|
|
- <script>
-
- //5-25-17
-
- window.addEventListener("keydown", function(e)
- {
- // space and arrow keys
- if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1)
- {
- e.preventDefault();
- }
- }, false);
-
- window.onload = function()
- {
- var canvas = document.getElementById("canvas");
-
- var c = canvas.getContext('2d');
-
- c.fillStyle= "black";
-
- c.fillRect(0,0, canvas.width, canvas.height);
- };
-
-
- //entire game
- function playBF()
- {
- var animate = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback)
- {
- window.setTimeout(callback, 1000 / 60)
- };
-
-
- var canvas = document.getElementById("canvas");
-
- var width = 800;
-
- var height = 800;
-
- canvas.style.textAligh = 'center';
-
- var context = canvas.getContext('2d');
-
- var bullets = [];
-
- var keysDown = {};
-
-
-
- //player variables;
- var score = 0;
- var alive = true;
-
- //usefull function
- function getRandomIntInclusive(min, max)
- {
- min = Math.ceil(min);
- max = Math.floor(max);
-
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
-
-
- //objects
- //
- //bullet class
- var Bullet = function(dir, x, y)
- {
- //console.log(dir + " " + x + " " + y);
-
- this.dir = dir;
-
- this.x = x;
-
- this.y = y;
-
- this.speed = 5;
-
- this.width = 10;
- this.height =10;
-
- this.move = function()
- {
-
- //console.log("move");
- this.x += this.speed * Math.sin(this.dir);
-
- this.y += this.speed * Math.cos(this.dir);
- }
-
- this.render = function()
- {
- context.fillStyle = "rgba(255, 0, 0 , 1)"; //green
- context.beginPath();
- context.arc(this.x,this.y,this.width,0,2*Math.PI);
- context.fill();
- //console.log(this.x);
-
- }
-
- }
- //array of bullets
-
-
- //bullets[0] = new Bullet(Math.PI, 100, 100);
-
-
- var Player = function(x,y)
- {
- this.x = width/2;
- this.y = height/2;
-
- this.width = 10;
- this.height = 10;
-
- this.speed = 4;
-
- this.dir = Math.PI;
-
- this.dirSpeed = 10;
-
-
-
- this.render = function()
- {
- context.fillStyle = "rgba(255, 255, 255, 1)"; //white
- context.fillRect(this.x, this.y, this.width, this.height);
-
-
- }
-
- this.move = function()
- {
-
-
-
- for (var key in keysDown)
- {
- var value = Number(key);
-
- if(value == 37) //left
- {
-
- this.dir += this.dirSpeed * Math.PI / 360;
- }
- else if(value == 39)
- {
- //
- this.dir -= this.dirSpeed * Math.PI / 360;
- }
- else if(value == 38) // up
- {
- this.x += this.speed * Math.sin(this.dir);
-
- this.y += this.speed * Math.cos(this.dir);
- }
- else if(value == 40) //down
- {
- this.x -= this.speed * Math.sin(this.dir);
-
- this.y -= this.speed * Math.cos(this.dir);
- }
- else if(value == 32) //shoot
- {
- this.shoot();
-
- }
-
-
- }
-
- //collisions
- for(i = 0; i < astroids.length; i++)
- {
- if(astroids[i] != -1)
- {
- bb = astroids[i];
- //if(Math.abs(bb.x - p.x) <= bb.width)
- if(p.x > bb.x && p.x < bb.x + bb.width || p.x + p.width < bb.x + bb.width && p.x + p.width > bb.x)
- {
- if(p.y > bb.y && p.y < bb.y + bb.height || p.y + p.height < bb.y + bb.height && p.y + p.height > bb.y)
- {
- alive = false;
-
- bb = -1;
- }
- }
- }
- }
-
- if(this.x < 0)
- {
- this.x += this.speed;
- }
- else if(this.x > width- this.width)
- {
- this.x -= this.speed;
- }
-
- if(this.y < 0)
- {
- this.y += this.speed;
-
- }
- else if(this.y > height)
- {
- this.y -= this.speed;
-
- }
-
- }
-
- this.shoot = function()
- {
- var dimmed = false;
-
- for(i = 0; i> bullets.length; i++)
- {
- if(bullets[i] == -1)
- {
- dimmed = true;
- bullets[i] = new Bullet(this.dir, this.x, this.y);
- }
- }
-
- if(dimmed == false)
- {
- bullets.push(new Bullet(this.dir, this.x, this.y));
- }
-
- }
- }
- //player object
- var p = new Player(350, 850);
-
-
-
-
-
- //object that falls from the sky
- var Astroid = function(size)
- {
-
- this.width = 15;
- this.height = 15;
-
- this.dir = 2 * Math.PI * Math.random()
-
- this.size = size;
-
- var temp = getRandomIntInclusive(0, width);
- var temp2 = getRandomIntInclusive(1, 4);
-
- if(temp2 == 1)
- {
- this.x = temp;
- this.y = 0;
- }
- else if(temp2 == 2)
- {
- this.x = width;
- this.y = temp;
- }
- else if(temp2 == 3)
- {
- this.y = height;
- this.x = temp;
-
- }
- else
- {
- this.y = temp;
- this.x = 0;
-
- }
-
- this.speed = 2;
-
-
- this.render = function()
- {
- context.fillStyle = "rgba(255, 255, 255 , 1)"; //green
- context.beginPath();
- context.arc(this.x,this.y,this.width,0,2*Math.PI);
- context.fill();
-
- }
-
- this.move = function()
- {
- this.y += this.speed * Math.sin(this.dir);
- this.x += this.speed *Math.cos(this.dir);
-
- //collision
- if(this.y> height)
- {
- //remove bamboo from array
- score++;
- return true;
-
- }
-
- }
-
- }
- var astroids = [];
-
- //draws all the objects
- var render = function()
- {
-
- context.fillStyle = "rgba(0, 0,0 ,1)";
- context.fillRect(0,0, width, height);
-
- context.fillStyle = "rgba(255, 255,255 ,1)";
- context.font = "20px Georgia";
- context.fillText("Score: " + score, 10, 25);
-
-
- p.render();
- for(i= 0; i < astroids.length; i++)
- {
-
- if(astroids[i] != -1)
- {
- astroids[i].render();
- }
-
- }
-
- for (var i = bullets.length; i--; )
- {
- if(bullets[i] != -1)
- {
- bullets[i].render();
- }
- }
- //console.log('render was called');
-
- //context.fillStyle = "rgba(0, 128, 0 ,1)"; //green
- //context.fillRect(0, 0, 700, 700);
-
- //console.log(context);
- }
-
-
- var update = function()
- {
-
- addAstroid();
- p.move();
-
-
- var halp = bullets.lenght
-
- //console.log(halp);
- //for (b = 0; b < bullets.lenght; b++)
- //var b;
- for (var i = bullets.length; i--; )
- {
- console.log("b");
- if(bullets[i] != -1)
- {
-
- if(bullets[i].move())
- {
- b = -1;
- }
- }
-
- }
-
-
- for (i = 0; i< astroids.length; i++)
- {
- if(astroids[i] != -1)
- {
- if(astroids[i].move())
- {
- astroids[i] = -1;
- }
- }
- }
-
-
-
-
- }
-
- var count = 0;
- var limit = 25;
- var addAstroid = function()
- {
- count++;
-
- if(count == limit)
- {
- count = 0;
-
- var bnew = true;
-
- for(i = 0; i < astroids.length; i++)
- {
- if(astroids[i] == -1)
- {
- astroids[i] = new Astroid();
- bnew = false;
- }
- }
-
- if(bnew)
- {
- astroids.push(new Astroid());
- }
-
-
-
- if(limit > 10)
- {
- limit --;
- }
- }
- }
-
- var sent;
- var tic = function()
- {
- //console.log('tic was called');
-
- if(alive)
- {
- update();
- render();
- }
- else
- {
- if(!sent)
- {
- context.fillStyle = "rgba(0, 0,0 ,1)";
- context.fillRect(0,0, width, height);
-
- context.fillStyle = "rgba(255, 255,255 ,1)";
- context.font = "20px Georgia";
- context.fillText("You died with a score of: " + score, 250, 325);
-
-
- //document.body.innerHTML += '<form id="dynForm" action="insertScore.php" method="post"><input type="hidden" name="game_new_score" value=true><input type="hidden" name="game" value=1><input type="hidden" name="user_id_score" value=<?php echo $_SESSION['user_id']; ?>><input type="hidden" name="score_validate" value=' + score + '></form>';
- //document.getElementById("dynForm").submit();
-
- //sent = true;
- }
-
- }
- animate(tic);
- }
-
- window.addEventListener("keydown", function (event)
- {
- if(event.keyCode >=37 && event.keyCode <=40)
- {
- p.facing = event.keyCode;
- }
-
- keysDown[event.keyCode] = true;
- });
-
- window.addEventListener("keyup", function (event)
- {
- delete keysDown[event.keyCode];
- });
- //tic();
- animate(tic);
-
- }
-
- </script>
- <div><canvas id="canvas" width="700" height="700"></canvas></div>
- <div><input type="submit" name="play" value="Play Game" onclick="this.blur();playBF()"/></div>
|