| @ -0,0 +1,92 @@ | |||
| var canvas = document.querySelector('canvas'); | |||
| var width = canvas.offsetWidth, | |||
| height = canvas.offsetHeight; | |||
| var renderer = new THREE.WebGLRenderer({ | |||
| canvas: canvas, | |||
| antialias: true, | |||
| alpha: true | |||
| }); | |||
| renderer.setPixelRatio(window.devicePixelRatio > 1 ? 2 : 1); | |||
| renderer.setSize(width, height); | |||
| renderer.setClearColor(0x000000,0); | |||
| var scene = new THREE.Scene(); | |||
| var camera = new THREE.PerspectiveCamera(40, width / height, 0.1, 1000); | |||
| camera.position.set(0, 0, 350); | |||
| var sphere = new THREE.Group(); | |||
| scene.add(sphere); | |||
| var material = new THREE.LineBasicMaterial({ | |||
| color: 0x2169e5 | |||
| }); | |||
| var linesAmount = 18; | |||
| var radius = 100; | |||
| var verticesAmount = 50; | |||
| for(var j=0;j<linesAmount;j++){ | |||
| var index = j; | |||
| var geometry = new THREE.Geometry(); | |||
| geometry.y = (index/linesAmount) * radius*2; | |||
| for(var i=0;i<=verticesAmount;i++) { | |||
| var vector = new THREE.Vector3(); | |||
| vector.x = Math.cos(i/verticesAmount * Math.PI*2); | |||
| vector.z = Math.sin(i/verticesAmount * Math.PI*2); | |||
| vector._o = vector.clone(); | |||
| geometry.vertices.push(vector); | |||
| } | |||
| var line = new THREE.Line(geometry, material); | |||
| sphere.add(line); | |||
| } | |||
| function updateVertices (a) { | |||
| for(var j=0;j<sphere.children.length;j++){ | |||
| var line = sphere.children[j]; | |||
| line.geometry.y += 0.3; | |||
| if(line.geometry.y > radius*2) { | |||
| line.geometry.y = 0; | |||
| } | |||
| var radiusHeight = Math.sqrt(line.geometry.y * (2*radius-line.geometry.y)); | |||
| for(var i=0;i<=verticesAmount;i++) { | |||
| var vector = line.geometry.vertices[i]; | |||
| var ratio = noise.simplex3(vector.x*0.009, vector.z*0.009 + a*0.0006, line.geometry.y*0.009) * 15; | |||
| vector.copy(vector._o); | |||
| vector.multiplyScalar(radiusHeight + ratio); | |||
| vector.y = line.geometry.y - radius; | |||
| } | |||
| line.geometry.verticesNeedUpdate = true; | |||
| } | |||
| } | |||
| function render(a) { | |||
| requestAnimationFrame(render); | |||
| updateVertices(a); | |||
| renderer.render(scene, camera); | |||
| } | |||
| function onResize() { | |||
| canvas.style.width = ''; | |||
| canvas.style.height = ''; | |||
| width = canvas.offsetWidth; | |||
| height = canvas.offsetHeight; | |||
| camera.aspect = width / height; | |||
| camera.updateProjectionMatrix(); | |||
| renderer.setSize(width, height); | |||
| } | |||
| var mouse = new THREE.Vector2(0.8, 0.5); | |||
| function onMouseMove(e) { | |||
| mouse.y = e.clientY / window.innerHeight; | |||
| TweenMax.to(sphere.rotation, 2, { | |||
| x : (mouse.y * 1), | |||
| ease:Power1.easeOut | |||
| }); | |||
| } | |||
| requestAnimationFrame(render); | |||
| window.addEventListener("mousemove", onMouseMove); | |||
| var resizeTm; | |||
| window.addEventListener("resize", function(){ | |||
| resizeTm = clearTimeout(resizeTm); | |||
| resizeTm = setTimeout(onResize, 200); | |||
| }); | |||
| @ -0,0 +1,16 @@ | |||
| // ========================== | |||
| // Login | |||
| // ========================== | |||
| // Enter Button | |||
| $(document).ready(function() { | |||
| $('#userNickname').on('change', function(){ | |||
| if($(this).val()) { | |||
| $('.button--enter').addClass('is--active'); | |||
| } else { | |||
| $('.button--enter').removeClass('is--active'); | |||
| } | |||
| }); | |||
| }); | |||
| @ -0,0 +1,2 @@ | |||
| console.log("JavaScript is amazing!"); | |||
| //# sourceMappingURL=index.min.js.map | |||
| @ -0,0 +1 @@ | |||
| {"version":3,"sources":["scripts/index.js"],"names":["console","log"],"mappings":"AAKAA,QAAQC,IAAI","file":"index.min.js","sourcesContent":["/**\n * index.js\n * - All our useful JS goes here, awesome!\n */\n\nconsole.log(\"JavaScript is amazing!\");"]} | |||
| @ -0,0 +1,310 @@ | |||
| /* | |||
| * A speed-improved perlin and simplex noise algorithms for 2D. | |||
| * | |||
| * Based on example code by Stefan Gustavson (stegu@itn.liu.se). | |||
| * Optimisations by Peter Eastman (peastman@drizzle.stanford.edu). | |||
| * Better rank ordering method by Stefan Gustavson in 2012. | |||
| * Converted to Javascript by Joseph Gentle. | |||
| * | |||
| * Version 2012-03-09 | |||
| * | |||
| * This code was placed in the public domain by its original author, | |||
| * Stefan Gustavson. You may use it as you see fit, but | |||
| * attribution is appreciated. | |||
| * | |||
| */ | |||
| (function(global){ | |||
| var module = global.noise = {}; | |||
| function Grad(x, y, z) { | |||
| this.x = x; this.y = y; this.z = z; | |||
| } | |||
| Grad.prototype.dot2 = function(x, y) { | |||
| return this.x*x + this.y*y; | |||
| }; | |||
| Grad.prototype.dot3 = function(x, y, z) { | |||
| return this.x*x + this.y*y + this.z*z; | |||
| }; | |||
| var grad3 = [new Grad(1,1,0),new Grad(-1,1,0),new Grad(1,-1,0),new Grad(-1,-1,0), | |||
| new Grad(1,0,1),new Grad(-1,0,1),new Grad(1,0,-1),new Grad(-1,0,-1), | |||
| new Grad(0,1,1),new Grad(0,-1,1),new Grad(0,1,-1),new Grad(0,-1,-1)]; | |||
| var p = [151,160,137,91,90,15, | |||
| 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, | |||
| 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, | |||
| 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, | |||
| 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, | |||
| 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, | |||
| 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, | |||
| 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, | |||
| 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, | |||
| 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, | |||
| 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, | |||
| 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, | |||
| 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180]; | |||
| // To remove the need for index wrapping, double the permutation table length | |||
| var perm = new Array(512); | |||
| var gradP = new Array(512); | |||
| // This isn't a very good seeding function, but it works ok. It supports 2^16 | |||
| // different seed values. Write something better if you need more seeds. | |||
| module.seed = function(seed) { | |||
| if(seed > 0 && seed < 1) { | |||
| // Scale the seed out | |||
| seed *= 65536; | |||
| } | |||
| seed = Math.floor(seed); | |||
| if(seed < 256) { | |||
| seed |= seed << 8; | |||
| } | |||
| for(var i = 0; i < 256; i++) { | |||
| var v; | |||
| if (i & 1) { | |||
| v = p[i] ^ (seed & 255); | |||
| } else { | |||
| v = p[i] ^ ((seed>>8) & 255); | |||
| } | |||
| perm[i] = perm[i + 256] = v; | |||
| gradP[i] = gradP[i + 256] = grad3[v % 12]; | |||
| } | |||
| }; | |||
| module.seed(0); | |||
| /* | |||
| for(var i=0; i<256; i++) { | |||
| perm[i] = perm[i + 256] = p[i]; | |||
| gradP[i] = gradP[i + 256] = grad3[perm[i] % 12]; | |||
| }*/ | |||
| // Skewing and unskewing factors for 2, 3, and 4 dimensions | |||
| var F2 = 0.5*(Math.sqrt(3)-1); | |||
| var G2 = (3-Math.sqrt(3))/6; | |||
| var F3 = 1/3; | |||
| var G3 = 1/6; | |||
| // 2D simplex noise | |||
| module.simplex2 = function(xin, yin) { | |||
| var n0, n1, n2; // Noise contributions from the three corners | |||
| // Skew the input space to determine which simplex cell we're in | |||
| var s = (xin+yin)*F2; // Hairy factor for 2D | |||
| var i = Math.floor(xin+s); | |||
| var j = Math.floor(yin+s); | |||
| var t = (i+j)*G2; | |||
| var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed. | |||
| var y0 = yin-j+t; | |||
| // For the 2D case, the simplex shape is an equilateral triangle. | |||
| // Determine which simplex we are in. | |||
| var i1, j1; // Offsets for second (middle) corner of simplex in (i,j) coords | |||
| if(x0>y0) { // lower triangle, XY order: (0,0)->(1,0)->(1,1) | |||
| i1=1; j1=0; | |||
| } else { // upper triangle, YX order: (0,0)->(0,1)->(1,1) | |||
| i1=0; j1=1; | |||
| } | |||
| // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and | |||
| // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where | |||
| // c = (3-sqrt(3))/6 | |||
| var x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords | |||
| var y1 = y0 - j1 + G2; | |||
| var x2 = x0 - 1 + 2 * G2; // Offsets for last corner in (x,y) unskewed coords | |||
| var y2 = y0 - 1 + 2 * G2; | |||
| // Work out the hashed gradient indices of the three simplex corners | |||
| i &= 255; | |||
| j &= 255; | |||
| var gi0 = gradP[i+perm[j]]; | |||
| var gi1 = gradP[i+i1+perm[j+j1]]; | |||
| var gi2 = gradP[i+1+perm[j+1]]; | |||
| // Calculate the contribution from the three corners | |||
| var t0 = 0.5 - x0*x0-y0*y0; | |||
| if(t0<0) { | |||
| n0 = 0; | |||
| } else { | |||
| t0 *= t0; | |||
| n0 = t0 * t0 * gi0.dot2(x0, y0); // (x,y) of grad3 used for 2D gradient | |||
| } | |||
| var t1 = 0.5 - x1*x1-y1*y1; | |||
| if(t1<0) { | |||
| n1 = 0; | |||
| } else { | |||
| t1 *= t1; | |||
| n1 = t1 * t1 * gi1.dot2(x1, y1); | |||
| } | |||
| var t2 = 0.5 - x2*x2-y2*y2; | |||
| if(t2<0) { | |||
| n2 = 0; | |||
| } else { | |||
| t2 *= t2; | |||
| n2 = t2 * t2 * gi2.dot2(x2, y2); | |||
| } | |||
| // Add contributions from each corner to get the final noise value. | |||
| // The result is scaled to return values in the interval [-1,1]. | |||
| return 70 * (n0 + n1 + n2); | |||
| }; | |||
| // 3D simplex noise | |||
| module.simplex3 = function(xin, yin, zin) { | |||
| var n0, n1, n2, n3; // Noise contributions from the four corners | |||
| // Skew the input space to determine which simplex cell we're in | |||
| var s = (xin+yin+zin)*F3; // Hairy factor for 2D | |||
| var i = Math.floor(xin+s); | |||
| var j = Math.floor(yin+s); | |||
| var k = Math.floor(zin+s); | |||
| var t = (i+j+k)*G3; | |||
| var x0 = xin-i+t; // The x,y distances from the cell origin, unskewed. | |||
| var y0 = yin-j+t; | |||
| var z0 = zin-k+t; | |||
| // For the 3D case, the simplex shape is a slightly irregular tetrahedron. | |||
| // Determine which simplex we are in. | |||
| var i1, j1, k1; // Offsets for second corner of simplex in (i,j,k) coords | |||
| var i2, j2, k2; // Offsets for third corner of simplex in (i,j,k) coords | |||
| if(x0 >= y0) { | |||
| if(y0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=1; k2=0; } | |||
| else if(x0 >= z0) { i1=1; j1=0; k1=0; i2=1; j2=0; k2=1; } | |||
| else { i1=0; j1=0; k1=1; i2=1; j2=0; k2=1; } | |||
| } else { | |||
| if(y0 < z0) { i1=0; j1=0; k1=1; i2=0; j2=1; k2=1; } | |||
| else if(x0 < z0) { i1=0; j1=1; k1=0; i2=0; j2=1; k2=1; } | |||
| else { i1=0; j1=1; k1=0; i2=1; j2=1; k2=0; } | |||
| } | |||
| // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z), | |||
| // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and | |||
| // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where | |||
| // c = 1/6. | |||
| var x1 = x0 - i1 + G3; // Offsets for second corner | |||
| var y1 = y0 - j1 + G3; | |||
| var z1 = z0 - k1 + G3; | |||
| var x2 = x0 - i2 + 2 * G3; // Offsets for third corner | |||
| var y2 = y0 - j2 + 2 * G3; | |||
| var z2 = z0 - k2 + 2 * G3; | |||
| var x3 = x0 - 1 + 3 * G3; // Offsets for fourth corner | |||
| var y3 = y0 - 1 + 3 * G3; | |||
| var z3 = z0 - 1 + 3 * G3; | |||
| // Work out the hashed gradient indices of the four simplex corners | |||
| i &= 255; | |||
| j &= 255; | |||
| k &= 255; | |||
| var gi0 = gradP[i+ perm[j+ perm[k ]]]; | |||
| var gi1 = gradP[i+i1+perm[j+j1+perm[k+k1]]]; | |||
| var gi2 = gradP[i+i2+perm[j+j2+perm[k+k2]]]; | |||
| var gi3 = gradP[i+ 1+perm[j+ 1+perm[k+ 1]]]; | |||
| // Calculate the contribution from the four corners | |||
| var t0 = 0.6 - x0*x0 - y0*y0 - z0*z0; | |||
| if(t0<0) { | |||
| n0 = 0; | |||
| } else { | |||
| t0 *= t0; | |||
| n0 = t0 * t0 * gi0.dot3(x0, y0, z0); // (x,y) of grad3 used for 2D gradient | |||
| } | |||
| var t1 = 0.6 - x1*x1 - y1*y1 - z1*z1; | |||
| if(t1<0) { | |||
| n1 = 0; | |||
| } else { | |||
| t1 *= t1; | |||
| n1 = t1 * t1 * gi1.dot3(x1, y1, z1); | |||
| } | |||
| var t2 = 0.6 - x2*x2 - y2*y2 - z2*z2; | |||
| if(t2<0) { | |||
| n2 = 0; | |||
| } else { | |||
| t2 *= t2; | |||
| n2 = t2 * t2 * gi2.dot3(x2, y2, z2); | |||
| } | |||
| var t3 = 0.6 - x3*x3 - y3*y3 - z3*z3; | |||
| if(t3<0) { | |||
| n3 = 0; | |||
| } else { | |||
| t3 *= t3; | |||
| n3 = t3 * t3 * gi3.dot3(x3, y3, z3); | |||
| } | |||
| // Add contributions from each corner to get the final noise value. | |||
| // The result is scaled to return values in the interval [-1,1]. | |||
| return 32 * (n0 + n1 + n2 + n3); | |||
| }; | |||
| // ##### Perlin noise stuff | |||
| function fade(t) { | |||
| return t*t*t*(t*(t*6-15)+10); | |||
| } | |||
| function lerp(a, b, t) { | |||
| return (1-t)*a + t*b; | |||
| } | |||
| // 2D Perlin Noise | |||
| module.perlin2 = function(x, y) { | |||
| // Find unit grid cell containing point | |||
| var X = Math.floor(x), Y = Math.floor(y); | |||
| // Get relative xy coordinates of point within that cell | |||
| x = x - X; y = y - Y; | |||
| // Wrap the integer cells at 255 (smaller integer period can be introduced here) | |||
| X = X & 255; Y = Y & 255; | |||
| // Calculate noise contributions from each of the four corners | |||
| var n00 = gradP[X+perm[Y]].dot2(x, y); | |||
| var n01 = gradP[X+perm[Y+1]].dot2(x, y-1); | |||
| var n10 = gradP[X+1+perm[Y]].dot2(x-1, y); | |||
| var n11 = gradP[X+1+perm[Y+1]].dot2(x-1, y-1); | |||
| // Compute the fade curve value for x | |||
| var u = fade(x); | |||
| // Interpolate the four results | |||
| return lerp( | |||
| lerp(n00, n10, u), | |||
| lerp(n01, n11, u), | |||
| fade(y)); | |||
| }; | |||
| // 3D Perlin Noise | |||
| module.perlin3 = function(x, y, z) { | |||
| // Find unit grid cell containing point | |||
| var X = Math.floor(x), Y = Math.floor(y), Z = Math.floor(z); | |||
| // Get relative xyz coordinates of point within that cell | |||
| x = x - X; y = y - Y; z = z - Z; | |||
| // Wrap the integer cells at 255 (smaller integer period can be introduced here) | |||
| X = X & 255; Y = Y & 255; Z = Z & 255; | |||
| // Calculate noise contributions from each of the eight corners | |||
| var n000 = gradP[X+ perm[Y+ perm[Z ]]].dot3(x, y, z); | |||
| var n001 = gradP[X+ perm[Y+ perm[Z+1]]].dot3(x, y, z-1); | |||
| var n010 = gradP[X+ perm[Y+1+perm[Z ]]].dot3(x, y-1, z); | |||
| var n011 = gradP[X+ perm[Y+1+perm[Z+1]]].dot3(x, y-1, z-1); | |||
| var n100 = gradP[X+1+perm[Y+ perm[Z ]]].dot3(x-1, y, z); | |||
| var n101 = gradP[X+1+perm[Y+ perm[Z+1]]].dot3(x-1, y, z-1); | |||
| var n110 = gradP[X+1+perm[Y+1+perm[Z ]]].dot3(x-1, y-1, z); | |||
| var n111 = gradP[X+1+perm[Y+1+perm[Z+1]]].dot3(x-1, y-1, z-1); | |||
| // Compute the fade curve value for x, y, z | |||
| var u = fade(x); | |||
| var v = fade(y); | |||
| var w = fade(z); | |||
| // Interpolate | |||
| return lerp( | |||
| lerp( | |||
| lerp(n000, n100, u), | |||
| lerp(n001, n101, u), w), | |||
| lerp( | |||
| lerp(n010, n110, u), | |||
| lerp(n011, n111, u), w), | |||
| v); | |||
| }; | |||
| })(this); | |||
| @ -1,28 +1,326 @@ | |||
| .App { | |||
| body { | |||
| -moz-osx-font-smoothing: grayscale; | |||
| background: #B9B9B9; | |||
| background: #FFF; | |||
| color: #0459ed; } | |||
| .logo { | |||
| width: auto; | |||
| flex: 0; | |||
| padding: 20px; | |||
| color: #0459ed; | |||
| font-size: 50px; | |||
| text-transform: uppercase; | |||
| font-family: 'Poppins', sans-serif; | |||
| font-weight: 900; | |||
| background: #0459ed; | |||
| color: #FFF; } | |||
| .logo { | |||
| float: left; | |||
| margin: 0 0 60px 40px; | |||
| font-size: 30px; | |||
| border-bottom-left-radius: 8px; | |||
| border-bottom-right-radius: 8px; } | |||
| .logo:hover { | |||
| color: #FFF; | |||
| text-decoration: none; } | |||
| .logo div { | |||
| line-height: 30px; } | |||
| a { | |||
| color: #b3b3b3; } | |||
| a:hover { | |||
| color: #999999; } | |||
| .button--enter, .game__submit { | |||
| height: 70px; | |||
| width: 100%; | |||
| margin-top: 0em; | |||
| border: 0; | |||
| outline: 0; | |||
| font-size: 20px; | |||
| font-family: 'Poppins', sans-serif; | |||
| font-weight: 500; } | |||
| .button--enter, .game__submit { | |||
| color: #FFF; | |||
| overflow: hidden; | |||
| border-radius: 8px; | |||
| background: #0459ed; | |||
| transition: all 0.5s; } | |||
| .button--enter:hover, .game__submit:hover { | |||
| background: #0346bb; | |||
| transform: scale(1.05); } | |||
| .button--enter, | |||
| .button__top, | |||
| .button__bottom { | |||
| transition: all 0.7s; } | |||
| .button--enter .button__top, | |||
| .button--enter .button__bottom { | |||
| height: 100%; | |||
| width: 100%; | |||
| padding: 20px; | |||
| text-align: center; | |||
| } | |||
| font-size: 20px; | |||
| display: block; } | |||
| .App-logo { | |||
| animation: App-logo-spin infinite 20s linear; | |||
| height: 80px; | |||
| } | |||
| .button--enter.is--active .button__top { | |||
| margin-top: -140px; } | |||
| .App-header { | |||
| background-color: #222; | |||
| height: 150px; | |||
| .button__top { | |||
| background-color: #0459ed; | |||
| color: #FFF; | |||
| border: none; | |||
| border-radius: 5px; | |||
| font-family: 'Poppins', sans-serif; | |||
| font-weight: 500; | |||
| height: 100%; | |||
| width: 100%; | |||
| padding: 20px; | |||
| color: white; | |||
| text-align: center; | |||
| font-size: 20px; | |||
| display: block; | |||
| } | |||
| .App-title { | |||
| font-size: 1.5em; | |||
| } | |||
| .login__input:focus{ | |||
| outline: none; | |||
| .App-intro { | |||
| font-size: large; | |||
| } | |||
| @keyframes App-logo-spin { | |||
| from { transform: rotate(0deg); } | |||
| to { transform: rotate(360deg); } | |||
| } | |||
| .button__bottom { | |||
| color: #FFF; | |||
| background: #30ce4b; } | |||
| .button__bottom:hover { | |||
| text-decoration: none; | |||
| color: #FFF; } | |||
| .button__spacer { | |||
| background: linear-gradient(#0459ed, #30ce4b); | |||
| height: 70px; | |||
| width: 100%; } | |||
| .btn-5 { | |||
| border: 0 solid; | |||
| outline: 1px solid; | |||
| outline-color: rgba(255, 255, 255, 0.5); | |||
| outline-offset: 0px; | |||
| text-shadow: none; | |||
| transition: all 1250ms cubic-bezier(0.19, 1, 0.22, 1); } | |||
| .game__sidebar:hover .btn-5 { | |||
| outline-color: rgba(255, 255, 255, 0); | |||
| outline-offset: 15px; | |||
| text-shadow: 1px 1px 2px #427388; } | |||
| .field--nickname input { | |||
| font-size: 20px; | |||
| padding: 20px; | |||
| border: none; | |||
| border: 1px solid #ddd; | |||
| border-radius: 8px; } | |||
| .field--nickname label { | |||
| font-size: 20px; } | |||
| .login__input { | |||
| float: left; | |||
| padding: 0 0 15px 0; | |||
| padding-left: 0; | |||
| font-size: 100px; | |||
| font-family: 'Josefin Sans', sans-serif; | |||
| vertical-align: baseline; | |||
| min-width: 100px; | |||
| margin: 0 15px 10px 0; | |||
| background: transparent; | |||
| box-shadow: 0; | |||
| font-weight: 300; | |||
| border: none; | |||
| color: #4286fc; } | |||
| .lobby__rooms { | |||
| padding: 0; | |||
| margin: 0; } | |||
| .lobby__room { | |||
| z-index: 2; | |||
| height: auto; | |||
| overflow: auto; | |||
| padding: 15px; | |||
| margin: -2px 0 0 0; | |||
| list-style: none; | |||
| font-size: 24px; | |||
| background: #FFF; | |||
| color: #0459ed; | |||
| border: 2px solid #0459ed; | |||
| transition: all 0.5s; } | |||
| .lobby__room:hover { | |||
| transform: scale(1.05); } | |||
| .lobby__room:first-child { | |||
| z-index: 1; | |||
| padding: 15px 0; | |||
| border: none; | |||
| font-weight: 600; | |||
| background: transparent; } | |||
| .lobby__room:first-child:hover { | |||
| transform: scale(1); } | |||
| .lobby__room:first-child .lobby__room-status { | |||
| background: transparent; | |||
| color: #0459ed; } | |||
| .lobby__room-name { | |||
| width: 50%; | |||
| float: left; | |||
| display: block;} | |||
| .lobby__room-occupancy { | |||
| width: 40%; | |||
| text-align: center; | |||
| float: left; | |||
| display: block; } | |||
| .lobby__room-status { | |||
| padding: 3px 10px 2px; | |||
| float: right; | |||
| text-align: right; | |||
| width: 10%; | |||
| text-align: center; | |||
| background: #0459ed; | |||
| color: #FFF; | |||
| border-radius: 8px; | |||
| border: none; | |||
| font-size: 20px; | |||
| font-family: 'Poppins', sans-serif; | |||
| font-weight: 500; | |||
| float: left; | |||
| display: block; } | |||
| .game [class^="col"] { | |||
| height: 100vh; } | |||
| .game__main { | |||
| display: flex; | |||
| flex-direction: column; | |||
| padding: 0 40px 40px; | |||
| clear: both; } | |||
| .game__sidebar { | |||
| position: relative; | |||
| display: flex; | |||
| flex-direction: column; | |||
| padding: 40px; | |||
| color: #FFF; | |||
| background: #0459ed; | |||
| border: 40px solid #fff; | |||
| border-right-width: 80px; | |||
| overflow: hidden; | |||
| border-radius: 8px; } | |||
| .game__room { | |||
| z-index: 2; | |||
| margin: 0 0 5px 0; | |||
| font-size: 24px; | |||
| font-weight: 400; | |||
| font-family: 'Poppins', sans-serif; } | |||
| .game__capacity { | |||
| z-index: 2; | |||
| margin: 0 0 20px; } | |||
| .game__players { | |||
| z-index: 2; | |||
| padding: 0; | |||
| margin: 0; } | |||
| .game__player { | |||
| margin: 0 0 5px 0; | |||
| list-style-position: inside; } | |||
| .game__player-name { | |||
| margin: 0 10px 0 0; | |||
| font-weight: 700; } | |||
| .game__player-ready { | |||
| float: right; } | |||
| .scene { | |||
| z-index: 1; | |||
| top: 0; | |||
| left: 0; } | |||
| .game__user-name, | |||
| .game__user-score { | |||
| text-align: center; } | |||
| .game__user-name { | |||
| margin: 0 0 20px 0; | |||
| font-size: 32px; | |||
| font-weight: 400; } | |||
| .game__user-score { | |||
| z-index: 2; | |||
| width: auto; | |||
| padding: 20px; | |||
| margin: 20px 0 25px; | |||
| font-size: 20px; | |||
| font-weight: 700; | |||
| font-family: 'Poppins', sans-serif; | |||
| color: #FFF; | |||
| border: 2px solid #FFF; } | |||
| .game__user-score div + div { | |||
| font-size: 24px; } | |||
| .game__round { | |||
| z-index: 2; | |||
| margin: 0 0 20px 0; | |||
| font-size: 24px; | |||
| font-weight: 700; | |||
| font-family: 'Poppins', sans-serif; } | |||
| .game__phrase { | |||
| flex-direction: column; | |||
| align-items: center; | |||
| justify-content: center; | |||
| margin: 0 0 30px 0; } | |||
| .game__phrase--entry, | |||
| .game__phrase--clue { | |||
| float: left; | |||
| padding: 0 0 15px 0; | |||
| padding-left: 0; | |||
| font-size: 100px; | |||
| font-family: 'Josefin Sans', sans-serif; | |||
| vertical-align: baseline; } | |||
| .game__phrase--entry { | |||
| min-width: 100px; | |||
| margin: 0 15px 10px 0; | |||
| border-right: none; | |||
| background: transparent; | |||
| box-shadow: 0; | |||
| text-align: right; | |||
| font-weight: 300; | |||
| border-bottom: 2px dashed #4286fc; | |||
| color: #4286fc; } | |||
| .game__phrase--entry:focus { | |||
| outline: 0; } | |||
| .game__phrase--entry[contenteditable="true"]:focus, .game__phrase--entry[contenteditable="true"]:active { | |||
| color: #0459ed; | |||
| border-bottom: 2px dashed #0459ed; } | |||
| .game__phrase--clue { | |||
| font-weight: 900; } | |||
| .game__submit { | |||
| margin: 0 0 30px; | |||
| max-width: 540px; } | |||
| .game__exit { | |||
| text-decoration: underline; } | |||
| .game__timer { | |||
| z-index: 2; | |||
| float: right; | |||
| margin: 0 0 20px 0; } | |||
| /*# sourceMappingURL=app.css.map */ | |||
| @ -0,0 +1,304 @@ | |||
| article,aside,details,figcaption,figure,footer,header,hgroup,main,nav,section,summary{display:block;}audio,canvas,video{display:inline-block;}audio:not([controls]){display:none;height:0;}[hidden]{display:none;}html{font-family:sans-serif;-ms-text-size-adjust:100%;-webkit-text-size-adjust:100%;}body{margin:0;}a:focus{outline:thin dotted;}a:active,a:hover{outline:0;}h1{font-size:2em;margin:0.67em 0;}abbr[title]{border-bottom:1px dotted;}b,strong{font-weight:bold;}dfn{font-style:italic;}hr{-moz-box-sizing:content-box;box-sizing:content-box;height:0;}mark{background:#ff0;color:#000;}code,kbd,pre,samp{font-family:monospace,serif;font-size:1em;}pre{white-space:pre-wrap;}q{quotes:"\201C" "\201D" "\2018" "\2019";}small{font-size:80%;}sub,sup{font-size:75%;line-height:0;position:relative;vertical-align:baseline;}sup{top:-0.5em;}sub{bottom:-0.25em;}img{border:0;}svg:not(:root){overflow:hidden;}figure{margin:0;}fieldset{border:1px solid #c0c0c0;margin:0 2px;padding:0.35em 0.625em 0.75em;}legend{border:0;padding:0;}button,input,select,textarea{font-family:inherit;font-size:100%;margin:0;}button,input{line-height:normal;}button,select{text-transform:none;}button,html input[type="button"],input[type="reset"],input[type="submit"]{-webkit-appearance:button;cursor:pointer;}button[disabled],html input[disabled]{cursor:default;}input[type="checkbox"],input[type="radio"]{box-sizing:border-box;padding:0;}input[type="search"]{-webkit-appearance:textfield;-moz-box-sizing:content-box;-webkit-box-sizing:content-box;box-sizing:content-box;}input[type="search"]::-webkit-search-cancel-button,input[type="search"]::-webkit-search-decoration{-webkit-appearance:none;}button::-moz-focus-inner,input::-moz-focus-inner{border:0;padding:0;}textarea{overflow:auto;vertical-align:top;}table{border-collapse:collapse;border-spacing:0;} | |||
| *, | |||
| *::after, | |||
| *::before { | |||
| box-sizing: border-box; | |||
| } | |||
| html { | |||
| background: #000; | |||
| } | |||
| body { | |||
| font-family: 'Barlow', Helvetica, Arial, sans-serif; | |||
| font-weight: 500; | |||
| min-height: 100vh; | |||
| color: #57585c; | |||
| color: var(--color-text); | |||
| background-color: #000; | |||
| background-color: var(--color-bg); | |||
| -webkit-font-smoothing: antialiased; | |||
| -moz-osx-font-smoothing: grayscale; | |||
| } | |||
| /* Fade effect */ | |||
| .js body { | |||
| opacity: 0; | |||
| transition: opacity 0.6s; | |||
| } | |||
| .js body.render { | |||
| opacity: 1; | |||
| } | |||
| a { | |||
| text-decoration: none; | |||
| color: var(--color-link); | |||
| outline: none; | |||
| } | |||
| a:hover, | |||
| a:focus { | |||
| color: var(--color-link-hover); | |||
| outline: none; | |||
| } | |||
| .hidden { | |||
| position: absolute; | |||
| overflow: hidden; | |||
| width: 0; | |||
| height: 0; | |||
| pointer-events: none; | |||
| } | |||
| .message { | |||
| position: relative; | |||
| z-index: 100; | |||
| display: none; | |||
| padding: 1em; | |||
| text-align: center; | |||
| color: var(--color-bg); | |||
| background: var(--color-text); | |||
| } | |||
| /* Icons */ | |||
| .icon { | |||
| display: block; | |||
| width: 1.5em; | |||
| height: 1.5em; | |||
| margin: 0 auto; | |||
| fill: currentColor; | |||
| } | |||
| .icon--keyboard { | |||
| display: none; | |||
| } | |||
| main { | |||
| position: relative; | |||
| width: 100%; | |||
| } | |||
| .content { | |||
| position: relative; | |||
| display: grid; | |||
| justify-content: center; | |||
| align-items: center; | |||
| align-content: center; | |||
| margin: 0 auto; | |||
| min-height: 100vh; | |||
| } | |||
| .content--fixed { | |||
| position: fixed; | |||
| z-index: 10000; | |||
| top: 0; | |||
| left: 0; | |||
| display: grid; | |||
| align-content: space-between; | |||
| width: 100%; | |||
| max-width: none; | |||
| min-height: 0; | |||
| height: 100vh; | |||
| padding: 1.5em; | |||
| pointer-events: none; | |||
| grid-template-columns: 50% 50%; | |||
| grid-template-rows: auto auto 4em; | |||
| grid-template-areas: 'header ...' | |||
| '... ...' | |||
| 'github demos'; | |||
| } | |||
| .content--fixed a { | |||
| pointer-events: auto; | |||
| } | |||
| /* Header */ | |||
| .codrops-header { | |||
| position: relative; | |||
| z-index: 100; | |||
| display: flex; | |||
| flex-direction: row; | |||
| align-items: flex-start; | |||
| align-items: center; | |||
| align-self: start; | |||
| grid-area: header; | |||
| justify-self: start; | |||
| } | |||
| .codrops-header__title { | |||
| font-size: 1em; | |||
| font-weight: 500; | |||
| margin: 0; | |||
| padding: 0.75em 0; | |||
| } | |||
| .info { | |||
| margin: 0 0 0 1.25em; | |||
| color: var(--color-info); | |||
| } | |||
| .github { | |||
| display: block; | |||
| align-self: end; | |||
| grid-area: github; | |||
| justify-self: start; | |||
| } | |||
| .demos { | |||
| position: relative; | |||
| display: block; | |||
| align-self: end; | |||
| text-align: center; | |||
| grid-area: demos; | |||
| } | |||
| .demo { | |||
| margin: 0 0.15em; | |||
| } | |||
| .demo:hover, | |||
| .demo:focus { | |||
| opacity: 0.5; | |||
| } | |||
| .demo span { | |||
| white-space: nowrap; | |||
| text-transform: lowercase; | |||
| pointer-events: none; | |||
| } | |||
| .demo span::before { | |||
| content: '#'; | |||
| } | |||
| a.demo--current { | |||
| pointer-events: none; | |||
| color: var(--color-link-hover); | |||
| } | |||
| /* Top Navigation Style */ | |||
| .codrops-links { | |||
| position: relative; | |||
| display: flex; | |||
| justify-content: center; | |||
| margin: 0 1em 0 0; | |||
| text-align: center; | |||
| white-space: nowrap; | |||
| } | |||
| .codrops-icon { | |||
| display: inline-block; | |||
| margin: 0.15em; | |||
| padding: 0.25em; | |||
| } | |||
| /* Canvas positions */ | |||
| .content__inner { | |||
| grid-area: 1 / 1 / 1 / 1; | |||
| position: relative; | |||
| display: flex; | |||
| flex-direction: column; | |||
| align-items: center; | |||
| justify-content: center; | |||
| align-content: center; | |||
| } | |||
| .scene { | |||
| position: absolute; | |||
| } | |||
| .scene--left { | |||
| width: 100vmin; | |||
| height: 100vmin; | |||
| transform: translate3d(-50vmin,0,0); | |||
| } | |||
| .scene--full { | |||
| width: 100%; | |||
| height: 100vh; | |||
| } | |||
| .scene--up { | |||
| height: 150vmin; | |||
| width: 150vmin; | |||
| top: -50vh; | |||
| left: 50%; | |||
| margin-left: -75vmin; | |||
| } | |||
| @media screen and (min-width: 55em) { | |||
| .icon--keyboard { | |||
| position: absolute; | |||
| right: 0.55em; | |||
| bottom: -30%; | |||
| display: block; | |||
| width: 54px; | |||
| height: 46px; | |||
| fill: var(--color-link); | |||
| } | |||
| .demos { | |||
| display: flex; | |||
| padding-right: 80px; | |||
| justify-self: end; | |||
| } | |||
| .demo { | |||
| display: block; | |||
| width: 17px; | |||
| height: 17px; | |||
| margin: 0 4px; | |||
| border-radius: 50%; | |||
| background: var(--color-link); | |||
| } | |||
| a.demo--current { | |||
| background: var(--color-link-hover); | |||
| } | |||
| .demo span { | |||
| line-height: 1; | |||
| position: absolute; | |||
| right: 100%; | |||
| display: none; | |||
| margin: 0 1em 0 0; | |||
| } | |||
| .demo--current span { | |||
| display: block; | |||
| } | |||
| } | |||
| @media screen and (max-width: 55em) { | |||
| .message { | |||
| /* display: block; */ | |||
| } | |||
| .content { | |||
| flex-direction: column; | |||
| height: auto; | |||
| } | |||
| .content--fixed { | |||
| position: relative; | |||
| z-index: 1000; | |||
| display: block; | |||
| padding: 0.85em; | |||
| } | |||
| .content:not(.content--fixed) { | |||
| margin-bottom: 6em; | |||
| } | |||
| .codrops-header { | |||
| flex-direction: column; | |||
| align-items: center; | |||
| } | |||
| .codrops-header__title { | |||
| font-weight: bold; | |||
| padding-bottom: 0.25em; | |||
| text-align: center; | |||
| } | |||
| .info { | |||
| margin: 0; | |||
| } | |||
| .github { | |||
| display: block; | |||
| margin: 1em auto; | |||
| } | |||
| .codrops-links { | |||
| margin: 0; | |||
| } | |||
| } | |||