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- <script>
-
- window.addEventListener("keydown", function(e)
- {
- // space and arrow keys
- if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1)
- {
- e.preventDefault();
- }
- }, false);
-
- window.onload = function()
- {
- var canvas = document.getElementById("canvasZP");
- var c = canvas.getContext('2d');
- c.fillStyle= "black";
- c.fillRect(0,0,canvas.width,canvas.height);
- };
- function playZP()
- {
-
- var animate = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function (callback)
- {
- window.setTimeout(callback, 1000 / 60)
- };
- var canvas = document.getElementById("canvasZP");
- var width = 700;
- var height = 700;
- canvas.style.textAlign = 'center';
- var context = canvas.getContext('2d');
- var keysDown = {};
-
-
- var score = 0;
- var dead = false;
- //player
- var Player = function(x,y)
- {
- this.x = x;
- this.y = y;
- this.width = 25;
- this.height = 25;
-
- this.speed = 3;
-
- this.facing = 40;
-
- this.updateDirection = function(key)
- {
- facing = key;
- }
-
- this.render = function()
- {
- context.fillStyle = "rgba(0, 45, 160, 1)"; //green
- context.fillRect(this.x, this.y, this.width,this.height);
- }
-
- this.move = function()
- {
- for (var key in keysDown)
- {
- var value = Number(key);
- if (value == 37) //left
- {
- this.x = this.x - this.speed;
- }
- else if (value == 39) //right
- {
- this.x = this.x + this.speed
- }
- else if(value == 38) //up
- {
- this.y = this.y - this.speed
- }
- else if(value == 40) //down
- {
- this.y = this.y + this.speed
- }
- else if(value == 32)
- {
- var added = false;
-
- for(i = 0; i< bullets.length; i++)
- {
- if(bullets[i] == -1)
- {
- bullets[i] = new Bullet();
- added = true;
- break;
- }
-
- }
-
- if(added == false)
- {
- bullets.push(new Bullet());
- }
-
-
- }
- }
-
- }
-
- }
- var p = new Player(350, 350);
-
-
- //bullet
- var Bullet = function()
- {
- this.x = p.x;
- this.y = p.y;
- this.width = 10;
- this.height = 10;
-
- this.speed = 4;
- this.facing = p.facing;
-
-
- this.move = function()
- {
-
- if (this.facing == 37) //left
- {
- this.x = this.x - this.speed;
- }
- else if (this.facing == 39) //right
- {
- this.x = this.x + this.speed
- }
- else if(this.facing == 38) //up
- {
- this.y = this.y - this.speed
- }
- else if(this.facing == 40) //down
- {
- this.y = this.y + this.speed
- }
-
- }
-
- this.render = function()
- {
- context.fillStyle = "rgba(255, 0, 199, 1)"; //green
- context.fillRect(this.x, this.y, this.width,this.height);
-
- }
- }
- var bullets = [];
-
-
- function getRandomIntInclusive(min, max) {
- min = Math.ceil(min);
- max = Math.floor(max);
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
-
- //zombie
- var Zombie = function(x,y)
- {
- this.x = x;
- this.y = y;
- this.width = 25;
- this.height = 25;
- this.speed = 3;
-
- var side = getRandomIntInclusive(0,3);
- var mid = getRandomIntInclusive(0,700);
- if(side === 1)
- {
- this.x = mid;
- this.y = 0;
- }
- else if(side === 2)
- {
- this.x = 700;
- this.y = mid;
- }
- else if(side === 3)
- {
- this.y = 700;
- this.x = mid;
- }
- else
- {
- this.x = 0;
- this.y = mid;
- }
-
- this.render = function()
- {
- context.fillStyle = "rgba(0, 160, 0, 1)"; //green
- context.fillRect(this.x, this.y, this.width,this.height);
- }
-
- this.move = function()
- {
- if(this.x > p.x + this.speed)
- this.x -= this.speed;
- else if(this.x + this.speed < p.x )
- this.x += this.speed;
-
-
- if(this.y > p.y + this.speed)
- this.y -= this.speed;
- else if(this.y + this.speed < p.y )
- this.y += this.speed;
- }
- }
- var zombies = [];
- zombies.push(new Zombie());
-
-
- var render = function()
- {
- context.fillStyle = "#000000";
- context.fillRect(0, 0, width, height);
-
-
- context.fillStyle = "rgba(255, 255, 255, 1)";
- context.font= "20px Georgia";
- context.fillText("Score: " + score,10,25);
- for(i = 0; i< zombies.length; i++)
- {
- if(zombies[i] != -1)
- {
- zombies[i].render();
- }
-
-
- }
- for(i = 0; i< bullets.length; i++)
- {
- if(bullets[i] != -1)
- {
- bullets[i].render();
- }
-
- }
-
- p.render();
- }
-
- var update = function()
- {
- addZombie();
- p.move();
-
- for(i = 0; i< zombies.length; i++)
- {
-
- for(z = 0;z < bullets.length; z++)
- {
- if(zombies[i] != -1 && bullets[z] != -1)
- {
- if(Math.abs(zombies[i].x - bullets[z].x) < 25 && Math.abs(zombies[i].y - bullets[z].y) < 25)
- {
- score++;
- zombies[i] = -1;
- bullets[z] = -1;
- }
- }
- }
-
- if(zombies[i] != -1)
- {
- zombies[i].move();
- }
-
- }
- for(i = 0; i< bullets.length; i++)
- {
- //checks to see if goes out of bounds
- if(bullets[i].x < 0 || bullets[i].y < 0 || bullets[i].x > 700 || bullets[i].y > 700)
- {
- bullets[i] = -1;
- }
-
- if(bullets[i] != -1)
- {
-
- bullets[i].move();
- }
-
- }
-
- for(i=0; i<zombies.length; i++)
- {
- if(zombies[i] != -1 && Math.abs(p.x - zombies[i].x) < 25 && Math.abs(p.y - zombies[i].y) < 25)
- {
- dead = true;
- }
- }
-
- }
- var counter2 = 0;
- var counter = 0;
- var rate = 180;
- var addZombie = function()
- {
- counter2++;
- counter++;
- var added = false;
- if(counter >= rate)
- {
- for(i = 0; i< zombies.length; i++)
- {
- if(zombies[i] == -1)
- {
- zombies[i] = new Zombie();
- added = true;
- break;
- }
-
- }
-
- if(added == false)
- {
- zombies.push(new Zombie());
- }
-
- counter = 0;
- }
- if(counter2 >= 60)
- {
- if(rate > 30)
- {
- rate = rate -5;
- }
- counter2 = 0;
- }
- }
-
-
-
- var sent = false;
-
- var tic = function()
- {
- if(dead)
- {
- context.fillStyle = "#000000";
- context.fillRect(0, 0, width, height);
-
-
-
- context.fillStyle = "rgba(255, 255, 255, 1)"; //green
- context.font= "20px Georgia";
- context.fillText("You died with a score of " + score,200,340);
-
- if(!sent)
- {
- document.body.innerHTML += '<form id="dynForm" action="insertScore.php" method="post"><input type="hidden" name="game_new_score" value=true><input type="hidden" name="game" value=2><input type="hidden" name="user_id_score" value=<?php echo $_SESSION['user_id']; ?>><input type="hidden" name="score_validate" value=' + score + '></form>';
- document.getElementById("dynForm").submit();
- sent = !sent;
- }
-
-
- }
- else
- {
- update();
- render()
- }
-
- animate(tic);
- }
-
- window.addEventListener("keydown", function (event)
- {
- if(event.keyCode >=37 && event.keyCode <=40)
- {
- p.facing = event.keyCode;
- }
-
- keysDown[event.keyCode] = true;
- });
-
- window.addEventListener("keyup", function (event)
- {
- delete keysDown[event.keyCode];
- });
- animate(tic);
-
- }
-
-
-
- </script>
-
-
-
- <div><canvas id="canvasZP" width="700" height="700"></canvas></div>
- <div><input type="submit" name="play" value="Play Game" onclick="this.blur();playZP()"/></div>
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