<script>
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								    window.onload = function()
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								    {
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								        var canvas = document.getElementById("canvas");
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								        var c = canvas.getContext('2d');
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								        c.fillStyle= "black";
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								        c.fillRect(0,0, canvas.width, canvas.height);
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								    };
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								    //entire game
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								    function play()
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								    {
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								        var animate = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback) 
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								        {
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								            window.setTimeout(callback, 1000 / 60)
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								        };
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								        var canvas = document.getElementById("canvas");
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								        var width = 700;
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								        var height = 700;
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								        canvas.style.textAligh = 'center';
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								        var context = canvas.getContext('2d');
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								        var keysDown = {};
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								        //player variables;
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								        var score = 0;
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								        var alive = true;
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								        //usefull function
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								        function getRandomIntInclusive(min, max)
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								        {
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								            min = Math.ceil(min);
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								            max = Math.floor(max);
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								            return Math.floor(Math.random() * (max - min + 1)) + min;
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								        }
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								        //objects
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								        var Player = function(x,y)
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								        {
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								            this.x = 350
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								            this.y = 650;
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								            this.width = 10;
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								            this.height = 10;
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								            this.speed = 4;
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								            this.facing = 40;
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								            this.updateDirection = function(key)
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								            {
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								                facing = key;
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								            }
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								            this.render = function()
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								            {
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								                context.fillStyle = "rgba(255, 255, 255, 1)"; //white
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								                context.fillRect(this.x, this.y, this.width, this.height);
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								            }
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								            this.move = function()
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								            {
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								                for (var key in keysDown)
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								                {
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								                    var value = Number(key);
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								                    if(value == 37) //left
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								                    {
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								                        this.x = this.x - this.speed;
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								                    }
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								                    else if(value == 39)
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								                    {
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								                        this.x = this.x + this.speed;
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								                    }
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								                }
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								                //collisions
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								                for(i = 0; i < bamboos.length; i++)
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								                {
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								                    if(bamboos[i] != -1)
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								                    {
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								                        bb = bamboos[i];
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								                        //if(Math.abs(bb.x - p.x) <= bb.width)
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								                        if(p.x > bb.x && p.x < bb.x + bb.width || p.x + p.width < bb.x + bb.width && p.x + p.width > bb.x)
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								                        {
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								                            if(p.y > bb.y && p.y < bb.y + bb.height || p.y + p.height < bb.y + bb.height && p.y + p.height > bb.y)
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								                            {
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								                                alive = false;
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								                                bb = -1;
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								                            }
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								                        }
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								                    }
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								                }
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								                if(this.x < 0)
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								                {
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								                    this.x += this.speed;
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								                }
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								                else if(this.x > width)
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								                {
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								                    this.x -= this.speed;
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								                }
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								            }
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								        }
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								        //player object
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								        var p = new Player(350, 850);
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								        //object that falls from the sky
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								        var Bamboo = function()
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								        {
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								            this.width = 25;
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								            this.height = 75;
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								            this.x = getRandomIntInclusive(0, width);
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								            this.y = -this.height;
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								            this.speed = 4;
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								            this.render = function()
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								            {
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								                context.fillStyle = "rgba(0, 255, 0 , 1)"; //green
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								                context.fillRect(this.x, this.y, this.width, this.height);
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								            }
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								            this.move = function()
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								            {
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								                this.y += this.speed;
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								                if(this.y> height)
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								                {
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								                    //remove bamboo from array
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								                    score++;
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								                    return true;
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								                }
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								            }
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								        }
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								        var bamboos = [];
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								        //draws all the objects
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								        var render = function()
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								        {
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								            context.fillStyle = "rgba(0, 0,0 ,1)";
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								            context.fillRect(0,0, width, height);
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								            context.fillStyle = "rgba(255, 255,255 ,1)";
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								            context.font = "20px Georgia";
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								            context.fillText("Score: " + score, 10, 25);
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								            p.render();
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								            for(i= 0; i < bamboos.length; i++)
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								            {
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								                if(bamboos[i] != -1)
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								                {
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								                    bamboos[i].render();
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								                }
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								            }
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								            //console.log('render was called');
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								            //context.fillStyle = "rgba(0, 128, 0 ,1)"; //green
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								            //context.fillRect(0, 0, 700, 700);
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								            //console.log(context); 
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								        }
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								        var update = function()
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								        {
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								            addBamboo();
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								            p.move();
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								            for (i = 0; i< bamboos.length; i++)
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								            {
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								                if(bamboos[i] != -1)
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								                {
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								                    if(bamboos[i].move())
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								                    {
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								                        bamboos[i] = -1;
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								                    }
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								                }
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								            }
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								            addBamboo();
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								        }
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								        var count = 0;
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								        var limit = 25;
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								        var addBamboo = function()
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								        {
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								            count++;
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								            if(count == limit)
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								            {
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								                count = 0;
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								                var bnew = true;
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								                for(i = 0; i < bamboos.length; i++)
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								                {
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								                    if(bamboos[i] == -1)
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								                    {
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								                        bamboos[i] = new Bamboo();
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								                        bnew = false;
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								                    }
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								                }
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								                if(bnew)
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								                {
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								                   bamboos.push(new Bamboo()); 
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								                }
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								                if(limit > 10)
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								                {
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								                    limit --;
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								                }
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								            }
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								        }
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								        var tic = function()
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								        {
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								            //console.log('tic was called');
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								            if(alive)
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								            {
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								                update();
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								                render();
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								            }
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								            else
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								            {
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								                context.fillStyle = "rgba(0, 0,0 ,1)";
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								                context.fillRect(0,0, width, height);
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								                context.fillStyle = "rgba(255, 255,255 ,1)";
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								                context.font = "20px Georgia";
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								                context.fillText("You died with a score of: " + score, 250, 325);
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								            }
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								            animate(tic);    
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								        }
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								        window.addEventListener("keydown", function (event) 
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								        {
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								            if(event.keyCode >=37 && event.keyCode <=40)
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								            {
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								                p.facing = event.keyCode;
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								            }
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								            keysDown[event.keyCode] = true;
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								        });
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								        window.addEventListener("keyup", function (event) 
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								        {
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								            delete keysDown[event.keyCode];
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								        });
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								        //tic();
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								        animate(tic);
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								    }
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								</script>
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								<div><canvas id="canvas" width="700" height="700"></canvas></div>
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								<div><input type="submit" name="play" value="Play Game" onclick="this.blur();play()"/></div>
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