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- //used for the getting the word array
- const utils = require("./utils.js");
-
- /**
- * Object used for storing rooms
- * @param capacityP -- the number of people that can be in room
- * @param pass -- the room password -- null if none
- * @param owner -- the person who is creating the room
- */
- class Room
- {
-
- constructor(capacityP, pass, owner)
- {
- //max capacity of room -- default is 4 for now
- this.capacity = capacityP;
-
- //name of the room
- this.roomName = owner.name;
-
- //list of words used in the game
- //7 for now will change later to be room specific
- this.words = utils.getRandomWords(7);
-
- this.currentWord = this.words.pop();
-
- //list players -- so we can push requests to them
- this.users = [];
-
- //increments when rounds pass
- this.currentRound = 0;
-
- // the password of the room -- null if no password
- this.password = pass;
-
- /**
- 1 = Waiting for users
- 2 = Word shown, Waiting for response from users
- 3 = Showing Result
- 4 = Game Over, Display Final Results
- */
- this.state = 1;
-
- this.addUser(owner);
- }
-
-
- /**
- * creates json to send in the 'roomUpdate' socket event
- *
- * {users: gameState: roundWinner: currentWord: }
- */
- generateRoomUpdate()
- {
- var result = new Object();
-
- result.users = [];
-
- this.users.forEach(function(u)
- {
- result.users.push(u.genJASON());
- });
-
- //sort the users based on score
- var countOuter = 0;
- var countInner = 0;
- var countSwap = 0;
-
- // var swapped;
- // do
- // {
- // countOuter++;
- // swapped = false;
- // for(var i = 0; i < result.users.length; i++)
- // {
- // countInner++;
- // if(result.users[i].score && result.users[i + 1].score &&
- // result.users[i].score > result.users[i + 1].score)
- // {
- // countSwap++;
- // var temp = result.users[i];
- // result.users[i] = result.users[j];
- // result.users[j] = temp;
- // swapped = true;
- // }
- // }
- // } while(swapped);
-
-
- result.gameState = this.state;
-
-
- //sets round winner
- var rWinner = -1;
-
- for(var i = 0; i < this.users.length; i++)
- {
- if(rWinner < this.users[i].roundScore)
- {
- result.roundWinner = this.users[i].name;
- rWinner = this.users[i].roundScore;
- }
- }
-
- result.currentWord = this.currentWord;
-
- return result;
- }
-
- /**
- * grabs roomUpdate json and beams it to every user in the channel
- */
- sendRoomUpdate()
- {
- var message = this.generateRoomUpdate();
- this.users.forEach(function(u)
- {
- //console.log("room update called");
- u.socket.emit('roomUpdate', message);
- //console.log(message);
- });
- }
-
- /**
- * adds a user to a room
- * @param p
- * return 0 if they could join
- */
- addUser(player)
- {
- //console.log("user added");
- //check if room is not full
- this.users.push(player);
- player.room = this;
-
- if(this.users.length == this.capacity)
- {
- this.state = 2;
- }
-
- console.log("user added to room " + player.name);
- //console.log(this.users);
-
- this.update();
- }
-
-
-
-
- /**
- * Removes a specific user from the room and adjusts the size of the array
- * if the array is empty, the room closes
- * @param p
- */
- removeUser(p)
- {
- console.log("remove users fnc called");
- var temp = new Array();
-
- for(var i = 0; i < temp.length; i++)
- {
- if(p.name === this.users[i].name)
- {
-
- }
- else
- {
- temp.push(this.users[i]);
- }
- }
-
- this.users = temp;
-
- //if room is empty remove the room from rooms list
- if(this.users.length == 0)
- {
- console.log("room scrubbed");
- delete rooms[this.roomName];
- }
-
- this.update();
- }
-
- /**
- * Whether or not a user can join this room -- checks for number of people are
- * already in the room and the password
- * @param p
- * @returns {boolean}
- */
- canJoin(p)
- {
- if(this.password == null)
- {
- return (this.users.length < this.capacity);
- }
- else
- {
- return (this.users.length < this.capacity) && (p === this.password);
- }
- }
-
- /**
- * starts new round for the room -- called once all the players have submitted
- */
- newRound()
- {
- console.log("new round started");
- if(this.words.length == 0)
- {
- this.state == 4;
- }
- else
- {
- this.currentRound++;
- this.users.forEach(function(u)
- {
- u.submission = '';
- });
- this.currentWord = this.words.pop();
- this.state = 2;
- }
- this.sendRoomUpdate();
- }
-
- //updates room variables
- update()
- {
- switch(this.state)
- {
- case 1: //waiting for users to join
- {
- if(this.users.length == this.capacity)
- {
- this.newRound();
- }
- break;
- }
- case 2: // waiting for responses
- {
- var flag = true;
- var test = "";
- this.users.forEach(function(u)
- {
- test+=u.submission;
- if(u.submission === '')
- {
- flag = false;
- }
- });
- console.log("big stuff " + test);
- if(flag)
- {
- this.state = 3;
- this.newRound();
- // setTimeout(function() {
- //
- // }, 4000);
- }
- break;
- }
- case 3: // showing results -- time out fnc
- {
- console.log("error &&&&&&&&&&&&&&&&&&");
- break;
- }
- case 4: //game over display final result
- {
- //sqlStuff.dumpRoom(this);
- break;
- }
- default:
- {
- console.log("You don goof up")
- }
- }
- console.log(this.state + " state");
- this.sendRoomUpdate();
- }
- }
-
- module.exports = Room;
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