<html>
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<head>
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<title>Block Battle Beta</title>
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css">
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<style type="text/css">
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canvas{
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border: 1px solid black;
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}
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.row {
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margin: 0; padding: 0;
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}
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</style>
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</head>
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<body>
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<div class="row">
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<div class="col-md-6">
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<canvas width="700" height="700" ID="mycanvas" tabindex="0" >Canvas tag not supported</canvas>
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</div>
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</div>
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<script src="http://code.jquery.com/jquery-latest.min.js"></script>
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<script src="https://cdn.socket.io/socket.io-1.4.5.js"></script>
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<script>
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$(document).ready(function()
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{
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var socket = io('http://localhost:3000');
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io.connect();
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socket.emit('register', "Jrtechs");
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var canvas = document.getElementById("mycanvas");
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canvas.addEventListener('keydown', doKeyDown, true);
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canvas.addEventListener('keyup', doKeyUp, true);
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var context = canvas.getContext("2d");
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var width = 700;
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var height = 700;
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var players = {};
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var blocks = new Array();
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var name = "Jrtechs";
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socket.on("connected", function(data)
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{
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console.log("got message connected");
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console.log(data);
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players = data.players;
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blocks = data.blocks;
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});
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socket.on("updateClient",function(data)
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{
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console.log(data);
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players[data.name] = data.player;
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});
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function doKeyUp(e)
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{
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socket.emit("keyDown",{"direction":e.keyCode});
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}
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function doKeyDown(e)
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{
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console.log("key down");
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socket.emit("keyUp",{"direction":e.keyCode});
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}
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function draw()
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{
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context.fillStyle = "#000000";
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context.fillRect(0, 0, width, height);
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console.log(blocks);
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for(var i = 0; i< blocks.length; i++)
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{
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if(blocks[i] != -1)
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{
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context.fillStyle = "rgba(255, 0, 199, 1)"; //pink
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context.fillRect(blocks[i].x, blocks[i].y, 10,10);
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}
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}
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Object.keys(players).forEach(function(key)
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{
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context.fillStyle = "rgba(0, 45, 160, 1)"; //blue
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context.fillRect(players[key].x, players[key].y, 25,25);
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});
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}
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var speed = 5;
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setInterval(function ()
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{
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Object.keys(players).forEach(function(key)
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{
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console.log(key);
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if(players[key].upB)
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{
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players[key].y -= speed;
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}
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else if(players[key].downB)
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{
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players[key].y += speed;
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}
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else if(players[key].leftB)
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{
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players[key].x -= speed;
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}
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else if(players[key].rightB)
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{
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players[key].x += speed;
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}
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});
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draw();
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}, 1000/60);
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});
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</script>
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</body>
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</html>
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