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- <script>
-
- window.onload = function()
- {
- var canvas = document.getElementById("canvas");
-
- var c = canvas.getContext('2d');
-
- c.fillStyle= "black";
-
- c.fillRect(0,0, canvas.width, canvas.height);
- };
-
-
- //entire game
- function play()
- {
- var animate = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback)
- {
- window.setTimeout(callback, 1000 / 60)
- };
-
-
- var canvas = document.getElementById("canvas");
-
- var width = 700;
-
- var height = 700;
-
- canvas.style.textAligh = 'center';
-
- var context = canvas.getContext('2d');
-
-
-
- var keysDown = {};
-
-
-
- //player variables;
- var score = 0;
- var alive = true;
-
- //usefull function
- function getRandomIntInclusive(min, max)
- {
- min = Math.ceil(min);
- max = Math.floor(max);
-
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
-
-
- //objects
-
- var Player = function(x,y)
- {
- this.x = 350
- this.y = 650;
-
- this.width = 10;
- this.height = 10;
-
- this.speed = 4;
-
- this.facing = 40;
-
- this.updateDirection = function(key)
- {
- facing = key;
- }
-
- this.render = function()
- {
- context.fillStyle = "rgba(255, 255, 255, 1)"; //white
- context.fillRect(this.x, this.y, this.width, this.height);
-
- }
-
- this.move = function()
- {
- for (var key in keysDown)
- {
- var value = Number(key);
-
- if(value == 37) //left
- {
- this.x = this.x - this.speed;
- }
- else if(value == 39)
- {
- this.x = this.x + this.speed;
- }
-
- }
-
- //collisions
- for(i = 0; i < bamboos.length; i++)
- {
- if(bamboos[i] != -1)
- {
- bb = bamboos[i];
- //if(Math.abs(bb.x - p.x) <= bb.width)
- if(p.x > bb.x && p.x < bb.x + bb.width || p.x + p.width < bb.x + bb.width && p.x + p.width > bb.x)
- {
- if(p.y > bb.y && p.y < bb.y + bb.height || p.y + p.height < bb.y + bb.height && p.y + p.height > bb.y)
- {
- alive = false;
-
- bb = -1;
- }
- }
- }
- }
-
- if(this.x < 0)
- {
- this.x += this.speed;
- }
- else if(this.x > width)
- {
- this.x -= this.speed;
- }
-
- }
- }
-
- //player object
- var p = new Player(350, 850);
-
-
- //object that falls from the sky
- var Bamboo = function()
- {
-
- this.width = 25;
- this.height = 75;
-
-
-
- this.x = getRandomIntInclusive(0, width);
- this.y = -this.height;
-
- this.speed = 4;
-
-
- this.render = function()
- {
- context.fillStyle = "rgba(0, 255, 0 , 1)"; //green
- context.fillRect(this.x, this.y, this.width, this.height);
-
- }
-
- this.move = function()
- {
- this.y += this.speed;
-
- if(this.y> height)
- {
- //remove bamboo from array
- score++;
- return true;
-
- }
- }
-
- }
- var bamboos = [];
-
- //draws all the objects
- var render = function()
- {
-
- context.fillStyle = "rgba(0, 0,0 ,1)";
- context.fillRect(0,0, width, height);
-
- context.fillStyle = "rgba(255, 255,255 ,1)";
- context.font = "20px Georgia";
- context.fillText("Score: " + score, 10, 25);
-
-
- p.render();
- for(i= 0; i < bamboos.length; i++)
- {
-
- if(bamboos[i] != -1)
- {
- bamboos[i].render();
- }
-
- }
- //console.log('render was called');
-
- //context.fillStyle = "rgba(0, 128, 0 ,1)"; //green
- //context.fillRect(0, 0, 700, 700);
-
- //console.log(context);
- }
-
-
- var update = function()
- {
- addBamboo();
-
- p.move();
-
- for (i = 0; i< bamboos.length; i++)
- {
- if(bamboos[i] != -1)
- {
- if(bamboos[i].move())
- {
- bamboos[i] = -1;
- }
- }
- }
-
- addBamboo();
- }
-
- var count = 0;
- var limit = 25;
- var addBamboo = function()
- {
- count++;
-
- if(count == limit)
- {
- count = 0;
-
- var bnew = true;
-
- for(i = 0; i < bamboos.length; i++)
- {
- if(bamboos[i] == -1)
- {
- bamboos[i] = new Bamboo();
- bnew = false;
- }
- }
-
- if(bnew)
- {
- bamboos.push(new Bamboo());
- }
-
-
-
- if(limit > 10)
- {
- limit --;
- }
- }
- }
-
- var tic = function()
- {
- //console.log('tic was called');
-
- if(alive)
- {
- update();
- render();
- }
- else
- {
- context.fillStyle = "rgba(0, 0,0 ,1)";
- context.fillRect(0,0, width, height);
-
- context.fillStyle = "rgba(255, 255,255 ,1)";
- context.font = "20px Georgia";
- context.fillText("You died with a score of: " + score, 250, 325);
- }
- animate(tic);
- }
-
- window.addEventListener("keydown", function (event)
- {
- if(event.keyCode >=37 && event.keyCode <=40)
- {
- p.facing = event.keyCode;
- }
-
- keysDown[event.keyCode] = true;
- });
-
- window.addEventListener("keyup", function (event)
- {
- delete keysDown[event.keyCode];
- });
- //tic();
- animate(tic);
-
- }
-
- </script>
- <div><canvas id="canvas" width="700" height="700"></canvas></div>
- <div><input type="submit" name="play" value="Play Game" onclick="this.blur();play()"/></div>
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