | |||
font-weight: 500; | |||
float: left; | |||
display: block; } | |||
.game [class^="col"] { | |||
height: 100vh; } | |||
.game__main { | |||
display: flex; | |||
flex-direction: column; | |||
padding: 0 40px 40px; | |||
clear: both; } | |||
.game__sidebar { | |||
position: relative; | |||
display: flex; | |||
flex-direction: column; | |||
padding: 40px; | |||
color: #FFF; | |||
background: #0459ed; | |||
border: 40px solid #fff; | |||
border-right-width: 80px; | |||
overflow: hidden; | |||
border-radius: 8px; } | |||
.game__room { | |||
z-index: 2; | |||
margin: 0 0 5px 0; | |||
font-size: 24px; | |||
font-weight: 400; | |||
font-family: 'Poppins', sans-serif; } | |||
.game__capacity { | |||
z-index: 2; | |||
margin: 0 0 20px; } | |||
.game__players { | |||
z-index: 2; | |||
padding: 0; | |||
margin: 0; } | |||
.game__player { | |||
margin: 0 0 5px 0; | |||
list-style-position: inside; } | |||
.game__player-name { | |||
margin: 0 10px 0 0; | |||
font-weight: 700; } | |||
.game__player-ready { | |||
float: right; } | |||
.scene { | |||
z-index: 1; | |||
top: 0; | |||
left: 0; } | |||
.game__user-name, | |||
.game__user-score { | |||
text-align: center; } | |||
.game__user-name { | |||
margin: 0 0 20px 0; | |||
font-size: 32px; | |||
font-weight: 400; } | |||
.game__user-score { | |||
z-index: 2; | |||
width: auto; | |||
padding: 20px; | |||
margin: 20px 0 25px; | |||
font-size: 20px; | |||
font-weight: 700; | |||
font-family: 'Poppins', sans-serif; | |||
color: #FFF; | |||
border: 2px solid #FFF; } | |||
.game__user-score div + div { | |||
font-size: 24px; } | |||
.game__round { | |||
z-index: 2; | |||
margin: 0 0 20px 0; | |||
font-size: 24px; | |||
font-weight: 700; | |||
font-family: 'Poppins', sans-serif; } | |||
.game__phrase { | |||
flex-direction: column; | |||
align-items: center; | |||
justify-content: center; | |||
margin: 0 0 30px 0; } | |||
.game__phrase--entry, | |||
.game__phrase--clue { | |||
float: left; | |||
padding: 0 0 15px 0; | |||
padding-left: 0; | |||
font-size: 100px; | |||
font-family: 'Josefin Sans', sans-serif; | |||
vertical-align: baseline; } | |||
.game__phrase--entry { | |||
min-width: 100px; | |||
margin: 0 15px 10px 0; | |||
border-right: none; | |||
background: transparent; | |||
box-shadow: 0; | |||
text-align: right; | |||
font-weight: 300; | |||
border-bottom: 2px dashed #4286fc; | |||
color: #4286fc; } | |||
.game__phrase--entry:focus { | |||
outline: 0; } | |||
.game__phrase--entry[contenteditable="true"]:focus, .game__phrase--entry[contenteditable="true"]:active { | |||
color: #0459ed; | |||
border-bottom: 2px dashed #0459ed; } | |||
.game__phrase--clue { | |||
font-weight: 900; } | |||
.game__submit { | |||
margin: 0 0 30px; | |||
max-width: 540px; } | |||
.game__exit { | |||
text-decoration: underline; } | |||
.game__timer { | |||
z-index: 2; | |||
float: right; | |||
margin: 0 0 20px 0; } | |||
/*# sourceMappingURL=app.css.map */ |
@ -0,0 +1,304 @@ | |||
article,aside,details,figcaption,figure,footer,header,hgroup,main,nav,section,summary{display:block;}audio,canvas,video{display:inline-block;}audio:not([controls]){display:none;height:0;}[hidden]{display:none;}html{font-family:sans-serif;-ms-text-size-adjust:100%;-webkit-text-size-adjust:100%;}body{margin:0;}a:focus{outline:thin dotted;}a:active,a:hover{outline:0;}h1{font-size:2em;margin:0.67em 0;}abbr[title]{border-bottom:1px dotted;}b,strong{font-weight:bold;}dfn{font-style:italic;}hr{-moz-box-sizing:content-box;box-sizing:content-box;height:0;}mark{background:#ff0;color:#000;}code,kbd,pre,samp{font-family:monospace,serif;font-size:1em;}pre{white-space:pre-wrap;}q{quotes:"\201C" "\201D" "\2018" "\2019";}small{font-size:80%;}sub,sup{font-size:75%;line-height:0;position:relative;vertical-align:baseline;}sup{top:-0.5em;}sub{bottom:-0.25em;}img{border:0;}svg:not(:root){overflow:hidden;}figure{margin:0;}fieldset{border:1px solid #c0c0c0;margin:0 2px;padding:0.35em 0.625em 0.75em;}legend{border:0;padding:0;}button,input,select,textarea{font-family:inherit;font-size:100%;margin:0;}button,input{line-height:normal;}button,select{text-transform:none;}button,html input[type="button"],input[type="reset"],input[type="submit"]{-webkit-appearance:button;cursor:pointer;}button[disabled],html input[disabled]{cursor:default;}input[type="checkbox"],input[type="radio"]{box-sizing:border-box;padding:0;}input[type="search"]{-webkit-appearance:textfield;-moz-box-sizing:content-box;-webkit-box-sizing:content-box;box-sizing:content-box;}input[type="search"]::-webkit-search-cancel-button,input[type="search"]::-webkit-search-decoration{-webkit-appearance:none;}button::-moz-focus-inner,input::-moz-focus-inner{border:0;padding:0;}textarea{overflow:auto;vertical-align:top;}table{border-collapse:collapse;border-spacing:0;} | |||
*, | |||
*::after, | |||
*::before { | |||
box-sizing: border-box; | |||
} | |||
html { | |||
background: #000; | |||
} | |||
body { | |||
font-family: 'Barlow', Helvetica, Arial, sans-serif; | |||
font-weight: 500; | |||
min-height: 100vh; | |||
color: #57585c; | |||
color: var(--color-text); | |||
background-color: #000; | |||
background-color: var(--color-bg); | |||
-webkit-font-smoothing: antialiased; | |||
-moz-osx-font-smoothing: grayscale; | |||
} | |||
/* Fade effect */ | |||
.js body { | |||
opacity: 0; | |||
transition: opacity 0.6s; | |||
} | |||
.js body.render { | |||
opacity: 1; | |||
} | |||
a { | |||
text-decoration: none; | |||
color: var(--color-link); | |||
outline: none; | |||
} | |||
a:hover, | |||
a:focus { | |||
color: var(--color-link-hover); | |||
outline: none; | |||
} | |||
.hidden { | |||
position: absolute; | |||
overflow: hidden; | |||
width: 0; | |||
height: 0; | |||
pointer-events: none; | |||
} | |||
.message { | |||
position: relative; | |||
z-index: 100; | |||
display: none; | |||
padding: 1em; | |||
text-align: center; | |||
color: var(--color-bg); | |||
background: var(--color-text); | |||
} | |||
/* Icons */ | |||
.icon { | |||
display: block; | |||
width: 1.5em; | |||
height: 1.5em; | |||
margin: 0 auto; | |||
fill: currentColor; | |||
} | |||
.icon--keyboard { | |||
display: none; | |||
} | |||
main { | |||
position: relative; | |||
width: 100%; | |||
} | |||
.content { | |||
position: relative; | |||
display: grid; | |||
justify-content: center; | |||
align-items: center; | |||
align-content: center; | |||
margin: 0 auto; | |||
min-height: 100vh; | |||
} | |||
.content--fixed { | |||
position: fixed; | |||
z-index: 10000; | |||
top: 0; | |||
left: 0; | |||
display: grid; | |||
align-content: space-between; | |||
width: 100%; | |||
max-width: none; | |||
min-height: 0; | |||
height: 100vh; | |||
padding: 1.5em; | |||
pointer-events: none; | |||
grid-template-columns: 50% 50%; | |||
grid-template-rows: auto auto 4em; | |||
grid-template-areas: 'header ...' | |||
'... ...' | |||
'github demos'; | |||
} | |||
.content--fixed a { | |||
pointer-events: auto; | |||
} | |||
/* Header */ | |||
.codrops-header { | |||
position: relative; | |||
z-index: 100; | |||
display: flex; | |||
flex-direction: row; | |||
align-items: flex-start; | |||
align-items: center; | |||
align-self: start; | |||
grid-area: header; | |||
justify-self: start; | |||
} | |||
.codrops-header__title { | |||
font-size: 1em; | |||
font-weight: 500; | |||
margin: 0; | |||
padding: 0.75em 0; | |||
} | |||
.info { | |||
margin: 0 0 0 1.25em; | |||
color: var(--color-info); | |||
} | |||
.github { | |||
display: block; | |||
align-self: end; | |||
grid-area: github; | |||
justify-self: start; | |||
} | |||
.demos { | |||
position: relative; | |||
display: block; | |||
align-self: end; | |||
text-align: center; | |||
grid-area: demos; | |||
} | |||
.demo { | |||
margin: 0 0.15em; | |||
} | |||
.demo:hover, | |||
.demo:focus { | |||
opacity: 0.5; | |||
} | |||
.demo span { | |||
white-space: nowrap; | |||
text-transform: lowercase; | |||
pointer-events: none; | |||
} | |||
.demo span::before { | |||
content: '#'; | |||
} | |||
a.demo--current { | |||
pointer-events: none; | |||
color: var(--color-link-hover); | |||
} | |||
/* Top Navigation Style */ | |||
.codrops-links { | |||
position: relative; | |||
display: flex; | |||
justify-content: center; | |||
margin: 0 1em 0 0; | |||
text-align: center; | |||
white-space: nowrap; | |||
} | |||
.codrops-icon { | |||
display: inline-block; | |||
margin: 0.15em; | |||
padding: 0.25em; | |||
} | |||
/* Canvas positions */ | |||
.content__inner { | |||
grid-area: 1 / 1 / 1 / 1; | |||
position: relative; | |||
display: flex; | |||
flex-direction: column; | |||
align-items: center; | |||
justify-content: center; | |||
align-content: center; | |||
} | |||
.scene { | |||
position: absolute; | |||
} | |||
.scene--left { | |||
width: 100vmin; | |||
height: 100vmin; | |||
transform: translate3d(-50vmin,0,0); | |||
} | |||
.scene--full { | |||
width: 100%; | |||
height: 100vh; | |||
} | |||
.scene--up { | |||
height: 150vmin; | |||
width: 150vmin; | |||
top: -50vh; | |||
left: 50%; | |||
margin-left: -75vmin; | |||
} | |||
@media screen and (min-width: 55em) { | |||
.icon--keyboard { | |||
position: absolute; | |||
right: 0.55em; | |||
bottom: -30%; | |||
display: block; | |||
width: 54px; | |||
height: 46px; | |||
fill: var(--color-link); | |||
} | |||
.demos { | |||
display: flex; | |||
padding-right: 80px; | |||
justify-self: end; | |||
} | |||
.demo { | |||
display: block; | |||
width: 17px; | |||
height: 17px; | |||
margin: 0 4px; | |||
border-radius: 50%; | |||
background: var(--color-link); | |||
} | |||
a.demo--current { | |||
background: var(--color-link-hover); | |||
} | |||
.demo span { | |||
line-height: 1; | |||
position: absolute; | |||
right: 100%; | |||
display: none; | |||
margin: 0 1em 0 0; | |||
} | |||
.demo--current span { | |||
display: block; | |||
} | |||
} | |||
@media screen and (max-width: 55em) { | |||
.message { | |||
/* display: block; */ | |||
} | |||
.content { | |||
flex-direction: column; | |||
height: auto; | |||
} | |||
.content--fixed { | |||
position: relative; | |||
z-index: 1000; | |||
display: block; | |||
padding: 0.85em; | |||
} | |||
.content:not(.content--fixed) { | |||
margin-bottom: 6em; | |||
} | |||
.codrops-header { | |||
flex-direction: column; | |||
align-items: center; | |||
} | |||
.codrops-header__title { | |||
font-weight: bold; | |||
padding-bottom: 0.25em; | |||
text-align: center; | |||
} | |||
.info { | |||
margin: 0; | |||
} | |||
.github { | |||
display: block; | |||
margin: 1em auto; | |||
} | |||
.codrops-links { | |||
margin: 0; | |||
} | |||
} |