|
@ -0,0 +1,393 @@ |
|
|
|
|
|
<script src="/socket.io/socket.io.js"></script> |
|
|
|
|
|
|
|
|
|
|
|
<script> |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
window.addEventListener("keydown", function(e) |
|
|
|
|
|
{ |
|
|
|
|
|
// space and arrow keys |
|
|
|
|
|
if([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) |
|
|
|
|
|
{ |
|
|
|
|
|
e.preventDefault(); |
|
|
|
|
|
} |
|
|
|
|
|
}, false); |
|
|
|
|
|
|
|
|
|
|
|
window.onload = function() |
|
|
|
|
|
{ |
|
|
|
|
|
var canvas = document.getElementById("canvasZP"); |
|
|
|
|
|
var c = canvas.getContext('2d'); |
|
|
|
|
|
c.fillStyle= "black"; |
|
|
|
|
|
c.fillRect(0,0,canvas.width,canvas.height); |
|
|
|
|
|
}; |
|
|
|
|
|
function playZP() |
|
|
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
var animate = window.requestAnimationFrame || window.webkitRequestAnimationFrame || |
|
|
|
|
|
window.mozRequestAnimationFrame || function (callback) |
|
|
|
|
|
{ |
|
|
|
|
|
window.setTimeout(callback, 1000 / 60) |
|
|
|
|
|
}; |
|
|
|
|
|
var canvas = document.getElementById("canvasZP"); |
|
|
|
|
|
var width = 700; |
|
|
|
|
|
var height = 700; |
|
|
|
|
|
canvas.style.textAlign = 'center'; |
|
|
|
|
|
var context = canvas.getContext('2d'); |
|
|
|
|
|
var keysDown = {}; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var score = 0; |
|
|
|
|
|
var dead = false; |
|
|
|
|
|
//player |
|
|
|
|
|
var Player = function(x,y) |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = x; |
|
|
|
|
|
this.y = y; |
|
|
|
|
|
this.width = 25; |
|
|
|
|
|
this.height = 25; |
|
|
|
|
|
|
|
|
|
|
|
this.speed = 3; |
|
|
|
|
|
|
|
|
|
|
|
this.facing = 40; |
|
|
|
|
|
|
|
|
|
|
|
this.updateDirection = function(key) |
|
|
|
|
|
{ |
|
|
|
|
|
facing = key; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
this.render = function() |
|
|
|
|
|
{ |
|
|
|
|
|
context.fillStyle = "rgba(0, 45, 160, 1)"; //green |
|
|
|
|
|
context.fillRect(this.x, this.y, this.width,this.height); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
this.move = function() |
|
|
|
|
|
{ |
|
|
|
|
|
for (var key in keysDown) |
|
|
|
|
|
{ |
|
|
|
|
|
var value = Number(key); |
|
|
|
|
|
if (value == 37) //left |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = this.x - this.speed; |
|
|
|
|
|
} |
|
|
|
|
|
else if (value == 39) //right |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = this.x + this.speed |
|
|
|
|
|
} |
|
|
|
|
|
else if(value == 38) //up |
|
|
|
|
|
{ |
|
|
|
|
|
this.y = this.y - this.speed |
|
|
|
|
|
} |
|
|
|
|
|
else if(value == 40) //down |
|
|
|
|
|
{ |
|
|
|
|
|
this.y = this.y + this.speed |
|
|
|
|
|
} |
|
|
|
|
|
else if(value == 32) |
|
|
|
|
|
{ |
|
|
|
|
|
var added = false; |
|
|
|
|
|
|
|
|
|
|
|
for(i = 0; i< bullets.length; i++) |
|
|
|
|
|
{ |
|
|
|
|
|
if(bullets[i] == -1) |
|
|
|
|
|
{ |
|
|
|
|
|
bullets[i] = new Bullet(); |
|
|
|
|
|
added = true; |
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if(added == false) |
|
|
|
|
|
{ |
|
|
|
|
|
bullets.push(new Bullet()); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
var p = new Player(350, 350); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//bullet |
|
|
|
|
|
var Bullet = function() |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = p.x; |
|
|
|
|
|
this.y = p.y; |
|
|
|
|
|
this.width = 10; |
|
|
|
|
|
this.height = 10; |
|
|
|
|
|
|
|
|
|
|
|
this.speed = 4; |
|
|
|
|
|
this.facing = p.facing; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
this.move = function() |
|
|
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
if (this.facing == 37) //left |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = this.x - this.speed; |
|
|
|
|
|
} |
|
|
|
|
|
else if (this.facing == 39) //right |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = this.x + this.speed |
|
|
|
|
|
} |
|
|
|
|
|
else if(this.facing == 38) //up |
|
|
|
|
|
{ |
|
|
|
|
|
this.y = this.y - this.speed |
|
|
|
|
|
} |
|
|
|
|
|
else if(this.facing == 40) //down |
|
|
|
|
|
{ |
|
|
|
|
|
this.y = this.y + this.speed |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
this.render = function() |
|
|
|
|
|
{ |
|
|
|
|
|
context.fillStyle = "rgba(255, 0, 199, 1)"; //green |
|
|
|
|
|
context.fillRect(this.x, this.y, this.width,this.height); |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
var bullets = []; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function getRandomIntInclusive(min, max) { |
|
|
|
|
|
min = Math.ceil(min); |
|
|
|
|
|
max = Math.floor(max); |
|
|
|
|
|
return Math.floor(Math.random() * (max - min + 1)) + min; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
//zombie |
|
|
|
|
|
var Zombie = function(x,y) |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = x; |
|
|
|
|
|
this.y = y; |
|
|
|
|
|
this.width = 25; |
|
|
|
|
|
this.height = 25; |
|
|
|
|
|
this.speed = 3; |
|
|
|
|
|
|
|
|
|
|
|
var side = getRandomIntInclusive(0,3); |
|
|
|
|
|
var mid = getRandomIntInclusive(0,700); |
|
|
|
|
|
if(side === 1) |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = mid; |
|
|
|
|
|
this.y = 0; |
|
|
|
|
|
} |
|
|
|
|
|
else if(side === 2) |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = 700; |
|
|
|
|
|
this.y = mid; |
|
|
|
|
|
} |
|
|
|
|
|
else if(side === 3) |
|
|
|
|
|
{ |
|
|
|
|
|
this.y = 700; |
|
|
|
|
|
this.x = mid; |
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
this.x = 0; |
|
|
|
|
|
this.y = mid; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
this.render = function() |
|
|
|
|
|
{ |
|
|
|
|
|
context.fillStyle = "rgba(0, 160, 0, 1)"; //green |
|
|
|
|
|
context.fillRect(this.x, this.y, this.width,this.height); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
this.move = function() |
|
|
|
|
|
{ |
|
|
|
|
|
if(this.x > p.x + this.speed) |
|
|
|
|
|
this.x -= this.speed; |
|
|
|
|
|
else if(this.x + this.speed < p.x ) |
|
|
|
|
|
this.x += this.speed; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(this.y > p.y + this.speed) |
|
|
|
|
|
this.y -= this.speed; |
|
|
|
|
|
else if(this.y + this.speed < p.y ) |
|
|
|
|
|
this.y += this.speed; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
var zombies = []; |
|
|
|
|
|
zombies.push(new Zombie()); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var render = function() |
|
|
|
|
|
{ |
|
|
|
|
|
context.fillStyle = "#000000"; |
|
|
|
|
|
context.fillRect(0, 0, width, height); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
context.fillStyle = "rgba(255, 255, 255, 1)"; |
|
|
|
|
|
context.font= "20px Georgia"; |
|
|
|
|
|
context.fillText("Score: " + score,10,25); |
|
|
|
|
|
for(i = 0; i< zombies.length; i++) |
|
|
|
|
|
{ |
|
|
|
|
|
if(zombies[i] != -1) |
|
|
|
|
|
{ |
|
|
|
|
|
zombies[i].render(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
for(i = 0; i< bullets.length; i++) |
|
|
|
|
|
{ |
|
|
|
|
|
if(bullets[i] != -1) |
|
|
|
|
|
{ |
|
|
|
|
|
bullets[i].render(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
p.render(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
var update = function() |
|
|
|
|
|
{ |
|
|
|
|
|
addZombie(); |
|
|
|
|
|
p.move(); |
|
|
|
|
|
|
|
|
|
|
|
for(i = 0; i< zombies.length; i++) |
|
|
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
for(z = 0;z < bullets.length; z++) |
|
|
|
|
|
{ |
|
|
|
|
|
if(zombies[i] != -1 && bullets[z] != -1) |
|
|
|
|
|
{ |
|
|
|
|
|
if(Math.abs(zombies[i].x - bullets[z].x) < 25 && |
|
|
|
|
|
Math.abs(zombies[i].y - bullets[z].y) < 25) |
|
|
|
|
|
{ |
|
|
|
|
|
score++; |
|
|
|
|
|
zombies[i] = -1; |
|
|
|
|
|
bullets[z] = -1; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if(zombies[i] != -1) |
|
|
|
|
|
{ |
|
|
|
|
|
zombies[i].move(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
for(i = 0; i< bullets.length; i++) |
|
|
|
|
|
{ |
|
|
|
|
|
//checks to see if goes out of bounds |
|
|
|
|
|
if(bullets[i].x < 0 || bullets[i].y < 0 || bullets[i].x > 700 || bullets[i].y > 700) |
|
|
|
|
|
{ |
|
|
|
|
|
bullets[i] = -1; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if(bullets[i] != -1) |
|
|
|
|
|
{ |
|
|
|
|
|
|
|
|
|
|
|
bullets[i].move(); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
for(i=0; i<zombies.length; i++) |
|
|
|
|
|
{ |
|
|
|
|
|
if(zombies[i] != -1 && Math.abs(p.x - zombies[i].x) < 25 && |
|
|
|
|
|
Math.abs(p.y - zombies[i].y) < 25) |
|
|
|
|
|
{ |
|
|
|
|
|
dead = true; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
var counter2 = 0; |
|
|
|
|
|
var counter = 0; |
|
|
|
|
|
var rate = 180; |
|
|
|
|
|
var addZombie = function() |
|
|
|
|
|
{ |
|
|
|
|
|
counter2++; |
|
|
|
|
|
counter++; |
|
|
|
|
|
var added = false; |
|
|
|
|
|
if(counter >= rate) |
|
|
|
|
|
{ |
|
|
|
|
|
for(i = 0; i< zombies.length; i++) |
|
|
|
|
|
{ |
|
|
|
|
|
if(zombies[i] == -1) |
|
|
|
|
|
{ |
|
|
|
|
|
zombies[i] = new Zombie(); |
|
|
|
|
|
added = true; |
|
|
|
|
|
break; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
if(added == false) |
|
|
|
|
|
{ |
|
|
|
|
|
zombies.push(new Zombie()); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
counter = 0; |
|
|
|
|
|
} |
|
|
|
|
|
if(counter2 >= 60) |
|
|
|
|
|
{ |
|
|
|
|
|
if(rate > 30) |
|
|
|
|
|
{ |
|
|
|
|
|
rate = rate -5; |
|
|
|
|
|
} |
|
|
|
|
|
counter2 = 0; |
|
|
|
|
|
} |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var sent = false; |
|
|
|
|
|
|
|
|
|
|
|
var tic = function() |
|
|
|
|
|
{ |
|
|
|
|
|
if(dead) |
|
|
|
|
|
{ |
|
|
|
|
|
context.fillStyle = "#000000"; |
|
|
|
|
|
context.fillRect(0, 0, width, height); |
|
|
|
|
|
|
|
|
|
|
|
context.fillStyle = "rgba(255, 255, 255, 1)"; //green |
|
|
|
|
|
context.font= "20px Georgia"; |
|
|
|
|
|
context.fillText("You died with a score of " + score,200,340); |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
else |
|
|
|
|
|
{ |
|
|
|
|
|
update(); |
|
|
|
|
|
render() |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
animate(tic); |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
window.addEventListener("keydown", function (event) |
|
|
|
|
|
{ |
|
|
|
|
|
if(event.keyCode >=37 && event.keyCode <=40) |
|
|
|
|
|
{ |
|
|
|
|
|
p.facing = event.keyCode; |
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
keysDown[event.keyCode] = true; |
|
|
|
|
|
}); |
|
|
|
|
|
|
|
|
|
|
|
window.addEventListener("keyup", function (event) |
|
|
|
|
|
{ |
|
|
|
|
|
delete keysDown[event.keyCode]; |
|
|
|
|
|
}); |
|
|
|
|
|
animate(tic); |
|
|
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
var socket = io(); |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</script> |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<div><canvas id="canvasZP" width="700" height="700"></canvas></div> |
|
|
|
|
|
<div><input type="submit" name="play" value="Play Game" onclick="this.blur();playZP()"/></div> |